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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=187390][size=4][B]War Wizard Codren[/B][/size][/url], Shadar-kai Wizard [B]Init[/B] +2 [B]HP[/B] 22/ [B]Bloodied[/B] 11 [B]Healing Surge[/B] 7 (0 used /7) [B]AC[/B] 15 [B]Fort[/B] 12 [B]Reflex[/B] 15 [B]Will[/B] 13 [B]Speed[/B] [B]Str[/B] 8 (-1) [B]Con[/B] 12 (+1) [B]Dex[/B] 14 (+2) [B]Int[/B] 20 (+5) [B]Wis[/B] 10 (0) [B]Cha[/B] 12 (+1) [OOC='[color=green]Ghost Sound[/color]'][B][color=green]Ghost Sound[/color][/B] At-Will * Arcane, Illusion Standard Action Ranged 10[/OOC], [OOC='[color=green]Mage Hand[/color]'][B][color=green]Mage Hand[/color][/B] At-Will * Arcane, Conjuration Minor Action Ranged 5[/OOC], [OOC='[color=green]Scorching Burst[/color]'][B][color=green]Scorching Burst[/color][/B] At-Will * Arcane, Fire, Implement Minor Action Area Burst 1 Ranged 10 Int vs Reflex Each creature in burst d6+5 fire[/OOC], [OOC='[color=red]Icy Terrain[/color]'][B][color=red]Icy Terrain[/color][/B] Encounter * Arcane, Cold, Implement Standard Action Area burst 1 range 10 Int vs Ref Each creature in burst d6+5 cold and target knocked prone Power area is difficult terrain until end of your next turn. Dismissed as minor.[/OOC], [OOC='[color=red]Shadow Jaunt[/color]'][B][color=red]Shadow Jaunt[/color][/B] Encounter* Teleportation Your teleport 3 squares and become insubstantial until the start of your next turn[/OOC], [OOC='[color=gray]Wizard's Fury[/color]'][B][color=gray]Wizard's Fury[/color][/B] Daily * Arcane, Force, Implement Minor Action Until the end of the encounter, as a minor action once per turn, you can cast magic missle[/OOC], [OOC=' [color=green]Light[/color]'][B] [color=green]Light[/color][/B] At-Will * Arcane Minor Action Ranged 5 One object or unoccupied square.[/OOC], [OOC='[color=green]Presiditation[/color]'][B][color=green]Presiditation[/color][/B] At-Will * Arcane Standard Action Ranged 2[/OOC], [OOC='[color=green]Magic Missle[/color]'][B][color=green]Magic Missle[/color][/B] At-Will * Arcane, Force, Implement Standard Action Ranged 20 Effect: 2 + Intelligence modifier force damage.Level 11: 3 + Intelligence modifier force damage. Level 21: 5 + Intelligence modifier force damage. Special: If the implement used with this power has an enhancement bonus, add that bonus to the damage. In addition, you can use this power as a ranged basic attack. [/OOC], [OOC='[color=red]Force Orb[/color](Tome)'][B][color=red]Force Orb[/color](Tome)[/B] Encounter * Arcane, Force, Implement Standard Action Range 20 One creature or object Int vs Ref 2d8+5 force Secondary attack target adjacent enemies Int vs Ref d10+5 force[/OOC], [OOC='[color=gray]Flaming Sphere (Spell Book) [/color]'][B][color=gray]Flaming Sphere (Spell Book) [/color][/B] Daily * Arcane, Conjuration, Fire, Implement Standard Action Ranged 10 Target: One character adjacent to sphere. Int vs Ref. Conjure medium flaming sphere in empty square with in 10. Sphere attacks adjacent creature for 2d6+5. Any creature start next to sphere takes 1d4+5 fire. As move action, move sphere up to 6 squares. Sustain minor.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will * Arcane, Illusion Standard Action Ranged 10
At-Will * Arcane, Conjuration Minor Action Ranged 5
At-Will * Arcane, Fire, Implement Minor Action Area Burst 1 Ranged 10 Int vs Reflex Each creature in burst d6+5 fire
Encounter * Arcane, Cold, Implement Standard Action Area burst 1 range 10 Int vs Ref Each creature in burst d6+5 cold and target knocked prone Power area is difficult terrain until end of your next turn. Dismissed as minor.
Encounter* Teleportation Your teleport 3 squares and become insubstantial until the start of your next turn
Daily * Arcane, Force, Implement Minor Action Until the end of the encounter, as a minor action once per turn, you can cast magic missle
Powers
At-Will * Arcane Minor Action Ranged 5 One object or unoccupied square.
At-Will * Arcane Standard Action Ranged 2
At-Will * Arcane, Force, Implement Standard Action Ranged 20 Effect: 2 + Intelligence modifier force damage.Level 11: 3 + Intelligence modifier force damage. Level 21: 5 + Intelligence modifier force damage. Special: If the implement used with this power has an enhancement bonus, add that bonus to the damage. In addition, you can use this power as a ranged basic attack.
Encounter * Arcane, Force, Implement Standard Action Range 20 One creature or object Int vs Ref 2d8+5 force Secondary attack target adjacent enemies Int vs Ref d10+5 force
Daily * Arcane, Conjuration, Fire, Implement Standard Action Ranged 10 Target: One character adjacent to sphere. Int vs Ref. Conjure medium flaming sphere in empty square with in 10. Sphere attacks adjacent creature for 2d6+5. Any creature start next to sphere takes 1d4+5 fire. As move action, move sphere up to 6 squares. Sustain minor.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
1 gold
Personality Traits
Very serious. Lives for today. Willing to take chances. As with most Shadar-ki he is out to prove himself by gaining power and prestige. He tells every one it is to honor his god, but some may think it is just to honor himself.
Mannerisms and Appearance
Codren, like many of his people, is shorter and thinner than a normal humanoid. At five feet six inches he only weights about 125 lbs. His pale skin is currently bereft of the scars his people use to mark their achievements. He wears his dark hair long, but he braids it with bright red ribbons. His clothing, while bright in color, also have strips of bright red cloth, matching those in his hair, wrapped in place around his body. His black, pupil free eyes adds a rather grim look to his pale facial Codren always seems to be on the watch for something. What is not always clear.
Session and Campaign Notes
Tome of mastery is from Arcane Power book. It allows me to store an extra encounter power, in this case Force Orb. As a free action I may switch out Force Orb for Icy Terrain, assuming I have not used it already. Later when I get more encounter powers I may change the spell stored in my Tome of Readiness to a new power of the same level or lower.
Companions and Allies
He has an unseen servant that he calls Bilbo, named after a halfling innkeeper that was always trying to fetch and carry stuff for him.
Background & Other Notes
All this young life, Codren wanted nothing more than to become powerful enough to honor Kelemvor by destroying undead. Not receiving a divine call, he began to study the ways of the War Wizard. Leaving his home he traveled to finished his studies in the places where undead roam freely. After his training he realized that current was just too dangerous for a young wizard to practice his craft. Now he is out on his own looking for a way to make a name for himself and to grow in power. Deep Delver +2 Dungeonering and reroll Dungeonering checks and Dungeoneering is class skill Deep Wastes +2 Dungeoneering or +2 Nature and either is class skill
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games