Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
- [b]All allies gain +8 to initiative[/b] [b]All bloodied allies gain +1 to defenses[/b] [b]When an ally spends AP to attack:[/b] +20 damage bonus, if hits no target gains 18 thp [b]Resistances:[/b] 15 fire, 15 radiant, 10 vs ranged, immune to fear attacks [b]When I spend an AP:[/b] one ally within 10 squares can take move action as free action. I ignore immobilizing, restraining and slowing effects until the end of my next turn. [b]Once per day when I die:[/b] each enemy within 10 squares takes 2d10+2 radiant damage and is blinded (save ends). You reappear at the end of the encounter at full hit points with all harmful effects ended.
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=184551][size=4][B]Nuitari[/B][/size][/url], Eladrin Warlord, Combat Veteran, Exalted Angel [B]Init[/B] +24 [B]HP[/B] 92/137 [B]Bloodied[/B] 68 [B]Healing Surge[/B] 34 (3 used /8) [B]AC[/B] 38 [B]Fort[/B] 30 [B]Reflex[/B] 34 [B]Will[/B] 35 [B]Speed[/B] 5 [B]Str[/B] 16 (+3) [B]Con[/B] 10 (0) [B]Dex[/B] 14 (+2) [B]Int[/B] 24 (+7) [B]Wis[/B] 15 (+2) [B]Cha[/B] 22 (+6) [OOC='[color=green]Commander's Strike[/color]'][B][color=green]Commander's Strike[/color][/B] At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier. Lend Might: +1 to attack vs enemy adjacent to me Tactician's Armor: +1 to int for a total +8 damage bonus Call to Glory: ally gains 12 thp if hits[/OOC], '[color=green]Inevitable Wave[/color]', [OOC='[color=red]Fey Step[/color]'][B][color=red]Fey Step[/color][/B] Encounter ✦ Teleportation Move Action Personal Effect: Teleport up to 5 squares Eladrin Rings of Passage: +4 to teleport distance Fey Tactics: also teleport an ally within 5 squares same distance (9) Fey Step Trailblazer: take one adjacent ally with me[/OOC], [OOC='[color=red]Inspiring Word (1/3)[/color]'][B][color=red]Inspiring Word (1/3)[/color][/B] Encounter (Special) ✦ Martial, Healing Special: you can use inspiring word three times per encounter. Minor Action Close burst 15 Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 5d6 hit points. Shared Healing: me or ally within 5 squares of me can spend surge for the recipient. Supreme Inspiration: affect two targets Healing Bonus: +14 Battle Healer: target makes a saving throw Mark of Healing: target makes another saving throw Saving Inspiration: can forgo extra dice of healing for another saving throw Medic's Amulet: target makes a saving throw vs ongoing damage[/OOC], [OOC='[color=red]Skirmish Ploy[/color]'][B][color=red]Skirmish Ploy[/color][/B] Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Reflex Hit: 1[W] + Strength modifier damage, and the target is dazed until the end of your next turn. In addition, you slide the target 2 squares, and an ally within 2 squares of you shifts 1 square nearer to the target. [Whip +5: +25 vs Ref, 1d4+8 damage][/OOC], [OOC='[STRIKE][color=red]Pincer Maneuver[/color][/STRIKE]'][B][color=red]Pincer Maneuver[/color][/B] Encounter ✦ Martial Standard Action Close burst 5 Targets: One or two allies in burst Effect: Each target can shift 3 squares and make a melee basic attack against an adjacent enemy as a free action. If the target is flanking the enemy, he or she gains a bonus to the damage roll equal to your Charisma (+6) modifier. Lend Might: +1 to attack vs enemy adjacent to me Call to Glory: ally gains 12 thp if hits[/OOC], [OOC='[color=red]Befuddling Cry[/color]'][B][color=red]Befuddling Cry[/color][/B] Encounter ✦ Martial Immediate Interrupt Close burst 5 Trigger: An enemy within 5 squares of you hits an ally with an opportunity attack Target: The triggering ally in burst Effect: The target makes a melee basic attack against the attacking enemy as a free action. If this attack hits, the attacking enemy rerolls the opportunity attack against a different creature of your choice within its reach. Resourceful Presence: The enemy gains a bonus to the new attack and damage rolls equal to your Charisma (+6) modifier. Lend Might: +1 to attack vs enemy adjacent to me Call to Glory: ally gains 12 thp if hits[/OOC], [OOC='[color=red]Blood Begets Blood[/color]'][B][color=red]Blood Begets Blood[/color][/B] Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, two allies within 5 squares of you can each make a basic attack as a free action. Resourceful Presence: If the target is bloodied or reduced to 0 hit points by this attack, three allies within 5 squares of you can each make a basic attack as a free action. Lend Might: +1 to attack vs enemy adjacent to me Call to Glory: ally gains 12 thp if hits [Whip +5: +25 vs AC, 3d4+8 damage][/OOC], [OOC='[color=red]Warlord's Banner[/color]'][B][color=red]Warlord's Banner[/color][/B] Encounter ✦ Healing, Martial Standard Action Close burst 5 Target: Each ally in burst Effect: Each target can spend a healing surge. Until the end of your next turn, each target gains a +2 power bonus to attack rolls. Shared Healing: me or ally within 5 squares of me can spend surge for the recipient. Mark of Healing: target makes another saving throw Medic's Amulet: target makes a saving throw vs ongoing damage[/OOC], [OOC='[color=red]Guileful Switch[/color]'][B][color=red]Guileful Switch[/color][/B] Encounter ✦ Martial Minor Action Personal Effect: You and one ally you can see switch places in the initiative order. Your turn ends when you use this power, and the ally takes his or her next turn immediately, even if he or she has already acted during this round. You then act when your ally would have acted.[/OOC], [OOC='[STRIKE][color=red]Miss Me Once[/color][/STRIKE]'][B][color=red]Miss Me Once[/color][/B] Encounter ✦ Martial Immediate Interrupt Ranged 10 Trigger: An enemy within range and in your line of sight misses you with an attack Effect: The enemy grants combat advantage to each ally who has line of sight to it until the start of its next turn.[/OOC], [OOC='[color=black]Heroic Effort[/color]'][B][color=black]Heroic Effort[/color][/B] Daily ✦ Martial Minor Action Close burst 10 Requirement: You must be bloodied. Target: Each ally in burst Effect: The target can add your Charisma (+6) modifier to damage rolls until you are no longer bloodied. Also, you gain temporary hit points equal to your level + your Charisma modifier. [gain 30 thp][/OOC], [OOC='[color=black]Healing Word[/color]'][B][color=black]Healing Word[/color][/B] Daily ✦ Divine, Healing Minor Action Close burst 15 Target: You or one ally Effect: The target can spend a healing surge and regain an additional 5d6 hit points. Shared Healing: me or ally within 5 squares of me can spend surge for the recipient. Mark of Healing: target makes another saving throw Medic's Amulet: target makes a saving throw vs ongoing damage[/OOC], [OOC='[color=black]Warlord's Recovery[/color]'][B][color=black]Warlord's Recovery[/color][/B] Daily ✦ Martial Standard Action Close burst 5 Target: One ally in burst Effect: As a free action, the target can make an attack using an encounter attack power that he or she has already used during this encounter. Also, if you have used all your encounter attack powers, you regain the use of a warlord encounter attack power you have used during this encounter.[/OOC], [OOC='[color=black]Defensive Rally[/color]'][B][color=black]Defensive Rally[/color][/B] Daily ✦ Healing, Martial Standard Action Close burst 5 Target: Each ally in burst Effect: Each target can spend a healing surge and make a saving throw against any single effect that a save can end. In addition, all targets gain a +2 power bonus to all defenses until the end of your next turn. Shared Healing: me or ally within 5 squares of me can spend surge for the recipient. Mark of Healing: target makes another saving throw Medic's Amulet: target makes a saving throw vs ongoing damage[/OOC], [OOC='[STRIKE][color=black]Superior Tactics[/color][/STRIKE]'][B][color=black]Superior Tactics[/color][/B] Daily ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and you grant an action point to an ally within 10 squares of you. The action point disappears if it’s not used by the end of the encounter. Miss: An ally within 10 squares of you makes a basic attack as a free action. [Whip +5: +25 vs AC, 3d4+8 damage][/OOC], [OOC='[STRIKE][color=black]War Master's Assault[/color][/STRIKE]'][B][color=black]War Master's Assault[/color][/B] Daily ✦ Martial Standard Action Close burst 3 Targets: You and each ally in burst Effect: Each target can charge or make a basic attack as a free action, with a power bonus to the attack roll and the damage roll equal to your Charisma (+6) modifier.[/OOC], [OOC='[STRIKE][color=black]Victory Surge[/color][/STRIKE]'][B][color=black]Victory Surge[/color][/B] Daily ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Until the start of your next turn, every ally within 10 squares of you can follow up a standard action with a basic attack made as a free action. Miss: Until the start of your next turn, one ally of your choice within 10 squares of you can follow up a standard action with a basic attack made as a free action. Sustain Minor: Until the start of your next turn, one ally of your choice within 10 squares of you can follow up a standard action with a basic attack made as a free action. [Whip +5: +25 vs AC, 2d4+8 damage][/OOC], [OOC='[STRIKE][color=black]Rush of Battle[/color][/STRIKE]'][B][color=black]Rush of Battle[/color][/B] Daily ✦ Martial Minor Action Close burst 5 Target: Each ally in burst Effect: Until the start of your next turn, each target can make basic attacks as minor actions. Resourceful Presence: Each target gains a bonus to the basic attack rolls equal to your Intelligence or Charisma modifier. Tactician's Armor: +8 to attack rolls[/OOC], [OOC='[STRIKE][color=darkorange]Tenacious Whip +5[/color][/STRIKE]'][B][color=darkorange]Tenacious Whip +5[/color][/B] Flail, Reach, Offhand Damage: 1d4 Proficient: +3 Enhancement: +5 to attack and damage rolls Critical: +5d6 Power (Encounter): Free Action. Use this power before you make an attack roll with this weapon. Roll twice and take the better of the two results.[/OOC], [OOC='[STRIKE][color=darkorange]Rapidstrike Bracers[/color][/STRIKE]'][B][color=darkorange]Rapidstrike Bracers[/color][/B] Item Slot: Arms 25,000 gp Property: Gain a +2 item bonus to initiative. Power (Encounter): Free Action. Use this power when you would make a basic attack. Attack using a 1st-level, single-target, at-will attack power instead of a basic attack. This attack does not provoke an opportunity attack even if it ordinarily would.[/OOC], [OOC='[STRIKE][color=darkorange]Boots of Eagerness[/color][/STRIKE]'][B][color=darkorange]Boots of Eagerness[/color][/B] Item Slot: Feet Power (Encounter): Free Action. Use this power during your turn to take an additional move action.[/OOC], [OOC='[STRIKE][color=darkorange]Eladrin Ring of Passage (2/2)[/color][/STRIKE]'][B][color=darkorange]Eladrin Ring of Passage (2/2)[/color][/B] Property: when you teleport, increase the distance of your teleport by 1. If you are an eladrin, increase the distance of your teleport by 2. Power (Daily, Teleportation): Move Action. You teleport 10 squares (with all bonuses). If you have reached at least one milestone today, you do not need line of sight for this teleport.[/OOC], [OOC='[color=darkorange]Lenses of the Luminary[/color]'][B][color=darkorange]Lenses of the Luminary[/color][/B] Property: You gain darkvision and a +5 item bonus to Perception checks. Power (Daily): Minor Action. You gain truesight 10 until the end of the encounter. (Edited this for convinience, don't need other powers anyway).[/OOC] [B]Notes[/B] - [b]All allies gain +8 to initiative[/b] [b]All bloodied allies gain +1 to defenses[/b] [b]When an ally spends AP to attack:[/b] +20 damage bonus, if hits no target gains 18 thp [b]Resistances:[/b] 15 fire, 15 radiant, 10 vs ranged, immune to fear attacks [b]When I spend an AP:[/b] one ally within 10 squares can take move action as free action. I ignore immobilizing, restraining and slowing effects until the end of my next turn. [b]Once per day when I die:[/b] each enemy within 10 squares takes 2d10+2 radiant damage and is blinded (save ends). You reappear at the end of the encounter at full hit points with all harmful effects ended.
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier. Lend Might: +1 to attack vs enemy adjacent to me Tactician's Armor: +1 to int for a total +8 damage bonus Call to Glory: ally gains 12 thp if hits
Encounter ✦ Teleportation Move Action Personal Effect: Teleport up to 5 squares Eladrin Rings of Passage: +4 to teleport distance Fey Tactics: also teleport an ally within 5 squares same distance (9) Fey Step Trailblazer: take one adjacent ally with me
Encounter (Special) ✦ Martial, Healing Special: you can use inspiring word three times per encounter. Minor Action Close burst 15 Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 5d6 hit points. Shared Healing: me or ally within 5 squares of me can spend surge for the recipient. Supreme Inspiration: affect two targets Healing Bonus: +14 Battle Healer: target makes a saving throw Mark of Healing: target makes another saving throw Saving Inspiration: can forgo extra dice of healing for another saving throw Medic's Amulet: target makes a saving throw vs ongoing damage
Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Reflex Hit: 1[W] + Strength modifier damage, and the target is dazed until the end of your next turn. In addition, you slide the target 2 squares, and an ally within 2 squares of you shifts 1 square nearer to the target. [Whip +5: +25 vs Ref, 1d4+8 damage]
Encounter ✦ Martial Standard Action Close burst 5 Targets: One or two allies in burst Effect: Each target can shift 3 squares and make a melee basic attack against an adjacent enemy as a free action. If the target is flanking the enemy, he or she gains a bonus to the damage roll equal to your Charisma (+6) modifier. Lend Might: +1 to attack vs enemy adjacent to me Call to Glory: ally gains 12 thp if hits
Encounter ✦ Martial Immediate Interrupt Close burst 5 Trigger: An enemy within 5 squares of you hits an ally with an opportunity attack Target: The triggering ally in burst Effect: The target makes a melee basic attack against the attacking enemy as a free action. If this attack hits, the attacking enemy rerolls the opportunity attack against a different creature of your choice within its reach. Resourceful Presence: The enemy gains a bonus to the new attack and damage rolls equal to your Charisma (+6) modifier. Lend Might: +1 to attack vs enemy adjacent to me Call to Glory: ally gains 12 thp if hits
Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, two allies within 5 squares of you can each make a basic attack as a free action. Resourceful Presence: If the target is bloodied or reduced to 0 hit points by this attack, three allies within 5 squares of you can each make a basic attack as a free action. Lend Might: +1 to attack vs enemy adjacent to me Call to Glory: ally gains 12 thp if hits [Whip +5: +25 vs AC, 3d4+8 damage]
Encounter ✦ Healing, Martial Standard Action Close burst 5 Target: Each ally in burst Effect: Each target can spend a healing surge. Until the end of your next turn, each target gains a +2 power bonus to attack rolls. Shared Healing: me or ally within 5 squares of me can spend surge for the recipient. Mark of Healing: target makes another saving throw Medic's Amulet: target makes a saving throw vs ongoing damage
Encounter ✦ Martial Minor Action Personal Effect: You and one ally you can see switch places in the initiative order. Your turn ends when you use this power, and the ally takes his or her next turn immediately, even if he or she has already acted during this round. You then act when your ally would have acted.
Encounter ✦ Martial Immediate Interrupt Ranged 10 Trigger: An enemy within range and in your line of sight misses you with an attack Effect: The enemy grants combat advantage to each ally who has line of sight to it until the start of its next turn.
Daily ✦ Martial Minor Action Close burst 10 Requirement: You must be bloodied. Target: Each ally in burst Effect: The target can add your Charisma (+6) modifier to damage rolls until you are no longer bloodied. Also, you gain temporary hit points equal to your level + your Charisma modifier. [gain 30 thp]
Daily ✦ Divine, Healing Minor Action Close burst 15 Target: You or one ally Effect: The target can spend a healing surge and regain an additional 5d6 hit points. Shared Healing: me or ally within 5 squares of me can spend surge for the recipient. Mark of Healing: target makes another saving throw Medic's Amulet: target makes a saving throw vs ongoing damage
Powers
Daily ✦ Martial Standard Action Close burst 5 Target: One ally in burst Effect: As a free action, the target can make an attack using an encounter attack power that he or she has already used during this encounter. Also, if you have used all your encounter attack powers, you regain the use of a warlord encounter attack power you have used during this encounter.
Daily ✦ Healing, Martial Standard Action Close burst 5 Target: Each ally in burst Effect: Each target can spend a healing surge and make a saving throw against any single effect that a save can end. In addition, all targets gain a +2 power bonus to all defenses until the end of your next turn. Shared Healing: me or ally within 5 squares of me can spend surge for the recipient. Mark of Healing: target makes another saving throw Medic's Amulet: target makes a saving throw vs ongoing damage
Daily ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and you grant an action point to an ally within 10 squares of you. The action point disappears if it’s not used by the end of the encounter. Miss: An ally within 10 squares of you makes a basic attack as a free action. [Whip +5: +25 vs AC, 3d4+8 damage]
Daily ✦ Martial Standard Action Close burst 3 Targets: You and each ally in burst Effect: Each target can charge or make a basic attack as a free action, with a power bonus to the attack roll and the damage roll equal to your Charisma (+6) modifier.
Daily ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Until the start of your next turn, every ally within 10 squares of you can follow up a standard action with a basic attack made as a free action. Miss: Until the start of your next turn, one ally of your choice within 10 squares of you can follow up a standard action with a basic attack made as a free action. Sustain Minor: Until the start of your next turn, one ally of your choice within 10 squares of you can follow up a standard action with a basic attack made as a free action. [Whip +5: +25 vs AC, 2d4+8 damage]
Daily ✦ Martial Minor Action Close burst 5 Target: Each ally in burst Effect: Until the start of your next turn, each target can make basic attacks as minor actions. Resourceful Presence: Each target gains a bonus to the basic attack rolls equal to your Intelligence or Charisma modifier. Tactician's Armor: +8 to attack rolls
Flail, Reach, Offhand Damage: 1d4 Proficient: +3 Enhancement: +5 to attack and damage rolls Critical: +5d6 Power (Encounter): Free Action. Use this power before you make an attack roll with this weapon. Roll twice and take the better of the two results.
Item Slot: Arms 25,000 gp Property: Gain a +2 item bonus to initiative. Power (Encounter): Free Action. Use this power when you would make a basic attack. Attack using a 1st-level, single-target, at-will attack power instead of a basic attack. This attack does not provoke an opportunity attack even if it ordinarily would.
Item Slot: Feet Power (Encounter): Free Action. Use this power during your turn to take an additional move action.
Property: when you teleport, increase the distance of your teleport by 1. If you are an eladrin, increase the distance of your teleport by 2. Power (Daily, Teleportation): Move Action. You teleport 10 squares (with all bonuses). If you have reached at least one milestone today, you do not need line of sight for this teleport.
Property: You gain darkvision and a +5 item bonus to Perception checks. Power (Daily): Minor Action. You gain truesight 10 until the end of the encounter. (Edited this for convinience, don't need other powers anyway).
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games