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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
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Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
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Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
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REFLEX
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WILL
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Total Attack Bonus
Base Attack Bonus
Str Mod
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Misc Mod
Temp Mod
MELEE
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RANGED
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Total Attack Bonus
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Dex Mod
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Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
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Weapon
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Special Properties
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
24hrs/day: Mind Blank, Superior Resistance 17hrs/day greater mage armor. Items: Robe of the Vagabond: +1 luck bonus on saves and ac. Irrelevant set bonus. Third Eye of Concentration: +10 competence bonus to concentration. Feats: Insightful Reflexes: int modifies reflex save instead of dex. Extraordinary Concentration: concentrate on a spell as a move action, if check exceeds DC by 10, swift action. DC is 25 + spell level. Alternate Wizard Class Feature: focused specialist: lose one spell slot at each level, gain two specialist school only slots at each level in addition to the normal specialist slot. Divine Oracle Class Features: oracle domain: +2 caster level on divination spells. scry bonus: +1 sacred bonus to save dc of divination (scrying) spells. prescient sense: evasion without armor restrictions. divination enhancement: roll twice on divination spells like scrying, take higher result. Alienist Class Features: familiar abilities: class levels stack with wizard for familiar. summon alien: summon monster spells now only summon creatures with the pseudonatural template. (pg 160 of complete arcane) alien blessing: +1 to saves, -2 to wisdom. mad certainty: +3 hp, -4 bluff, diplomacy, handle animal on non-pseudonatural creatures. pseudonatural familiar: familiar gains pseudonatural template. extra summoning: one spell slot of highest level, can only be used for summon monster spell.
Pseudonatural Cat (outsider): Stats: 3,15,10,14,12,7 Saves: (5/7/15)+6 (superior resistance). Hp: half of master's. BAB: 8/3 AC: 21+6 (greater mage armor) Skills: as master, except +10 balance, +6 climb, +16 hide, +10 jump, +8 move silently. special: true strike 1/day. 15 acid, electricity resistance. damage reduction 10/magic. 10+17 spell resistance. alternate form: grotesque tentacled mass. improved evasion. other normal familiar abilities. low-light vision. scent.
Other Notes
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spell list: 0th: core abj, conj, div, evoc, trans, univ spells. (15) 1st: protection from evil, shield, true strike, detect secret doors, magic missile, enlarge person, feather fall, lesser orb of cold (sc), greater mage hand (sc) 2nd: glitterdust, scorching ray, rope trick, bear's endurance, baleful transposition (sc), listening lorecall (cadv) 3rd: dispel magic, fly, tongues, protection from energy, greater mage armor (sc), summon monster III 4th: scrying, orb of cold (sc), dimensional anchor, solid fog, assay spell resistance (sc) 5th: greater blink (sc), telekinesis, greater dimension door (sc), greater fireburst (sc), teleport 6th: greater dispel magic, disintegrate, superior resistance (sc), familiar refuge (cm), probe thoughts (sc), acid fog 7th: limited wish, greater teleport, stun ray (sc), energy immunity (sc) 8th: maze, mind blank, discern location, polar ray (sc), greater planeshift (sc) 9th: summon monster IX,black blade of disaster (sc), summon elemental monolith (sc) sc = Spell Compendium cadv = Complete Adventurer cm = Complete Mage