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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[ooc=Mark of Storm]Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square[/ooc], [ooc=Font of Life]At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.[/ooc], [ooc=Nature's Wrath]Once during each of your turns, you can mark each adjacent enemy as a free action. This mark lasts until the end of your next turn.[/ooc], [ooc=Stormheart]In addition, when you use your second wind, you slide each enemy marked by you and within 2 squares of you 1 square, and each enemy marked by you is slowed until the end of your next turn. [/ooc]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=195562][size=4][B]Valen Bruley[/B][/size][/url], Human Storm Warden [B]Init[/B] +0 [B]HP[/B] 35/35 [B]Bloodied[/B] 17 [B]Healing Surge[/B] 8 (0 used /13) [B]AC[/B] 19 [B]Fort[/B] 16 [B]Reflex[/B] 13 [B]Will[/B] 13 [B]Speed[/B] 6 [B]Str[/B] 16 (+3) [B]Con[/B] 18 (+4) [B]Dex[/B] 11 (0) [B]Int[/B] 8 (-1) [B]Wis[/B] 13 (+1) [B]Cha[/B] 10 (0) [OOC='[color=green]Wild Shape[/color]'][B][color=green]Wild Shape[/color][/B] At-Will + Polymorph, Primal Minor Action (Special) Personal Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you shift 1 square. While you are in beast form, you can’t use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers. You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn’t change your game statistics or movement modes. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible. Special: You can use this power once per round.[/OOC], [OOC='[color=green]Warden's Fury[/color]'][B][color=green]Warden's Fury[/color][/B] At-Will + Primal, Weapon Immediate Interrupt Melee weapon Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage, and the target grants CA to you and your allies UEoNT. Level 21: 2[W] + Strength modifier damage.[/OOC], [OOC='[color=green]Warden's Grasp[/color]'][B][color=green]Warden's Grasp[/color][/B] At-Will + Primal Immediate Reaction Close burst 5 Trigger: An enemy marked by you that is within 5sq of you makes an attack that does not include you as a target Target: The triggering enemy in burst Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.[/OOC], [OOC='[color=green]Weight of Earth[/color]'][B][color=green]Weight of Earth[/color][/B] At-Will + Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn.[/OOC], [OOC='[color=green]Tempest Assault [/color]'][B][color=green]Tempest Assault [/color][/B] At·Will + Lightning, Primal, Thunder, Weapon Melee weapon Standard Action Target: One creature Attack: Strength vs. AC Hit: 1 [W] + Strength modifier lightning damage. and one enemy within 2 squares of you that is marked by you, other than the target, takes thunder damage equal to your Constitution modifier. Level 2": 2[W] + Strength modifier lightning damage. [/OOC], [OOC='[color=green]Thorn Strike[/color]'][B][color=green]Thorn Strike[/color][/B] At-Will + Primal, Weapon Standard Action Melee 2 Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you pull the target 1 square.[/OOC], [OOC='[color=red]Savage Rend[/color]'][B][color=red]Savage Rend[/color][/B] Encounter + Beast Form, Implement, Primal Standard Action Melee touch Target: One creature Attack: Wisdom vs. Reflex Hit: 1d8 + Wis damage, and you slide the target 1 square. Level 21: 2d8 + Wisdom modifier damage. Special: This power can be used as a melee basic attack.[/OOC], [OOC='[color=red]Thunder Ram Assault[/color]'][B][color=red]Thunder Ram Assault[/color][/B] Encounter + Primal, Thunder, Weapon Standard Action Melee weapon Primary Target: One creature Primary Attack: Strength vs. AC Hit: 1[W] + Strength modifier thunder damage. Make a secondary attack that is a close blast 3. Secondary Target: Each creature in blast SecondaryAttack: Strength vs. Fortitude Hit: 1d6 thunder damage, and you push the secondary target 1 square.[/OOC], [OOC='[color=black]Form of Mountain's Thunder[/color]'][B][color=black]Form of Mountain's Thunder[/color][/B] Daily + lightning. Polymorph. Primal. Thunder Minor Action Personal Effect: You assume the guardian form of mountain's thunder UEoE. While you are in this form. you gain resist 3 to all damage and +1 bonus to AC. Once per round when you hit an enemy with a melee attack, each enemy marked by you takes thunder damage equal to your Strength modifier. Once during this encounter you can make the following weapon attack while you are in this form. Standard Action Close burst 1 Target: Each enemy you can see in burst Attack: Strength vs. Reflex Hit: 1[W] + Strength modifier thunder damage. and you knock the target prone. Miss: Half damage. Effect; Each enemy marked by you takes lightning damage equal to your Strength modifier. [/OOC] [B]Notes[/B] [ooc=Mark of Storm]Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square[/ooc], [ooc=Font of Life]At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.[/ooc], [ooc=Nature's Wrath]Once during each of your turns, you can mark each adjacent enemy as a free action. This mark lasts until the end of your next turn.[/ooc], [ooc=Stormheart]In addition, when you use your second wind, you slide each enemy marked by you and within 2 squares of you 1 square, and each enemy marked by you is slowed until the end of your next turn. [/ooc]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will + Polymorph, Primal Minor Action (Special) Personal Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you shift 1 square. While you are in beast form, you can’t use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers. You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn’t change your game statistics or movement modes. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible. Special: You can use this power once per round.
At-Will + Primal, Weapon Immediate Interrupt Melee weapon Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage, and the target grants CA to you and your allies UEoNT. Level 21: 2[W] + Strength modifier damage.
At-Will + Primal Immediate Reaction Close burst 5 Trigger: An enemy marked by you that is within 5sq of you makes an attack that does not include you as a target Target: The triggering enemy in burst Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
At-Will + Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn.
At·Will + Lightning, Primal, Thunder, Weapon Melee weapon Standard Action Target: One creature Attack: Strength vs. AC Hit: 1 [W] + Strength modifier lightning damage. and one enemy within 2 squares of you that is marked by you, other than the target, takes thunder damage equal to your Constitution modifier. Level 2": 2[W] + Strength modifier lightning damage.
At-Will + Primal, Weapon Standard Action Melee 2 Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you pull the target 1 square.
Encounter + Beast Form, Implement, Primal Standard Action Melee touch Target: One creature Attack: Wisdom vs. Reflex Hit: 1d8 + Wis damage, and you slide the target 1 square. Level 21: 2d8 + Wisdom modifier damage. Special: This power can be used as a melee basic attack.
Encounter + Primal, Thunder, Weapon Standard Action Melee weapon Primary Target: One creature Primary Attack: Strength vs. AC Hit: 1[W] + Strength modifier thunder damage. Make a secondary attack that is a close blast 3. Secondary Target: Each creature in blast SecondaryAttack: Strength vs. Fortitude Hit: 1d6 thunder damage, and you push the secondary target 1 square.
Powers
Daily + lightning. Polymorph. Primal. Thunder Minor Action Personal Effect: You assume the guardian form of mountain's thunder UEoE. While you are in this form. you gain resist 3 to all damage and +1 bonus to AC. Once per round when you hit an enemy with a melee attack, each enemy marked by you takes thunder damage equal to your Strength modifier. Once during this encounter you can make the following weapon attack while you are in this form. Standard Action Close burst 1 Target: Each enemy you can see in burst Attack: Strength vs. Reflex Hit: 1[W] + Strength modifier thunder damage. and you knock the target prone. Miss: Half damage. Effect; Each enemy marked by you takes lightning damage equal to your Strength modifier.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
40gp
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
[table=3,1][r=1,1][CENTER][img]http://i307.photobucket.com/albums/nn311/carowsell/Valentoken-1.png[/img][/CENTER][r=2,1][url=http://www.myth-weavers.com/sheetview.php?sheetid=195562][color=black][B]Valen, Human Storm Warden[/B][/color][/url] -------------------------------- [size=1]HP: [B]15[/B]/35 (Bloodied:17) Surge 8 ([B]1[/B] used /13) AC: [B]17[/B] Fort:[B]16[/B] Ref:[B]11[/B] Will: [B]13[/B] Speed: 6 Passive Perception: [B]17[/B] Passive Insight: [B]11[/B] Condition Notes:[/size][/table]
Companions and Allies
Background & Other Notes
Well, if you must know I grew up off the coast of Vinland, a large island with a sparse populations that seek refuge in every cove and crevice that could protect from the cold and harsh waters. Fishermen and sealers mostly, trading in whatever the great ocean could produce; ivory, shellfish, furs, and obviously fish. The Bruley clan are well known there, as ship captains, protectors and wind-callers. I am the fourth son in my family of ten. I have three brothers and four sisters, one older and three younger. I am a twin, my sister Vallis shares my mark of power, an odd thing for a girl as its generally only the men who are blessed by Melora. She's probably the reason I am how I am, she took her powers and did all she could, walking on water by 10, summoning winds at 12. Me, I still can't do either. I took my powers and applied them to staff and brawl, pissing the days away between voyages in a whiskey barrel. At 16 I did as all good Bruley men did, I got a job, well I was told to chose my path, a career so to speak. I flopped at most, no wind-caller, nor ship protector was I, much less captain. Ha! that would have been a laugh. My eldest brother gave me a job on his sealing vessel, Ice Breaker. By the Gods did I curse my fate. I got to be the one who broke the ship free should it get caught in the ice while the sealers were out, or sometimes I got to get down and clear a path for the ship as we travelled or clear the harbour entrance when we returned. After the season was over I quit. My family wasn't pleased, and then came my 17th birthday, Vallis was already engaged to a Lance aux Loups fellow and working as a wind-caller, and I was the first of my family to get the "Thundering Touch"... its not as pleasant as it sounds. Its when you wake up 17, your father has your bags already packed on the front porch and boots you out arse over kettle with a clap of thunder. Loving lot. Mother only smiled sweetly with a tear in her eye, I was still welcome there, but only for visits... and only after I got a place of my own. "Not bloody likely" said I as I took the first ship out. I drifted for a while then, getting work on traulers and whaling ships, that was until I heard of a call to arms in the far west. So why not? go be a hero, haha, well who knows right? So I sailed west. And well, I guess you know what happened from there, hooked up with Caelwyn and Jael. Good times.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games