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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
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Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
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Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
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REFLEX
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WILL
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Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
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RANGED
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Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
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Type
Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
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Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
P -- 6 G -- 13 S -- 37 C -- 26 Credit -- 189
Languages
Description
Built along lithe, rather than bulky, lines, Toran is a shade over average height with light brown hair, kept slightly long in the back, and hazel eyes. Dresses simply, in soft, light, colors. Favors lightweight armor, metal bracers on his forearms, and keeps his sword across his back, the hilt above his right shoulder.
Personality
Believes in helping those who cannot help themselves; in giving those people a chance to make themselves and their lives better. What they do with that chance, though, is in their hands, as he believes that a person can only be what they have it in themselves to be. Somewhat fatalistic as well.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Skill Tricks To Get: Never Outnumbered (Intimidate 8; Interaction) Back On Your Feet (Tumble 12, Movement) Nimble Charge (Balance 5; Movement) Speedy Ascent (Climb 5; Movement) Up The Hill (Balance 5, Jump 5;Movement) Walk the Walls (Climb 12; Jump 5; Movement)
Other Notes
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Twisted Charge -- 1/encounter can make a single turn of up to 90 degrees as part of your charge. Dismount Attack -- 1/enounter, if mount has moved at least 10 feet can attempt a fast dismount (Ride DC 20). If successful can can attack any adjacent opponent as though you had charged them. Extreme Leap -- 1/encounter if you make a horizontal jump of at least 10 feet, you can spend a swift action to move an additional 10 feet. Nimble Stand -- 1/encounter stand up from prone without provoking AoOs. Light Warhorse Size/Type: Large Animal HD: 3d8+9 (22HP) Initiative: +1 Speed: 60 feet AC: 18 (-1 Size, +1 Dex, +4 Natural, +4 Armor) BAB/Grapple: +2/+9 Attack: Hoof +4 (1d4+3) Full Attack: 2 Hoof +4 (1d4+3), Bite -1 (1d3+1) Space/Reach: 10 feet/5 feet Special Qualities: Scent, Low Light Vision Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13 Con 17 Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Gear: Militiary Saddle, Bit/Bridle, Saddlebags, Chainshirt barding Skelt (Giant Wasp) Size/Type: Large Vermin HD: 5d8+10 (32 HP) Initiative: +1 Speed: 20 feet/ fly 60 (Good) AC: 14 (-1 size, +1 Dex, +4 Natural) BAB/Grapple: +3/+11 Attack: Sting +6 (1d3+6 and Poison) Full Attack: Sting +6 (1d3+6 and Poison) Space/Reach: 10 feet/5 feet Special Qualities: Darkvision 60 feet, Vermin Traits Special Attacks: Poison (Fort DC 16, 1d6 Dex/1d6 Dex) Saves: Fort +6, Ref +2, Will +2 Abilities: Str 18, Dex 12, Con 14, Int 0, Wis 13, Cha 11 Skills: Spot +9, Survival +1 Feats: None Gear: Military Saddle