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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
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Size
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Deflect
Misc
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Flat-footed
Total
Dex
Misc
INIT
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Speed
Armor Type
Light
Load
Med
Load
Max
Load
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Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
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Misc
Mod
Temp
Mod
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REFLEX
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WILL
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Misc Mod
Temp Mod
MELEE
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RANGED
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Total Attack Bonus
Base Attack Bonus
Dex Mod
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Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
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Range
Special Properties
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Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
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Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
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7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
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9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
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I'm taking advantage of your comment saying that sorcerers can enter prestige classes when wizards can. Normally you need a 3rd level spell to become an elemental savant, which sorcerers don't get until 6th level. arcane thesis: PHB2, pg 74 practiced spellcaster: complete arcane, pg 82 energy substitution: complete arcane, pg 79 extraordinary concentration: complete adventurer, pg 109 mobile spellcasting: complete adventurer, pg 111 elemental savant: complete arcane, pg 32 draconic template: races of the dragon, pg 74 third eye concentrate: +10 competence to concentration
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=182400][B][SIZE=+1]Rain[/SIZE][/B][/URL] female CG Draconic Human Sorcerer/Elemental Savant, [B]Level[/B] 5/10, [B]Init[/B] +4, [B]HP[/B] 123/144, [B]Speed[/B] 100ft fly (perfect) [B]AC[/B] 24, [B]Touch[/B] 13, [B]Flat-footed[/B] 20, [B]Fort[/B] +23, [B]Ref[/B] +21, [B]Will[/B] +20, [B]Base Attack Bonus[/B] 7/2 [B] Greater Mage Armor[/B] (+6 Armor, +4 Dex, -1 Size, +5 Natural, +1 Deflect, -1 Misc) [B]Abilities[/B] Str 20, Dex 18, Con 24, Int 16, Wis 8, Cha 32 [B]Condition[/B] 24 hours: superior resistance 16 hours: greater mage armor 48 hours: extended magic tattoo +1 spellcaster level 24 hours: magic tattoo +2 competence to attacks -4 hours buffs from Medwin: enlarge person, protection from evil, blur, cat's grace, displacement, haste, heroism, greater invisibility, draconic might, telepathic bond empowered, extended tail slap. 1.5 * 8d6 damage. lasts 32 rounds. assay spell resistance against tarrasch. 16 rounds. telekinesis (requires concentration, 16 rounds) altitude: 15ish ft
Condition and Effects
Additional Information
24 hours: superior resistance 16 hours: greater mage armor 48 hours: extended magic tattoo +1 spellcaster level 24 hours: magic tattoo +2 competence to attacks -4 hours buffs from Medwin: enlarge person, protection from evil, blur, cat's grace, displacement, haste, heroism, greater invisibility, draconic might, telepathic bond. duration?
Other Notes
[
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cantrips: arcane mark, dancing lights, detect magic, detect poison, electric jolt (sc, pg 78), ghost sounds, mending, message, read magic 1st: enlarge person, lesser orb of electricity (sc, pg 159), targeting ray (sc, pg 219), shield, nerveskitter (sc, pg 146) 2nd: tail slap (RoD, pg 118), glitterdust, create magic tattoo (sc, pg 55), scorching ray, wings of cover (RoD, pg 119) 3rd: greater mage armor (sc, pg 136), lightning bolt, manyjaws (sc, pg 138), protection from energy 4th: assay spell resistance (sc, pg 17), wings of flurry (RoD, pg 119), dimension door, dimensional anchor 5th: feeblemind, greater blink (sc, pg 32), telekinesis 6th: greater dispel magic, superior resistance (sc, pg 174) Sources: sc = Spell Compendium RoD = Races of the Dragon