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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[list] [*][b]Die Hard:[/b] +5 bonus to death saves and spend a healing surge on 15+ after 2 failed death saving throws. [*]–2 penalty to all defenses and saving throws against the Spellplague and the same penalty against plaguechanged or spellscarred creatures. [*]Gain +1 damage per tier with Axes. [*]Can detect a spellscar or spellplague within 5 squares of him. [*]+1 to attacks with a two-handed weapon [*]Wis modifier (+0) as a bonus to opportunity attacks) [*]Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes a basic attack not including you. [/list]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=195856][size=4][B][color=red]Slygoth Einherjer[/color][/B][/size][/url], Human Weaponmaster (Gladiator) [B]Init[/B] +4 [B]HP[/B] 42/43 [B]Bloodied[/B] 21 [B]Healing Surge[/B] 10 (5 used /12) [B]AC[/B] 19 [B]Fort[/B] 17 [B]Reflex[/B] 15 [B]Will[/B] 12 [B]Speed[/B] 5 [B]Str[/B] 14 (+2) [B]Con[/B] 16 (+3) [B]Dex[/B] 16 (+3) [B]Int[/B] 13 (+1) [B]Wis[/B] 10 (0) [B]Cha[/B] 8 (-1) [OOC='[color=green]Brash Strike[/color]'][B][color=green]Brash Strike[/color][/B] [b]At-Will | Martial, Weapon Standard Action Melee Weapon Target:[/b] One creature [b]Attack:[/b] Strength +2 vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. [b]Weapon:[/b] If you’re wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier. [b]Effect:[/b] You grant combat advantage to the target until the start of your next turn. [/OOC], [OOC='[color=green]Combat Agility[/color]'][B][color=green]Combat Agility[/color][/B] [I]Your foe might think it has escaped you, but in its moment of triumph, you chase it down and make it pay. [/I] [B]At-Will | Martial, Weapon Opportunity Action Melee weapon Trigger: [/B]An enemy adjacent to you takes an action that provokes an opportunity attack [B] Effect:[/B] After the triggering enemy completes the action, you shift a number of squares equal to your Dexterity modifier. You must end the shift closer to the target than you were when you began the shift. Then make the following attack. [B]Target:[/B] The triggering enemy [B] Attack:[/B] Strength vs. AC [B] Hit:[/B] 1[W] + Strength modifier damage, and you knock the target prone. Level 21: 2[W] + Strength modifier damage.[/OOC], [OOC='[color=green]Combat Challenge[/color]'][B][color=green]Combat Challenge[/color][/B] [b]At Will | Martial, Weapon Immediate Interrupt Melee Effect:[/b] Whenever a target marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.[/OOC], [OOC='[color=green]Cleave[/color]'][B][color=green]Cleave[/color][/B] [b]At-Will | Martial, Weapon Standard Action Melee weapon Targets:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage, and an enemy adjacent to you other than the target takes damage equal to your Strength modifier. Increase damage to 2[W] + Strength modifier at 21st level. [/OOC], [OOC='[color=green]Footwork Lure[/color]'][B][color=green]Footwork Lure[/color][/B] [b]At-Will | Martial, Weapon Standard Action Melee weapon Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage. You can shift 1 square and slide the target into the space you left. Increase damage to 2[W] + Strength modifier at 21st level. [/OOC], [OOC='[STRIKE][color=darkred]Bull Charge[/color][/STRIKE]'][B][color=darkred]Bull Charge[/color][/B] [i]You run into your enemy, taking a brutal swing. Your force knocks your enemy backward and to the ground, allowing you to step forward.[/i] [b]Encounter Invigorating, Martial, Weapon Standard Action Melee weapon Target:[/b] One creature [b]Primary Attack:[/b] Strength vs. Fortitude [b]Hit:[/b] 2[W] + Strength modifier damage, and you push the target 1 square. You then shift 1 square to a square the target vacated. Make a secondary attack against the target. [b]Secondary Attack:[/b] Strength vs. Fortitude [b]Hit:[/b] You knock the target prone. [b]Special:[/b] When charging, you can use this power in place of a melee basic attack.[/OOC], [OOC='[STRIKE][color=darkred]Disrupting Advance[/color][/STRIKE]'][B][color=darkred]Disrupting Advance[/color][/B] [I]With an attack followed by a violent shove, your enemy flies backward. As it flails for balance, it loses its footing and stumbles into the creatures around it.[/I] [B]Encounter | Martial, Weapon Standard Action Melee weapon Target:[/B] One creature [B]Attack:[/B] Primary ability vs. AC [B]Hit:[/B] 2[W] + ability modifier damage, and you push the target 2 squares. The target and each enemy adjacent to the target at the end of the push are slowed until the end of your next turn. Level 11: 3[W] + ability modifier damage. Level 21: 4[W] + ability modifier damage.[/OOC], [OOC='[STRIKE][color=darkred]Spinning Sweep[/color][/STRIKE]'][B][color=darkred]Spinning Sweep[/color][/B] [b]Encounter | Martial, Weapon Standard Action Melee weapon Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage, and you knock the target prone. [/OOC], [OOC='[STRIKE][color=darkred]Second Wind[/color][/STRIKE]'][B][color=darkred]Second Wind[/color][/B] [b]Encounter | Healing Standard Action Personal Target:[/b] Self [b]Effect: [/b]You spend a healing surge and regain your healing surge value in hit points. You gain a +2 bonus to all defenses until the start of your next turn.[/OOC], [OOC='[color=gray]Boundless Endurance[/color]'][B][color=gray]Boundless Endurance[/color][/B] [B]Daily Healing, Martial, Stance Minor Action Personal Effect:[/B] You assume the boundless endurance stance. Until the stance ends, you have regeneration while you are bloodied. The regeneration equals 2 + your Constitution modifier.[/OOC], [OOC='[STRIKE][color=gray]Lasting Threat[/color][/STRIKE]'][B][color=gray]Lasting Threat[/color][/B] [b]Daily | Martial, Reliable, Weapon Standard Action Melee weapon Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 3[W] + Strength modifier damage, and the target is marked until the end of the encounter or until you are knocked unconscious. No mark can supersede this one.[/OOC], [OOC='[color=darkorange]Wall Armor[/color]'][B][color=darkorange]Wall Armor[/color][/B] [i]This armor seems far heavier than its constituent material. It becomes as unforgiving as a brick wall at a moment's notice.[/i] [b]Daily (Immediate Reaction) Trigger:[/b] An enemy hits or misses you with a bull rush or charge attack. [i]Effect: [/i]The triggering enemy takes 1d6 damage per plus and is knocked prone.[/OOC], [OOC='RPGA Card: Intinctive Reaction'][B]RPGA Card: Intinctive Reaction[/B] +1 Bonus [b]Effect:[/b]Use this card when you're hit by an attack that does ongoing damage. As an immediate reaction, make a saving throw against the ongoing damage. [/OOC], [OOC='[STRIKE]RPGA Card: Minion Slayer[/STRIKE]'][B]RPGA Card: Minion Slayer[/B] +2 Bonus (When effect has been used) [b]Effect: [/b]After you kill at least 3 minions in one encounter, use this card to spend a healing surge to gain hit points equal to your healing surge value +1d6. This use does not use your second wind for the encounter.[/OOC], [OOC='RPGA Card: One Shot One Kill'][B]RPGA Card: One Shot One Kill[/B] +1 Bonus (When effect has been used) [b]Effect: [/b]Use this card when you’ve killed a non-minion enemy that’s not bloodied. Gain a +1 bonus to attack rolls for the rest of the encounter.[/OOC] [B]Notes[/B] [list] [*][b]Die Hard:[/b] +5 bonus to death saves and spend a healing surge on 15+ after 2 failed death saving throws. [*]–2 penalty to all defenses and saving throws against the Spellplague and the same penalty against plaguechanged or spellscarred creatures. [*]Gain +1 damage per tier with Axes. [*]Can detect a spellscar or spellplague within 5 squares of him. [*]+1 to attacks with a two-handed weapon [*]Wis modifier (+0) as a bonus to opportunity attacks) [*]Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes a basic attack not including you. [/list]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[b]At-Will | Martial, Weapon Standard Action Melee Weapon Target:[/b] One creature [b]Attack:[/b] Strength +2 vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. [b]Weapon:[/b] If you’re wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier. [b]Effect:[/b] You grant combat advantage to the target until the start of your next turn.
[I]Your foe might think it has escaped you, but in its moment of triumph, you chase it down and make it pay. [/I] [B]At-Will | Martial, Weapon Opportunity Action Melee weapon Trigger: [/B]An enemy adjacent to you takes an action that provokes an opportunity attack [B] Effect:[/B] After the triggering enemy completes the action, you shift a number of squares equal to your Dexterity modifier. You must end the shift closer to the target than you were when you began the shift. Then make the following attack. [B]Target:[/B] The triggering enemy [B] Attack:[/B] Strength vs. AC [B] Hit:[/B] 1[W] + Strength modifier damage, and you knock the target prone. Level 21: 2[W] + Strength modifier damage.
[b]At Will | Martial, Weapon Immediate Interrupt Melee Effect:[/b] Whenever a target marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
[b]At-Will | Martial, Weapon Standard Action Melee weapon Targets:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage, and an enemy adjacent to you other than the target takes damage equal to your Strength modifier. Increase damage to 2[W] + Strength modifier at 21st level.
[b]At-Will | Martial, Weapon Standard Action Melee weapon Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage. You can shift 1 square and slide the target into the space you left. Increase damage to 2[W] + Strength modifier at 21st level.
[i]You run into your enemy, taking a brutal swing. Your force knocks your enemy backward and to the ground, allowing you to step forward.[/i] [b]Encounter Invigorating, Martial, Weapon Standard Action Melee weapon Target:[/b] One creature [b]Primary Attack:[/b] Strength vs. Fortitude [b]Hit:[/b] 2[W] + Strength modifier damage, and you push the target 1 square. You then shift 1 square to a square the target vacated. Make a secondary attack against the target. [b]Secondary Attack:[/b] Strength vs. Fortitude [b]Hit:[/b] You knock the target prone. [b]Special:[/b] When charging, you can use this power in place of a melee basic attack.
[I]With an attack followed by a violent shove, your enemy flies backward. As it flails for balance, it loses its footing and stumbles into the creatures around it.[/I] [B]Encounter | Martial, Weapon Standard Action Melee weapon Target:[/B] One creature [B]Attack:[/B] Primary ability vs. AC [B]Hit:[/B] 2[W] + ability modifier damage, and you push the target 2 squares. The target and each enemy adjacent to the target at the end of the push are slowed until the end of your next turn. Level 11: 3[W] + ability modifier damage. Level 21: 4[W] + ability modifier damage.
[b]Encounter | Martial, Weapon Standard Action Melee weapon Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage, and you knock the target prone.
[b]Encounter | Healing Standard Action Personal Target:[/b] Self [b]Effect: [/b]You spend a healing surge and regain your healing surge value in hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Powers
[B]Daily Healing, Martial, Stance Minor Action Personal Effect:[/B] You assume the boundless endurance stance. Until the stance ends, you have regeneration while you are bloodied. The regeneration equals 2 + your Constitution modifier.
[b]Daily | Martial, Reliable, Weapon Standard Action Melee weapon Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 3[W] + Strength modifier damage, and the target is marked until the end of the encounter or until you are knocked unconscious. No mark can supersede this one.
[i]This armor seems far heavier than its constituent material. It becomes as unforgiving as a brick wall at a moment's notice.[/i] [b]Daily (Immediate Reaction) Trigger:[/b] An enemy hits or misses you with a bull rush or charge attack. [i]Effect: [/i]The triggering enemy takes 1d6 damage per plus and is knocked prone.
+1 Bonus [b]Effect:[/b]Use this card when you're hit by an attack that does ongoing damage. As an immediate reaction, make a saving throw against the ongoing damage.
+2 Bonus (When effect has been used) [b]Effect: [/b]After you kill at least 3 minions in one encounter, use this card to spend a healing surge to gain hit points equal to your healing surge value +1d6. This use does not use your second wind for the encounter.
+1 Bonus (When effect has been used) [b]Effect: [/b]Use this card when you’ve killed a non-minion enemy that’s not bloodied. Gain a +1 bonus to attack rolls for the rest of the encounter.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Slygoth is best described as stocky as opposed to muscular. In fact his barrel-like build is such that it is easy to underestimate his height of 6'1". His face and hands, both tanned and weathered from spending time outside, are criss-crossed with the fine white scars carried by all warriors. Charismatic is the last word that would be used to describe Slygoth Einherjer. He does not have the looks to inspire others - his nose is a little too bulbous, his face too round, his eyebrows drawn down in an almost constant glower. Slygoth is very seldom found not wearing his armour, he even sleeps in it when out adventuring, not to mention keeps his weapons close to hand. Especially Katsogul, his Orc Double Axe which is seldom far from his side. His dark brown hair is cut shaggily to about shoulder length, although he does keep his beard well trimmed.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
His past is a mystery to him. He has made his way to Brindol after spending the past few years in the plaguelands of Halruua. He has vague recollections of Brindol, though he can't be sure why. He knows that a friend of his named Kal is missing... and possibly others. Brother in Battle (+3 to Endurance Checks)
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games