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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[setfield][center][table=4,2][r=1,1][B]Racial Features:[/B] [r=1,2][spoiler][ooc=Bonus At-Will]You know one extra 1st-level at-will attack power from your class.[/ooc] [ooc=Bonus Feat]You gain a bonus feat at 1st level. You still must meet the feat’s prerequisites.[/ooc] [ooc=Bonus Skill]You gain training in one additional skill from your class skill list. [/ooc] [ooc=Human Defense Bonuses]+1 to Fortitude, Reflex, and Will defenses.[/ooc][/spoiler] [r=2,1][B]Class Features:[/B] [r=2,2][spoiler][ooc=Combat Challenge]In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. In addition, whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.[/ooc] [ooc=Combat Superiority]You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.[/ooc] [ooc=Fighter Weapon Talent (one-handed)]When using a weapon of your chosen style, you gain a +1 bonus to attack rolls.[/ooc][/spoiler] [r=3,1][B]Feats:[/B] [r=3,2][spoiler] [ooc=Deft Hurler Style][b]Cleave:[/b] You can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon against one creature other than the target of your cleave. This ranged basic attack does not provoke opportunity attacks. [size=1][i]Source: Dragon 368, Errata[/i][/size][/ooc] [/spoiler] [r=4,1][B]Magic Items:[/B] [r=4,2][spoiler] [/spoiler][/table][/center][/setfield]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=188188][size=4][B]Gerdane Labre[/B][/size][/url], Human Fighter [B]Init[/B] +2 [B]HP[/B] / [B]Bloodied[/B] 0 [B]Healing Surge[/B] 0 (0 used /10) [B]AC[/B] 17 [B]Fort[/B] 18 [B]Reflex[/B] 15 [B]Will[/B] 12 [B]Speed[/B] 6 [B]Str[/B] 18 (+4) [B]Con[/B] 12 (+1) [B]Dex[/B] 15 (+2) [B]Int[/B] 8 (-1) [B]Wis[/B] 13 (+1) [B]Cha[/B] 11 (0) [OOC='[b][color=green]Cleave[/color][/b]'][B][b][color=green]Cleave[/color][/b][/B] [size=1][i]You hit one enemy, then cleave into another.[/i][/size] [b]At-Will * Martial, Weapon Standard Action | Melee weapon Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage, and an enemy adjacent to you other than the target takes damage equal to your Strength modifier. Increase damage to 2[W] + Strength modifier at 21st level. [size=1][i]Source: Player's Handbook, Errata[/i][/size][/OOC], [OOC='[b][color=green]Footwork Lure[/color][/b]'][B][b][color=green]Footwork Lure[/color][/b][/B] [size=1][i]You press the attack, engaging your enemy before falling back and drawing him after you.[/i][/size] [b]At-Will * Martial, Weapon Standard Action | Melee weapon Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage. You can shift 1 square and slide the target 1 square into the space you left. Level 21: 2[W] + Strength modifier. [size=1][i]Source: Martial Power, Errata[/i][/size][/OOC], [OOC='[b][color=green]Tide of Iron[/color][/b]'][B][b][color=green]Tide of Iron[/color][/b][/B] [size=1][i]After each mighty swing, you bring your shield to bear and use it to push your enemy back.[/i][/size] [b]At-Will * Martial, Weapon Standard Action | Melee weapon Requirement:[/b] You must be using a shield. [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied. Increase damage to 2[W] + Strength modifier at 21st level. [size=1][i]Source: Player's Handbook, Errata[/i][/size][/OOC], [OOC='[b][color=red][/color][/b]'][B][b][color=red][/color][/b][/B] [size=1][i][/i][/size] [b]Encounter * Martial, Weapon Standard Action | Melee weapon Requirement:[/b] You must be wielding two melee weapons. [b]Targets:[/b] Two creatures [b]Attack:[/b] Strength vs. AC (main weapon and off-hand weapon), one attack per target [b]Hit:[/b] 1[W] + Strength modifier damage, and you slide the target 1 square. [size=1][i]Source: Martial Power[/i][/size][/OOC], [OOC='[b][color=dimgray]Villain's Menace[/color][/b]'][B][b][color=dimgray]Villain's Menace[/color][/b][/B] [size=1][i]You strike your enemy hard and hound him with skilled parries and stern reprisals.[/i][/size] [b]Daily * Martial, Weapon Standard Action | Melee weapon Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 2[W] + Strength modifier damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter. [b]Miss:[/b] Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter. [size=1][i]Source: Player's Handbook[/i][/size][/OOC] [B]Notes[/B] [setfield][center][table=4,2][r=1,1][B]Racial Features:[/B] [r=1,2][spoiler][ooc=Bonus At-Will]You know one extra 1st-level at-will attack power from your class.[/ooc] [ooc=Bonus Feat]You gain a bonus feat at 1st level. You still must meet the feat’s prerequisites.[/ooc] [ooc=Bonus Skill]You gain training in one additional skill from your class skill list. [/ooc] [ooc=Human Defense Bonuses]+1 to Fortitude, Reflex, and Will defenses.[/ooc][/spoiler] [r=2,1][B]Class Features:[/B] [r=2,2][spoiler][ooc=Combat Challenge]In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. In addition, whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.[/ooc] [ooc=Combat Superiority]You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.[/ooc] [ooc=Fighter Weapon Talent (one-handed)]When using a weapon of your chosen style, you gain a +1 bonus to attack rolls.[/ooc][/spoiler] [r=3,1][B]Feats:[/B] [r=3,2][spoiler] [ooc=Deft Hurler Style][b]Cleave:[/b] You can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon against one creature other than the target of your cleave. This ranged basic attack does not provoke opportunity attacks. [size=1][i]Source: Dragon 368, Errata[/i][/size][/ooc] [/spoiler] [r=4,1][B]Magic Items:[/B] [r=4,2][spoiler] [/spoiler][/table][/center][/setfield]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[size=1][i]You hit one enemy, then cleave into another.[/i][/size] [b]At-Will * Martial, Weapon Standard Action | Melee weapon Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage, and an enemy adjacent to you other than the target takes damage equal to your Strength modifier. Increase damage to 2[W] + Strength modifier at 21st level. [size=1][i]Source: Player's Handbook, Errata[/i][/size]
[size=1][i]You press the attack, engaging your enemy before falling back and drawing him after you.[/i][/size] [b]At-Will * Martial, Weapon Standard Action | Melee weapon Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage. You can shift 1 square and slide the target 1 square into the space you left. Level 21: 2[W] + Strength modifier. [size=1][i]Source: Martial Power, Errata[/i][/size]
[size=1][i]After each mighty swing, you bring your shield to bear and use it to push your enemy back.[/i][/size] [b]At-Will * Martial, Weapon Standard Action | Melee weapon Requirement:[/b] You must be using a shield. [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied. Increase damage to 2[W] + Strength modifier at 21st level. [size=1][i]Source: Player's Handbook, Errata[/i][/size]
[size=1][i][/i][/size] [b]Encounter * Martial, Weapon Standard Action | Melee weapon Requirement:[/b] You must be wielding two melee weapons. [b]Targets:[/b] Two creatures [b]Attack:[/b] Strength vs. AC (main weapon and off-hand weapon), one attack per target [b]Hit:[/b] 1[W] + Strength modifier damage, and you slide the target 1 square. [size=1][i]Source: Martial Power[/i][/size]
[size=1][i][/i][/size] [b]Encounter * Martial, Weapon Standard Action | Melee weapon Target:[/b] [b]Attack:[/b] Strength vs. [b]Hit:[/b] 1[W] [size=1][i]Source: [/i][/size]
[size=1][i][/i][/size] [b]Encounter * Martial, Weapon Standard Action | Melee weapon Target:[/b] [b]Attack:[/b] Strength vs. [b]Hit:[/b] 1[W] [size=1][i]Source: [/i][/size]
[size=1][i][/i][/size] [b]Encounter * Martial, Weapon Standard Action | Melee weapon Target:[/b] [b]Attack:[/b] Strength vs. [b]Hit:[/b] 1[W] [size=1][i]Source: [/i][/size]
[size=1][i]You strike your enemy hard and hound him with skilled parries and stern reprisals.[/i][/size] [b]Daily * Martial, Weapon Standard Action | Melee weapon Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 2[W] + Strength modifier damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter. [b]Miss:[/b] Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter. [size=1][i]Source: Player's Handbook[/i][/size]
[size=1][i][/i][/size] [b]Daily * Martial, Action | Requirement:[/b] [b]Effect:[/b] [size=1][i]Source: [/i][/size]
[size=1][i][/i][/size] [b]Daily * Martial, Action | Target:[/b] Each enemy in burst you can see [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 2[W] + Strength modifier damage, and you slide the target 1 square. [b]Miss:[/b] Half damage. [size=1][i]Source: Player's Handbook[/i][/size]
Powers
[size=1][i]With perfect timing, you slip by your foe without dropping your guard.[/i][/size] [b]At-Will * Martial Action | Personal Effect:[/b] You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy. [size=1][i]Source: Martial Power[/i][/size]
[size=1][i]When the attack hits you, you decide then and there to take your enemy out.[/i][/size] [b]Daily * Martial Immediate Reaction | Personal Trigger:[/b] An enemy hits you with an attack [b]Effect:[/b] You gain a +2 power bonus to attack rolls against the triggering enemy until the end of the encounter. [size=1][i]Source: Martial Power[/i][/size]
[size=1][i]You dig deep to find the strength you need to overcome your foes.[/i][/size][b] Daily * Healing, Martial Minor Action | Personal Effect:[/b] You can spend a healing surge, and you also gain a +2 power bonus to all defenses and a +1 power bonus to attack rolls until the end of your next turn. Until the end of the encounter, each time you spend a healing surge, you gain a +2 power bonus to all defenses and a +1 power bonus to attack rolls until the end of your next turn. [size=1][i]Source: Dragon 379[/i][/size]
[size=1][i][/i][/size] [b]* Action | Trigger:[/b] You fail a saving throw and you are not dying [b]Effect:[/b] You reroll the saving throw with a +4 power bonus. In addition, you can spend a healing surge. [size=1][i]Source: Player's Handbook 2[/i][/size]
[size=1][i]A fetish made from dragon scales and claws.[/i][/size] [b]Daily Immediate Interrupt | Personal Trigger:[/b] You are hit by an attack with a keyword. [b]Effect:[/b] Gain resist 5 against this keyword until the end of the encounter. [size=1][i]Source: Dragon 365[/i][/size]
[size=1][i]A roaring lion engraved on the head of this spear pins your foe in place while you close in for the kill.[/i][/size] [b]Encounter Standard Action | Personal Effect:[/b] Make a ranged basic attack with this spear. On a hit, the target is also immobilized (save ends). The spear doesn't return to you until the immobilized effect on the target imposed by this weapon is ended. [size=1][i]Source: Adventurer's Vault 2[/i][/size]
[size=1][i]In the blink of an eye, this metal armor can fade into rags or robes, providing the perfect disguise for any situation.[/i][/size] [b]At-Will * Polymorph Minor Action Effect:[/b] You cantransform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor’s enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action. [size=1][i]Source: Adventurer's Vault[/i][/size]
[size=1][i]The diamonds on this platinum band grant great fortitude, which you can sacrifice for health.[/i][/size] [b]At-WiII * Healing Minor Action | Personal Effect:[/b] When you use this power, one diamond on the belt cracks and darkens, becoming worthless. You regain hit points as if you had spent a healing surge, and the belt's item bonus is reduced by one. If there are no diamonds on the belt, you can't use this power. After an extended rest, each diamond destroyed by this power is restored. [size=1][i]Source: Adventurer's Vault 2[/i][/size]
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
platinum coins gold coins silver coins copper coins
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Starting ability score: | 16 | 12 | 15 | 12 | 13 | 11 | Human bonus: +2 to Str Final score: | 18 | 12 | 15 | 8 | 13 | 11 |
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games