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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[ooc=Wealth]8[/ooc] [ooc=Occupation]Information Broker[/ooc] [spoiler=Mischief][b]HP[/b] 22/22 [B]Bloodied[/B]11 [B]Healing Surge[/B] 5 (2 used /2 per day) [b]AC[/b] 15 [b]Fort[/b] 13 [B]Ref[/B] 11 [B]Will[/B] 13 [B]Speed[/B] 6, 8 when charging [b]STR[/b] 16 (+3) [b]CON[/b] 16 (+3) [b]DEX[/b] 14 (+2) [b]INT[/b] 6 (-2) [b]WIS[/b] 12 (+1) [b]CHA[/b] 6 (-2) [B]Visison[/B] Low-light [ooc=Charging]When charging +2 to damage rolls[/ooc] [ooc=Bite]Attack:+5 vs. AC Hit: 1d8+Str mod[/ooc] [ooc=Skills]Endurance: +7[/ooc][/spoiler] [spoiler=Feats][ooc=Lethal Hunter]Hunter's Quarry damage dice increases to d8s[/ooc] [ooc=Beast protector]Attack against beast provokes opportunity attack form you[/ooc][/spoiler]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=166894][size=4][B]Bobby Silvernails[/B][/size][/url], Human Beast Ranger [B]Init[/B] +2 [B]HP[/B] 24/24 [B]Bloodied[/B] 12 [B]Healing Surge[/B] 6 (2 used /7) [B]AC[/B] 15 [B]Fort[/B] 14 [B]Reflex[/B] 14 [B]Will[/B] 14 [B]Speed[/B] 6 [B]Str[/B] 14 (+2) [B]Con[/B] 12 (+1) [B]Dex[/B] 14 (+2) [B]Int[/B] 8 (-1) [B]Wis[/B] 16 (+3) [B]Cha[/B] 14 (+2) [OOC='[color=green]Hunter's Quarry (At-Will)[/color]'][B][color=green]Hunter's Quarry (At-Will)[/color][/B] [i]PHB[/i] At-Will * Martial Minor Action Effect: The target closest to you that you can see is designated as your quarry. Special: Once per round when you hit with an attack that attack deals extra damage. 1st-10th: +1d8 11th-20th: +2d8 21st-30th: +3d8[/OOC], [OOC='[color=green]Twin Strike (At-Will)[/color]'][B][color=green]Twin Strike (At-Will)[/color][/B] [i]PHB[/i] If the first attack doesn’t kill it, the second one might. At-Will * Martial,Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Targets: One or two creatures Attack: Strength vs. AC (melee; main weapon and off-hand weapon), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.[/OOC], [OOC='[color=green]Circling Strike (At-Will)[/color]'][B][color=green]Circling Strike (At-Will)[/color][/B] [i]MP[/i] Using the distraction your attack provides, your beast companion finds a better position. At-Will ✦ Beast, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Effect: Before or after the attack, your beast companion can shift 1 square.[/OOC], [OOC='[color=green]Shield of Bullets (At-Will)[/color]'][B][color=green]Shield of Bullets (At-Will)[/color][/B] [i]PHS2[/i] Through a hail of bullets you shield yourself from attacks, its not accurate but it might save your life. At-Will * Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding two pistols. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you gain a +2 power bonus to AC until the end of your next turn. Level 21: 2[W] + Strength modifier damage.[/OOC], [OOC='[color=red]Synchronizing Strike (Encounter)[/color]'][B][color=red]Synchronizing Strike (Encounter)[/color][/B] [i]MP[/i] You command your beast companion to tear into your opponent, opening a gap for you to exploit. Encounter ✦ Beast, Martial, Weapon Standard Action Melee weapon (beast 1) Target: One creature Primary Attack: Beast’s attack bonus vs. AC Hit: 1[B] + beast’s Strength modifier damage. Effect: You make a secondary attack against the target. Secondary Attack: Strength vs. Reflex Hit: 1[W] + Strength modifier damage. Beast: If your companion is a bear, a boar, a lizard, a raptor, or a snake, the secondary attack deals extra damage equal to your Wisdom modifier.[/OOC], [OOC='Distracting Team (Daily)'][B]Distracting Team (Daily)[/B] [i]MP2[/i] You distract your foe whileyour bl'llsl companion moves in f or the kill. Daily. Beast, Martial, Weapon Standard Action Melee weapon (beast 1) Target: One creature Primary Attack: Strength vs. AC Hit: 1 [W] + Strength modifier damage. If this hit reduces the target to 0 hit points, this power is not expended. Miss: Half damage. Effect: Your beast companion moves its speed and makes a secondary attack against the target. Secondary Attack: Beast's attack bonus vs. AC Hit: 2 [B] + beast's Strength modifier damage, and your beast companion knocks the target prone. Miss: Half damage.[/OOC] [B]Notes[/B] [ooc=Wealth]8[/ooc] [ooc=Occupation]Information Broker[/ooc] [spoiler=Mischief][b]HP[/b] 22/22 [B]Bloodied[/B]11 [B]Healing Surge[/B] 5 (2 used /2 per day) [b]AC[/b] 15 [b]Fort[/b] 13 [B]Ref[/B] 11 [B]Will[/B] 13 [B]Speed[/B] 6, 8 when charging [b]STR[/b] 16 (+3) [b]CON[/b] 16 (+3) [b]DEX[/b] 14 (+2) [b]INT[/b] 6 (-2) [b]WIS[/b] 12 (+1) [b]CHA[/b] 6 (-2) [B]Visison[/B] Low-light [ooc=Charging]When charging +2 to damage rolls[/ooc] [ooc=Bite]Attack:+5 vs. AC Hit: 1d8+Str mod[/ooc] [ooc=Skills]Endurance: +7[/ooc][/spoiler] [spoiler=Feats][ooc=Lethal Hunter]Hunter's Quarry damage dice increases to d8s[/ooc] [ooc=Beast protector]Attack against beast provokes opportunity attack form you[/ooc][/spoiler]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[i]PHB[/i] At-Will * Martial Minor Action Effect: The target closest to you that you can see is designated as your quarry. Special: Once per round when you hit with an attack that attack deals extra damage. 1st-10th: +1d8 11th-20th: +2d8 21st-30th: +3d8
[i]PHB[/i] If the first attack doesn’t kill it, the second one might. At-Will * Martial,Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Targets: One or two creatures Attack: Strength vs. AC (melee; main weapon and off-hand weapon), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.
[i]MP[/i] Using the distraction your attack provides, your beast companion finds a better position. At-Will ✦ Beast, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Effect: Before or after the attack, your beast companion can shift 1 square.
[i]PHS2[/i] Through a hail of bullets you shield yourself from attacks, its not accurate but it might save your life. At-Will * Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding two pistols. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you gain a +2 power bonus to AC until the end of your next turn. Level 21: 2[W] + Strength modifier damage.
[i]MP[/i] You command your beast companion to tear into your opponent, opening a gap for you to exploit. Encounter ✦ Beast, Martial, Weapon Standard Action Melee weapon (beast 1) Target: One creature Primary Attack: Beast’s attack bonus vs. AC Hit: 1[B] + beast’s Strength modifier damage. Effect: You make a secondary attack against the target. Secondary Attack: Strength vs. Reflex Hit: 1[W] + Strength modifier damage. Beast: If your companion is a bear, a boar, a lizard, a raptor, or a snake, the secondary attack deals extra damage equal to your Wisdom modifier.
Powers
[i]MP2[/i] You distract your foe whileyour bl'llsl companion moves in f or the kill. Daily. Beast, Martial, Weapon Standard Action Melee weapon (beast 1) Target: One creature Primary Attack: Strength vs. AC Hit: 1 [W] + Strength modifier damage. If this hit reduces the target to 0 hit points, this power is not expended. Miss: Half damage. Effect: Your beast companion moves its speed and makes a secondary attack against the target. Secondary Attack: Beast's attack bonus vs. AC Hit: 2 [B] + beast's Strength modifier damage, and your beast companion knocks the target prone. Miss: Half damage.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
[spoiler=Personality]Bobby is always kind and polite, or at least pretends to be, to everyone he meets. He doesn't really have any real friends, besides Mischief, not to say that he doesn't have people who he can hang out with, but these people are usually business relationships in one way or another. He also prefers to work in a group and people tend to like working with him do to his kind and positive attitude, unless he sells them out, which rarely happens.[/spoiler]
Mannerisms and Appearance
[spoiler=Appearance]Bobby has very little about him that stands out, which is good for his line of work. He wears his jet black hair in somewhat of a shag with it falling just below his ears and his bangs dropping over his ice blue eyes. He is not a very tall man and is on the thinner, standing at 5'9" and weighing 145 lbs. His skin is a little pale due to London's natural weather and because he carries out his 'work' mostly at night. He is a fairly good looking lad having very little blemishes on his face in regards to spending a life on the streets. Bobby prefers to wear clothes that are almost all black. He always wears a long trench coat that shows salt and other stains, as well as sown spots from where tears were repaired. He also has a black dress shirt and wears a black vest with white pin strips. He has black leather boots that go up to mid foreleg and into black pants. Mischief is of the bandog breed and is a bull of a dog showing strong muscle form all over his body especially at the shoulders and back flanks. He is also head heavy due to his massive jaw muscles and his ears are always pointed up unless he is on edge in which they lie flat on his head. His coat is almost all black except his belly and under chin which are white and have a white line connecting the two. [spoiler=Image][img]http://www.myth-weavers.com/attachment.php?attachmentid=20034&d=1259558044[/img][/spoiler][/spoiler]
Session and Campaign Notes
Companions and Allies
Background & Other Notes
[spoiler=Background]Bobby has spent his whole life on the hard streets of London. His father ran a small shoeshop that allowed them to get by. There was always food on the table but little money for anything else. Paradise did not last forever for his mother eventually came down with a cough that did not quit no matter what the doctors prescribed. One morning Bobby awoke and realized her coughing had stopped and he ran to her bed in glee, only to draw the curtain to find his father weeping over her body. Life went on but not like before; his father began to get severely depressed, turning to the drink, and sometimes found simply crying in the gutter, with all his valuables stolen. He was arrested and put into an asylum deemed mentally ill and a hazard to society. As a result Bobby was taken into an orphanage which was a horrid place; cold beds, unchecked bullies, and insubstantial food. The only good that came out of his short stay was that it prepared him for life on the street. One day when Bobby was fourteen a man named Dr. Arnheim came by the orphanage informing Bobby his father had past away and proceeded to ask Bobby some questions on how he felt. Arnheim kept in contact with Bobby over the next year, and eventually asked him observe the children and caretakers of the orphanage; how they reacted to each other and if any special relationships developed. Bobby carried out Arnheim's direction and reported to him whenever the doctor visited. At 17 Bobby had enough, broke out of the orphanage, and began to live in Whitechapel, feeding off the scraps he found in allies. As time went on he learnt where the to get the best food and what areas to avoid all together. One day when he was nineteen he was joined by a stray pup as he went through the trash of a nearby butcher. Giving him a share of the findings earned the pup's trust and it began to follow him around. They turned out to make a great team with the dog providing some much needed image protection and Bobby made sure the dog was well fed, given the terms of their living situation. On some days the dog would come running to Bobby with some food in his mouth followed closely by either another pack of dogs or some street urchins, to which both he and Bobby would have to run for their lives. These activities eventually earned the dog the name Mischief. Day by day they got better in adapting to the streets, mugging, stealing, and even put on fake dog attacks which Bobby would rescue the victim from. This line of work eventually earned them enough money to rent a small apartment in the center of Whitechapel. Over the next few years Bobby and Mischief mastered their somewhat shady trade with but one addition, the collection and sale of information. This was the one thing people cherished the most for it could ruin them on the merciless streets of London, stripping them of all their power. With this however Bobby could not just rely on his brains to defend himself for people would search him out to try some revenge. Thus he trained himself in the use handguns, picking it up somewhat quickly even learning to shoot with one in each hand. At twenty he and Mischief were pulling off a fake dog attack and realised it was Arnheim who they were conning. After that he has been working with Arnheim off and on for 5 years. He also began to develop a web of connections including an police officer, who he usually ran into Bobby while patroling his beat, and Detective, who sometimes employed Bobby's services. [/spoiler]
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games