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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+5 to saves against charm
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=223605][size=4][B]Seslin Ruer[/B][/size][/url], Eladrin Wizard [B]Init[/B] +2 [B]HP[/B] 22/22 [B]Bloodied[/B] 11 [B]Healing Surge[/B] 5 (0 used /7) [B]AC[/B] 15 [B]Fort[/B] 11 [B]Reflex[/B] 15 [B]Will[/B] 14 [B]Speed[/B] 6 [B]Str[/B] 8 (-1) [B]Con[/B] 12 (+1) [B]Dex[/B] 14 (+2) [B]Int[/B] 20 (+5) [B]Wis[/B] 12 (+1) [B]Cha[/B] 10 (0) [OOC='Light'][B]Light[/B] At-will [/OOC], [OOC='Prestidigitation'][B]Prestidigitation[/B] At-will[/OOC], [OOC='Chilling Cloud'][B]Chilling Cloud[/B] At-will; burst 1 range 10; Intelligence vs. Fortitude; 5 damage; enemies in cloud take -2 on attacks until EoMNT[/OOC], [OOC='Chill Strike'][B]Chill Strike[/B] Encounter; ranged 10; Intelligence vs. Fortitude; 2d8 +5 cold damage, target is dazed until EoMNT[/OOC], [OOC='Arcane Whirlwind'][B]Arcane Whirlwind[/B] Daily; Burst 2; Ranged 10; Intelligence vs. Reflex, HIT 2d6 +5 damage and slide 1 square. MISS half damage. Creates zone: minor action to move creature in zone 2 squares, move zone 6 squares as a move action. Lasts until EoMNT. Sustain minor. [/OOC], [OOC='Mage Hand'][B]Mage Hand[/B] At-will[/OOC], [OOC='Storm Pillar'][B]Storm Pillar[/B] At-will; range 10; pillar in unoccupied square does 1d6 +5 damage to anyone entering until EoMNT[/OOC], [OOC='Fey Step'][B]Fey Step[/B] Encounter; Move action, 5 squares[/OOC], [OOC='Horrid Whispers'][B]Horrid Whispers[/B] Daily; Burst 1 range 10; Intelligence vs. Will, HIT 1d6 +5 psychic, slowed and -2 to attack rolls (save ends both), aftereffect knocked prone; MISS slowed and -2 penalty until EoMNT[/OOC] [B]Notes[/B] +5 to saves against charm
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-will
At-will
At-will; burst 1 range 10; Intelligence vs. Fortitude; 5 damage; enemies in cloud take -2 on attacks until EoMNT
Encounter; ranged 10; Intelligence vs. Fortitude; 2d8 +5 cold damage, target is dazed until EoMNT
Daily; Burst 2; Ranged 10; Intelligence vs. Reflex, HIT 2d6 +5 damage and slide 1 square. MISS half damage. Creates zone: minor action to move creature in zone 2 squares, move zone 6 squares as a move action. Lasts until EoMNT. Sustain minor.
Powers
At-will
At-will; range 10; pillar in unoccupied square does 1d6 +5 damage to anyone entering until EoMNT
Encounter; Move action, 5 squares
Daily; Burst 1 range 10; Intelligence vs. Will, HIT 1d6 +5 psychic, slowed and -2 to attack rolls (save ends both), aftereffect knocked prone; MISS slowed and -2 penalty until EoMNT
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
25 gp
Personality Traits
Rather cynical for an eladrin, Seslin cares more about knowledge than about people. His one great passion, beyond expanding his magical knowledge, is drink, whether it be wine, a fine beer, or an aged malt. While many would call him an alcoholic, Seslin is far from it - he is a connoisseur of drink. While he does drink rather heavily, this is as much a side-effect of his eagerness to add new vintages to his mental list of good drinks as his slight alcoholism. Seslin gets on well with others who share his passion for a certain subject. Something about obsession draws friends, it seems, no matter what the obsessions are.
Mannerisms and Appearance
Seslin is a tail, rail-thin eladrin mage. Young in body, but not in spirit, he wanders from town to town, looking for work and opportunities to expand his magical knowledge. He is rather sarcastic and generally looks at least slightly displeased, and is given to tapping his foot, crossing his arms, and generally acting displeased and impatient.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games