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Mutants and Masterminds
Character Name
Campaign
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Public Identity
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Fellow Heroes
Sidekicks or Minions
Arch Enemy
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Abilities
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Damage Conditions
Bruised
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Total Skill Points:
0
Powers/Devices
Name
Rank
Action
Range
Duration
Super-Senses: Magic Awareness, Ranged Acute Detect Magic
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Rank
Action
Range
Duration
Enhanced Intelligence [6] Enhanced Skill [18]: Knowledge Arcane 10, Sense Motive 8 Feat: Otherworldly Voices (costs and effects already included on the base stats)
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Variable Power 21 (Multiple powers of the magic descriptor, 6pp/rank) { - Extras: Action (Move), Duration (Continuous, 6 ranks) - Flaws: Limited (Requires Learning, 20 ranks), Requires Check (DC: 10+(Shifted PP)/2) - Drawbacks: Noticeable } - Total: 6pp/rank - 1 (drawback) - 14 (partial modifiers): 111 pp
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Feats
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Benefit
Equipment
Statistic Block
[SPOILER=Major Arcana][COLOR=Gray][I](These are the 21 major spells Eve knows, Eve cannot have more than 105 pp worth of major and minor spells active at any one time)[/I][/color][list=1] [*][Color=DarkRed]Baleful Polymorph[/Color] [B]{[/B] [OOC='[Color=Black]Transform X ([I]Humanoids into Animals & Alter Mind Linked[/I])[/color]'][B][[/B][u]Extras:[/u] Alternate Save ([I]Will[/I]), Duration ([I]Continuous[/I]), Range ([I]Perception[/I]); [u]Flaws:[/u] Action ([I]Full[/I]), Distracting, Limited ([I]Selected Animal's Mind Only[/I]). Sense-Dependent ([I]Hearing[/I])[B]][/B][/ooc] [B]}[/B] - 5 pp/rank [*][Color=DarkRed]Blind[/Color] [B]{[/B] [OOC='[Color=Black]Dazzle X ([I]Visual[/I])[/color]'][B][[/B][u]Extra:[/u] Range ([I]Perception[/I])[B]][/B][/ooc] [B]}[/B] - 3 pp/rank [*][Color=DarkRed]Counterspell[/Color] [B]{[/B] [OOC='[Color=Black]Nullify X[/color]']([I]All Magical Effects[/I]) [B][[/B][u]Extra:[/u] Area ([I]Burst[/I]), Selective; [u]Flaw:[/u] Range ([I]Touch[/I]); [u]Power Feat:[/u] Selective[B]][/B][/ooc] [B]}[/B] - 3 pp/rank +1 pp [*][Color=DarkRed]Disintegrate[/Color] [B]{[/B] [OOC='[Color=Black]Damage X[/color]'][B][[/B][u]Extra:[/u] Area ([I]Line[/I])[B]][/B] Linked: Drain X ([I]Toughness[/I]) [B][[/B][u]Extra:[/u] Area([I]Line[/I]); Affect Objects[B]][/B][/ooc] [B]}[/B] - 5 pp/rank [*][OOC='[Color=DarkRed]Eldritch Blast[/color]']Eldritch Blast is as unsubtle and blunt as it is effective, projecting magical energy to create a contained explosion. It is possible to control the explosion and thus minimize collateral damage, but Eve has had little opportunity to practice and learn such control[/ooc] [B]{[/B] [OOC='[Color=Black]Damage X[/color]'][B][[/B][u]Extras:[/u] Area ([I]Burst[/I]), Range ([I]Ranged[/I]); [u]Power Feats:[/u] Affects Insubstantial 1[B]][/B][/ooc] [B]}[/B] - 3 pp/rank +1 pp [*][Color=DarkRed]Flight[/Color] [B]{[/B] Flight X [B]}[/B] - 2 pp/rank [*][Color=DarkRed]Gate[/Color] [B]{[/B] [OOC='[Color=Black]Teleport X[/color]'][B][[/B][u]Extras:[/u] Accurate, Duration ([I]Sustained[/I]), Portal; [u]Power Feats:[/u] Change Direction, Easy, Progression 2 ([I]up to 25ft diameter portal[/I])[B]][/B][/ooc]; Alternate Power: [OOC='[Color=Black]Super Movement 1[/color]']([I]Dimensional: Sanctum Sanctorum Pocket Dimension[/I]) [B][[/B][u]Extras:[/u] Portal, Duration ([I]Sustained[/I]); [u]Power Feats:[/u] Change Direction, Progression 2 ([I]up to 25ft diameter portal[/I])[B]][/B][/ooc] [B]}[/B] - 6 pp/rank +5 pp [*][OOC='[Color=DarkRed]Ghost Form[/color]']Ghost Form partially shifts the caster's body from the physical plane, giving it the ability to pass through physical objects. It was created in the 12 century by a mad wizard with a phobia for having his home robbed, who had sealed all windows and doors of his home once he completed the spell. Ironically, the laborers he hired stole a good deal of unattended objects while they worked.[/ooc] [B]{[/B] Insubstantial 4 [B]}[/B] - 20 pp [*][Color=DarkRed]Hold[/Color] [B]{[/B] [OOC='[Color=Black]Paralyze X[/color]'][B][[/B][u]Extras:[/u] Alternate Save ([I]Fortitude[/I]), Range ([I]Ranged[/I]), Duration ([I]Concentration[/I])[B]][/B][/ooc] [B]}[/B] - 4 pp/rank [*][Color=DarkRed]Life Support[/Color] [B]{[/B] [OOC='[Color=Black]Immunity 9 ([I]Life Support[/I])[/color]'][B][[/B][u]Extra:[/u] Duration ([I]Continuous[/I])[B]][/B][/ooc] [B]}[/B] - 18 pp [*][OOC='[Color=DarkRed]Magic Barrier[/color]']Magic Barrier creates a shimmering field around the subject, blocking enemy attacks. It's simple form distributes the blow across it's surface, making it very difficult to break.[/ooc] [B]{[/B] [OOC='[Color=Black]Protection X[/color]'][B][[/B][u]Extras:[/u] Duration ([I]Sustained[/I]), Impervious[B]][/B][/ooc] [B]}[/B] - 2 pp/rank +3 pp [*][OOC='[Color=DarkRed]Magic Missile[/color]']Magic Missile is often the signature spell of many wizards due to its reliability, and each tends to customize it to their needs. Unlike that of most of her predecessors, Eve's version is a concentrated projectile instead of many smaller ones.[/ooc] [B]{[/B] [OOC='[Color=Black]Damage X[/color]'][B][[/B][u]Extra:[/u] Range ([I]Ranged[/I]); [u]Power Feats:[/u] Affects Insubstantial 1, Accurate 2, Homing, Indirect[B]][/B][/ooc] [B]}[/B] - 2 pp/rank +5 pp [*][OOC='[Color=DarkRed]Mind Shield[/color]']A spell originally designed for negotiations with extraplanar entities, mind shield serves as both protection and deterrent against different sorts of mental intrusion, encouraging the individual to a more direct and honest approach. Eve has modified this spell to remove it's original limitation against outsiders.[/ooc] [B]{[/B] [OOC='[Color=Black]Impervious X ([I]Willpower[/I])[/color]'][B][[/B][u]Extra:[/u] Reflective ([I]+1[/I]); [u]Flaw:[/u] Duration ([I]Sustained[/I])[B]][/B][/ooc] [B]}[/B] - 1 pp/rank [*][OOC='[Color=DarkRed]Mirage[/color]']Mirage bends the light near the caster creating duplicate images of the mage, making it difficult to accurately target it[/ooc] [B]{[/B] [OOC='[Color=Black]Concealment 4 ([I]All Visual Senses[/I])[/color]'][B][[/B][u]Flaw:[/u] Limited[B]][/B][/ooc] [B]}[/B] - 4 pp [*][Color=DarkRed]Scry[/Color] [B]{[/B] [OOC='[Color=Black]ESP X ([I]Visual and Hearing[/I])[/color]'][B][[/B][u]Extra:[/u] Simultaneous; [u]Power Feats:[/u] Dimensional 2 ([I]Mystical[/I]), Selective, Subtle 2[B]][/B][/ooc] [B]}[/B] - 3 pp/rank +5 pp [*][Color=DarkRed]Sending[/Color] [B]{[/B] [OOC='[Color=Black]Communication X ([I]Auditory[/I])[/color]'][B][[/B][u]Power Feat:[/u] Subtle 2[B]][/B][/ooc] [B]}[/B] - 1 pp/rank +2 pp [*][Color=DarkRed]Telekinesis[/Color] [B]{[/B] [OOC='[Color=Black]Move Object X[/color]'][B][[/B][u]Extra:[/u] Range ([I]Perception[/I]); [u]Power Feats:[/u] Chokehold, Precise, Subtle[B]][/B][/ooc] [B]}[/B] - 3 pp/rank +3 pp [*][Color=DarkRed]True Sight[/Color] [B]{[/B] [OOC='[Color=Black]Super Senses 10[/color]'][B][[/B]Vision Counters Illusion, Obscure, Concealment; Detect Hidden[B]][/B][/ooc] [B]}[/B] - 10 pp [*][Color=DarkRed]Animate[/Color] [B]{[/B] Animate Objects X [B]}[/B] - 3 pp/rank [*][Color=DarkRed]Undecided[/Color] [B]{[/B] [OOC='[Color=Black][/color]'][/ooc] [B]}[/B] - 0 pp/rank [*][Color=DarkRed]Undecided[/Color] [B]{[/B] [OOC='[Color=Black][/color]'][/ooc] [B]}[/B] - 0 pp/rank [/list][/Spoiler][Spoiler=Minor Arcana][COLOR=Gray][I](Minor Arcana spells aren't limited by learning, but Eve cannot have more than 5 pp active of Minor Arcana spells)[/I][/color] [Color=DarkGreen]Alarm[/Color] [B]{[/B] [OOC='[Color=Black]Illusion 1 ([I]Auditory & Visual[/I])[/color]'][B][[/B][u]Power Feat:[/u] Triggered 2[B]][/B][/ooc] [B]}[/B] - 5 pp [Color=DarkGreen]Gills[/Color] [B]{[/B] [OOC='[Color=Black]Immunity 1 ([I]Suffocation by Water[/I])[/color]'][B][[/B][u]Extra:[/u] Duration ([I]Continuous[/I])[B]][/B][/ooc] [B]}[/B] - 2 pp [Color=DarkGreen]Arcane Mark[/Color] [B]{[/B] Feature ([I]can leave invisible magical marks on objects[/I]) [B]}[/B] - 1 pp [OOC='[Color=DarkGreen]Tongues[/color]']As the number of languages in which tomes were written grew, a spell to decode any language became a necessity. The spell suffered numerous modifications with time, eventually breaking the barrier of human languages.[/ooc] [B]{[/B] Comprehend 2 ([I]Languages ([I]Read & Write[/I])[/I]) [B]}[/B] - 4 pp [Color=DarkGreen]Explosive Runes[/Color] [B]{[/B] [OOC='[Color=Black]Damage 2[/color]'][B][[/B][u]Extra:[/u] Area; [u]Power Feats:[/u] Triggered[B]][/B][/ooc] [B]}[/B] - 5 pp [Color=DarkGreen]Arcane Sight[/Color] [B]{[/B] [OOC='[Color=Black]Super Senses 5[/color]'][B][[/B]Enhanced Magic Detection ([I]Accurate, Analytical, Extended, Trace[/I])[B]][/B][/ooc] [B]}[/B] - 5 pp [Color=DarkGreen]Darkvision[/Color] [B]{[/B] [OOC='[Color=Black]Super Senses 2[/color]'][B][[/B]Vision Counters Obscure ([I]Darkness[/I])[B]][/B][/ooc] [B]}[/B] - 2 pp [Color=DarkGreen]Dancing Lights[/Color] [B]{[/B] Environmental Control X ([I]Soft Lights[/I]) [B]}[/B] - 5 pp [Color=DarkGreen]Privacy[/Color] [B]{[/B] [OOC='[Color=Black]Obscure X ([I]Audio & Esp[/I])[/color]'][B][[/B][u]Extra:[/u] Selective; [u]Flaws:[/u] Action ([I]Full[/I]); Range ([I]Touch[/I])[B]][/B][/ooc] [B]}[/B] - 5 pp [Color=DarkGreen]Prestidigitation[/Color] [B]{[/B] Feature ([I]Prestidigitation roughly as per d20 SRD or 3.5 DnD[/I]) [B]}[/B] - 1 pp [/Spoiler]
Drawbacks and Complications
Complications: Headstrong Obsession (Arcane) Prejudice (Non-Wizard arcane-powered individuals) Disruption (Spells gone wild: baleful polymorph turns a foe into a tyranosaurus instead of a bunny, portal spell summons chtulhu, etc)
Background & Other Notes
Tradeoffs: -3 Attack, +3 Save DC. -3 Defense, +3 Toughness. This puts Eve somewhere between the archetype energy controller/paragon and the powerhouse defensively, and makes her slightly more damage-shifted than the average blaster. Eve, however, lacks the tradeoff shifting feats (power attack, all out attack, accurate attack...) that most of these archetypes have, which reflects her lack of combat training just fine. Sanctum Sanctorum Toughness: 20; Size: Large; Features: Concealed, Defense System, Isolated, Laboratory, Library (Arcane Grimores), Living Space, Power System, Security System 2, Workshop The construction of personal mansions and towers is a time-honored tradition of wizards The Sanctum Sanctorum is a pocket dimension created by Malakai and Eve. On the inside it is a luxurious mansion with no windows, laberintine corridors and with rooms that change their disposition seemingly at whim.