Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Class features: [ooc=Divine Sanction]The target is marked by you for a duration specified in the description of the power or feat. Unless otherwise noted, the mark ends before the specified duration if someone else marks the target. Until the mark ends, the target takes radiant damage equal to 3 + your Charisma modifier the first time each round it makes an attack that doesn't include you as a target. The damage increases to 6 + your Charisma modifier at 11th level and 9 + your Charisma modifier at 21st level.[/ooc] Feats: [ooc=Solar Enemy][b]Benefit:[/b] You gain the Channel Divinity power solar enemy.[/ooc], [ooc=Power of the Sun][b]Benefit:[/b] You gain a +2 feat bonus to Insight checks. When you use a power associated with this feat and hit an enemy with it, that enemy gains vulnerable 3 radiant until the end of your next turn, after the power's effects are resolved. The vulnerability increases to 5 at 11th level and 8 at 21st level. Powers: lance of faith (cleric PH), radiant vengeance (avenger PH2), sunstrike (invoker PH2), virtuous strike (paladin DP)[/ooc], [ooc=Versatile Expertise][b]Benefit:[/b] Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 15th level and +3 at 25th level. [b]Special:[/b] You can take this feat more than once. Each time you take this feat choose a different weapon group and a different implement type.[/ooc], [ooc=Devoted Paladin][b]Benefit:[/b] When you use your lay on hands on an ally, that ally regains additional hit points equal to your Charisma modifier. When you select this feat, your number of healing surges increases by one.[/ooc], [ooc=Virtuous Recovery][b]Benefit:[/b] Whenever you spend a healing surge, you gain resistance to all damage equal to your Wisdom modifier until the start of your next turn.[/ooc], [ooc=Toughness][b]Benefit:[/b] When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level).[/ooc] Item: [ooc="Symbol of the Champion's Code"][size=1][i]A code of honor is inscribed into this symbol, reinforcing your commitment to your god and making your challenge irresistible.[/i][/size] [b]Property:[/b] When a creature takes radiant damage from your divine challenge or divine sanction, it takes extra radiant damage equal to the symbol's enhancement bonus.[/ooc], [ooc=Siberys Shard of Radiance][size=1][i]The shard glows with the light of Siberys.[/i][/size] [b]Property:[/b] You gain a + 1 bonus to damage rolls with radiant attacks that use the augmented weapon. [b]Property:[/b] When not affixed to a weapon, this dragonshard illuminates a 10·square radius with bright light.[/ooc], [ooc=Sunblade][size=1][i]This heavy golden sword attacks with the power and intensity of the sun, burning nearby enemies.[/i][/size] [b]Critical:[/b] +1d6 damage per plus [b]Property:[/b] This weapon can shed bright or dim light up to 20 squares. You control the brightness and range of the light.[/ooc], [ooc=Belt of Vigor][size=1][i]This chain metal belt improves your recuperative abilities.[/i][/size] [b]Property:[/b] You gain a +1 item bonus to your healing surge value.[/ooc], [ooc=Imposter's Plate Armor][size=1][i]In the blink of an eye, this metal armor can fade into rags or robes, providing the perfect disguise for any situation.[/i][/size][/ooc]. [ooc="Healer's Brooch"][size=1][i]This innocuous adornment boosts your healing powers.[/i][/size] [b]Property:[/b] When you use a power that enables you or an ally to regain hit points, add the brooch’s enhancement bonus to the hit points gained.[/ooc]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=172789][size=4][B]Darlen Mavorletti[/B][/size][/url], Human Paladin [B]Init[/B] +4 [B]HP[/B] 88/88 [B]Bloodied[/B] 44 [B]Healing Surge[/B] 23 (0 used /13) [B]AC[/B] 28 [B]Fort[/B] 21 [B]Reflex[/B] 22 [B]Will[/B] 24 [B]Speed[/B] 5 [B]Str[/B] 11 (0) [B]Con[/B] 14 (+2) [B]Dex[/B] 8 (-1) [B]Int[/B] 12 (+1) [B]Wis[/B] 16 (+3) [B]Cha[/B] 20 (+5) [OOC='[b][color=green]Divine Challenge[/color][/b]'][B][b][color=green]Divine Challenge[/color][/b][/B] [size=1][i]You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.[/i][/size] At-Will * Divine, Radiant Minor Action | Close burst 5 Target: One creature in burst Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier at 11th level, and to 9 + your Charisma modifier at 21st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.You can use divine challenge once per turn. Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.[/OOC], [OOC='[b][color=green]Lay on Hands[/color][/b]'][B][b][color=green]Lay on Hands[/color][/b][/B] [size=1][i]Your divine touch instantly heals wounds.[/i][/size] At-Will (Special) * Divine, Healing Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round. Minor Action | Melee touch Target: One creature Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.[/OOC], [OOC='[b][color=green]Enfeebling Strike[/color][/b]'][B][b][color=green]Enfeebling Strike[/color][/b][/B] [size=1][i]Your brutal weapon attack leaves your foe weakened.[/i][/size] At-Will * Divine, Weapon Standard Action | Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier damage. If you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn. Increase damage to 2[W] + Charisma modifier at 21st level.[/OOC], [OOC='[b][color=green]Virtuous Strike[/color][/b]'][B][b][color=green]Virtuous Strike[/color][/b][/B] [size=1][i]The clean light of your weapon pierces your enemies and fills you with resolve.[/i][/size] At-Will • Divine, Radiant, Weapon Standard Action | Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn. Level 21: 2[W| + Charisma modifier radiant damage. Special: This power can be used as a melee basic attack.[/OOC], [OOC='[b][color=green]Ardent Strike[/color][/b]'][B][b][color=green]Ardent Strike[/color][/b][/B] [size=1][i]You attack your enemy and make it the focus of your anger.[/i][/size] At-Will • Divine, Weapon Standard Action | Melee weapon Target: One creature Attack: Strength or Charisma vs. AC Hit: 1[W] + Strength or Charisma modifier damage, and the target is subject to your divine sanction until the end of your next turn. Level 27: 2[W] + Strength or Charisma modifier damage. Special: When charging, you can use this power in place of a melee basic attack.[/OOC], [OOC='[b][color=red]Channel Divinity: Divine Mettle[/color][/b]'][B][b][color=red]Channel Divinity: Divine Mettle[/color][/b][/B] [size=1][i]Your unswerving faith in your deity empowers a nearby creature to resist a debilitating affliction.[/i][/size] Encounter * Divine Minor Action | Close burst 10 Target: One creature in burst Effect: The target makes a saving throw with a bonus equal to your Charisma modifier.[/OOC], [OOC='[b][color=red]Channel Divinity: Divine Strength[/color][/b]'][B][b][color=red]Channel Divinity: Divine Strength[/color][/b][/B] [size=1][i]You petition your deity for the divine strength to lay low your enemies.[/i][/size] Encounter * Divine Minor Action | Personal Effect: Apply your Strength modifier as extra damage on your next attack this turn.[/OOC], [OOC='[b][color=red]Channel Divinity: Solar Enemy[/color][/b]'][B][b][color=red]Channel Divinity: Solar Enemy[/color][/b][/B] [size=1][i]The divine sunlight playing across your enemies is a sign of the radiance to come.[/i][/size] Encounter • Divine Minor Action | Close burst 2 Target: Each enemy in burst Effect: Each target gains vulnerable 5 radiant, or its vulnerability to radiant damage increases by 5.[/OOC], [OOC='[b][color=red]Valorous Smite[/color][/b]'][B][b][color=red]Valorous Smite[/color][/b][/B] [size=1][i]You cry out as you strike, daring all your enemies to face you.[/i][/size] Encounter • Divine, Weapon Standard Action | Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 2 [W] + Charisma modifier damage. Each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn.[/OOC], [OOC='[b][color=red]Mocking Smite[/color][/b]'][B][b][color=red]Mocking Smite[/color][/b][/B] [size=1][i]You use divine energy to call out your foe, then mock it for its ineffectiveness until it cannot bear to look at you.[/i][/size] Encounter . Divine, Illusion, Psychic, Radiant Free Action | Personal Trigger: You target an enemy with an at-will weapon attack power. Effect: The target takes psychic and radiant damage equal to your Charisma modifier. If the triggering attack hits, you become invisible to the target until the end of your next turn.[/OOC], [OOC='[b][color=red]Price of Cowardice[/color][/b]'][B][b][color=red]Price of Cowardice[/color][/b][/B] [size=1][i]A searing flash of light punishes a foe who refuses to face you in battle.[/i][/size] Encounter • Divine, Implement, Radiant Immediate Interrupt | Close burst 5 Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: Charisma vs. Will Hit: 2d10 + Charisma modifier radiant damage, and the target is blinded until the end of your next turn.[/OOC], [OOC='[b][color=dimgray]Majestic Halo[/color][/b]'][B][b][color=dimgray]Majestic Halo[/color][/b][/B] [size=1][i]Your body shines from within, prompting your enemies to watch you more carefully lest they are caught by blinding hails.[/i][/size] Daily • Divine, Radiant, Weapon Standard Action | Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 3[W] + Charisma modifier radiant damage. Miss: Half damage. Effect: Until t he end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.[/OOC], [OOC='[b][color=dimgray]Radiant Delirium[/color][/b]'][B][b][color=dimgray]Radiant Delirium[/color][/b][/B] [size=1][i]You engulf your enemy in searing ribbons of radiance.[/i][/size] Daily ✦ Divine, Implement, Radiant Standard Action | Ranged 5 Target: One creature Attack: Charisma vs. Reflex Hit: 3d8 + Charisma modifier radiant damage, and the target is dazed until the end of your next turn. In addition, the target takes a –2 penalty to AC (save ends). Miss: Half damage, and the target is dazed until the end of your next turn.[/OOC], [OOC='[b][color=dimgray]Ray of Reprisal[/color][/b]'][B][b][color=dimgray]Ray of Reprisal[/color][/b][/B] [size=1][i]You direct a beam of fierce radiance against an enemy and force it to feel the pain of the wounds it inflicted on your comrade.[/i][/size] Daily • Divine, Implement, Radiant Immediate Interrupt | Close burst 5 Trigger: An enemy within 5 squares of you hits your ally Target: The triggering enemy Attack: Charisma vs. Fortitude Hit: 3d6 + Charisma radiant damage. Miss: Half damage. Effect: The ally hit takes half damage from the triggering enemy's attack.[/OOC], [OOC='[b][color=red]Virtue[/color][/b]'][B][b][color=red]Virtue[/color][/b][/B] [size=1][i]You gird yourself in your high ideals and face the enemy with renewed determination.[/i][/size] Encounter • Divine Encounter • Divine Minor A c t i o n Personal Effect: You spend a healing surge but regain no hit points. You instead gain temporary hit points equal to your healing surge value.[/OOC], [OOC='[b][color=dimgray]Wrath of Gods[/color][/b]'][B][b][color=dimgray]Wrath of Gods[/color][/b][/B] [size=1][i]A halo of divine light emanates from you, enabling you and nearby allies to strike down your enemies with greater determination.[/i][/size] Daily ✦ Divine Minor Action | Close burst 1 Targets: You and each ally in burst Effect: The targets add your Charisma modifier to damage rolls until the end of the encounter. [/OOC], [OOC='[b][color=red]Cleansing Spirit[/color][/b]'][B][b][color=red]Cleansing Spirit[/color][/b][/B] [size=1][i]A translucent outline briefly appears above the creature you designate. The divine spirit gestures, relieving some of the creature’s suffering, then fades instantly away.[/i][/size] Encounter ✦ Divine Minor Action | Ranged 5 Target: You or one ally Effect: The target makes a saving throw with a +2 bonus.[/OOC], [OOC='[b][color=red]Deliverance of Faith[/color][/b]'][B][b][color=red]Deliverance of Faith[/color][/b][/B] [size=1][i]You give of yourself in the belief that somewhere, something will give a little back.[/i][/size] Encounter Minor Action | Personal Effect: You spend a healing surge but regain no hit points. You gain temporary hit points equal to your healing surge value.[/OOC], [OOC='[b][color=orange]Imposter's Plate Armor[/color][/b]'][B][b][color=orange]Imposter's Plate Armor[/color][/b][/B] [size=1][i]In the blink of an eye, this metal armor can fade into rags or robes, providing the perfect disguise for any situation.[/i][/size] At-Will ✦ Polymorph Minor Action Effect: You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor’s enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action.[/OOC], [OOC='[b][color=orange]Symbol of Champion's Code[/color][/b]'][B][b][color=orange]Symbol of Champion's Code[/color][/b][/B] [size=1][i]A code of honor is inscribed into this symbol, reinforcing your commitment to your god and making your challenge irresistible.[/i][/size] Daily Minor Action Target: An enemy marked by you. Effect: Until the end of your next turn, that enemy can't make an attack that includes any creature other than you as a target.[/OOC], [OOC='[b][color=orange]Sunblade (At-Will)[/color][/b]'][B][b][color=orange]Sunblade (At-Will)[/color][/b][/B] [size=1][i]This heavy golden sword attacks with the power and intensity of the sun, burning nearby enemies.[/i][/size] At-Will . Radiant Free Action Effect: All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.[/OOC], [OOC='[b][color=orange]Sunblade (Daily)[/color][/b]'][B][b][color=orange]Sunblade (Daily)[/color][/b][/B] [size=1][i]This heavy golden sword attacks with the power and intensity of the sun, burning nearby enemies. You cause motes of light to burst out and attach to your enemies.[/i][/size] Daily. Radiant Standard Action | Close burst 1 Target: All enemies in burst Attack: Strength vs. Reflex (apply a bonus to the attack roll equal to the weapon’s enhancement bonus) Hit: The target takes 1d8 radiant damage.[/OOC] [B]Notes[/B] Class features: [ooc=Divine Sanction]The target is marked by you for a duration specified in the description of the power or feat. Unless otherwise noted, the mark ends before the specified duration if someone else marks the target. Until the mark ends, the target takes radiant damage equal to 3 + your Charisma modifier the first time each round it makes an attack that doesn't include you as a target. The damage increases to 6 + your Charisma modifier at 11th level and 9 + your Charisma modifier at 21st level.[/ooc] Feats: [ooc=Solar Enemy][b]Benefit:[/b] You gain the Channel Divinity power solar enemy.[/ooc], [ooc=Power of the Sun][b]Benefit:[/b] You gain a +2 feat bonus to Insight checks. When you use a power associated with this feat and hit an enemy with it, that enemy gains vulnerable 3 radiant until the end of your next turn, after the power's effects are resolved. The vulnerability increases to 5 at 11th level and 8 at 21st level. Powers: lance of faith (cleric PH), radiant vengeance (avenger PH2), sunstrike (invoker PH2), virtuous strike (paladin DP)[/ooc], [ooc=Versatile Expertise][b]Benefit:[/b] Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 15th level and +3 at 25th level. [b]Special:[/b] You can take this feat more than once. Each time you take this feat choose a different weapon group and a different implement type.[/ooc], [ooc=Devoted Paladin][b]Benefit:[/b] When you use your lay on hands on an ally, that ally regains additional hit points equal to your Charisma modifier. When you select this feat, your number of healing surges increases by one.[/ooc], [ooc=Virtuous Recovery][b]Benefit:[/b] Whenever you spend a healing surge, you gain resistance to all damage equal to your Wisdom modifier until the start of your next turn.[/ooc], [ooc=Toughness][b]Benefit:[/b] When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level).[/ooc] Item: [ooc="Symbol of the Champion's Code"][size=1][i]A code of honor is inscribed into this symbol, reinforcing your commitment to your god and making your challenge irresistible.[/i][/size] [b]Property:[/b] When a creature takes radiant damage from your divine challenge or divine sanction, it takes extra radiant damage equal to the symbol's enhancement bonus.[/ooc], [ooc=Siberys Shard of Radiance][size=1][i]The shard glows with the light of Siberys.[/i][/size] [b]Property:[/b] You gain a + 1 bonus to damage rolls with radiant attacks that use the augmented weapon. [b]Property:[/b] When not affixed to a weapon, this dragonshard illuminates a 10·square radius with bright light.[/ooc], [ooc=Sunblade][size=1][i]This heavy golden sword attacks with the power and intensity of the sun, burning nearby enemies.[/i][/size] [b]Critical:[/b] +1d6 damage per plus [b]Property:[/b] This weapon can shed bright or dim light up to 20 squares. You control the brightness and range of the light.[/ooc], [ooc=Belt of Vigor][size=1][i]This chain metal belt improves your recuperative abilities.[/i][/size] [b]Property:[/b] You gain a +1 item bonus to your healing surge value.[/ooc], [ooc=Imposter's Plate Armor][size=1][i]In the blink of an eye, this metal armor can fade into rags or robes, providing the perfect disguise for any situation.[/i][/size][/ooc]. [ooc="Healer's Brooch"][size=1][i]This innocuous adornment boosts your healing powers.[/i][/size] [b]Property:[/b] When you use a power that enables you or an ally to regain hit points, add the brooch’s enhancement bonus to the hit points gained.[/ooc]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[size=1][i]You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.[/i][/size] At-Will * Divine, Radiant Minor Action | Close burst 5 Target: One creature in burst Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier at 11th level, and to 9 + your Charisma modifier at 21st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.You can use divine challenge once per turn. Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.
[size=1][i]Your divine touch instantly heals wounds.[/i][/size] At-Will (Special) * Divine, Healing Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round. Minor Action | Melee touch Target: One creature Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.
[size=1][i]Your brutal weapon attack leaves your foe weakened.[/i][/size] At-Will * Divine, Weapon Standard Action | Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier damage. If you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn. Increase damage to 2[W] + Charisma modifier at 21st level.
[size=1][i]The clean light of your weapon pierces your enemies and fills you with resolve.[/i][/size] At-Will • Divine, Radiant, Weapon Standard Action | Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn. Level 21: 2[W| + Charisma modifier radiant damage. Special: This power can be used as a melee basic attack.
[size=1][i]You attack your enemy and make it the focus of your anger.[/i][/size] At-Will • Divine, Weapon Standard Action | Melee weapon Target: One creature Attack: Strength or Charisma vs. AC Hit: 1[W] + Strength or Charisma modifier damage, and the target is subject to your divine sanction until the end of your next turn. Level 27: 2[W] + Strength or Charisma modifier damage. Special: When charging, you can use this power in place of a melee basic attack.
[size=1][i]Your unswerving faith in your deity empowers a nearby creature to resist a debilitating affliction.[/i][/size] Encounter * Divine Minor Action | Close burst 10 Target: One creature in burst Effect: The target makes a saving throw with a bonus equal to your Charisma modifier.
[size=1][i]You petition your deity for the divine strength to lay low your enemies.[/i][/size] Encounter * Divine Minor Action | Personal Effect: Apply your Strength modifier as extra damage on your next attack this turn.
[size=1][i]The divine sunlight playing across your enemies is a sign of the radiance to come.[/i][/size] Encounter • Divine Minor Action | Close burst 2 Target: Each enemy in burst Effect: Each target gains vulnerable 5 radiant, or its vulnerability to radiant damage increases by 5.
[size=1][i]You cry out as you strike, daring all your enemies to face you.[/i][/size] Encounter • Divine, Weapon Standard Action | Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 2 [W] + Charisma modifier damage. Each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn.
[size=1][i]You use divine energy to call out your foe, then mock it for its ineffectiveness until it cannot bear to look at you.[/i][/size] Encounter . Divine, Illusion, Psychic, Radiant Free Action | Personal Trigger: You target an enemy with an at-will weapon attack power. Effect: The target takes psychic and radiant damage equal to your Charisma modifier. If the triggering attack hits, you become invisible to the target until the end of your next turn.
[size=1][i]A searing flash of light punishes a foe who refuses to face you in battle.[/i][/size] Encounter • Divine, Implement, Radiant Immediate Interrupt | Close burst 5 Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: Charisma vs. Will Hit: 2d10 + Charisma modifier radiant damage, and the target is blinded until the end of your next turn.
Powers
[size=1][i]Your body shines from within, prompting your enemies to watch you more carefully lest they are caught by blinding hails.[/i][/size] Daily • Divine, Radiant, Weapon Standard Action | Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 3[W] + Charisma modifier radiant damage. Miss: Half damage. Effect: Until t he end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.
[size=1][i]You engulf your enemy in searing ribbons of radiance.[/i][/size] Daily ✦ Divine, Implement, Radiant Standard Action | Ranged 5 Target: One creature Attack: Charisma vs. Reflex Hit: 3d8 + Charisma modifier radiant damage, and the target is dazed until the end of your next turn. In addition, the target takes a –2 penalty to AC (save ends). Miss: Half damage, and the target is dazed until the end of your next turn.
[size=1][i]You direct a beam of fierce radiance against an enemy and force it to feel the pain of the wounds it inflicted on your comrade.[/i][/size] Daily • Divine, Implement, Radiant Immediate Interrupt | Close burst 5 Trigger: An enemy within 5 squares of you hits your ally Target: The triggering enemy Attack: Charisma vs. Fortitude Hit: 3d6 + Charisma radiant damage. Miss: Half damage. Effect: The ally hit takes half damage from the triggering enemy's attack.
[size=1][i]You gird yourself in your high ideals and face the enemy with renewed determination.[/i][/size] Encounter • Divine Encounter • Divine Minor A c t i o n Personal Effect: You spend a healing surge but regain no hit points. You instead gain temporary hit points equal to your healing surge value.
[size=1][i]A halo of divine light emanates from you, enabling you and nearby allies to strike down your enemies with greater determination.[/i][/size] Daily ✦ Divine Minor Action | Close burst 1 Targets: You and each ally in burst Effect: The targets add your Charisma modifier to damage rolls until the end of the encounter.
[size=1][i]A translucent outline briefly appears above the creature you designate. The divine spirit gestures, relieving some of the creature’s suffering, then fades instantly away.[/i][/size] Encounter ✦ Divine Minor Action | Ranged 5 Target: You or one ally Effect: The target makes a saving throw with a +2 bonus.
[size=1][i]You give of yourself in the belief that somewhere, something will give a little back.[/i][/size] Encounter Minor Action | Personal Effect: You spend a healing surge but regain no hit points. You gain temporary hit points equal to your healing surge value.
[size=1][i]In the blink of an eye, this metal armor can fade into rags or robes, providing the perfect disguise for any situation.[/i][/size] At-Will ✦ Polymorph Minor Action Effect: You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor’s enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action.
[size=1][i]A code of honor is inscribed into this symbol, reinforcing your commitment to your god and making your challenge irresistible.[/i][/size] Daily Minor Action Target: An enemy marked by you. Effect: Until the end of your next turn, that enemy can't make an attack that includes any creature other than you as a target.
[size=1][i]This heavy golden sword attacks with the power and intensity of the sun, burning nearby enemies.[/i][/size] At-Will . Radiant Free Action Effect: All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.
[size=1][i]This heavy golden sword attacks with the power and intensity of the sun, burning nearby enemies. You cause motes of light to burst out and attach to your enemies.[/i][/size] Daily. Radiant Standard Action | Close burst 1 Target: All enemies in burst Attack: Strength vs. Reflex (apply a bonus to the attack roll equal to the weapon’s enhancement bonus) Hit: The target takes 1d8 radiant damage.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games