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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[list] [*][b][u]Feats:[/b][/u] [*]Goliath Greatweapon prowess: proficiency and +2 damage with simple and military two-handed melee weapons [*]Hide Armor Expertise: +Con (+3) AC when wearing hide armor [*]Mark of Passage: Move extra square when shifting or teleporting with a power, perform some rituals [*]Improved Rageblood vigor: Gain 5 extra temporary HP from Rageblood Vigor [*][b][u]Race Features:[/b][/u] [*]Mountain's tenacity: +1 racial bonus to Will [*]Powerful Athlete: Roll twice and use either result when making Athletics check to jump or climb [*]Stone's Endurance: Have the stone's endurance power [*][b][u]Class Features:[/b][/u] [*]Barbarian agility: +1 AC and Reflex when not wearing heavy armor [*]Rageblood Vigor: Swift charge power, temporary HP equal to Con modifier (+3) when you drop an enemy to 0 HP [*]Rage strike: Gain the rage strike power at 5th level [*]Rampage: Critical hit grants free melee basic attack, once per round, barbarian attack powers only [/list]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=182600][size=4][B]Zandar[/B][/size][/url], Goliath Barbarian, Calm Fury, Fang of the World Serpent [B]Init[/B] +2 [B]HP[/B] 17/50 [B]Bloodied[/B] 25 [B]Healing Surge[/B] 12 (0 used /11) [B]AC[/B] 19 [B]Fort[/B] 20 [B]Reflex[/B] 14 [B]Will[/B] 14 [B]Speed[/B] 6 [B]Str[/B] 21 (+5) [B]Con[/B] 17 (+3) [B]Dex[/B] 10 (0) [B]Int[/B] 9 (-1) [B]Wis[/B] 10 (0) [B]Cha[/B] 10 (0) [OOC='[color=seagreen][i]Pressing Strike[/i][/color]'][B][color=seagreen][i]Pressing Strike[/i][/color][/B] [b]Keywords:[/b] Primal, Weapon [b]Action:[/b] Standard [b]Range:[/b] Melee [b]Target:[/b] Once creature [b]Attack:[/b] Strength vs. AC [b]Effect:[/b] Before the attack, you shift 2 squares [i](3 with Mark of Passage)[/i]. You can move through an enemy's space during the shift, but you can't end there. [b]Hit:[/b] 1[W] + Strength modifier (+5) damage, and you push the target 1 square. If you are raging, the attack deals 1d6 extra damage. Increase damage to 2[W] + Strength modifier (+5) at 21st level. Battlecrazed Greataxe +1: +10 attack, 1d12+8 damage [b]+1d6 to damage rolls when you are bloodied[/b][/OOC], [OOC='[color=seagreen][i]Howling Strike[/i][/color]'][B][color=seagreen][i]Howling Strike[/i][/color][/B] [b]Keywords:[/b] Primal, Weapon [b]Action:[/b] Standard [b]Range:[/b] Melee [b]Target:[/b] Once creature [b]Requirement:[/b] You must be wielding a melee weapon in two hands [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + 1d6 + Strength modifier (+5) damage Level 11: 1[W] + 2d6 + Strength modifier (+5) damage Level 21: 1[W] + 3d6 + Strength modifier (+5) damage [b]Special:[/b] When charging, you can use this power in place of a basic melee attack. When raging you can move 2 extra squares as part of the charge. Battlecrazed Greataxe +1: +10 attack, 1d12+1d6+8 damage [b]+1d6 to damage rolls when you are bloodied[/b][/OOC], [OOC='[color=seagreen][i]Basic Melee attack[/i][/color]'][B][color=seagreen][i]Basic Melee attack[/i][/color][/B] [b]Keywords:[/b] Weapon [b]Action:[/b] Standard [b]Range:[/b] Melee [b]Target:[/b] Once creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier (+5) damage Battlecrazed Greataxe +1: +10 attack, 1d12+8 damage [b]+1d6 to damage rolls when you are bloodied[/b][/OOC], [OOC='[color=seagreen][i]Basic Ranged attack[/i][/color]'][B][color=seagreen][i]Basic Ranged attack[/i][/color][/B] [b]Keywords:[/b] Weapon [b]Action:[/b] Standard [b]Range:[/b] Melee [b]Target:[/b] Once creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier (+5) damage Distance Handaxe +1: +10 attack, 1d6+6 damage, Range 10/20 Handaxe: +9 attack, 1d6+5 damage, Range 5/10 Improvised: +9 attack, 1d4+7 damage, Range 5/10[/OOC], [OOC='[STRIKE][color=seagreen][i]Rampage[/i][/color][/STRIKE]'][B][color=seagreen][i]Rampage[/i][/color][/B] [b]Action:[/b] Free [b]Range:[/b] Personal [b]Trigger:[/b] You score a critical hit with a Barbarian attack power [b]Effect:[/b] You make a melee basic attack as a free action. This does not have to be at the same opponent the critical hit struck.[/OOC], [OOC='[color=seagreen][i]Improved Rageblood Vigor[/i][/color]'][B][color=seagreen][i]Improved Rageblood Vigor[/i][/color][/B] [b]Action:[/b] Immediate reaction [b]Range:[/b] Personal [b]Trigger:[/b] You reduce an enemy to 0 hit points [b]Effect:[/b] You gain 5 + your Constitution modifier (+3) temporary hit points. Belt of Feral might adds your Strength modifier to this total (+5). Totalling 13 temporary hit points.[/OOC], [OOC='[color=darkred][i]Stone's Endurance[/i][/color]'][B][color=darkred][i]Stone's Endurance[/i][/color][/B] [b]Action:[/b] Minor [b]Range:[/b] Personal [b]Effect:[/b] You gain resist 5 to all damage until the end of your next turn. Level 11: Resist 10 to all damage Level 21: Resist 15 to all damage[/OOC], [OOC='[color=darkred][i]Swift Charge[/i][/color]'][B][color=darkred][i]Swift Charge[/i][/color][/B] [b]Action:[/b] Free [b]Range:[/b] Personal [b]Trigger:[/b] You reduce an enemy to 0 hit points [b]Effect:[/b] You charge an enemy (6 squares, 8 if raging)[/OOC], [OOC='[color=darkred][i]Ominous Threat[/i][/color]'][B][color=darkred][i]Ominous Threat[/i][/color][/B] [b]Action:[/b] Free [b]Range:[/b] Melee 1 [b]Target:[/b] The enemy you hit [b]Trigger:[/b] You hit an enemy with a melee attack [b]Effect:[/b] You mark the target until the end of your next turn. In addition, one ally marked by the target is no longer marked.[/OOC], [OOC='[color=darkred][i]Great Cleave[/i][/color]'][B][color=darkred][i]Great Cleave[/i][/color][/B] [b]Keywords:[/b] Primal, Weapon [b]Action:[/b] Standard [b]Range:[/b] Close burst 1 [b]Target:[/b] Each enemy in burst you can see [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier (+5) damage +1 damage for each enemy adjacent to you. Battlecrazed Greataxe +1: +10 attack, 1d12+8 damage [b]+1d6 to damage rolls when you are bloodied[/b][/OOC], [OOC='[STRIKE][color=darkred][i]Brutal Slam[/i][/color][/STRIKE]'][B][color=darkred][i]Brutal Slam[/i][/color][/B] [b]Keywords:[/b] Primal, Weapon [b]Action:[/b] Standard [b]Range:[/b] Melee [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. Fortitude [b]Hit:[/b] 2[W] + Strength modifier (+5) damage and you push the target 2 squares and knock it prone. Then one enemy adjacent to the target takes 1d8 + Strength modifier (+5) damage. Battlecrazed Greataxe +1: +10 attack, 2d12+8 damage [b]+1d6 to damage rolls when you are bloodied[/b][/OOC], [OOC='[STRIKE][color=grey][i]Swift Panther Rage[/i][/color][/STRIKE]'][B][color=grey][i]Swift Panther Rage[/i][/color][/B] [b]Keywords:[/b] Primal, Rage, Weapon [b]Action:[/b] Standard [b]Range:[/b] Melee [b]Target:[/b] Once creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 3[W] + Strength modifier (+5) damage. [b]Miss:[/b] Half damage. [b]effect:[/b] You enter the rage of the swift panther. Until the rage ends, you gain a +2 bonus to speed and can shift 2 squares as a move action. Battlecrazed Greataxe +1: +10 attack, 3d12+8 damage [b]+1d6 to damage rolls when you are bloodied[/b][/OOC], [OOC='[COLOR=Orange]Battlecrazed Greataxe +1[/COLOR]'][B][COLOR=Orange]Battlecrazed Greataxe +1[/COLOR][/B] [B]Damage:[/B] 1d12 [B]Proficient:[/B] 2 [B]Group:[/B] Axe [B]Range:[/B] [B]Enhancement:[/B] +1 attack rolls and damage rolls [B]Level:[/B] 4 [B]Critical:[/B] +1d6 damage [B]Properties:[/B] While you are bloodied, you deal +1d6 damage when you hit with this weapon. High crit. [B]Power (Daily):[/B] Minor Action. Deal damage to yourself equal to half you level, ignoring any resistances. You are considered bloodied for all purposes (including beneficial effects, such as Dragonborn Fury and this weapon's property) until the end of your next turn. [B]Item Slot:[/B][/OOC], [OOC='[COLOR=Orange]Amulet of Life +1[/COLOR]'][B][COLOR=Orange]Amulet of Life +1[/COLOR][/B] [B]Item slot:[/B] Neck [B]Enhancement:[/B] +1 Fortitude, Reflex and Will [B]Level:[/B] 5 [B]Critical:[/B] +1d6 damage [B]Power (Encounter * Healing):[/B] Free Action. Trigger: Use this power when you spend a healing surge. Effect: You can spend an additional healing surge.[/OOC], [OOC='[COLOR=Orange]Belt of Feral Might[/COLOR]'][B][COLOR=Orange]Belt of Feral Might[/COLOR][/B] [B]Item slot:[/B] Waist [B]Level:[/B] 5 [B]Property:[/b] When you gain temporary hit points from your Rageblood Vigor class feature, you can add your Strength modifier (+5) to the temporary hit points gained.[/OOC], [OOC='[COLOR=Orange]Distance Handaxe +1[/COLOR]'][B][COLOR=Orange]Distance Handaxe +1[/COLOR][/B] [B]Damage:[/B] 1d6 [B]Proficient:[/B] 2 [B]Group:[/B] Axe [B]Range:[/B] 10/20 [B]Enhancement:[/B] +1 attack rolls and damage rolls [B]Level:[/B] 1 [B]Properties:[/B] Increase the weapon's range by 5/10 Heavy thrown: use Strength for ranged attacks[/OOC], [OOC='[COLOR=Orange]Augmenting Whetstone (level 6)[/COLOR]'][B][COLOR=Orange]Augmenting Whetstone (level 6)[/COLOR][/B] [B]Quantity:[/B] 1 [B]Level:[/B] 6 [B]Type:[/B] Consumable [B]Power (Consumable):[/B] Minor Action. Touch this whetstone to any melee or ranged weapon you hold. The weapon gains +2 on attack and damage rolls until the end of the encounter.[/OOC], [OOC='[COLOR=Orange]Potion of Healing (heroic tier)[/COLOR]'][B][COLOR=Orange]Potion of Healing (heroic tier)[/COLOR][/B] [B]Range:[/B] [B]Quantity:[/B] 2 [B]Level:[/B] 5 [B]Type:[/B] Potion [B]Power (Consumable Healing):[/B] Minor Action. Drink this potion and spend a healing surge. Instead of the hitpoints you would normally regain, regain 10 hit points. [/OOC], [OOC='[COLOR=Orange]Antivenom (Heroic tier)[/COLOR]'][B][COLOR=Orange]Antivenom (Heroic tier)[/COLOR][/B] [B]Quantity:[/B] 1 [B]Level:[/B] 1 [B]Type:[/B] Consumable [B]Power (Consumable):[/B] Minor Action. Gain a +2 bonus to saving throws against poisons of level 10 and lower. This effect lasts until the end of the encounter or for the next 5 minutes.[/OOC], [OOC='[STRIKE][COLOR=Orange]Fire Gloves (Forgemaster's gloves)[/COLOR][/STRIKE]'][B][COLOR=Orange]Fire Gloves (Forgemaster's gloves)[/COLOR][/B] [b]Property[/b]: Resist 5 fire [b]Power (Daily * Fire)[/b]: Minor action. The next attack power you use deals and extra 1d6 fire damage [b]Special[/b]: If you have the mark of making increase the resistance by 5[/OOC], [OOC='[STRIKE][COLOR=Orange]Deathcut Hide Armor +1[/COLOR][/STRIKE]'][B][COLOR=Orange]Deathcut Hide Armor +1[/COLOR][/B] [B]Item slot:[/B] Body [B]Enhancement:[/B] +1 AC [B]Level:[/B] 5 [B]Property:[/B] resist 5 necrotic [B]Property:[/B] resist 5 poison [B]Power (Daily * Necrotic):[/B] Immediate Reaction. Trigger: Use this power when an enemy hits you with a melee attack. Effect: Deal 1d10+Charisma modifier (+0) necrotic damage to that enemy.[/OOC] [B]Notes[/B] [list] [*][b][u]Feats:[/b][/u] [*]Goliath Greatweapon prowess: proficiency and +2 damage with simple and military two-handed melee weapons [*]Hide Armor Expertise: +Con (+3) AC when wearing hide armor [*]Mark of Passage: Move extra square when shifting or teleporting with a power, perform some rituals [*]Improved Rageblood vigor: Gain 5 extra temporary HP from Rageblood Vigor [*][b][u]Race Features:[/b][/u] [*]Mountain's tenacity: +1 racial bonus to Will [*]Powerful Athlete: Roll twice and use either result when making Athletics check to jump or climb [*]Stone's Endurance: Have the stone's endurance power [*][b][u]Class Features:[/b][/u] [*]Barbarian agility: +1 AC and Reflex when not wearing heavy armor [*]Rageblood Vigor: Swift charge power, temporary HP equal to Con modifier (+3) when you drop an enemy to 0 HP [*]Rage strike: Gain the rage strike power at 5th level [*]Rampage: Critical hit grants free melee basic attack, once per round, barbarian attack powers only [/list]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[b]Keywords:[/b] Primal, Weapon [b]Action:[/b] Standard [b]Range:[/b] Melee [b]Target:[/b] Once creature [b]Attack:[/b] Strength vs. AC [b]Effect:[/b] Before the attack, you shift 2 squares [i](3 with Mark of Passage)[/i]. You can move through an enemy's space during the shift, but you can't end there. [b]Hit:[/b] 1[W] + Strength modifier (+5) damage, and you push the target 1 square. If you are raging, the attack deals 1d6 extra damage. Increase damage to 2[W] + Strength modifier (+5) at 21st level. Battlecrazed Greataxe +1: +10 attack, 1d12+8 damage [b]+1d6 to damage rolls when you are bloodied[/b]
[b]Keywords:[/b] Primal, Weapon [b]Action:[/b] Standard [b]Range:[/b] Melee [b]Target:[/b] Once creature [b]Requirement:[/b] You must be wielding a melee weapon in two hands [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + 1d6 + Strength modifier (+5) damage Level 11: 1[W] + 2d6 + Strength modifier (+5) damage Level 21: 1[W] + 3d6 + Strength modifier (+5) damage [b]Special:[/b] When charging, you can use this power in place of a basic melee attack. When raging you can move 2 extra squares as part of the charge. Battlecrazed Greataxe +1: +10 attack, 1d12+1d6+8 damage [b]+1d6 to damage rolls when you are bloodied[/b]
[b]Keywords:[/b] Weapon [b]Action:[/b] Standard [b]Range:[/b] Melee [b]Target:[/b] Once creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier (+5) damage Battlecrazed Greataxe +1: +10 attack, 1d12+8 damage [b]+1d6 to damage rolls when you are bloodied[/b]
[b]Keywords:[/b] Weapon [b]Action:[/b] Standard [b]Range:[/b] Melee [b]Target:[/b] Once creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier (+5) damage Distance Handaxe +1: +10 attack, 1d6+6 damage, Range 10/20 Handaxe: +9 attack, 1d6+5 damage, Range 5/10 Improvised: +9 attack, 1d4+7 damage, Range 5/10
[b]Action:[/b] Free [b]Range:[/b] Personal [b]Trigger:[/b] You score a critical hit with a Barbarian attack power [b]Effect:[/b] You make a melee basic attack as a free action. This does not have to be at the same opponent the critical hit struck.
[b]Action:[/b] Immediate reaction [b]Range:[/b] Personal [b]Trigger:[/b] You reduce an enemy to 0 hit points [b]Effect:[/b] You gain 5 + your Constitution modifier (+3) temporary hit points. Belt of Feral might adds your Strength modifier to this total (+5). Totalling 13 temporary hit points.
[b]Action:[/b] Minor [b]Range:[/b] Personal [b]Effect:[/b] You gain resist 5 to all damage until the end of your next turn. Level 11: Resist 10 to all damage Level 21: Resist 15 to all damage
[b]Action:[/b] Free [b]Range:[/b] Personal [b]Trigger:[/b] You reduce an enemy to 0 hit points [b]Effect:[/b] You charge an enemy (6 squares, 8 if raging)
[b]Action:[/b] Free [b]Range:[/b] Melee 1 [b]Target:[/b] The enemy you hit [b]Trigger:[/b] You hit an enemy with a melee attack [b]Effect:[/b] You mark the target until the end of your next turn. In addition, one ally marked by the target is no longer marked.
[b]Keywords:[/b] Primal, Weapon [b]Action:[/b] Standard [b]Range:[/b] Close burst 1 [b]Target:[/b] Each enemy in burst you can see [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier (+5) damage +1 damage for each enemy adjacent to you. Battlecrazed Greataxe +1: +10 attack, 1d12+8 damage [b]+1d6 to damage rolls when you are bloodied[/b]
[b]Keywords:[/b] Primal, Weapon [b]Action:[/b] Standard [b]Range:[/b] Melee [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. Fortitude [b]Hit:[/b] 2[W] + Strength modifier (+5) damage and you push the target 2 squares and knock it prone. Then one enemy adjacent to the target takes 1d8 + Strength modifier (+5) damage. Battlecrazed Greataxe +1: +10 attack, 2d12+8 damage [b]+1d6 to damage rolls when you are bloodied[/b]
[b]Keywords:[/b] Primal, Rage, Weapon [b]Action:[/b] Standard [b]Range:[/b] Melee [b]Target:[/b] Once creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 3[W] + Strength modifier (+5) damage. [b]Miss:[/b] Half damage. [b]effect:[/b] You enter the rage of the swift panther. Until the rage ends, you gain a +2 bonus to speed and can shift 2 squares as a move action. Battlecrazed Greataxe +1: +10 attack, 3d12+8 damage [b]+1d6 to damage rolls when you are bloodied[/b]
Powers
[B]Damage:[/B] 1d12 [B]Proficient:[/B] 2 [B]Group:[/B] Axe [B]Range:[/B] [B]Enhancement:[/B] +1 attack rolls and damage rolls [B]Level:[/B] 4 [B]Critical:[/B] +1d6 damage [B]Properties:[/B] While you are bloodied, you deal +1d6 damage when you hit with this weapon. High crit. [B]Power (Daily):[/B] Minor Action. Deal damage to yourself equal to half you level, ignoring any resistances. You are considered bloodied for all purposes (including beneficial effects, such as Dragonborn Fury and this weapon's property) until the end of your next turn. [B]Item Slot:[/B]
[B]Item slot:[/B] Neck [B]Enhancement:[/B] +1 Fortitude, Reflex and Will [B]Level:[/B] 5 [B]Critical:[/B] +1d6 damage [B]Power (Encounter * Healing):[/B] Free Action. Trigger: Use this power when you spend a healing surge. Effect: You can spend an additional healing surge.
[B]Item slot:[/B] Waist [B]Level:[/B] 5 [B]Property:[/b] When you gain temporary hit points from your Rageblood Vigor class feature, you can add your Strength modifier (+5) to the temporary hit points gained.
[B]Damage:[/B] 1d6 [B]Proficient:[/B] 2 [B]Group:[/B] Axe [B]Range:[/B] 10/20 [B]Enhancement:[/B] +1 attack rolls and damage rolls [B]Level:[/B] 1 [B]Properties:[/B] Increase the weapon's range by 5/10 Heavy thrown: use Strength for ranged attacks
[B]Quantity:[/B] 1 [B]Level:[/B] 6 [B]Type:[/B] Consumable [B]Power (Consumable):[/B] Minor Action. Touch this whetstone to any melee or ranged weapon you hold. The weapon gains +2 on attack and damage rolls until the end of the encounter.
[B]Range:[/B] [B]Quantity:[/B] 2 [B]Level:[/B] 5 [B]Type:[/B] Potion [B]Power (Consumable Healing):[/B] Minor Action. Drink this potion and spend a healing surge. Instead of the hitpoints you would normally regain, regain 10 hit points.
[B]Quantity:[/B] 1 [B]Level:[/B] 1 [B]Type:[/B] Consumable [B]Power (Consumable):[/B] Minor Action. Gain a +2 bonus to saving throws against poisons of level 10 and lower. This effect lasts until the end of the encounter or for the next 5 minutes.
[b]Property[/b]: Resist 5 fire [b]Power (Daily * Fire)[/b]: Minor action. The next attack power you use deals and extra 1d6 fire damage [b]Special[/b]: If you have the mark of making increase the resistance by 5
[B]Item slot:[/B] Body [B]Enhancement:[/B] +1 AC [B]Level:[/B] 5 [B]Property:[/B] resist 5 necrotic [B]Property:[/B] resist 5 poison [B]Power (Daily * Necrotic):[/B] Immediate Reaction. Trigger: Use this power when an enemy hits you with a melee attack. Effect: Deal 1d10+Charisma modifier (+0) necrotic damage to that enemy.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games