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Mutants and Masterminds
Character Name
Campaign
Group Affiliation
Base of Operations
Power Level
Power Point Total
Public Identity
Alternate Identity
Secret Identity
Fellow Heroes
Sidekicks or Minions
Arch Enemy
Size
Height
Gender
Age
Weight
Eyes
Hair
Abilities
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Total
Base
Modifier
Ability
Modifier
Misc.
Modifiers
Toughness
=
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+
Fortitude
=
+
+
Reflex
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+
Will
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+
Combat
Total
Defense
Bonus
Dodge
Bonus
Size
Modifier
Flat-
Footed
Defense
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+
+
Total
Dex
Modifier
Power
Modifier
Feat
Modifier
Initiative
=
+
+
Hero Points
Attacks
Attack
Bonus
Ranged
Bonus
Melee
Bonus
Damage Conditions
Bruised
Staggered
Unconscious
Injured
Disabled
Dying
Fatigue Conditions
Fatigued
Exhausted
Unconscious
Max Rank
Skills
Skill Name
Key
Ab
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Powers/Devices
Name
Rank
Action
Range
Duration
Immune to aging, disease, and poison
Name
Rank
Action
Range
Duration
Bullets, need for sleep, starvation and thirst, fire, critical hits, knives
Name
Rank
Action
Range
Duration
Groundstrike: You can strike the ground, creating a power- ful tremor, radiating out a radius of (Strength bonus x 10) feet from you. Make a Strength check. Anyone in the area makes a check to resist a trip attack equal to your check result (see Trip, M&M, page 159). Reduce your result by –1 per 10 feet between you and the target, out to the maximum radius. Targets in the area can make a Reflex save (DC 10 + your Strength bonus) to halve the DC to avoid the trip attack. Shockwave: By slamming your hands together, you create a tremendous blast of air pressure, inflicting physical dam- age equal to your Strength bonus in a cone-shaped area in front of you with a length and width (at the far end) equal to your Strength bonus x 10 feet. Targets in the area can make a Reflex save (DC 10 + your Strength bonus) to halve the dam- age. +50
Name
Rank
Action
Range
Duration
30 pts Mystic Fire Control 5 : strike, healing Sonic Control 5: Blast, Burst Speed 6: 500 mph
Name
Rank
Action
Range
Duration
Blast, Subtle, Percise, Spin Attack,
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Feats
Name
Benefit
Equipment
Statistic Block
Drawbacks and Complications
Background & Other Notes
Followers: BUTLER POWER LEVEL 1 (strictly non-combative) Str 9 Dex 10 Con 10 Int 12 Wis 15 Cha 12 Skills: Diplomacy 2 (+3), Knowledge (history) 2 (+3), Medicine 2 (+4), Notice 4 (+6), Profession (butler) 8 (+10), Sense Motive 2 (+4) Combat: Attack +1, Damage –1 (unarmed), Defense +1, Initiative +0 Saving Throws: Toughness +0, Fortitude +1, Reflex +1, Will +4 Abilities 8 + Skills 5 (20 ranks) + Feats 0 + Combat 4 + Saves 4 = 21 GOVERNMENT AGENT POWER LEVEL 3 ( Strictly non-combative) Str 10 Dex 12 Con 13 Int 15 Wis 14 Cha 10 Skills: Computers 2 (+4), Diplomacy 3 (+3), Drive 4 (+5), Gather Information 4 (+4), Intimidate 4 (+4), Investigate 6 (+8), Knowledge (behavior sciences) 3 (+5), Knowledge (civics) 2 (+4), Knowledge (current events) 2 (+4), Knowledge (streetwise) 2 (+4), Notice 4 (+6), Profession (government agent) 3 (+5), Search 5 (+7) Feats: Defensive Roll, Equipment 2 Equipment: pistol (+3 damage), handcuffs, camera, cell phone, notebook computer Combat: Attack +3, Damage +0 (unarmed), +3 (pistol), Defense +4, Initiative +1 Saving Throws: Toughness +2 (+1 flat-footed), Fortitude +4, Reflex +1, Will +6 Abilities 14 + Skills 11 (44 ranks) Feats 3 + Combat 14 + Saves 7 = 49