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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=177189][size=4][B]CREIS[/B][/size][/url], Warforged Rogue [B]Init[/B] +9 [B]HP[/B] 60/60 [B]Bloodied[/B] 30 [B]Healing Surge[/B] 15 (5 used /7) [B]AC[/B] 22 [B]Fort[/B] 20 [B]Reflex[/B] 22 [B]Will[/B] 17 [B]Speed[/B] 6 [B]Str[/B] 20 (+5) [B]Con[/B] 13 (+1) [B]Dex[/B] 18 (+4) [B]Int[/B] 8 (-1) [B]Wis[/B] 13 (+1) [B]Cha[/B] 10 (0) [OOC='[color=Red] Warforged Resolve[/color]'][B][color=Red] Warforged Resolve[/color][/B] Encounter Healing Minor Action Personal Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level.[/OOC], [OOC='[color=Green]Piercing Strike[/color]'][B][color=Green]Piercing Strike[/color][/B] At-Will Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.[/OOC], [OOC='[color=Green]Acrobatic Strike[/color]'][B][color=Green]Acrobatic Strike[/color][/B] At·Will Martial, Weapon Standard Action Melee weapon Prerequisite: You must be trained in Acrobatics. Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 1 [WI + Dexterity modifier damage. If you are grabbed, you escape the grab. Level 21 : 2[W] + Dexterity modifier damage. Effect: Before or after the attack, you shift 1 square.[/OOC], [OOC='[color=Red]Dazing Strike[/color]'][B][color=Red]Dazing Strike[/color][/B] Encounter Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and the target is dazed until the end of your next turn.[/OOC], [OOC='[color=Red]Low Slash[/color]'][B][color=Red]Low Slash[/color][/B] Encounter Martial, Weapon Minor Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage, you slide the target 1 square, and the target is slowed until the end of your next turn. If you’re flanking the target, the attack deals extra damage equal to your Strength modifier or Charisma modifier.[/OOC], [OOC='[color=Red]Circling Predator[/color]'][B][color=Red]Circling Predator[/color][/B] Encounter, Martial, Weapon Standard Action, Melee Weapon Target: One creature Requirement: You must be wielding a light blade. Primary Attack: Dex vs. AC Hit: 1[W] + Dex mod damage. Effect: You can shift 1 square and must end adjacent to the target. Then make a secondary attack against it. Secondary Attack: Dex vs. AC Hit: 1[W] + Dex mod damage, and you gain combat advantage against the target until the end of your next turn.[/OOC], [OOC='[color=Red]Sneak in the Attack[/color]'][B][color=Red]Sneak in the Attack[/color][/B] Encounter, Martial Minor Action, Melee 1 Target: One creature Effect: Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your Sneak Attack damage. [/OOC], [OOC='[color=Red]Ignoble Escape[/color]'][B][color=Red]Ignoble Escape[/color][/B] Encounter Martial Move Action Effect: If you are marked, end that condition. You can shift a number of squares equal to your speed. [/OOC], [OOC='[color=Red]Everybody Move[/color]'][B][color=Red]Everybody Move[/color][/B] Encounter, Fear Minor Action Close Blast 3 Target: Each enemy in blast Effect: You push each target 1 square, but not into hindering terrain. Prerequisite: You must be trained in Intimidate. [/OOC], [OOC='[color=Red]Oath of Enmity (MC)[/color]'][B][color=Red]Oath of Enmity (MC)[/color][/B] Encounter Divine Minor Action Close Burst 10 Target: One enemy you can see in burst Effect: When you make a melee attack agains the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result.[/OOC], [OOC='[STRIKE][color=Black][b]Handspring Assault[/b][/color][/STRIKE]'][B][color=Black][b]Handspring Assault[/b][/color][/B] Daily Martial, Reliable, Weapon Standard Action Melee weapon Prerequisite: You must be trained in Acrobatics. Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage, and you can shift 2 squares. Special: When charging, you can use this power in place of a melee basic attack.[/OOC], [OOC='[STRIKE][color=Black][b]Press the Advantage[/b][/color][/STRIKE]'][B][color=Black][b]Press the Advantage[/b][/color][/B] Daily Martial, Weapon Free Action Melee weapon Target: The triggering enemy Attack: Dexterity vs. AC Trigger: You bloody an enemy with a melee attack Requirement: You must be wielding a light blade. Hit: 2[W] + Dexterity modifier damage Miss: Half damage[/OOC], [OOC='[color=Orange]Item Powers I[/color]'][B][color=Orange]Item Powers I[/color][/B] Vanguard Weaon +2 Daily, Minor Action, Personal Requirement: Use this power when you make a charge attack. Effect: If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls until the start of your next turn. Bloodcut Armor Power Healing Surge, Minor Action While you are bloodied, use this armor to gain resist 10 to all damage until the end of your next turn. Strikebacks Encounter, Immediate Reaction. When an adjacent enemy hits you, make an MBA back. [/OOC], [OOC='[color=Orange]Item Powers II[/color]'][B][color=Orange]Item Powers II[/color][/B] Symbol of Scorned Fate Encounter, Free Action Trigger: Fail a save Effect: Ignore its effect until ENT. If the save effect gets worse on a failed save, this operates as if no save was failed in the first place. Bloodfury Drow Long Knife Encounter, Minor Action Effect: You are considered bloodied for all purposes until ENT[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Encounter Healing Minor Action Personal Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level.
At-Will Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.
At·Will Martial, Weapon Standard Action Melee weapon Prerequisite: You must be trained in Acrobatics. Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 1 [WI + Dexterity modifier damage. If you are grabbed, you escape the grab. Level 21 : 2[W] + Dexterity modifier damage. Effect: Before or after the attack, you shift 1 square.
Encounter Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and the target is dazed until the end of your next turn.
Encounter Martial, Weapon Minor Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage, you slide the target 1 square, and the target is slowed until the end of your next turn. If you’re flanking the target, the attack deals extra damage equal to your Strength modifier or Charisma modifier.
Encounter, Martial, Weapon Standard Action, Melee Weapon Target: One creature Requirement: You must be wielding a light blade. Primary Attack: Dex vs. AC Hit: 1[W] + Dex mod damage. Effect: You can shift 1 square and must end adjacent to the target. Then make a secondary attack against it. Secondary Attack: Dex vs. AC Hit: 1[W] + Dex mod damage, and you gain combat advantage against the target until the end of your next turn.
Encounter, Martial Minor Action, Melee 1 Target: One creature Effect: Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your Sneak Attack damage.
Encounter Martial Move Action Effect: If you are marked, end that condition. You can shift a number of squares equal to your speed.
Encounter, Fear Minor Action Close Blast 3 Target: Each enemy in blast Effect: You push each target 1 square, but not into hindering terrain. Prerequisite: You must be trained in Intimidate.
Encounter Divine Minor Action Close Burst 10 Target: One enemy you can see in burst Effect: When you make a melee attack agains the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result.
Powers
Daily Martial, Reliable, Weapon Standard Action Melee weapon Prerequisite: You must be trained in Acrobatics. Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage, and you can shift 2 squares. Special: When charging, you can use this power in place of a melee basic attack.
Daily Martial, Weapon Free Action Melee weapon Target: The triggering enemy Attack: Dexterity vs. AC Trigger: You bloody an enemy with a melee attack Requirement: You must be wielding a light blade. Hit: 2[W] + Dexterity modifier damage Miss: Half damage
Vanguard Weaon +2 Daily, Minor Action, Personal Requirement: Use this power when you make a charge attack. Effect: If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls until the start of your next turn. Bloodcut Armor Power Healing Surge, Minor Action While you are bloodied, use this armor to gain resist 10 to all damage until the end of your next turn. Strikebacks Encounter, Immediate Reaction. When an adjacent enemy hits you, make an MBA back.
Symbol of Scorned Fate Encounter, Free Action Trigger: Fail a save Effect: Ignore its effect until ENT. If the save effect gets worse on a failed save, this operates as if no save was failed in the first place. Bloodfury Drow Long Knife Encounter, Minor Action Effect: You are considered bloodied for all purposes until ENT
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Background: Gritty Sergeant (Prof: Rapier, +1 Init) [color=Red]Darting Strike[/color] Encounter Martial, Weapon Opportunity Action Melee Weapon Trigger: An enemy within 2 makes a ranged or area attack, or moves without shifting or teleporting Effect: Shift 2, make an attack Dex vs AC with CA Hit: 1[W]+Dex damage
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games