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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+1 AC/Reflex if shifted.
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=155856][size=4][B]Sheen[/B][/size][/url], Shifter Ranger [B]Init[/B] +5 [B]HP[/B] 25/27 [B]Bloodied[/B] 13 [B]Healing Surge[/B] 6 (1 used /6) [B]AC[/B] 20 [B]Fort[/B] 15 [B]Reflex[/B] 18 [B]Will[/B] 17 [B]Speed[/B] 6 [B]Str[/B] 12 (+2) [B]Con[/B] 10 (+1) [B]Dex[/B] 18 (+5) [B]Int[/B] 10 (+1) [B]Wis[/B] 18 (+5) [B]Cha[/B] 10 (+1) [OOC='Shifting (encounter, bloodied)'][B]Shifting (encounter, bloodied)[/B] Minor Action Effect: Until end of encounter, gain +2 to speed, and +1 to AC and Reflex[/OOC], [OOC='Twin Strike (at will)'][B]Twin Strike (at will)[/B] Melee or Ranged Weapon, One or two creatures, DEX vs. AC, two attacks. Hit: 1[W] damage per attack.[/OOC], [OOC='Two-Fanged Strike (encounter)'][B]Two-Fanged Strike (encounter)[/B] Ranged, One Creature, DEX vs AC, two attacks. Hit: 1[W] + DEX mod damage per attack. If both attacks hit, deal WIS mod extra damage.[/OOC], [OOC='[STRIKE]Split the Tree (daily)[/STRIKE]'][B]Split the Tree (daily)[/B] Ranged Weapon, Two targets w/in 3 of each other. DEX vs AC. Make two attack rolls, take the higher, and use it vs both. Hit: 2[W] + Dex mod damage.[/OOC], [OOC='Yield Ground (utility, encounter)'][B]Yield Ground (utility, encounter)[/B] Immediate Reaction. Self Trigger: Someone damages me with a Melee attack. Effect: Shift WIS mod squares. +2 power bonus to all defenses 'till end of my next turn.[/OOC], [OOC='Hunter's Quarry (at will)'][B]Hunter's Quarry (at will)[/B] Minor Action Designate the nearest enemy to me that I can see as my quarry. 1/round, deal 1d6 extra damage on a hit.[/OOC], [OOC='Nimble Strike (at will)'][B]Nimble Strike (at will)[/B] Ranged Weapon, DEX vs AC Special: Shift 1 before or after attack Hit: 1[W] + DEX mod damage.[/OOC] [B]Notes[/B] +1 AC/Reflex if shifted.
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Minor Action Effect: Until end of encounter, gain +2 to speed, and +1 to AC and Reflex
Melee or Ranged Weapon, One or two creatures, DEX vs. AC, two attacks. Hit: 1[W] damage per attack.
Ranged, One Creature, DEX vs AC, two attacks. Hit: 1[W] + DEX mod damage per attack. If both attacks hit, deal WIS mod extra damage.
Ranged Weapon, Two targets w/in 3 of each other. DEX vs AC. Make two attack rolls, take the higher, and use it vs both. Hit: 2[W] + Dex mod damage.
Immediate Reaction. Self Trigger: Someone damages me with a Melee attack. Effect: Shift WIS mod squares. +2 power bonus to all defenses 'till end of my next turn.
Powers
Minor Action Designate the nearest enemy to me that I can see as my quarry. 1/round, deal 1d6 extra damage on a hit.
Ranged Weapon, DEX vs AC Special: Shift 1 before or after attack Hit: 1[W] + DEX mod damage.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
172 gp
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Veldron's Ring: Item Slot, Ring; 2000 GP Power (Daily): Free Action Use this power before you make a melee or ranged attack. Hit or miss, creatures classified as "undead" take an extra 1d6 radiant damage. Also you deal an extra 1 radiant damage on successful attacks vs undead until the end of the encounter. If you've reached at least one milestone today, instead deal 2 extra radiant damage. L 16: 2d6 extra radiant damage, +3/4 on a hit L 26: 3d6 extra radiant damage, +5/6 on a hit
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games