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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
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Temp
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Armor/Protective Item
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Weight
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Speed
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Skills
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Key
Ab
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Mod
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Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
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Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
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/Mem
Spell/Power Name
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Psionics
Manifester
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Currency
Languages
Description
A reasonably handsome man, physically robust despite approaching middle age, Jhevrahn (Shh-ever-ahn) seems far more personable than what is typical of his secretive order. He has straight blond hair - with the occasional distinguished strand of gray - long enough to reach his waist, and keen ruddy brown eyes. His face is sharp and pointed, showing his partial elven heritage, but the rest of him shows the hardiness of his partial human heritage. His body is taut like a whip, athletic without undo bulkiness; it is not without the marks of a life in the wild, scars and henna tattoos patterned like a storybook telling of his trials as a druid.
Personality
Friendly, patient, and contemplative, Jhevrahn projects the mien of a patrician who is still living up to the expectations of his own elders. He is centered and calm whenever possible. There are, however, occasional glimmers of his younger self - a reckless and enthusiastic young person who made mistakes, ranging from minor gaffs to significant setbacks, on his path to the centered man presented - behind his current personality. These glimmers serve as personal reminders of how far he has come, and how far he has yet to go, on his path.
Character Traits
-Persistent and Loyal -Extremely disciplined, remains centered emotionally, mentally and spiritually during crises -Generous and forgiving of the shortcomings of others
Character Flaws
-Stubbornness - Difficult to move emotionally, and has something of a 'success fetish', demands a great deal of himself -May give the impression of 'talking down' to non-Druids -Overly conservative in his planning
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
12/12/12/12/16/12 - 30 pt buy, no stat mods
Other Notes
[
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Animal companion: Wolf, "Stormfang" Size/Type: Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: Track, Weapon Focus (bite) Wolves are pack hunters known for their persistence and cunning. COMBAT A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear. Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.