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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
: - Immortal Skill: Treat 1s & 2s as 3s when I use Memory of 1,000 Lifetimes. - Deva Heritage: +2 to Insight and Perception vs. Angels, Devils, Devas, and Rakshasas. Gain Astral Splendor Utility Power. - Rimefire Platemail: Resist 1 all damage. - Background: Brink of Enlightenment - +2 to Arcana - Weapon Focus: Heavy Blades [b]Effects:[/b] - Astral Splendor. Attackers take -2 to hit until I become blooded.
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=202878][size=4][B]Desmond Canning[/B][/size][/url], Deva Paladin / Bard [B]Init[/B] +5 [B]HP[/B] 54/72 [B]Bloodied[/B] 36 [B]Healing Surge[/B] 18 (8 used /9) [B]AC[/B] 25 [B]Fort[/B] 19 [B]Reflex[/B] 19 [B]Will[/B] 22 [B]Speed[/B] 5 [B]Str[/B] 10 (0) [B]Con[/B] 13 (+1) [B]Dex[/B] 10 (0) [B]Int[/B] 12 (+1) [B]Wis[/B] 15 (+2) [B]Cha[/B] 20 (+5) [OOC='[color=green]Ardent Strike[/color]'][B][color=green]Ardent Strike[/color][/B] At-Will * Divine, Weapon Standard Action - Melee weapon Target: One creature Attack: Strength or Charisma vs. AC Hit: 1[W] + Strength modifier or Charisma modifier damage, and the target is subject to your divine sanction until the end of your next turn. Level 21: 2[W] + Strength modifier or Charisma modifier damage. Special: When charging, you can use this power in place of a melee basic attack.[/OOC], [OOC='[color=green]Jinx Shot[/color]'][B][color=green]Jinx Shot[/color][/B] At-Will * Arcane, Weapon Standard Action -- Ranged weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + CHA mod dmg. The first time the target misses with an ATK before your NEoT, it falls prone.[/OOC], [OOC='[STRIKE][color=red]Fearsome Smite[/color][/STRIKE]'][B][color=red]Fearsome Smite[/color][/B] Encounter * Divine, Fear, Weapon Standard Action -- Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier damage. Until your NEoT, the TGT takes a penalty to ATKs = to your WIS mod.[/OOC], [OOC='[STRIKE][color=black]Bless Weapon[/color][/STRIKE]'][B][color=black]Bless Weapon[/color][/B] Daily * Divine, Radiant Minor Action -- Personal Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls with that weapon, and it deals 1d6 extra radiant damage on a hit. In addition, you can score a critical hit with the weapon on a roll of 18–20 against creatures vulnerable to radiant damage.[/OOC], [OOC='[STRIKE][color=black]Slayer's Song[/color][/STRIKE]'][B][color=black]Slayer's Song[/color][/B] Daily * Arcane, Weapon Standard Action -- Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier damage, and the target grants combat advantage to you and your allies (save ends). Miss: Half damage. Effect: Until the end of the encounter, whenever you hit an enemy, that enemy grants combat advantage to you and your allies until the end of your next turn.[/OOC], [OOC='[STRIKE][color=red]Entangling Opening[/color][/STRIKE]'][B][color=red]Entangling Opening[/color][/B] Encounter * Arcane, Psychic, Weapon Standard Action -- Ranged weapon Target: One Creature Attack: Charisma vs. Will Hit: 2[W] + Charisma modifier psychic damage. The next time the target is hit by an attack before the end of your next turn, it is knocked prone.[/OOC], [OOC='[STRIKE][color=black]Unyielding Faith[/color][/STRIKE]'][B][color=black]Unyielding Faith[/color][/B] Daily * Divine, Weapon Standard Action -- Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 3[W] + Charisma modifier damage, and the target is subject to your divine sanction until the end of the encounter. Miss: Half damage. Effect: You gain a +5 power bonus to all defenses against charm effects until the end of the encounter.[/OOC], [OOC='[STRIKE][color=red]Chord of Resilience[/color][/STRIKE]'][B][color=red]Chord of Resilience[/color][/B] Encounter * Arcane Immediate Interrupt -- Ranged 10 Trigger: An attack hits an ally Target: The ally who was hit Effect: The damage the target takes is reduced by an amount equal to 5 + your Charisma modifier.[/OOC], [OOC='[STRIKE][color=red]Insightful Shot[/color][/STRIKE]'][B][color=red]Insightful Shot[/color][/B] Encounter * Arcane, Weapon Standard Action -- Ranged weapon Target: One creature Attack: Charisma vs. Reflex Hit: 2[W] + Charisma modifier damage. All the target’s defenses are equal to its lowest defense until the next time it is hit by an attack.[/OOC], [OOC='[STRIKE][color=black]Saga of Vengeance[/color][/STRIKE]'][B][color=black]Saga of Vengeance[/color][/B] Daily * Arcane, Healing, Weapon Standard Action -- Ranged weapon Target: One creature Attack: Charisma vs. AC Hit: 3[W] + Charisma modifier damage. Miss: Half damage. Effect: Until the end of the encounter, whenever an ally hits the target with an attack, that ally can choose to roll a saving throw or to regain hit points equal to your Charisma modifier.[/OOC], [OOC='[color=green]Divine Challenge (Hybrid)[/color]'][B][color=green]Divine Challenge (Hybrid)[/color][/B] At-Will * Divine, Radiant Minor Action -- Close burst 5 Target: One creature in burst Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While the target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. The first time it makes an attack that doesn’t include you as a target before the start of your next turn, you can use an immediate reaction to deal radiant damage to the target equal to your Charisma modifier. The damage increases to 2 + your Charisma modifier at 11th level and 4 + your Charisma modifier at 21st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn. You can use divine challenge once per turn. Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.[/OOC], [OOC='[STRIKE][color=red]Majestic Word (Hybrid)[/color][/STRIKE]'][B][color=red]Majestic Word (Hybrid)[/color][/B] Encounter * Arcane, Healing Minor Action - Close burst 5 (10 at 11th level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square. - Level 6: 1d6 + Charisma modifier additional hit points. - Level 11: 2d6 + Charisma modifier additional hit points. - Level 16: 3d6 + Charisma modifier additional hit points.[/OOC], [OOC='[STRIKE][color=black]Astral Splendor[/color][/STRIKE]'][B][color=black]Astral Splendor[/color][/B] Daily * Stance Minor Action -- Personal Requirement: You must be not bloodied. Effect: Until the stance ends, enemies take a -2 penalty to attack rolls made against you. You also shed bright light within 6 squares. Special: This stance ends when you become bloodied.[/OOC], [OOC='[color=red]Memory of 1,000 Lifetimes[/color]'][B][color=red]Memory of 1,000 Lifetimes[/color][/B] Encounter No Action * Personal Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result Effect: You add 1d6 to the triggering roll.[/OOC], [OOC='[color=blue]Skyrender Drow Long Knife +2[/color]'][B][color=blue]Skyrender Drow Long Knife +2[/color][/B] Level: 9 Price: 4,200 gp Weapon: Drow Long Knife Enhancement: +2 attack rolls and damage rolls Critical: +2d6 damage Property: When you hit a flying target with this weapon, halve the target’s fly speed until the end of your next turn. Property: On a critcal hit you deal 2d12 damage against a flying target.[/OOC], [OOC='[color=blue]Righteous Longsword +2[/color]'][B][color=blue]Righteous Longsword +2[/color][/B] - Crit: +2d6; +2d8 vs. Evil creatures - Power (Daily): Free Action. When you hit, the TGT is Dazed to your NEoT. If the TGT is evil, it's Dazed (save ends)[/OOC], [OOC='[STRIKE][color=red]Cleansing Spirit[/color][/STRIKE]'][B][color=red]Cleansing Spirit[/color][/B] Encounter * Divine Minor Action: Ranged 5 Target: You or one ally Effect: The target makes a saving throw with a +2 bonus.[/OOC] [B]Notes[/B] : - Immortal Skill: Treat 1s & 2s as 3s when I use Memory of 1,000 Lifetimes. - Deva Heritage: +2 to Insight and Perception vs. Angels, Devils, Devas, and Rakshasas. Gain Astral Splendor Utility Power. - Rimefire Platemail: Resist 1 all damage. - Background: Brink of Enlightenment - +2 to Arcana - Weapon Focus: Heavy Blades [b]Effects:[/b] - Astral Splendor. Attackers take -2 to hit until I become blooded.
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will * Divine, Weapon Standard Action - Melee weapon Target: One creature Attack: Strength or Charisma vs. AC Hit: 1[W] + Strength modifier or Charisma modifier damage, and the target is subject to your divine sanction until the end of your next turn. Level 21: 2[W] + Strength modifier or Charisma modifier damage. Special: When charging, you can use this power in place of a melee basic attack.
At-Will * Arcane, Weapon Standard Action -- Ranged weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + CHA mod dmg. The first time the target misses with an ATK before your NEoT, it falls prone.
Encounter * Divine, Fear, Weapon Standard Action -- Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier damage. Until your NEoT, the TGT takes a penalty to ATKs = to your WIS mod.
Daily * Divine, Radiant Minor Action -- Personal Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls with that weapon, and it deals 1d6 extra radiant damage on a hit. In addition, you can score a critical hit with the weapon on a roll of 18–20 against creatures vulnerable to radiant damage.
Daily * Arcane, Weapon Standard Action -- Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier damage, and the target grants combat advantage to you and your allies (save ends). Miss: Half damage. Effect: Until the end of the encounter, whenever you hit an enemy, that enemy grants combat advantage to you and your allies until the end of your next turn.
Encounter * Arcane, Psychic, Weapon Standard Action -- Ranged weapon Target: One Creature Attack: Charisma vs. Will Hit: 2[W] + Charisma modifier psychic damage. The next time the target is hit by an attack before the end of your next turn, it is knocked prone.
Daily * Divine, Weapon Standard Action -- Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 3[W] + Charisma modifier damage, and the target is subject to your divine sanction until the end of the encounter. Miss: Half damage. Effect: You gain a +5 power bonus to all defenses against charm effects until the end of the encounter.
Encounter * Arcane Immediate Interrupt -- Ranged 10 Trigger: An attack hits an ally Target: The ally who was hit Effect: The damage the target takes is reduced by an amount equal to 5 + your Charisma modifier.
Encounter * Arcane, Weapon Standard Action -- Ranged weapon Target: One creature Attack: Charisma vs. Reflex Hit: 2[W] + Charisma modifier damage. All the target’s defenses are equal to its lowest defense until the next time it is hit by an attack.
Daily * Arcane, Healing, Weapon Standard Action -- Ranged weapon Target: One creature Attack: Charisma vs. AC Hit: 3[W] + Charisma modifier damage. Miss: Half damage. Effect: Until the end of the encounter, whenever an ally hits the target with an attack, that ally can choose to roll a saving throw or to regain hit points equal to your Charisma modifier.
At-Will * Divine, Radiant Minor Action -- Close burst 5 Target: One creature in burst Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While the target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. The first time it makes an attack that doesn’t include you as a target before the start of your next turn, you can use an immediate reaction to deal radiant damage to the target equal to your Charisma modifier. The damage increases to 2 + your Charisma modifier at 11th level and 4 + your Charisma modifier at 21st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn. You can use divine challenge once per turn. Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.
Encounter * Arcane, Healing Minor Action - Close burst 5 (10 at 11th level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square. - Level 6: 1d6 + Charisma modifier additional hit points. - Level 11: 2d6 + Charisma modifier additional hit points. - Level 16: 3d6 + Charisma modifier additional hit points.
Daily * Stance Minor Action -- Personal Requirement: You must be not bloodied. Effect: Until the stance ends, enemies take a -2 penalty to attack rolls made against you. You also shed bright light within 6 squares. Special: This stance ends when you become bloodied.
Encounter No Action * Personal Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result Effect: You add 1d6 to the triggering roll.
Powers
Level: 9 Price: 4,200 gp Weapon: Drow Long Knife Enhancement: +2 attack rolls and damage rolls Critical: +2d6 damage Property: When you hit a flying target with this weapon, halve the target’s fly speed until the end of your next turn. Property: On a critcal hit you deal 2d12 damage against a flying target.
- Crit: +2d6; +2d8 vs. Evil creatures - Power (Daily): Free Action. When you hit, the TGT is Dazed to your NEoT. If the TGT is evil, it's Dazed (save ends)
Encounter * Divine Minor Action: Ranged 5 Target: You or one ally Effect: The target makes a saving throw with a +2 bonus.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games