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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=215578][size=4][B]Ogdurnan Svillindernhammer[/B][/size][/url], Gnome Bard [B]Init[/B] +2 [B]HP[/B] 27/27 [B]Bloodied[/B] 13 [B]Healing Surge[/B] 6 (0 used /7) [B]AC[/B] 16 [B]Fort[/B] 11 [B]Reflex[/B] 15 [B]Will[/B] 16 [B]Speed[/B] 5 [B]Str[/B] 8 (-1) [B]Con[/B] 10 (0) [B]Dex[/B] 13 (+1) [B]Int[/B] 17 (+3) [B]Wis[/B] 13 (+1) [B]Cha[/B] 18 (+4) [OOC='[Color=green]Misdirected Mark[/color]'][B][Color=green]Misdirected Mark[/color][/B] At-Will Arcane, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma (+5) vs. Reflex Hit: 1d8 + Charisma modifier (+4) damage, and the target is marked by an ally within 5 squares of you until the end of your next turn.[/OOC], [OOC='[Color=green]Vicious Mockery[/color]'][B][Color=green]Vicious Mockery[/color][/B] At-Will Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma (+5) vs. Will Hit: 1d6 + Charisma modifier (+4) psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.[/OOC], [OOC='[STRIKE][Color=red]Blunder[/color][/STRIKE]'][B][Color=red]Blunder[/color][/B] Encounter Arcane, Charm, Implement Standard Action Ranged 5 Target: One creature Attack: Charisma (+5) vs. Will Hit: 1d6 + Charisma modifier (+4) damage, and you slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll. Virtue of Cunning: The power bonus to the attack roll equals 1 + your Intelligence modifier (+3).[/OOC], [OOC='[STRIKE][color=red]Improved Majestic Word[/color][/STRIKE]'][B][color=red]Improved Majestic Word[/color][/B] Encounter (Special) Arcane, Healing Minor Action Close burst 5 Target: You or one ally in burst Effect: The target can spend a healing surge and regain additional hit points and temporary hp each equal to your Charisma modifier (+4). You also slide the target 1 square. Special: You can use this power twice per encounter, but only once per round.[/OOC], [OOC='[color=red]Improved Majestic Word[/color]'][B][color=red]Improved Majestic Word[/color][/B] Encounter (Special) Arcane, Healing Minor Action Close burst 5 Target: You or one ally in burst Effect: The target can spend a healing surge and regain additional hit points and temporary hp each equal to your Charisma modifier (+4). You also slide the target 1 square. Special: You can use this power twice per encounter, but only once per round.[/OOC], [OOC='[color=red]Fade Away[/color]'][B][color=red]Fade Away[/color][/B] Encounter Illusion Immediate Reaction Personal Trigger: You take damage. Effect: You are invisible until you attack or until the end of your next turn.[/OOC], [OOC='[color=red]Words of Friendship[/color]'][B][color=red]Words of Friendship[/color][/B] Encounter Arcane, Charm Minor Action Personal Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.[/OOC], [OOC='[color=red]Ghost Sound[/color]'][B][color=red]Ghost Sound[/color][/B] Encounter Arcane, Illusion Standard Action Ranged 10 Target: One object or unoccupied square Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. [/OOC], [OOC='[color=black]Stirring Shout[/color]'][B][color=black]Stirring Shout[/color][/B] Daily Arcane, Healing, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 2d6 + Charisma modifier psychic damage. Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.[/OOC], [OOC='[color=black]Canon of Avoidance[/color]'][B][color=black]Canon of Avoidance[/color][/B] Daily Arcane Standard Action Ranged 10 Target: One ally Effect: The target gains a +2 power bonus to all defenses until the end of your next turn. Sustain Minor: The effect persists. When you sustain the effect, you can transfer it to another ally within 10 squares of you.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will Arcane, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma (+5) vs. Reflex Hit: 1d8 + Charisma modifier (+4) damage, and the target is marked by an ally within 5 squares of you until the end of your next turn.
At-Will Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma (+5) vs. Will Hit: 1d6 + Charisma modifier (+4) psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Encounter Arcane, Charm, Implement Standard Action Ranged 5 Target: One creature Attack: Charisma (+5) vs. Will Hit: 1d6 + Charisma modifier (+4) damage, and you slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll. Virtue of Cunning: The power bonus to the attack roll equals 1 + your Intelligence modifier (+3).
Encounter (Special) Arcane, Healing Minor Action Close burst 5 Target: You or one ally in burst Effect: The target can spend a healing surge and regain additional hit points and temporary hp each equal to your Charisma modifier (+4). You also slide the target 1 square. Special: You can use this power twice per encounter, but only once per round.
Encounter (Special) Arcane, Healing Minor Action Close burst 5 Target: You or one ally in burst Effect: The target can spend a healing surge and regain additional hit points and temporary hp each equal to your Charisma modifier (+4). You also slide the target 1 square. Special: You can use this power twice per encounter, but only once per round.
Encounter Illusion Immediate Reaction Personal Trigger: You take damage. Effect: You are invisible until you attack or until the end of your next turn.
Encounter Arcane, Charm Minor Action Personal Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
Encounter Arcane, Illusion Standard Action Ranged 10 Target: One object or unoccupied square Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
Daily Arcane, Healing, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 2d6 + Charisma modifier psychic damage. Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.
Daily Arcane Standard Action Ranged 10 Target: One ally Effect: The target gains a +2 power bonus to all defenses until the end of your next turn. Sustain Minor: The effect persists. When you sustain the effect, you can transfer it to another ally within 10 squares of you.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
67 gold
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games