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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
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TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
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+
+
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REFLEX
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WILL
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Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
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RANGED
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+
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Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
68 platinum 1 gold 9 silver 8 copper
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=202170][B][SIZE=+1]Arandur Tandiriel[/SIZE][/B][/URL] Male Chaotic Good Half-Elf Fighter 1 / Half-Elf Paragon 3, [B]Level[/B] 4, [B]Init[/B] +3, [B]HP[/B] 22/22, [B]DR[/B] -, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] +3, [B]Ref[/B] +6, [B]Will[/B] +2, [B]Base Attack Bonus[/B] 3, [B]Action Points[/B] 7 [B] Elven Courtblade [/B] +6 (1d10+3, 18-20/*2) [B]Composite (STR+2) Longbow (Arrows (16)) [/B] +6 (1d8+2, 20/*3) [B] Elven Chain[/B] (+5 Armor, +3 Dex) [B]Abilities[/B] Str 14, Dex 17, Con 10, Int 13, Wis 13, Cha 14 [B]Condition[/B] None
Condition and Effects
Additional Information
Other Notes
[
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]
Immunity to [I]sleep[/I] spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. [B]Low-light vision[/B] [B]Elven Vision (Ex)[/B] A half-elf paragon's racial bonus on Search and Spot checks increases to +2. [B]Persuasion (Ex)[/B] A 2nd level half-elf paragon's racial bonus on Diplomacy and Gather information checks increases to +3. She gains a +2 racial bonus on all other Charisma-based skills. [B]Elven Blood[/B] For all effects related to race, a half-elf is considered an elf. Half-elves, for example, are just as vulnerable to special effects that affect elves as their elf ancestors are, and they can use magic items that are only usable by elves. [B]Divided Ancestry (Ex)[/B] Unlike other racial paragons, half-elves can take levels in more than one racial paragon class. After gaining at least one level as a half-elf paragon, a character can take either elf paragon levels or human paragon levels (but not both). [B]Ability Boost (Ex)[/B] At 3rd level, a half-elf paragon increases one ability score of her choice by 2 points.