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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+2 Speed, +1 AC Ref due to shifting
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=215444][size=4][B]Zaecko[/B][/size][/url], Razorclaw Shifter Monk [B]Init[/B] +5 [B]HP[/B] 9/36 [B]Bloodied[/B] 18 [B]Healing Surge[/B] 9 (6 used /9) [B]AC[/B] 20 [B]Fort[/B] 16 [B]Reflex[/B] 18 [B]Will[/B] 17 [B]Speed[/B] 8 [B]Str[/B] 16 (+3) [B]Con[/B] 14 (+2) [B]Dex[/B] 18 (+4) [B]Int[/B] 10 (0) [B]Wis[/B] 16 (+3) [B]Cha[/B] 10 (0) [OOC='[STRIKE]Razorclaw Shifting (Racial Enc)[/STRIKE]'][B]Razorclaw Shifting (Racial Enc)[/B] Encounter Minor Action Personal Requirement: You must be bloodied. Effect: Until the end of the encounter, your speed increases by 2 and you gain a +1 bonus to AC and Reflex.[/OOC], [OOC='Dragon's Tail (lvl 1 At will)'][B]Dragon's Tail (lvl 1 At will)[/B] At-Will. Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 1 d6 + Dexterity modifier damage, and you knock the target prone. Level 21: 2d6 + Dexterity modifier damage. Movement Technique Move Action Melee 1 Target: One ally or one prone enemy Effect: You swap places with the target.[/OOC], [OOC='[STRIKE]Open the Gate of Battle (lvl 1 Enc.)[/STRIKE]'][B]Open the Gate of Battle (lvl 1 Enc.)[/B] Encounter. Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Reflex Hit: 2d10 + Dexterity modifier damage. The target takes 1d10 extra damage if it was at full hit points when you hit it with this attack. Movement Technique Move Action Personal Effect: You move your speed + 1. During this movement, you don't provoke opportunity attacks from the first enemy you move away from.[/OOC], [OOC='Careful Stride (lvl 2 Utility)'][B]Careful Stride (lvl 2 Utility)[/B] Encounter" Psionic Move Action Personal Effect: Until the end of this turn, you ignore difficult terrain and can both move across liqUid and stand on it as if it were solid ground. In addition, you move your speed.[/OOC], [OOC='Elusive action ki focus'][B]Elusive action ki focus[/B] Power (Encounter): Free Action. Tri8.ger:An enemy hits you with an opportunity attack. Effect: You use your Flurry of Blows power, even if you have already used it during this round.[/OOC], [OOC='Stone Fist Flury of Blows (Free)'][B]Stone Fist Flury of Blows (Free)[/B] At-Will. Psionic Free Action (Special) Melee 1 Trigger: You hit with an attack during your turn Target: One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect: The target takes damage equal to 3 + your Strength modifier. If the target wasn't targeted by the triggering attack, the damage increases by 2 (4 at 11th level and 6 at 21 st level). Special: You can use this power only once per round.[/OOC], [OOC='Five Storms (lvl 1 At Will)'][B]Five Storms (lvl 1 At Will)[/B] At-Will. Full Discipline. Implement. Psionic Attack Technique Standard Action Close burst 1 Target: Each enemy you can see in burst Attack: Dexterity vs. Reflex Hit: 1 d8 + Dexterity modifier damage. Level 11: 2d8 + Dexterity modifier damage. Movement Technique Move Action Personal Effect; You shift 2 squares.[/OOC], [OOC='[STRIKE]Masterful Spiral (lvl 1 Daily)[/STRIKE]'][B]Masterful Spiral (lvl 1 Daily)[/B] Daily. Force, Implement, Psionic, Stance Standard Action Close burst 1 Target: Each enemy in burst Attack: Dexterity vs. Reflex Hit: 3d8 + Dexterity modifier force damage. Miss: Half damage. Effect: You can assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1.[/OOC], [OOC='[STRIKE]Eternal Mountain (lvl 3 Enc.)[/STRIKE]'][B]Eternal Mountain (lvl 3 Enc.)[/B] Encounter" Full Discipline, Implement. Psionic Attack Technique Standard Action Close burst 1 Target: Each enemy in burst Attack: Dexterity vs. Fortitude Hit: 2d8 + Dexterity modifier damage. and you knock the target prone. Movement Technique Move Action Personal Effect: You gain resistance to all damage equal to your Strength modifier until the end of your next turn. In addition, you shift 2 squares.[/OOC], [OOC='Amulet of resolution'][B]Amulet of resolution[/B] Power (Daily): No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it’s lower.[/OOC] [B]Notes[/B] +2 Speed, +1 AC Ref due to shifting
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Encounter Minor Action Personal Requirement: You must be bloodied. Effect: Until the end of the encounter, your speed increases by 2 and you gain a +1 bonus to AC and Reflex.
At-Will. Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 1 d6 + Dexterity modifier damage, and you knock the target prone. Level 21: 2d6 + Dexterity modifier damage. Movement Technique Move Action Melee 1 Target: One ally or one prone enemy Effect: You swap places with the target.
Encounter. Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Reflex Hit: 2d10 + Dexterity modifier damage. The target takes 1d10 extra damage if it was at full hit points when you hit it with this attack. Movement Technique Move Action Personal Effect: You move your speed + 1. During this movement, you don't provoke opportunity attacks from the first enemy you move away from.
Encounter" Psionic Move Action Personal Effect: Until the end of this turn, you ignore difficult terrain and can both move across liqUid and stand on it as if it were solid ground. In addition, you move your speed.
Power (Encounter): Free Action. Tri8.ger:An enemy hits you with an opportunity attack. Effect: You use your Flurry of Blows power, even if you have already used it during this round.
Powers
At-Will. Psionic Free Action (Special) Melee 1 Trigger: You hit with an attack during your turn Target: One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect: The target takes damage equal to 3 + your Strength modifier. If the target wasn't targeted by the triggering attack, the damage increases by 2 (4 at 11th level and 6 at 21 st level). Special: You can use this power only once per round.
At-Will. Full Discipline. Implement. Psionic Attack Technique Standard Action Close burst 1 Target: Each enemy you can see in burst Attack: Dexterity vs. Reflex Hit: 1 d8 + Dexterity modifier damage. Level 11: 2d8 + Dexterity modifier damage. Movement Technique Move Action Personal Effect; You shift 2 squares.
Daily. Force, Implement, Psionic, Stance Standard Action Close burst 1 Target: Each enemy in burst Attack: Dexterity vs. Reflex Hit: 3d8 + Dexterity modifier force damage. Miss: Half damage. Effect: You can assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1.
Encounter" Full Discipline, Implement. Psionic Attack Technique Standard Action Close burst 1 Target: Each enemy in burst Attack: Dexterity vs. Fortitude Hit: 2d8 + Dexterity modifier damage. and you knock the target prone. Movement Technique Move Action Personal Effect: You gain resistance to all damage equal to your Strength modifier until the end of your next turn. In addition, you shift 2 squares.
Power (Daily): No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it’s lower.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
3sp
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games