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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
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Shield
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Size
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Misc
INIT
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Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
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Drag
Saving Throws
Total
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Magic
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Misc
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Temp
Mod
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REFLEX
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WILL
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Str Mod
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Misc Mod
Temp Mod
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RANGED
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Misc Mod
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Weapon
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Critical
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Special Properties
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Type
Weapon
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Damage
Critical
Range
Special Properties
Ammunition
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
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Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
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4th
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6th
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Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
AMF Resistant: Epic Mage Armor, Eclipse, Universal Energy Immunity, Resistance +10, Starmantle, Boots of Swiftness, Amulet of Mighty Fists, Deeper Darkness, Shapechange Buffs Deactivated in AMF: Gem of Heavy Fortification, Scabbard of Keen Edged, Casting Glove, Orange Ioun Stone, Green Ioun Stone, Mirror Of Opposition, Moment of Prescience, Mind Blank, Ironguard, Contingency, Greater Anticipate Teleportation, Greater Heroism, Duelward, Xorn Movement, Death Ward, Divine Power, Greater Invisibility, Haste, Nondetection, Girallion's Blessing, Wraithstrike, Heroics, Create Magic Tattoo, Shield, Blood Wind, Prestidigitation, True Seeing, Foresight, Greater Blink, See Invisibility, Conviction, Vision of Glory, Lore of the Gods, Fortunate Fate, Analyze Dweomer, Greater Arcane Sight, Antilife Shell, Antiplant Shell, Repel Vermin, Repulsion, Discern Lies, Mirror Image, Displacement, Owl's Insight
Maneuvers and Stances: Warblade Stances: Punishing Stance (req 0) Warblade Maneuvers: Iron Heart Surge (Iron Heart 3 / req 1) Manticore Parry (Iron Heart 6 / req 2) Adamantine Tornado (Iron Heart 8 / req 3) Strike of Perfect Clarity (Iron Heart 9 / req 4) Crusader Stances: Thicket of Blades (req 1) Crusader Maneuvers: Defensive Rebuke (Devoted Spirit 3) Castigating Strike (Devoted Spirit 7 / req 2) Strike of Righteous Vitality (Devoted Spirit 9 / req 3) Crushing Vise (Stone Dragon 6 / req 0) Mountain Tombstone Strike (Stone Dragon 9 / req 0) Swordsage Stances: Crushing Weight of the Mountain (Stone Dragon / req 1) Immortal Fortitude (Devoted Spirit 8 / req 3) Swordsage Maneuvers: Diamond Defense (Diamond Mind 8 / req 0) Emerald Razor (Diamond Mind 2 / req 1) Moment of Alacrity (Diamond Mind 6 / req 2) Diamond Nightmare Blade (Diamond Mind 8 / req 3) Quicksilver Motion (Diamond Mind 7 / req 3) Time Stands Still (Diamond Mind 9 / req 4) Ancient Mountain Hammer (Stone Dragon 7 / req 3)
Other Notes
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40 Point Buy Strength 14 +28/dra +4/proph +5/inh = 51(+20) base +10/enh = 61 (+25) Dexterity 10 +2/dra +4/proph +5/inh = 21 (+5) base +10/enh = 31 (+10) Constitution 14 +18/dra +4/proph +5/inh = 41(+15) base = 51 (+20) Intelligence 14 +18/dra +4/proph +5/inh = 41(+15) base Wisdom 12 +16/dra +4/proph +5/inh +2/lycan -2/moon= 37(+14) base Charisma 18 +20/dra +4/proph +5/inh +10/lvl = 57(+23) base GLOOM FORM ABILITIES Strength 32 +4/proph +5/inh +10/enh = 51 (+20) Dexterity 46 +4/proph +5/inh +10/enh = 65 (+27) Constitution 29 +4/proph +5/inh +10/enh = 48 (+19) Natural Armor +0/base +10/prophet +2/lycanthrope = +12 AC 139 = 10 +12/natural +12/insight +25/armor +35/defl +16/wis +27/dex +2/divine Attack +39/base +20/str +35/cha +20/int +2/divine = +116 Speed 30/base x 1.5/shadow +10/proph = 55' Blindsight 60' Fear Gaze DC 67 (as fear spell, CL 20) Opportunist (as rogue ability) Sneak Attack +13d6 DR 10/epic Quiescense (as silence spell, but can still make noise/cast spells) +20 racial bonus to move silently SOLAR FORM ABILITIES Strength 28 +4/proph +5/inh +10/enh = 47 (+18) Dexterity 20 +4/proph +5/inh +10/enh = 39 (+14) Constitution 20 +4/proph +5/inh +10/enh = 39 (+14) Natural Armor +21/base +10/prophet +2/lycanthrope = +33 AC 134 = 10 -1/size +33/natural +25/armor +35/defl +16/wis +14/dex +2/divine Attack +39/base -1/size +18/str +35/cha +20/int +2/divine = +113 Speed 50/base x 1.5/shadow +10/proph = 85' Fly Speed 150/base x1.5/shadow +30/proph = 255' (good) DR 15/epic and evil Immunity to Acid, Cold, Petrification Protective Aura Regeneration 15/evil Tongues, Detect Evil, Detect Snares and Pits, Discern Lies, See Invisibility, True Seeing (permanent) Blade of the Nightlord: This +12 adamantine greatsword bestows 2d4 negative levels on its target whenever it deals damage. Each negative level bestowed grants the wielder 5 temporary hit points. One day after being struck, the subject must make a Fortitude save (DC 10 +1/2HD +Cha mod = 65) for each negative level or lose a level. If this sword’s power causes a character to have negative levels at least equal to half his or her current hit dice, the victim must make a Fortitude save (DC 10 +1/2HD +Cha mod = 65) or turn to Ice (as the Flesh to Ice spell). If the sword's power causes a character to have negative levels equal to its hit dice, the victim automatically turns to Ice (no save). These subjects are not turned to undead per normal energy drain Temporary hit points gained from this weapon last for a maximum of 1 hour. Great Wyrm Silver Dragon Abilities: CR 30; 30 HD; Str +28, Dex +2, Con +18, Int +18, Wis +16, Cha +20, +29 Natural Armor Size Colossal Speed 40 ft./Fly 200 ft. (clumsy) Alternate Form (any humanoid or animal medium size or smaller) Immunity to Acid and Cold Fire Vulnerability Cloudwalking DR 20/magic (Sp) - 3/day—fog cloud, control winds; 2/day—feather fall; 1/day— control weather, reverse gravity Sorceror Caster Level 19, with Cleric spells, and Air, Good, Law, and Sun domains Breath Weapon - 24d8 cone of cold (70ft. length, Reflex Half)) or Paralyzing Gas (1d6+12 rds, Fort Negates) Frightful Presence 360' radius Immunity to Sleep and Paralysis Blindsense 60' (180' due to divine template) Keen Senses - 4x that of a human in low-light, 2x in normal light, Darkvision 120' Spell Resistance (overridden by Prophet template) Shadow Template: Speed +50% for all forms (Speed 60', Fly 300') Cold Resistance 15 (overridden by Cold Immunity) Darkvision and Low-light Vision (overridden by Dragon keen senses) Shadow Blend (Su) +2 luck bonus on all saves (Sp) - Cause Fear 1/day, Mirror Image 1/day, Plane Shift (to plane of shadow) 1/day DR 5/magic (overridden by Dragon DR) Evasion Fast Healing 2 +6 racial to Move Silently Quasi-Deity Template: Divine Rank 4 Maximum HP per HD Speed (all types tripled) (Ex) Deflection bonus to AC equal to Cha modifier (Ex) +4 Divine Bonus to AC, Attack, Saving Throws, d20 Checks, Save DCs, Initiative, and SR (Ex) +1/4 HD to Natural Armor (+10) (Su) Divine Aura - Close Range (125') Portfolios - Moon & Darkness (Su) - spell like abilities: (At Will) - Commune, Dream, Geas/Quest, Etherealness, Greater Dispel Magic, Greater Teleport, Magic Jar, Sending, Tongues; 4/day - Wish DR 10/epic (Ex) Divine Senses 3x better than base creature (6x better in Low-light, 4x better in Daylight), Blindsense 180' (Su) Grant spells of 7rd level or lower to worshippers (Su) SR 14+level counting divine bonus (SR 54) (Ex) Immortality - Does not age, eat, sleep, breathe +8 to all ability scores 2 divine abilities (+2 from free CR) (1) Heavenly Mind - +Charisma mod as luck bonus to attacks (2) Heavenly Soul - +Charisma mod as luck bonus to saves (3) Cunning Mind - +Intelligence mod as circumstance bonus to attacks (4) Spell Abatement - Negate 1 spell/round as if it didn't pierce SR (5) Anyfeat - Choose any feat 1/round as a free actions (6) Nescient - Ignore the prerequisites of other feats 4 Artifacts (ECL 50 artifacts) Darkness Portfolio: Blind-fight as Bonus Feat (Sp at will) - Obscuring Mist (1), Blindness/Deafness (2), Deeper Darkness (3), Black Tentacles (4), Nightmare (5), Shadow Walk (6), Power Word Blind (7), Create Greater Undead (8), Power Word Kill (9) Perfect vision in darkness (even magical darkness) Penalty equal to divine rank (2) to all rolls while in full sunlight Positive Energy Vulnerability - +50% damage from positive energy effects Immune to Negative Energy Attacks & Spells Moon Portfolio: Turn/destroy Lycanthropes as a good cleric turns undead (Sp at will) - Faerie Fire (1), Animal Trance (2), Darkvision (3), Polymorph (4), Baleful Polymorph (5), Permanent Image (6), Insanity (7), Animal Shapes (8), Shapechange (9) Competence penalty to wisdom equal to divine rank (-2) Silver vulnerability - +50% damage from silver or mithril weapons Moonstruck - Gain a lycanthrope template (Legendary Tiger) Legendary Tiger Lycanthrope: +2 Wisdom, Low-light Vision, Scent, +2 natural armor (all forms) Iron Will as a bonus feat Lycanthropic Empathy (Wild Empathy with big cats and +4 racial bonus) Curse of Lycanthropy DR 10/silver in animal or hybrid form Ability score bonuses in animal or hybrid form (can only assume from medium, large, or huge form): Str +22, Dex +8, Con +14 2 claws (1d6+str) & 1 bite (1d8+1/2str), +10 natural armor in hybrid form 2 claws (2d6+str), 1 bite (2d8+1/2str), Pounce, Improved Grab, Rake 2d6+1/2str, +10 natural armor in animal form Class Abilities: Battle Clarity (Reflex Saves) - Add Int modifier to reflex Weapon Aptitude - Change which weapons specific feats apply to Uncanny Dodge Quick to Act +1 (+1 to initiative) Discipline Focus (Stone Dragon) AC Bonus (Wisdom mod to AC) Furious Counterstrike Steely Resolve 5 Abjurant Armor +5 (Spells that provide Armor and Shield bonuses are increased by class level) Extended Abjuration (Abjuration spells are automatically extended) Swift Abjuration (Abjuration Spells level 1-3 are auto-quickened) Arcane Boost (Sacrifice spells for boosts to Attack, Damage, AC, Saves) Martial Arcanist (Caster level = BAB)