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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[IMG] http://www.myth-weavers.com/attach/24298[/IMG] [url=http://www.myth-weavers.com/sheetview.php?sheetid=200173][size=4][B]Gamut[/B][/size][/url], Human Monk|Avenger, Kensei, Diamond Soul [SPOILER=Statblock][B]Init[/B] +17 · [B]HP[/B] [B][COLOR=green]126[/COLOR][/B]/126 · [B]Bloodied[/B] 63 · [B]Healing Surge[/B] 33 (used 0/8) [B]AC[/B] 42 · [B]Fort[/B] 30 · [B]Reflex[/B] 34 · [B]Will[/B] 35 · [B]Speed[/B] 7 [B]Str[/B] [OOC='[COLOR=black]15[/COLOR]']+12[/OOC] · [B]Con[/B] [OOC='[COLOR=black]13[/COLOR]']+11[/OOC] · [B]Dex[/B] [OOC='[COLOR=black]24[/COLOR]']+17[/OOC] · [B]Int[/B] [OOC='[COLOR=black]12[/COLOR]']+11[/OOC] · [B]Wis[/B] [OOC='[COLOR=black]24[/COLOR]']+17[/OOC] · [B]Cha[/B] [OOC='[COLOR=black]10[/COLOR]']+10[/OOC] [OOC='[COLOR=green]Melee Basic Attack[/COLOR]'][B][COLOR=green]Melee Basic Attack[/COLOR][/B] [B][SIZE=1]Basic Attack[/SIZE][/B] [I]You resort to the simple attack you learned when you first picked up a melee weapon.[/I] [B]At-Will · Weapon[/B] Standard action · Melee weapon [B]Target:[/B] One creature [B]Attack:[/B] Wisdom + 1 vs. AC or Reflex [B]Hit:[/B] 2[W] + Dexterity modifier + 8 damage, and you slide the target two squares and knock the target prone at the end of the forced movement. [I][SIZE=1]Source: Player's Handbook[/SIZE][/I] Impaling Spear: Whenever you use a spear to make a melee basic attack, you can target AC or Reflex. Bracers of Mighty Striking: When you hit with a melee basic attack, you gain a +4 item bonus to the damage roll Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears. Abduction Ki Focus: Slide the target 1 square whenever you hit with a melee basic attack. Rushing Cleats: Increase the push or slide effect of any close or melee attack you perform by 1 square. Polearm Momentum: Whenever you use a polearm or a spear attack to push or slide a target 2 or more squares, you can also knock that target prone at the end of the forced movement.[/OOC], [OOC='[COLOR=green]Centered Flurry of Blows[/COLOR]'][B][COLOR=green]Centered Flurry of Blows[/COLOR][/B] [B][SIZE=1]Monk Feature[/SIZE][/B] [I]Your fists become a blur as you follow up your initial attack with another, shifting your foes' positions to your advantage.[/I] [B]At-Will · Psionic[/B] Free Action (Special) · Melee 1 [B]Target:[/B] Each enemy adjacent to you (one target can be up to 2 squares away) [B]Trigger:[/B] You hit with an attack during your turn [B]Effect:[/B] The target takes damage equal to 4 + your Wisdom modifier, and you slide it two squares to a square adjacent to you, or two squares in any direction if the target wasn't targeted by the triggering attack. [B]Special:[/B] You can use this power only once per round. [I][SIZE=1]Source: Player's Handbook 3[/SIZE][/I] Pointed Step Style: When your flurry of blows power is triggered by an attack that you make with a spear, one target of that power can be up to 2 squares away from you. Rushing Cleats: Increase the push or slide effect of any close or melee attack you perform by 1 square. Ki Greatspear: Once per turn, when you use your Flurry of Blows power, it deals 2 extra damage to its targets.[/OOC], [OOC='[COLOR=green]Crane's Wings[/COLOR]'][B][COLOR=green]Crane's Wings[/COLOR][/B] [B][SIZE=1]Monk Attack 1[/SIZE][/B] [I]You leap across the battlefield and kick your foe, sending it staggering backward.[/I] [B]At-Will · Full Discipline, Implement, Psionic[/B] Attack Technique Standard action · Melee touch [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs. Fortitude [B]Hit:[/B] 2d10 + Dexterity modifier damage, and you push the target 2 squares. Movement Technique Move action · Personal [B]Effect:[/B] You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed. [I][SIZE=1]Source: Player's Handbook 3[/SIZE][/I] Rushing Cleats: Increase the push or slide effect of any close or melee attack you perform by 1 square.[/OOC], [OOC='[COLOR=green]Five Storms[/COLOR]'][B][COLOR=green]Five Storms[/COLOR][/B] [B][SIZE=1]Monk Attack 1[/SIZE][/B] [I]You move like a whirlwind, spinning as you unleash an array of kicks and punches, which slam into your foes like a storm crashing onto the shore.[/I] [B]At-Will · Full Discipline, Implement, Psionic[/B] Attack Technique Standard action · Close burst 1 [B]Target:[/B] Each enemy you can see in burst [B]Attack:[/B] Dexterity vs. Reflex [B]Hit:[/B] 2d8 + Dexterity modifier damage. Movement Technique Move action · Personal [B]Effect:[/B] You shift 2 squares. [I][SIZE=1]Source: Player's Handbook[/SIZE][/I][/OOC], [OOC='[COLOR=green]Overwhelming Strike[/COLOR]'][B][COLOR=green]Overwhelming Strike[/COLOR][/B] [B][SIZE=1]Avenger Attack 1[/SIZE][/B] [I]As you attack, you maneuver around your foe, forcing it to move with you.[/I] [B]At-Will · Divine, Weapon[/B] [B]Standard Action · Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Wisdom + 1 vs. AC [B]Hit:[/B] 2[W] + Wisdom modifier + 4 damage. You shift 1 square and slide the target 2 squares into the space you occupied and knock the target prone. [I][SIZE=1]Source: Player's Handbook 2[/SIZE][/I] Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears. Rushing Cleats: Increase the push or slide effect of any close or melee attack you perform by 1 square. Polearm Momentum: Whenever you use a polearm or a spear attack to push or slide a target 2 or more squares, you can also knock that target prone at the end of the forced movement.[/OOC], [OOC='[COLOR=red]Oath of Enmity[/COLOR]'][B][COLOR=red]Oath of Enmity[/COLOR][/B] [B][SIZE=1]Avenger Feature[/SIZE][/B] [I]You focus your wrath on a single foe, giving your attacks against it extraordinary accuracy.[/I] [B]Encounter (Special) · Divine[/B] [B]Minor Action · Close[/B] burst 10 [B]Target:[/B] One enemy you can see in burst. [B]Effect:[/B] When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice. [I][SIZE=1]Source: Player's Handbook 2[/SIZE][/I][/OOC], [OOC='[COLOR=red]Splinter the Formation[/COLOR]'][B][COLOR=red]Splinter the Formation[/COLOR][/B] [B][SIZE=1]Avenger Attack 7[/SIZE][/B] [I]You strike your foe and, with a wave of astral energy, you sweep away other enemies, isolating your prey.[/I] [B]Encounter · Divine, Teleportation, Weapon[/B] Standard action · Melee weapon [B]Target:[/B] One creature [B]Attack:[/B] Wisdom +1 vs. AC [B]Hit:[/B] 1[W] + Wisdom modifier + 4 damage, and you teleport each enemy within 2 squares of the target 2 squares. [I][SIZE=1]Source: Player's Handbook 2[/SIZE][/I] Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears.[/OOC], [OOC='[COLOR=red]Masterstroke[/COLOR]'][B][COLOR=red]Masterstroke[/COLOR][/B] [B][SIZE=1]Kensei Attack 11[/SIZE][/B] [I]An unerring strike foretells your enemy's demise.[/I] [B]Encounter · Martial, Weapon[/B] Standard action · Melee weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength + 3 vs. AC [B]Hit:[/B] 2[W] + Strength modifier + 4 damage. [I][SIZE=1]Source: Player's Handbook[/SIZE][/I] Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears.[/OOC], [OOC='[COLOR=red]Step Between the Worlds[/COLOR]'][B][COLOR=red]Step Between the Worlds[/COLOR][/B] [B][SIZE=1]Monk Attack 13[/SIZE][/B] [I]You slip underneath the fabric of the world, emerging to fall upon your enemy with a kick, sending it through the passage you emerged from.[/I] [B]Encounter · Full Discipline, Implement, Psionic, Teleportation[/B] Attack Technique Standard action · Melee touch [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs. Will [B]Hit:[/B] 3d6 + Dexterity modifier damage, and you teleport the target a number of squares equal to your Wisdom modifier. Movement Technique Move action · Personal [B]Effect:[/B] You teleport a number of squares equal to 2 + your Wisdom modifier. [I][SIZE=1]Source: Player's Handbook 3[/ooc], [OOC='[COLOR=red]Dance of the Stinging Hornet[/COLOR]'][B][COLOR=red]Dance of the Stinging Hornet[/COLOR][/B][/SIZE][/I] [B][SIZE=1]Monk Attack 13 (reserve)[/SIZE][/B] [I]You leap into the air and land on your foe's back. From there, you rain blows on it.[/I] [B]Encounter · Full Discipline, Implement, Psionic[/B] Attack Technique [B]Standard action · Melee[/B] touch [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs. Reflex [B]Hit:[/B] 2d10 + Dexterity modifier damage, and you grab the target. Until the grab ends, the target grants cover to you, and if it is larger than you, you can end a move action in its space. If you do so, the target isn't immobilized by this grab, and you remain in its space when it moves (you don't provoke opportunity attacks as you move with it). Until you leave the target's space, its movement doesn't provoke opportunity attacks from you. Movement Technique [B]Move action · Personal[/B] [B]Effect:[/B] You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start. You can use the attack technique at any point during this movement. [I][SIZE=1]Source: Player's Handbook 2[/SIZE][/I][/OOC], [OOC='[COLOR=red]Whirlwind Kick[/COLOR]'][B][COLOR=red]Whirlwind Kick[/COLOR][/B] [B][SIZE=1]Monk Attack 17[/SIZE][/B] [I]You spin at incredible speeds, creating a vortex of wind that draws your foes near. As they sprawl around you, you leap into the air and make your escape.[/I] [B]Encounter · Full Discipline, Implement, Psionic[/B] Attack Technique Standard action · Close burst 3 Primary Target: Each enemy in burst Primary Attack: Dexterity vs. Fortitude [B]Hit:[/B] You pull the target 2 squares. [B]Effect:[/B] Make a secondary attack Secondary Target: Each enemy adjacent to you Secondary Attack: Dexterity vs. Reflex Hide: 2d10 + Dexterity modifier + Strength modifier damage. Movement Technique [B]Move Action · Personal[/B] [B]Effect:[/B] You fly your speed. The first square of this movement doesn't provoke opportunity attacks. [I][SIZE=1]Source: Player's Handbook 3[/ooc], [OOC='[COLOR=red]Three Winds Kick[/COLOR]'][B][COLOR=red]Three Winds Kick[/COLOR][/B][/SIZE][/I] [B][SIZE=1]Monk Attack 17 (reserve)[/SIZE][/B] [I]You move like a hurricane, dashing amid your enemies as you deliver a flurry of kicks.[/I] [B]Encounter · Full Discipline, Implement, Psionic, Teleportation[/B] Attack Technique [B]Standard action · Melee[/B] weapon [B]Target:[/B] One, two, or three creatures [B]Attack:[/B] Dexterity vs. Reflex [B]Hit:[/B] 1d10 + Dexterity modifier + Wisdom modifier damage, and you shift 2 squares. Movement Technique [B]Move Action · Personal[/B] [B]Effect:[/B] Choose one enemy within 6 squares of you. You teleport to a square adjacent to that enemy. [I][SIZE=1]Source: Player's Handbook 3[/SIZE][/I][/OOC], [OOC='[COLOR=darkslategray]Spinning Leopard Maneuver[/COLOR]'][B][COLOR=darkslategray]Spinning Leopard Maneuver[/COLOR][/B] [B][SIZE=1]Monk Attack 1[/SIZE][/B] [I]Maintaining perfect balance, you weave a deadly path through the fray, dealing kicks and punches to each foe you pass.[/I] [B]Daily · Implement, Psionic[/B] [B]Standard Action · Melee[/B] 1 [B]Effect:[/B] You shift your speed and can make the following attack once against each enemy that you move adjacent to during the shift. [B]Target:[/B] One enemy [B]Attack:[/B] Dexterity vs. Reflex [B]Hit:[/B] 3d8 + Dexterity modifier damage. [B]Miss:[/B] Half damage. [I][SIZE=1]Source: Player's Handbook 3[/SIZE][/I][/OOC], [OOC='[COLOR=darkslategray]Aspect of Fury[/COLOR]'][B][COLOR=darkslategray]Aspect of Fury[/COLOR][/B] [B][SIZE=1]Avenger Attack 15[/SIZE][/B] [I]You channel the anger of your god, creating a cloud of whirling death around you.[/I] [B]Daily · Divine, Weapon[/B] Standard action · Melee weapon [B]Target:[/B] One creature [B]Attack:[/B] Wisdom + 1 vs. AC [B]Hit:[/B] 3[W] + Wisdom modifier + 4 damage. [B]Miss:[/B] Half damage. [B]Effect:[/B] Until the end of the encounter, any enemy that starts its turn adjacent to you or that hits or misses you with a melee attack takes 5 damage. [I][SIZE=1]Source: Player's Handbook 2[/SIZE][/I] Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears.[/OOC], [OOC='[COLOR=darkslategray]Temple of Respite[/COLOR]'][B][COLOR=darkslategray]Temple of Respite[/COLOR][/B] [B][SIZE=1]Avenger Attack 19[/SIZE][/B] [I]Radiant power sears and slows your foe and forms a divine pattern that bolsters your defenses and hinders your enemies' movement.[/I] [B]Daily · Divine, Radiant, Weapon, Zone[/B] Standard action · Melee touch [B]Target:[/B] One creature [B]Attack:[/B] Wisdom + 1 vs. AC [B]Hit:[/B] 3[W] + Wisdom modifier + 4 radiant damage, and the target is slowed (save ends). [B]Miss:[/B] Half damage, and the target is slowed until the end of your next turn. [B]Effect:[/B] The attack creates a zone of radiance in a close burst 1. The zone lasts until the end of the encounter. While you are within the zone, you gain a +2 bonus to all defenses. The zone is difficult terrain to enemies. [I][SIZE=1]Source: Player's Handbook 2[/SIZE][/I] Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears.[/OOC], [OOC='[COLOR=darkslategray]Weaponsoul Dance[/COLOR]'][B][COLOR=darkslategray]Weaponsoul Dance[/COLOR][/B] [B][SIZE=1]Kensei Attack 20[/SIZE][/B] [I]You leap from one foe to the next, striking with ever-increasing accuracy while negotiating your way through your enemies' thicket of swords.[/I] [B]Daily · Martial, Weapon[/B] Standard action · Melee weapon Primary Target: One creature Primary Attack: Strength +1 vs. AC [B]Hit:[/B] 3[W] + Strength modifier + 4 damage, and the target is knocked prone and immobilized until the end of your next turn. [B]Effect:[/B] You can shift 2 squares after resolving the attack. [B]Effect:[/B] You can shift 6 squares, and then make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack: Strength + 3 vs. AC [B]Hit:[/B] 2[W] + Strength modifier + 4 damage, and the target is knocked prone and immobilized until the end of your next turn. [B]Effect:[/B] You can shift 2 squares after resolving the attack. [B]Effect:[/B] You can shift 6 squares, and then make a tertiary attack. Tertiary Target: One creature other than the primary and secondary targets Tertiary Attack: Strength + 4 vs. AC [B]Hit:[/B] [W] + Strength modifier + 4 damage, and the target is knocked prone and immobilized until the end of your next turn. [I][SIZE=1]Source: Player's Handbook[/SIZE][/I] Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears.[/OOC], [OOC='[COLOR=red]Avenger's Resolve[/COLOR]'][B][COLOR=red]Avenger's Resolve[/COLOR][/B] [B][SIZE=1]Avenger Utility 2[/SIZE][/B] [I]For a few moments, your faith infuses you with supernatural toughness.[/I] [B]Encounter · Divine[/B] [B]Immediate Interrupt · Personal[/B] [B]Trigger:[/B] An enemy other than your oath of enmity target hits you [B]Effect:[/B] You gain resist 5 to all damage until the end of your next turn. [I][SIZE=1]Source: Divine Power[/SIZE][/I][/OOC], [OOC='[COLOR=darkslategray]Centered Defense[/COLOR]'][B][COLOR=darkslategray]Centered Defense[/COLOR][/B] [B][SIZE=1]Monk Utility 6[/SIZE][/B] [I]You breathe deeply. With your center strong, you calmly avoid enemy attacks.[/I] [B]Daily · Psionic, Stance[/B] Minor action · Personal [B]Effect:[/B] Until the stance ends, you gain a +2 power bonus to all defenses. [I][SIZE=1]Source: Player's Handbook 3[/SIZE][/I][/OOC], [OOC='[COLOR=green]Spider Technique[/COLOR]'][B][COLOR=green]Spider Technique[/COLOR][/B] [B][SIZE=1]Monk Utility 10[/SIZE][/B] [I]The power of your mind turns walls and ceilings into floors for you.[/I] [B]At-Will · Psionic[/B] Move action · Personal [B]Effect:[/B] You climb your speed. During this movement, you can move across overhanging surfaces, like ceilings, but you fall if you end your turn on such a surface. [I][SIZE=1]Source: Player's Handbook 3[/SIZE][/I][/OOC], [OOC='[COLOR=green]Drop and Roll[/COLOR]'][B][COLOR=green]Drop and Roll[/COLOR][/B] [B][SIZE=1]Acrobatics Utility 10[/SIZE][/B] [I]You fall off a ledge, but your training allows you to dash forward after landing safely.[/I] [B]At-Will[/B] [B]Immediate Reaction · Personal[/B] [B]Trigger:[/B] You fall and take no damage [B]Effect:[/B] You shift 4 squares. [B]Prerequisite:[/B] You must be trained in Acrobatics. [I][SIZE=1]Source: Player's Handbook 3[/SIZE][/I] Long Step: Whenever you shift, you can shift 1 additional square.[/OOC], [OOC='[COLOR=darkslategray]Ultimate Parry[/COLOR]'][B][COLOR=darkslategray]Ultimate Parry[/COLOR][/B] [B][SIZE=1]Kensei Utility 12[/SIZE][/B] [I]With a whirl of your weapon, you expertly deflect an enemy's attack.[/I] [B]Daily · Martial[/B] [B]Immediate Reaction · Personal[/B] [B]Trigger:[/B] You take damage from an attack [B]Effect:[/B] Reduce the damage by an amount equal to your level. [I][SIZE=1]Source: Player's Handbook[/SIZE][/I][/OOC], [OOC='[COLOR=darkslategray]Stance of the Still Sword[/COLOR]'][B][COLOR=darkslategray]Stance of the Still Sword[/COLOR][/B] [B][SIZE=1]Monk Utility 16[/SIZE][/B] [I]You cast aside thoughts of battle, and your foes are compelled to do the same.[/I] [B]Daily · Psionic, Stance[/B] Minor action · Personal [B]Effect:[/B] Until the stance ends, enemies take a -2 penalty to attack rolls against you. [I][SIZE=1]Source: Player's Handbook 3[/SIZE][/I][/OOC], [OOC='[COLOR=red]Dance of the Stinging Hornet[/COLOR]'][B][COLOR=red]Dance of the Stinging Hornet[/COLOR][/B] [B][SIZE=1]Monk Attack 13 (reserve)[/SIZE][/B] [I]You leap into the air and land on your foe's back. From there, you rain blows on it.[/I] [B]Encounter · Full Discipline, Implement, Psionic[/B] Attack Technique Standard action · Melee touch [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs. Reflex [B]Hit:[/B] 2d10 + Dexterity modifier damage, and you grab the target. Until the grab ends, the target grants cover to you, and if it is larger than you, you can end a move action in its space. If you do so, the target isn't immobilized by this grab, and you remain in its space when it moves (you don't provoke opportunity attacks as you move with it). Until you leave the target's space, its movement doesn't provoke opportunity attacks from you. Movement Technique Move action · Personal [B]Effect:[/B] You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start. You can use the attack technique at any point during this movement. [I][SIZE=1]Source: Player's Handbook 2[/SIZE][/I][/OOC], [OOC='[COLOR=red]Three Winds Kick[/COLOR]'][B][COLOR=red]Three Winds Kick[/COLOR][/B] [B][SIZE=1]Monk Attack 17 (reserve)[/SIZE][/B] [I]You move like a hurricane, dashing amid your enemies as you deliver a flurry of kicks.[/I] [B]Encounter · Full Discipline, Implement, Psionic, Teleportation[/B] Attack Technique Standard action · Melee weapon [B]Target:[/B] One, two, or three creatures [B]Attack:[/B] Dexterity vs. Reflex [B]Hit:[/B] 1d10 + Dexterity modifier + Wisdom modifier damage, and you shift 2 squares. Movement Technique [B]Move Action · Personal[/B] [B]Effect:[/B] Choose one enemy within 6 squares of you. You teleport to a square adjacent to that enemy. [I][SIZE=1]Source: Player's Handbook 3[/SIZE][/I][/OOC], [OOC='[COLOR=purple]Explorer[/COLOR]'][B][COLOR=purple]Explorer[/COLOR][/B] [B][SIZE=1]Background Benefit[/SIZE][/B] [I]I'm the only one who can get you from here to Rythan Keep in less than two weeks. And I'll make sure you don't wind up in a gnoll tribe's soup cauldron.[/I] [B]Benefit:[/B] Learn an extra language of your choice, add Nature to your class skill list, and you gain a +2 bonus to Nature checks. [I][SIZE=1]Source: Dragon Magazine 366[/SIZE][/I][/OOC] [/SPOILER]
Race Features
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Bloodied
H. Surge
Surges Used
Surges / Day
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Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
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Damage Workspace
Ability 1:
Ability 2:
Bonus
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Feats
Feat Name
Loc.
Powers
Basic Attack You resort to the simple attack you learned when you first picked up a melee weapon. At-Will · Weapon Standard action · Melee weapon Target: One creature Attack: Wisdom + 1 vs. AC or Reflex Hit: 2[W] + Dexterity modifier + 8 damage, and you slide the target two squares and knock the target prone at the end of the forced movement. Source: Player's Handbook Impaling Spear: Whenever you use a spear to make a melee basic attack, you can target AC or Reflex. Bracers of Mighty Striking: When you hit with a melee basic attack, you gain a +4 item bonus to the damage roll Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears. Abduction Ki Focus: Slide the target 1 square whenever you hit with a melee basic attack. Rushing Cleats: Increase the push or slide effect of any close or melee attack you perform by 1 square. Polearm Momentum: Whenever you use a polearm or a spear attack to push or slide a target 2 or more squares, you can also knock that target prone at the end of the forced movement.
Monk Feature Your fists become a blur as you follow up your initial attack with another, shifting your foes' positions to your advantage. At-Will · Psionic Free Action (Special) · Melee 1 Target: Each enemy adjacent to you (one target can be up to 2 squares away) Trigger: You hit with an attack during your turn Effect: The target takes damage equal to 4 + your Wisdom modifier, and you slide it two squares to a square adjacent to you, or two squares in any direction if the target wasn't targeted by the triggering attack. Special: You can use this power only once per round. Source: Player's Handbook 3 Pointed Step Style: When your flurry of blows power is triggered by an attack that you make with a spear, one target of that power can be up to 2 squares away from you. Rushing Cleats: Increase the push or slide effect of any close or melee attack you perform by 1 square. Ki Greatspear: Once per turn, when you use your Flurry of Blows power, it deals 2 extra damage to its targets.
Monk Attack 1 You leap across the battlefield and kick your foe, sending it staggering backward. At-Will · Full Discipline, Implement, Psionic Attack Technique Standard action · Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 2d10 + Dexterity modifier damage, and you push the target 2 squares. Movement Technique Move action · Personal Effect: You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed. Source: Player's Handbook 3 Rushing Cleats: Increase the push or slide effect of any close or melee attack you perform by 1 square.
Monk Attack 1 You move like a whirlwind, spinning as you unleash an array of kicks and punches, which slam into your foes like a storm crashing onto the shore. At-Will · Full Discipline, Implement, Psionic Attack Technique Standard action · Close burst 1 Target: Each enemy you can see in burst Attack: Dexterity vs. Reflex Hit: 2d8 + Dexterity modifier damage. Movement Technique Move action · Personal Effect: You shift 2 squares. Source: Player's Handbook
Avenger Attack 1 As you attack, you maneuver around your foe, forcing it to move with you. At-Will · Divine, Weapon Standard Action · Melee weapon Target: One creature Attack: Wisdom + 1 vs. AC Hit: 2[W] + Wisdom modifier + 4 damage. You shift 1 square and slide the target 2 squares into the space you occupied and knock the target prone. Source: Player's Handbook 2 Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears. Rushing Cleats: Increase the push or slide effect of any close or melee attack you perform by 1 square. Polearm Momentum: Whenever you use a polearm or a spear attack to push or slide a target 2 or more squares, you can also knock that target prone at the end of the forced movement.
Avenger Feature You focus your wrath on a single foe, giving your attacks against it extraordinary accuracy. Encounter (Special) · Divine Minor Action · Close burst 10 Target: One enemy you can see in burst. Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice. Source: Player's Handbook 2
Avenger Attack 7 You strike your foe and, with a wave of astral energy, you sweep away other enemies, isolating your prey. Encounter · Divine, Teleportation, Weapon Standard action · Melee weapon Target: One creature Attack: Wisdom +1 vs. AC Hit: 1[W] + Wisdom modifier + 4 damage, and you teleport each enemy within 2 squares of the target 2 squares. Source: Player's Handbook 2 Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears.
Kensei Attack 11 An unerring strike foretells your enemy's demise. Encounter · Martial, Weapon Standard action · Melee weapon Target: One creature Attack: Strength + 3 vs. AC Hit: 2[W] + Strength modifier + 4 damage. Source: Player's Handbook Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears.
Monk Attack 13 You slip underneath the fabric of the world, emerging to fall upon your enemy with a kick, sending it through the passage you emerged from. Encounter · Full Discipline, Implement, Psionic, Teleportation Attack Technique Standard action · Melee touch Target: One creature Attack: Dexterity vs. Will Hit: 3d6 + Dexterity modifier damage, and you teleport the target a number of squares equal to your Wisdom modifier. Movement Technique Move action · Personal Effect: You teleport a number of squares equal to 2 + your Wisdom modifier. Source: Player's Handbook 3[/ooc], [OOC='[COLOR=red]Dance of the Stinging Hornet[/COLOR]'][B][COLOR=red]Dance of the Stinging Hornet[/COLOR][/B] [B][SIZE=1]Monk Attack 13 (reserve)[/SIZE][/B] [I]You leap into the air and land on your foe's back. From there, you rain blows on it.[/I] [B]Encounter · Full Discipline, Implement, Psionic[/B] Attack Technique [B]Standard action · Melee[/B] touch [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs. Reflex [B]Hit:[/B] 2d10 + Dexterity modifier damage, and you grab the target. Until the grab ends, the target grants cover to you, and if it is larger than you, you can end a move action in its space. If you do so, the target isn't immobilized by this grab, and you remain in its space when it moves (you don't provoke opportunity attacks as you move with it). Until you leave the target's space, its movement doesn't provoke opportunity attacks from you. Movement Technique [B]Move action · Personal[/B] [B]Effect:[/B] You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start. You can use the attack technique at any point during this movement. [I][SIZE=1]Source: Player's Handbook 2[/SIZE][/I]
Monk Attack 17 You spin at incredible speeds, creating a vortex of wind that draws your foes near. As they sprawl around you, you leap into the air and make your escape. Encounter · Full Discipline, Implement, Psionic Attack Technique Standard action · Close burst 3 Primary Target: Each enemy in burst Primary Attack: Dexterity vs. Fortitude Hit: You pull the target 2 squares. Effect: Make a secondary attack Secondary Target: Each enemy adjacent to you Secondary Attack: Dexterity vs. Reflex Hide: 2d10 + Dexterity modifier + Strength modifier damage. Movement Technique Move Action · Personal Effect: You fly your speed. The first square of this movement doesn't provoke opportunity attacks. Source: Player's Handbook 3[/ooc], [OOC='[COLOR=red]Three Winds Kick[/COLOR]'][B][COLOR=red]Three Winds Kick[/COLOR][/B] [B][SIZE=1]Monk Attack 17 (reserve)[/SIZE][/B] [I]You move like a hurricane, dashing amid your enemies as you deliver a flurry of kicks.[/I] [B]Encounter · Full Discipline, Implement, Psionic, Teleportation[/B] Attack Technique [B]Standard action · Melee[/B] weapon [B]Target:[/B] One, two, or three creatures [B]Attack:[/B] Dexterity vs. Reflex [B]Hit:[/B] 1d10 + Dexterity modifier + Wisdom modifier damage, and you shift 2 squares. Movement Technique [B]Move Action · Personal[/B] [B]Effect:[/B] Choose one enemy within 6 squares of you. You teleport to a square adjacent to that enemy. [I][SIZE=1]Source: Player's Handbook 3[/SIZE][/I]
Monk Attack 1 Maintaining perfect balance, you weave a deadly path through the fray, dealing kicks and punches to each foe you pass. Daily · Implement, Psionic Standard Action · Melee 1 Effect: You shift your speed and can make the following attack once against each enemy that you move adjacent to during the shift. Target: One enemy Attack: Dexterity vs. Reflex Hit: 3d8 + Dexterity modifier damage. Miss: Half damage. Source: Player's Handbook 3
Avenger Attack 15 You channel the anger of your god, creating a cloud of whirling death around you. Daily · Divine, Weapon Standard action · Melee weapon Target: One creature Attack: Wisdom + 1 vs. AC Hit: 3[W] + Wisdom modifier + 4 damage. Miss: Half damage. Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you or that hits or misses you with a melee attack takes 5 damage. Source: Player's Handbook 2 Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears.
Avenger Attack 19 Radiant power sears and slows your foe and forms a divine pattern that bolsters your defenses and hinders your enemies' movement. Daily · Divine, Radiant, Weapon, Zone Standard action · Melee touch Target: One creature Attack: Wisdom + 1 vs. AC Hit: 3[W] + Wisdom modifier + 4 radiant damage, and the target is slowed (save ends). Miss: Half damage, and the target is slowed until the end of your next turn. Effect: The attack creates a zone of radiance in a close burst 1. The zone lasts until the end of the encounter. While you are within the zone, you gain a +2 bonus to all defenses. The zone is difficult terrain to enemies. Source: Player's Handbook 2 Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears.
Kensei Attack 20 You leap from one foe to the next, striking with ever-increasing accuracy while negotiating your way through your enemies' thicket of swords. Daily · Martial, Weapon Standard action · Melee weapon Primary Target: One creature Primary Attack: Strength +1 vs. AC Hit: 3[W] + Strength modifier + 4 damage, and the target is knocked prone and immobilized until the end of your next turn. Effect: You can shift 2 squares after resolving the attack. Effect: You can shift 6 squares, and then make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack: Strength + 3 vs. AC Hit: 2[W] + Strength modifier + 4 damage, and the target is knocked prone and immobilized until the end of your next turn. Effect: You can shift 2 squares after resolving the attack. Effect: You can shift 6 squares, and then make a tertiary attack. Tertiary Target: One creature other than the primary and secondary targets Tertiary Attack: Strength + 4 vs. AC Hit: [W] + Strength modifier + 4 damage, and the target is knocked prone and immobilized until the end of your next turn. Source: Player's Handbook Kensei Focus: You gain a +1 bonus to attack rolls with greatspears. Kensei Mastery: You gain a +4 bonus to damage rolls with greatspears.
Powers
Avenger Utility 2 For a few moments, your faith infuses you with supernatural toughness. Encounter · Divine Immediate Interrupt · Personal Trigger: An enemy other than your oath of enmity target hits you Effect: You gain resist 5 to all damage until the end of your next turn. Source: Divine Power
Monk Utility 6 You breathe deeply. With your center strong, you calmly avoid enemy attacks. Daily · Psionic, Stance Minor action · Personal Effect: Until the stance ends, you gain a +2 power bonus to all defenses. Source: Player's Handbook 3
Monk Utility 10 The power of your mind turns walls and ceilings into floors for you. At-Will · Psionic Move action · Personal Effect: You climb your speed. During this movement, you can move across overhanging surfaces, like ceilings, but you fall if you end your turn on such a surface. Source: Player's Handbook 3
Acrobatics Utility 10 You fall off a ledge, but your training allows you to dash forward after landing safely. At-Will Immediate Reaction · Personal Trigger: You fall and take no damage Effect: You shift 4 squares. Prerequisite: You must be trained in Acrobatics. Source: Player's Handbook 3 Long Step: Whenever you shift, you can shift 1 additional square.
Kensei Utility 12 With a whirl of your weapon, you expertly deflect an enemy's attack. Daily · Martial Immediate Reaction · Personal Trigger: You take damage from an attack Effect: Reduce the damage by an amount equal to your level. Source: Player's Handbook
Monk Utility 16 You cast aside thoughts of battle, and your foes are compelled to do the same. Daily · Psionic, Stance Minor action · Personal Effect: Until the stance ends, enemies take a -2 penalty to attack rolls against you. Source: Player's Handbook 3
Monk Attack 13 (reserve) You leap into the air and land on your foe's back. From there, you rain blows on it. Encounter · Full Discipline, Implement, Psionic Attack Technique Standard action · Melee touch Target: One creature Attack: Dexterity vs. Reflex Hit: 2d10 + Dexterity modifier damage, and you grab the target. Until the grab ends, the target grants cover to you, and if it is larger than you, you can end a move action in its space. If you do so, the target isn't immobilized by this grab, and you remain in its space when it moves (you don't provoke opportunity attacks as you move with it). Until you leave the target's space, its movement doesn't provoke opportunity attacks from you. Movement Technique Move action · Personal Effect: You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start. You can use the attack technique at any point during this movement. Source: Player's Handbook 2
Monk Attack 17 (reserve) You move like a hurricane, dashing amid your enemies as you deliver a flurry of kicks. Encounter · Full Discipline, Implement, Psionic, Teleportation Attack Technique Standard action · Melee weapon Target: One, two, or three creatures Attack: Dexterity vs. Reflex Hit: 1d10 + Dexterity modifier + Wisdom modifier damage, and you shift 2 squares. Movement Technique Move Action · Personal Effect: Choose one enemy within 6 squares of you. You teleport to a square adjacent to that enemy. Source: Player's Handbook 3
Background Benefit I'm the only one who can get you from here to Rythan Keep in less than two weeks. And I'll make sure you don't wind up in a gnoll tribe's soup cauldron. Benefit: Learn an extra language of your choice, add Nature to your class skill list, and you gain a +2 bonus to Nature checks. Source: Dragon Magazine 366
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
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