Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
3 Power Points
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=208468][size=4][B]Volos[/B][/size][/url], Gnome Psion [B]Init[/B] +0 [B]HP[/B] 24/24 [B]Bloodied[/B] 12 [B]Healing Surge[/B] 6 ( used /7) [B]AC[/B] 16 [B]Fort[/B] 11 [B]Reflex[/B] 14 [B]Will[/B] 16 [B]Speed[/B] 5 [B]Str[/B] 8 (-1) [B]Con[/B] 12 (+1) [B]Dex[/B] 10 (0) [B]Int[/B] 18 (+4) [B]Wis[/B] 12 (+1) [B]Cha[/B] 18 (+4) [OOC='Dishearten'][B]Dishearten[/B] At-Will Augmentable, Implement, Psionic, Psychic Standard Action Area burst 1 within 10 squares Target: Each creature in burst Attack: Intelligence vs. Will Hit: 1d6 + Intelligence modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. Augment 1 Hit: As above, and the target cannot make opportunity attacks until the end of your next turn. Augment 2 Hit: 2d6 + Intelligence modifier psychic damage, and the target takes a penalty to attack rolls equal to your Charisma modifier until the end of your next turn.[/OOC], [OOC='Ravening Thought'][B]Ravening Thought[/B] Daily Implement, Psionic, Psychic Standard Action Ranged 10 Primary Target: One creature Primary Attack: Intelligence vs. Will Hit: 2d6 + Intelligence modifier psychic damage, and ongoing 5 psychic damage (save ends). Miss: Half damage, and ongoing 3 psychic damage (save ends). Effect: Make a secondary attack. Secondary Target: Each enemy adjacent to the primary target Secondary Attack: Intelligence vs. Will Hit: 1d6 + Intelligence modifier psychic damage, and ongoing 5 psychic damage (save ends).[/OOC], [OOC='Distract - telepathy feature'][B]Distract - telepathy feature[/B] Encounter Psionic Minor Action Ranged 10 Target: One creature Level 11: One or two creatures Level 21: One, two, or three creatures Effect: The target grants combat advantage to the next creature that attacks it before the end of your next turn.[/OOC], [OOC='Fade Away - racial'][B]Fade Away - racial[/B] Encounter Illusion Immediate Reaction Personal Trigger: You take damage. Effect: You are invisible until you attack or until the end of your next turn.[/OOC], [OOC='Mind Thrust'][B]Mind Thrust[/B] At-Will Augmentable, Implement, Psionic, Psychic Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. Will Hit: 1d10 + Intelligence modifier psychic damage. Special: You can use this power unaugmented as a ranged basic attack. Augment 1 Hit: As above, and the target takes a penalty to Will equal to your Charisma modifier until the end of your next turn. Augment 2 Hit: 2d10 + Intelligence modifier psychic damage, and the target takes a penalty to all defenses equal to your Charisma modifier until the end of your next turn.[/OOC], [OOC='Send Thoughts - telepathy'][B]Send Thoughts - telepathy[/B] Encounter Psionic Free Action Ranged 20 Target: One creature that shares a language with you Effect: You send a mental message of 25 words or fewer to the target. The target can respond in kind as a free action.[/OOC], [OOC='Ghost Sound - racial'][B]Ghost Sound - racial[/B] Encounter Arcane, Illusion Minor Action Ranged 10 Target: One object or unoccupied square Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.[/OOC] [B]Notes[/B] 3 Power Points
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will Augmentable, Implement, Psionic, Psychic Standard Action Area burst 1 within 10 squares Target: Each creature in burst Attack: Intelligence vs. Will Hit: 1d6 + Intelligence modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. Augment 1 Hit: As above, and the target cannot make opportunity attacks until the end of your next turn. Augment 2 Hit: 2d6 + Intelligence modifier psychic damage, and the target takes a penalty to attack rolls equal to your Charisma modifier until the end of your next turn.
Daily Implement, Psionic, Psychic Standard Action Ranged 10 Primary Target: One creature Primary Attack: Intelligence vs. Will Hit: 2d6 + Intelligence modifier psychic damage, and ongoing 5 psychic damage (save ends). Miss: Half damage, and ongoing 3 psychic damage (save ends). Effect: Make a secondary attack. Secondary Target: Each enemy adjacent to the primary target Secondary Attack: Intelligence vs. Will Hit: 1d6 + Intelligence modifier psychic damage, and ongoing 5 psychic damage (save ends).
Encounter Psionic Minor Action Ranged 10 Target: One creature Level 11: One or two creatures Level 21: One, two, or three creatures Effect: The target grants combat advantage to the next creature that attacks it before the end of your next turn.
Encounter Illusion Immediate Reaction Personal Trigger: You take damage. Effect: You are invisible until you attack or until the end of your next turn.
Powers
At-Will Augmentable, Implement, Psionic, Psychic Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. Will Hit: 1d10 + Intelligence modifier psychic damage. Special: You can use this power unaugmented as a ranged basic attack. Augment 1 Hit: As above, and the target takes a penalty to Will equal to your Charisma modifier until the end of your next turn. Augment 2 Hit: 2d10 + Intelligence modifier psychic damage, and the target takes a penalty to all defenses equal to your Charisma modifier until the end of your next turn.
Encounter Psionic Free Action Ranged 20 Target: One creature that shares a language with you Effect: You send a mental message of 25 words or fewer to the target. The target can respond in kind as a free action.
Encounter Arcane, Illusion Minor Action Ranged 10 Target: One object or unoccupied square Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
29gb
Personality Traits
Sociable, Critical, Sly, Self-Centered Thinks he's better than you
Mannerisms and Appearance
Volos is a gnome of average height - that is to say a lot shorter than anyone else in the room. His head is just above waist height of an average human male. He is a little paunchy, likely from lack of exercise. But why move over to the table when you can just have the slave bring the food to you? He has a deep brown skin and dirty blond hair that seems to have a hint of green in the right light. His face is finely chisled and often sports a wide grin. He commonly dresses in a sleeveless leather tunic, lightweight wool pants, and sandals. His clothes are of decent quality but nothing too ostentatious (that would change if he had the money...). If he has to spend an extended time in the Arthas sun, he dons a short hooded cape. He has a finally carved 4ft staff that he carries around with him.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games