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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Sv +5 vs Charm Resist 5 Fire
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=164342][size=4][B]Erevan Ilesere[/B][/size][/url], Eladrin Wizard [B]Init[/B] +1 [B]HP[/B] 22/22 [B]Bloodied[/B] 11 [B]Healing Surge[/B] 5 (0 used /7) [B]AC[/B] 14 [B]Fort[/B] 11 [B]Reflex[/B] 14 [B]Will[/B] 16 [B]Speed[/B] 6 [B]Str[/B] 8 (-1) [B]Con[/B] 12 (+1) [B]Dex[/B] 12 (+1) [B]Int[/B] 18 (+4) [B]Wis[/B] 16 (+3) [B]Cha[/B] 12 (+1) [OOC='[COLOR=SeaGreen][B]Illusory Ambush[/B][/COLOR]'][B][COLOR=SeaGreen][B]Illusory Ambush[/B][/COLOR][/B] Level 1 [I]You create an illusion of swirling spectral assailants that swarm over your enemy.[/I] [B]At-Will ✦ Arcane, Illusion, Implement Standard Action Ranged[/B] 10 [B]Target:[/B] One creature [B]Attack:[/B] Intelligence vs. Will [B]Hit:[/B] 1d6 + Intelligence modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. Increase damage to 2d6 + Intelligence modifier at 21st level. [I]Dragon Magazine 364[/I][/OOC], [OOC='[COLOR=SeaGreen][B]Thunderwave[/B][/COLOR]'][B][COLOR=SeaGreen][B]Thunderwave[/B][/COLOR][/B] Level 1 [I]You create a whip-crack of sonic power that lashes up from the ground.[/I] [B]At-Will ✦ Arcane, Implement, Thunder Standard Action Close[/B] blast 3 [B]Target:[/B] Each creature in blast [B]Attack:[/B] Intelligence vs. Fortitude [B]Hit:[/B] 1d6 + Intelligence modifier thunder damage, and you push the target a number of squares equal to your Wisdom modifier. Increase damage to 2d6 + Intelligence modifier at 21st level. [I]Player's Handbook I[/I][/OOC], [OOC='[COLOR=SeaGreen][B]Cantrips[/B][/COLOR]'][B][COLOR=SeaGreen][B]Cantrips[/B][/COLOR][/B] Level 1 [COLOR=SeaGreen]Ghost Sound[/COLOR] [I]With a wink, you create an illusory sound that emanates from somewhere close by.[/I] [B]At-Will ✦ Arcane, Illusion Standard Action Ranged[/B] 10 [B]Target:[/B] One object or unoccupied square [B]Effect:[/B] You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. [I]Player's Handbook I[/I] [COLOR=SeaGreen]Light[/COLOR] [I]With a wave of your hand, you cause a bright light to appear on the tip of your staff, upon some other object, or in a nearby space.[/I] [B]At-Will ✦ Arcane Minor Action Ranged[/B] 5 [B]Target:[/B] One object or unoccupied square [B]Effect:[/B] You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. [B]Special:[/B] You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out. [COLOR=SeaGreen]Mage Hand[/COLOR] [I]You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish.[/I] [B]At-Will ✦ Arcane, Conjuration Minor Action Ranged[/B] 5 [B]Effect:[/B] You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. [B]Sustain Minor:[/B] You can sustain the hand indefinitely. [B]Special:[/B] You can create only one hand at a time. [COLOR=SeaGreen]Prestidigitation[/COLOR] [I]You perform an amusing magical trick, such as creating a dancing wisp of light, freshening a wilting flower, making a coin invisible, or warming a cold drink.[/I] [B]At-Will ✦ Arcane Standard Action Ranged[/B] 2 [B]Effect:[/B] Use this cantrip to accomplish one of the effects given below. ✦ Move up to 1 pound of material. ✦ Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. ✦ Color, clean, or soil items in 1 cubic foot for up to 1 hour. ✦ Instantly light (or snuff out) a candle, a torch, or a small campfire. ✦ Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. ✦ Make a small mark or symbol appear on a surface for up to 1 hour. ✦ Produce out of nothingness a small item or image that exists until the end of your next turn. ✦ Make a small, handheld item invisible until the end of your next turn. Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power. [B]Special:[/B] You can have as many as three prestidigitation effects active at one time.[/OOC], [OOC='[COLOR=DarkRed][B]Wild Step[/B][/COLOR]'][B][COLOR=DarkRed][B]Wild Step[/B][/COLOR][/B] Racial [I]With a step, you vanish from one place and appear in another.[/I] [B]Encounter ✦ Teleportation Move Action Personal Effect:[/B] Teleport up to 5 squares [I]Player's Handbook[/I][/OOC], [OOC='[STRIKE][COLOR=DarkRed][B]Grasping Shadows[/B][/COLOR][/STRIKE]'][B][COLOR=DarkRed][B]Grasping Shadows[/B][/COLOR][/B] Level 1 [I]At your command, the shadows reach out, grab hold of your foes, and wreath the area in darkness.[/I] [B]Encounter ✦ Arcane, Illusion, Implement Standard Action Area[/B] burst 1 within 10 squares [B]Target:[/B] Each creature in burst [B]Attack:[/B] Intelligence vs. Will [B]Hit:[/B] 1d8 + Intelligence modifier psychic damage, and target is slowed until the end of your next turn. [B]Effect:[/B] Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes psychic damage equal to your Intelligence modifier and is slowed until the end of its next turn. [I]Dragon Magazine 364[/I][/OOC] [OOC='[STRIKE][COLOR=Black][B]Level 1 Daily Spells[/B][/COLOR][/STRIKE]'][B][COLOR=Black][B]Level 1 Daily Spells[/B][/COLOR][/B] [COLOR=Black][B]Flaming Sphere[/B][/COLOR] [I]You conjure a rolling ball of fire and control where it goes.[/I] [B]Daily ✦ Arcane, Conjuration, Fire, Implement Standard Action Ranged[/B] 10 [B]Target:[/B] One creature adjacent to the flaming sphere [B]Attack:[/B] Intelligence vs. Reflex [B]Hit:[/B] 2d6 + Intelligence modifier fire damage. [B]Effect:[/B] You conjure a Medium flaming sphere in an unoccupied square within range, and the sphere attacks an adjacent creature. Any creature that starts its turn next to the flaming sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere up to 6 squares. [B]Sustain Minor:[/B] You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere. [I]Player's Handbook I[/I] [COLOR=Black][B]Sleep[/B][/COLOR] Level 1 [I]You exert your will against your foes, seeking to overwhelm them with a tide of magical weariness.[/I] [B]Daily ✦ Arcane, Implement, Sleep Standard Action Area[/B] burst 2 within 20 squares [B]Target:[/B] Each creature in burst [B]Attack:[/B] Intelligence vs. Will [B]Hit:[/B] The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends). [B]Miss:[/B] The target is slowed (save ends). [I]Players Handbook I[/I][/OOC] [B]Notes[/B] Sv +5 vs Charm Resist 5 Fire
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Level 1 [I]You create an illusion of swirling spectral assailants that swarm over your enemy.[/I] [B]At-Will ✦ Arcane, Illusion, Implement Standard Action Ranged[/B] 10 [B]Target:[/B] One creature [B]Attack:[/B] Intelligence vs. Will [B]Hit:[/B] 1d6 + Intelligence modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. Increase damage to 2d6 + Intelligence modifier at 21st level. [I]Dragon Magazine 364[/I]
Level 1 [I]You create a whip-crack of sonic power that lashes up from the ground.[/I] [B]At-Will ✦ Arcane, Implement, Thunder Standard Action Close[/B] blast 3 [B]Target:[/B] Each creature in blast [B]Attack:[/B] Intelligence vs. Fortitude [B]Hit:[/B] 1d6 + Intelligence modifier thunder damage, and you push the target a number of squares equal to your Wisdom modifier. Increase damage to 2d6 + Intelligence modifier at 21st level. [I]Player's Handbook I[/I]
Level 1 [COLOR=SeaGreen]Ghost Sound[/COLOR] [I]With a wink, you create an illusory sound that emanates from somewhere close by.[/I] [B]At-Will ✦ Arcane, Illusion Standard Action Ranged[/B] 10 [B]Target:[/B] One object or unoccupied square [B]Effect:[/B] You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. [I]Player's Handbook I[/I] [COLOR=SeaGreen]Light[/COLOR] [I]With a wave of your hand, you cause a bright light to appear on the tip of your staff, upon some other object, or in a nearby space.[/I] [B]At-Will ✦ Arcane Minor Action Ranged[/B] 5 [B]Target:[/B] One object or unoccupied square [B]Effect:[/B] You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. [B]Special:[/B] You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out. [COLOR=SeaGreen]Mage Hand[/COLOR] [I]You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish.[/I] [B]At-Will ✦ Arcane, Conjuration Minor Action Ranged[/B] 5 [B]Effect:[/B] You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. [B]Sustain Minor:[/B] You can sustain the hand indefinitely. [B]Special:[/B] You can create only one hand at a time. [COLOR=SeaGreen]Prestidigitation[/COLOR] [I]You perform an amusing magical trick, such as creating a dancing wisp of light, freshening a wilting flower, making a coin invisible, or warming a cold drink.[/I] [B]At-Will ✦ Arcane Standard Action Ranged[/B] 2 [B]Effect:[/B] Use this cantrip to accomplish one of the effects given below. ✦ Move up to 1 pound of material. ✦ Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. ✦ Color, clean, or soil items in 1 cubic foot for up to 1 hour. ✦ Instantly light (or snuff out) a candle, a torch, or a small campfire. ✦ Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. ✦ Make a small mark or symbol appear on a surface for up to 1 hour. ✦ Produce out of nothingness a small item or image that exists until the end of your next turn. ✦ Make a small, handheld item invisible until the end of your next turn. Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power. [B]Special:[/B] You can have as many as three prestidigitation effects active at one time.
Racial [I]With a step, you vanish from one place and appear in another.[/I] [B]Encounter ✦ Teleportation Move Action Personal Effect:[/B] Teleport up to 5 squares [I]Player's Handbook[/I]
Level 1 [I]At your command, the shadows reach out, grab hold of your foes, and wreath the area in darkness.[/I] [B]Encounter ✦ Arcane, Illusion, Implement Standard Action Area[/B] burst 1 within 10 squares [B]Target:[/B] Each creature in burst [B]Attack:[/B] Intelligence vs. Will [B]Hit:[/B] 1d8 + Intelligence modifier psychic damage, and target is slowed until the end of your next turn. [B]Effect:[/B] Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes psychic damage equal to your Intelligence modifier and is slowed until the end of its next turn. [I]Dragon Magazine 364[/I]
[COLOR=Black][B]Flaming Sphere[/B][/COLOR] [I]You conjure a rolling ball of fire and control where it goes.[/I] [B]Daily ✦ Arcane, Conjuration, Fire, Implement Standard Action Ranged[/B] 10 [B]Target:[/B] One creature adjacent to the flaming sphere [B]Attack:[/B] Intelligence vs. Reflex [B]Hit:[/B] 2d6 + Intelligence modifier fire damage. [B]Effect:[/B] You conjure a Medium flaming sphere in an unoccupied square within range, and the sphere attacks an adjacent creature. Any creature that starts its turn next to the flaming sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere up to 6 squares. [B]Sustain Minor:[/B] You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere. [I]Player's Handbook I[/I] [COLOR=Black][B]Sleep[/B][/COLOR] Level 1 [I]You exert your will against your foes, seeking to overwhelm them with a tide of magical weariness.[/I] [B]Daily ✦ Arcane, Implement, Sleep Standard Action Area[/B] burst 2 within 20 squares [B]Target:[/B] Each creature in burst [B]Attack:[/B] Intelligence vs. Will [B]Hit:[/B] The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends). [B]Miss:[/B] The target is slowed (save ends). [I]Players Handbook I[/I]
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games