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Mutants and Masterminds
Character Name
Campaign
Group Affiliation
Base of Operations
Power Level
Power Point Total
Public Identity
Alternate Identity
Secret Identity
Fellow Heroes
Sidekicks or Minions
Arch Enemy
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Abilities
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Damage Conditions
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Skills
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Total Skill Points:
0
Powers/Devices
Name
Rank
Action
Range
Duration
Hard to loose device contains the following powers: Goggles: Super-Senses 6 (Extended Vision 1 (10x), Infravision, Low-Light Vision, Radio, and Ultravision Goggles: Sensory Shield 3 Visual Hermetic Seal: Immunity 7 Environmental Conditions (all), Suffocation (all) Kevlar Layer: Protection 2 Rocket Boots: Flight 4 100 mph 880ft/rnd Flaw: Reduced Load (Medium Load) Descriptor: Technology
Name
Rank
Action
Range
Duration
You have an array of powers that you can use, none of which can cost more than 28pp. The following powers are part of this array: Brainstorm, Mind Blade, Mind Blast, Mind Lock.and Psionic Reconstruction Descriptors: Mind, Mutant, Psionic
Name
Rank
Action
Range
Duration
You can strike all targets within an 45 foot blast with a blast of mental force. The target makes a Reflex saving throw to half the damage bonus and a Will save to avoid damage Descriptors: Mind, Mutant, Psionic Extras: Area (Burst, Targeted) Alternate Save: Will, Selective Feats: Accurate 2 (+4)
Name
Rank
Action
Range
Duration
You can manifest a “weapon” of mental force. Striking with it requires a melee attack roll. The target makes a Toughness saving throw against a damage bonus equal to your power rank. Descriptors: Mind, Mutant, Psionic | Extras: Autofire (Increment 1, Max +5) Penetrating Feats: Accurate 2 (+4)
Name
Rank
Action
Range
Duration
You can strike any target you can accurately perceive with a blast of mental force. The target makes a Will saving throw against a DC of 15 + Mental Blast rank and suffers damage on a failed save. Mental blasts have no effect on inanimate objects or mindless creatures (those lacking one or more mental ability scores). Descriptors: Mind, Mutant, Psionic Extras: Reversible, Sedation Feats: Split Attack 1 (2 targets) Flaws: Noticeable
Name
Rank
Action
Range
Duration
You can stun any target that you can see. The target must make a Fortitude saving throw (DC 10 + Stun rank). A failed save means the target is dazed. A save that fails by 5 or more means the target is stunned. Targets failing the Fortitude save by 10 or more are unconscious and recover normally. The target gets a new save each round to recover from being dazed or stunned, with a +1 bonus per previous save. Descriptors: Mind, Mutant, Psionic | Extras: Range (Perception), Reversible, Sedation
Name
Rank
Action
Range
Duration
By concentrating, can heal with extreme speed. Can heal normally incurable wounds and regrow limbs and restore points lost to drains or similar powers based on injury, disease or poison effects. While using this power, may make a recovery check for the worst damage condition each round at +9, healing one extra damage condition for each 5 points you make the check by. You make saves against poison or disease effects at +9, and can restore up to 9 points per round to abilities drained by a damage, poison or disease based effect. Descriptors: Mind, Mutant, Psionic | Extras: Action (standard), Restoration, Total, Personal, Persistent, Regrowth
Name
Rank
Action
Range
Duration
You can perform physical actions at 50 times normal speed and purely mental actions at 1000 times normal speed. Descriptors: Mind, Mutant, Psionic| One Type (Mental); 4 Ranks Only, Alternate Power
Name
Rank
Action
Range
Duration
Alternate of Quickness You can run at a speed of 250 mph (2200 ft./round), 500 mph when running, or 1000 mph when moving all-out. May take standard action in the middle of a move action instead of before or after. May make multiple overrun attacks in a single turn as long as none of them fail. Descriptors: Mind, Mutant, Psionic | Feats: Fast overrun, Move by Action
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Action
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Duration
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Duration
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Duration
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Duration
Name
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Duration
Name
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Duration
Feats
Name
Benefit
Equipment
Statistic Block
[SIZE=3][b]Jack King[/b][/SIZE] Power Level: 9; Power Points Spent: 170/170 [FIELDSET=Basic Information][b]STR: +0[/b] (10), [b]DEX: +6[/b] (22), [b]CON: +2[/b] (14), [b]INT: +3[/b] (16), [b]WIS: +3[/b] (16), [b]CHA: +0[/b] (10) [b]Tough: +2/+7, Fort: +7, Ref: +9, Will: +11[/b] [b]Initiative:[/b] +14 [b]Attack Bonus:[/b] +5 (Ranged: +5, Melee: +5, Grapple: +5) [b]Defense:[/b] 21 (Flat-footed: 13), Knockback: -3 [FIELDSET=Attacks]Unarmed Attack, +5 (DC 15) Mind Blast (Mental Blast 9), Perception (DC Will 24), Mind Blade (Strike 9), +9 (DC Toughness 24) Brainstorm (Damage 9) +9 (DC Toughness 24) Mind Lock (Stun 9) Perception (DC Fort/Staged 19)[/FIELDSET] [b]Languages: [/b]English[/FIELDSET] [FIELDSET=Skills]Acrobatics 4 ([b]+10[/b]), Bluff 2 ([b]+2[/b]), Climb 8 ([b]+8[/b]), Computers 8 ([b]+11[/b]), Disable Device 8 ([b]+11[/b]), Notice 11 ([b]+14[/b]), Search 2 ([b]+5[/b]), Sense Motive 8 ([b]+11[/b]), Stealth 4 ([b]+10[/b]), Knowledge (physical sciences) 2 ([b]+5[/b]), Knowledge (history) 2 ([b]+5[/b]), Knowledge (technology) 8 ([b]+11[/b])[/FIELDSET] [FIELDSET=Feats]Defensive Roll 3, Improved Initiative 2, Jack-of-All-Trades, Quick Draw 1, Uncanny Dodge Visual), Skill Mastery (Computers, Disable Device, Knowledge: Technology, Search), Evasion 2, Dodge Focus 5, Inventor[/FIELDSET] [FIELDSET=Powers] [b]Mental Energy Attacks (Array 14)[/b] (Default Power: Mind Blast; Drawbacks: Noticeable; Descriptors: Mind, Mutant, Psionic) [list][*][b]Mind Blast (Mental Blast 9)[/b] (DC 24; Extras: Reversible, Sedation Feats: Split Attack 1 Drawbacks: Noticeable; Descriptors: Mind, Mutant, Psionic [*][b]Mind Blade (Strike 9)[/b] (Alternate Power; DC 24; Extras: Autofire 1/+5, Penetrating Feats: Accurate 2 ;Descriptors: Mind, Mutant, Psionic) [*][b]Brainstorm (Damage 9)[/b] (Alternate Power; DC 24; Extras: Targeted Burst Area (45 ft. Burst), Selective Attack; Alternate Save: Will, Descriptors: Mind, Mutant, Psionic) [*][b]Mind Lock (Stun 9)[/b] (Alternate Power; DC 19; Extras: Range 2 (Perception) Reversible, Sedation; Drawbacks: Noticeable; Descriptors: Mind, Mutant, Psionic) [*][b]Psionic Reconstruction (healing 9)[/b] (Alternate Power; Feats:: Persistent, Regrowth, Restoration Extras: Total, Action (standard) Flaws: Personal; Descriptors: Mind, Mutant, Psionic)[/list] [b]Quickness 9[/b] (Perform routine mental tasks at 1000x speed or physical tasks at 50x speed; Feats Alternate Power Flaws: One Type (Mental) [4 ranks only]; Descriptors: Mind, Mutant, Psionic) [b]Speed 5[/b] Alternate of Quickness (Speed: 250 mph, 2200 ft./rnd; Feats: Move by Action, Rapid Overrun Descriptors: Accelerated Neural Activity, Mutant) [/FIELDSET]
Drawbacks and Complications
Drawback: Noticeable Power Description: Mental Attacks appear as blue lightning uncommon, minor 1 point Complication: Secret Description: Brainstorm's identity is unknown to the general public.
Background & Other Notes