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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
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Total Weight:
0
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Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
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# Cast
/Mem
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Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
397 Gold Pieces and 3 Silver Pieces
Languages
Description
Elywynin stands at six which is very, incredibly tall for one of elven blood, as he is. He is lithe and skinny but maintains his fitness, focusing on endurance rather than raw physical strength. He wears his waist long red mane of hair down mostly, hiding his face completely when he so chooses, and keeps it meticulously clean and well-kept. His physical appearance doesn't match many other Gray Elves, his image is unique to his clan. He has three tattoos, all in reverence to his Goddess--the Raven Queen. He has one raven on the back of both of his shoulders and one raven on his chest. He typically wears robes of black, to show his piousness to his Goddess, with soft soled leather shoes as well as a gray traveling cloak--the cloak also has a hood. He occasionally takes to wearing a small black cap, but for the most part avoids covering his hair which is a symbol of his pride--red hair being uncommon amongst the elves of his lineage. As well his Familiar, Rasquer--a jet black raven--is almost always perched on his shoulder. Background/Personal History: Elywynin is an elf from the noble House Goldenthorn. He was born in the forests his noble family resided in and was meant to take a place of honor among the hierarchy of the house, but the day of his birth cursed him. He was born on the Day of Setting Suns. The day cursed him as an anathema amongst his family and he was exiled on the day he came of age. He wandered the lands, struggling to survive until he met a noble and kind priest of the Raven Queen, named Luc du Sardac, who took him. The priest taught his priestly knowledge, such as how to read and write, set alters, preform ceremonies and rituals, etc. etc. Elywynin quickly accepted the teachings, dogma and guidelines of the Raven Queen, dedicating his life to her service. However, he found that clerical duties did not fit him well at all--he had no skill whatsoever in the divine magics. He found, with time, that he was skilled in the arcane magics not usually practiced by the clerics at the temple he was being raised at. He kept his practice of the Arts a secret, studying in the night to master his chosen craft--all for the glory of his goddess. When Luc, the kind priest who took him in and raised him at the temple, died, Elywynin left the temple and decided to wander in an attempt to find his way to glorify the Raven Queen as Luc had taught him. He arrived at Duvik's Pass three years ago and has resided there in a small home that he is renting with money that Luc gave him before his death, practicing his alchemical skills and his craft of the Art; but his elven soul, which he has denied for so long, yearns for adventure and achievement.
Personality
Elywynin is a serious sort--usually quiet and reclusive--and prefers to spend his time conversing with his Familiar, Rasquer, than to other individuals. He likes to be sociable but at the same time he is complacent with remaining quiet during a conversation. He tries to only say things when he is needed to, and is good at discerning when that is. Elywynin is kind and caring, empathic and compassionate but at the same time he will do what is necessary for the greater good.
Character Traits
Elywynin is kind and caring, empathic and compassionate but at the same time he will do what is necessary for the greater good.
Character Flaws
Elywynin is reserved around strangers, and sometimes even friends. He can be entertaining and sociable when he chooses to be, but prefers to remain quiet.
Contacts / Friends
Rasquer (Which means Black), who is his Familiar and closest friend. Rasquer is a small Raven of the deepest black. Milwynill (Which means Steadfast), who is his Horse. Milwynill is a large black horse who Elywynin took from the Temple of the Raven Queen at which he was raised.
Enemies
Necromancers, as they are considered blasphemous by his Goddess.
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=204243][B][SIZE=+1]Elywynin of Goldenthorn[/SIZE][/B][/URL] Male Chaotic Good Gray Elf Wizard (Conjurer) 2, [B]Level[/B] 2, [B]Init[/B] +3, [B]HP[/B] 6/6, [B]Speed[/B] 30' [B]AC[/B] 13, [B]Touch[/B] 13, [B]Flat-footed[/B] 10, [B]Fort[/B] +0, [B]Ref[/B] +3, [B]Will[/B] +2, [B]Base Attack Bonus[/B] 1 [B]n/a Heavy Crossbow (Bolts (10)) [/B] +4 (1d10, 19-20/x2) [B]n/a Dagger (1/1 (Thrown)) [/B] +0 (1d4-1, 19-20/x2) (+3 Dex) [B]Abilities[/B] Str 8, Dex 16, Con 10, Int 20, Wis 8, Cha 10 [B]Condition[/B] None
Condition and Effects
Additional Information
+3 Appraise, +5 when appraising Alchemical objects. +2 Spellcraft +2 Use Magic Device involving scrolls
Rasquer (Elwynin's Raven Familiar) Rasquer's Statistics and Abilities: HP: 3, HD: 2, AC: 15 (+2 Dex, +2 Size, +1 Natural Armor Adj.) Speed: 10' or 40' Flying; Initiative: +2 Attacks: Claws +4 melee (1d2-5 damage) Saves: FORT:+2, REF: +4, WILL: +5 Special Abilities: Alertness, Weapon Finesse, Improved Evasion, Share Spells, Empathetic Link, Speaks Elven Raven familiars can speak one language as a supernatural ab.
Other Notes
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[b]Rasquer[/b] (Elwynin's Raven Familiar) Rasquer's Statistics and Abilities: HP: 3, HD: 2, AC: 15 (+2 Dex, +2 Size, +1 Natural Armor Adj.) Speed: 10' or 40' Flying; Initiative: +2 Attacks: Claws +4 melee (1d2-5 damage) Saves: FORT:+2, REF: +4, WILL: +5 [b]Special Abilities[/b]: Alertness, Weapon Finesse, Improved Evasion, Share Spells, Empathetic Link, Speaks Elven as a supernatural ability. [b]Elywynin's Spellbook:[/b] [b]0-Level Spells (Cantrips)[/b] Abjuration Resistance Conjuration Acid Splash Divination Detect Poison, Detect Magic, Read Magic Enchantment Daze Evocation Dancing Lights, Flare, Light, Ray of Frost Transmutation Mage Hand, Mending, Message, Open/Close Universal Arcane Mark, Prestidigitation [b]1st-Level Spells[/b] Abjuration Alarm, Shield Conjuration Mage Armor, Summon Monster I, Mount, Unseen Servant Divination Identify Enchantment Charm Person Evocation Burning Hands, Magic Missle Transmutation Universal