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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=184160][size=4][B]Donaar Boltscreamer[/B][/size][/url], Dragonborn Barbarian [B]Init[/B] +4 [B]HP[/B] /50 [B]Bloodied[/B] 25 [B]Healing Surge[/B] 15 ( used /11) [B]AC[/B] 20 [B]Fort[/B] 16 [B]Reflex[/B] 14 [B]Will[/B] 14 [B]Speed[/B] 6 [B]Str[/B] 19 (+6) [B]Con[/B] 17 (+5) [B]Dex[/B] 12 (+3) [B]Int[/B] 8 (+1) [B]Wis[/B] 10 (+2) [B]Cha[/B] 14 (+4) [OOC='Howl of Fury'][B]Howl of Fury[/B] At-will, thunder, melee weapon v. AC, 1W + Str, and howl in a blast 3 that includes the target. Each enemy in blast other than target takes Con modifier thunder damage (3 + Con if raging).[/OOC], [OOC='Pressing Strike'][B]Pressing Strike[/B] At-will, shift 2 squares before attack, during which you can shift through an enemy's space, but not end there, melee weapon v. AC, 1W + Str, and push target 1 square. If raging, deal 1d6 extra damage.[/OOC], [OOC='Dragon Breath'][B]Dragon Breath[/B] Encounter, all creatures in a close blast 3, Str + 2 v. Ref, 1d6 + Con lightning damage.[/OOC], [OOC='War Cry'][B]War Cry[/B] Encounter,fear, when your attack reduces an enemy to 0 hp, push each enemy in a close blast 3 1 square.[/OOC], [OOC='Shout of Terror'][B]Shout of Terror[/B] Encounter, fear, melee weapon v. AC, 1W + Str, and howl in a blast 3 that includes the target. Each enemy in blast is slowed until the end of your next turn, and you add your Con modifier to damage against slowed creatures until the end of your next turn.[/OOC], [OOC='Brutal Slam'][B]Brutal Slam[/B] Encounter, melee weapon v. Fort, 2W + Str, and push the target 2 squares and knock it prone. Then one enemy adjacent to the target takes 1d8 + Str damage.[/OOC], [OOC='Tyrant's Rage'][B]Tyrant's Rage[/B] Daily, fear, rage, melee weapon v. Will, 2W + Str, and the target is dazed (save ends). On a miss, half damage, and the target is dazed until the end of your next turn. You enter the rage of the tyrant, and can push every enemy adjacent to you 1 square as a minor action once per round.[/OOC], [OOC='Combat Sprint'][B]Combat Sprint[/B] Encounter, move action, move speed + 4. You gain + 4 to all defenses against opportunity attacks provoked by this movement.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-will, thunder, melee weapon v. AC, 1W + Str, and howl in a blast 3 that includes the target. Each enemy in blast other than target takes Con modifier thunder damage (3 + Con if raging).
At-will, shift 2 squares before attack, during which you can shift through an enemy's space, but not end there, melee weapon v. AC, 1W + Str, and push target 1 square. If raging, deal 1d6 extra damage.
Encounter, all creatures in a close blast 3, Str + 2 v. Ref, 1d6 + Con lightning damage.
Encounter,fear, when your attack reduces an enemy to 0 hp, push each enemy in a close blast 3 1 square.
Encounter, fear, melee weapon v. AC, 1W + Str, and howl in a blast 3 that includes the target. Each enemy in blast is slowed until the end of your next turn, and you add your Con modifier to damage against slowed creatures until the end of your next turn.
Encounter, melee weapon v. Fort, 2W + Str, and push the target 2 squares and knock it prone. Then one enemy adjacent to the target takes 1d8 + Str damage.
Daily, fear, rage, melee weapon v. Will, 2W + Str, and the target is dazed (save ends). On a miss, half damage, and the target is dazed until the end of your next turn. You enter the rage of the tyrant, and can push every enemy adjacent to you 1 square as a minor action once per round.
Encounter, move action, move speed + 4. You gain + 4 to all defenses against opportunity attacks provoked by this movement.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
30 gp
Personality Traits
In Donaar's mind he is still a child, despite having proven himself in battle on numerous occasions. He thus acts somewhat immaturely, making use of a black sense of humor and shirking chores whenever he can get away with it. Nevertheless, he does not trust humans or other "civilized" races, never turning his back on one if he can help it. He also fiercely defends his tribe's honor, maintaining as many of their traditions as possible in the outside world.
Mannerisms and Appearance
Donaar has bronze scales and an ever-present toothy grin. His laugh is loud and booming, and he frequently makes use of it. He hews closely to his tribe's traditions; he is always up before the sun, he belches loudly upon completing a meal, and he removes a tooth from each enemy he kills and adds it to a string that he wraps around his armor.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Donaar grew up within a remote tribe in Q'barra that was scattered when the Last War encroached on their hunting grounds when he was but a young child. Languishing in a dungeon for the remainder of the war, he was finally freed after the Thronehold accords, now a good deal older, but never having undergone the tribe's rites of adulthood. He is thus still a child, until he tracks down a member of his tribe capable of carrying out the rite. To that end he wanders Khorvaire, attempting to find his lost family and prepare himself for the rite of adulthood.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games