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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=226671][size=4][B]Nameless[/B][/size][/url], Longtooth Shifter Barbarian [B]Init[/B] +9 [B]HP[/B] 77/77 [B]Bloodied[/B] 38 [B]Healing Surge[/B] 19 (9 used /10) [B]AC[/B] 21 [B]Fort[/B] 23 [B]Reflex[/B] 19 [B]Will[/B] 18 [B]Speed[/B] 6 [B]Str[/B] 21 (+5) [B]Con[/B] 14 (+2) [B]Dex[/B] 15 (+2) [B]Int[/B] 10 (0) [B]Wis[/B] 14 (+2) [B]Cha[/B] 8 (-1) [OOC='[color=darkred]Longtooth Shifting[/color]'][B][color=darkred]Longtooth Shifting[/color][/B] Encounter ✦ Healing Minor Action Personal Requirement: You must be bloodied. Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4 (Base 2 + 2 feat bonus). Level 11: Regeneration 6 (4 + 2). Level 21: Regeneration 8 (6 + 2).[/OOC], [OOC='[color=darkred]Swift Charge[/color]'][B][color=darkred]Swift Charge[/color][/B] Encounter ✦ Primal Free Action Personal Trigger: Your attack reduces an enemy to 0 hit points Effect: You charge an enemy.[/OOC], [OOC='[STRIKE][color=gray]Rage Strike[/color][/STRIKE]'][B][color=gray]Rage Strike[/color][/B] Daily (Special) ✦ Primal, Weapon Standard Action Melee weapon Requirement: You must be raging and have at least one unused barbarian rage power. Target: One creature Attack: Strength vs. AC. To make this attack, you expend an unused barbarian rage power. Hit: You deal damage based on the level of the rage power you expend: 1st level 3[W] + Strength modifier 5th level 4[W] + Strength modifier 9th level 5[W] + Strength modifier 15th level 6[W] + Strength modifier 19th level 7[W] + Strength modifier 20th level 7[W] + Strength modifier 25th level 8[W] + Strength modifier 29th level 9[W] + Strength modifier Miss: Half damage. Special: You can use this power twice per day.[/OOC], [OOC='[color=green]Howling Strike[/color]'][B][color=green]Howling Strike[/color][/B] At-Will ✦ Primal, Weapon Standard Action Melee weapon Requirement: You must be wielding a two-handed weapon. Target: One creature Attack: Strength vs. AC Hit: 1[W] + 1d6 + Strength modifier damage. Level 11: 1[W] + 2d6 + Strength modifier damage. Level 21: 2[W] + 3d6 + Strength modifier damage. Special: When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.[/OOC], [OOC='[color=green]Recuperating Strike[/color]'][B][color=green]Recuperating Strike[/color][/B] At-Will ✦ Primal, Weapon Standard Action Melee weapon Requirement: You must be wielding a melee weapon in two hands. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you gain temporary hit points equal to your Constitution modifier. If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier. Level 11: 1[W] + 1d6 + Strength modifier damage. Level 21: 2[W] + 2d6 + Strength modifier damage.[/OOC], [OOC='[STRIKE][color=darkred]Resurgent Strike[/color][/STRIKE]'][B][color=darkred]Resurgent Strike[/color][/B] Encounter ✦ Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: You either gain 3 + your Constitution modifier temporary hit points or end one dazing or weakening effect on yourself. The target then takes 2[W] + your Strength modifier damage.[/OOC], [OOC='[STRIKE][color=darkred]Brutal Slam[/color][/STRIKE]'][B][color=darkred]Brutal Slam[/color][/B] Encounter ✦ Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Fortitude Hit: 2[W] + Strength modifier damage, and you push the target 2 squares and knock it prone. Then one enemy adjacent to the target takes 1d8 + your Strength modifier damage.[/OOC], [OOC='[STRIKE][color=gray]Swift Panther Rage[/color][/STRIKE]'][B][color=gray]Swift Panther Rage[/color][/B] Daily ✦ Primal, Rage, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Miss: Half damage. Effect: You enter the rage of the swift panther. Until the rage ends, you gain a +2 bonus to speed and can shift 2 squares as a move action.[/OOC], [OOC='[STRIKE][color=gray]Silver Phoenix Rage[/color][/STRIKE]'][B][color=gray]Silver Phoenix Rage[/color][/B] Daily ✦ Fire, Healing, Primal, Rage, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier fire damage, and ongoing 5 fire damage (save ends). Miss: Half damage. Effect: You enter the rage of the silver phoenix. Until the rage ends, you gain regeneration 3. In addition, the first time you drop to 0 hit points or fewer, you can spend a healing surge as an immediate interrupt.[/OOC], [OOC='[color=darkred]Shrug It Off[/color]'][B][color=darkred]Shrug It Off[/color][/B] Encounter ✦ Primal Immediate Reaction Personal Trigger: You are subjected to an effect that a save can end Effect: You make a saving throw against the triggering effect. If you succeed, you shift 1 square as a free action.[/OOC], [OOC='[STRIKE][color=gray]Combat Surge[/color][/STRIKE]'][B][color=gray]Combat Surge[/color][/B] Daily ✦ Primal Free Action Personal Trigger: You miss with an attack Requirement: You must be raging. Effect: You reroll the attack.[/OOC], [OOC='[color=darkred]Curtain of Steel[/color]'][B][color=darkred]Curtain of Steel[/color][/B] Encounter ✦ Primal, Weapon Immediate Reaction Melee 1 Trigger: An enemy adjacent to you hits or misses you Target: The triggering enemy Attack: Strength vs. AC Thaneborn Triumph: You gain a bonus to the attack roll equal to your Charisma modifier. Hit: 3[W] + Strength modifier damage.[/OOC], [OOC='Flaming Maul'][B]Flaming Maul[/B] Power (Daily ✦ Fire): Free Action. Use this power when you hit with the weapon. Deal an extra 1d6 fire damage, and the target takes ongoing 5 fire damage (save ends).[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Encounter ✦ Healing Minor Action Personal Requirement: You must be bloodied. Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4 (Base 2 + 2 feat bonus). Level 11: Regeneration 6 (4 + 2). Level 21: Regeneration 8 (6 + 2).
Encounter ✦ Primal Free Action Personal Trigger: Your attack reduces an enemy to 0 hit points Effect: You charge an enemy.
Daily (Special) ✦ Primal, Weapon Standard Action Melee weapon Requirement: You must be raging and have at least one unused barbarian rage power. Target: One creature Attack: Strength vs. AC. To make this attack, you expend an unused barbarian rage power. Hit: You deal damage based on the level of the rage power you expend: 1st level 3[W] + Strength modifier 5th level 4[W] + Strength modifier 9th level 5[W] + Strength modifier 15th level 6[W] + Strength modifier 19th level 7[W] + Strength modifier 20th level 7[W] + Strength modifier 25th level 8[W] + Strength modifier 29th level 9[W] + Strength modifier Miss: Half damage. Special: You can use this power twice per day.
At-Will ✦ Primal, Weapon Standard Action Melee weapon Requirement: You must be wielding a two-handed weapon. Target: One creature Attack: Strength vs. AC Hit: 1[W] + 1d6 + Strength modifier damage. Level 11: 1[W] + 2d6 + Strength modifier damage. Level 21: 2[W] + 3d6 + Strength modifier damage. Special: When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.
At-Will ✦ Primal, Weapon Standard Action Melee weapon Requirement: You must be wielding a melee weapon in two hands. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you gain temporary hit points equal to your Constitution modifier. If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier. Level 11: 1[W] + 1d6 + Strength modifier damage. Level 21: 2[W] + 2d6 + Strength modifier damage.
Encounter ✦ Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: You either gain 3 + your Constitution modifier temporary hit points or end one dazing or weakening effect on yourself. The target then takes 2[W] + your Strength modifier damage.
Encounter ✦ Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Fortitude Hit: 2[W] + Strength modifier damage, and you push the target 2 squares and knock it prone. Then one enemy adjacent to the target takes 1d8 + your Strength modifier damage.
Daily ✦ Primal, Rage, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Miss: Half damage. Effect: You enter the rage of the swift panther. Until the rage ends, you gain a +2 bonus to speed and can shift 2 squares as a move action.
Daily ✦ Fire, Healing, Primal, Rage, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier fire damage, and ongoing 5 fire damage (save ends). Miss: Half damage. Effect: You enter the rage of the silver phoenix. Until the rage ends, you gain regeneration 3. In addition, the first time you drop to 0 hit points or fewer, you can spend a healing surge as an immediate interrupt.
Encounter ✦ Primal Immediate Reaction Personal Trigger: You are subjected to an effect that a save can end Effect: You make a saving throw against the triggering effect. If you succeed, you shift 1 square as a free action.
Daily ✦ Primal Free Action Personal Trigger: You miss with an attack Requirement: You must be raging. Effect: You reroll the attack.
Encounter ✦ Primal, Weapon Immediate Reaction Melee 1 Trigger: An enemy adjacent to you hits or misses you Target: The triggering enemy Attack: Strength vs. AC Thaneborn Triumph: You gain a bonus to the attack roll equal to your Charisma modifier. Hit: 3[W] + Strength modifier damage.
Powers
Power (Daily ✦ Fire): Free Action. Use this power when you hit with the weapon. Deal an extra 1d6 fire damage, and the target takes ongoing 5 fire damage (save ends).
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
4 gp Gear weight: 67.5 lbs
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
+1 Collar of Recovery Item Slot: Neck Enhancement: Fortitude, Reflex, and Will Property: Gain extra hit points equal to this item’s enhancement bonus when you spend a healing surge to regain hit points. +2 Flaming Maul Enhancement: Attack rolls and damage rolls Critical: +1d6 fire damage per plus Power (At-Will ✦ Fire): Free Action. All damage dealt by this weapon is fire damage. Another free action returns the damage to normal. Power (Daily ✦ Fire): Free Action. Use this power when you hit with the weapon. Deal an extra 1d6 fire damage, and the target takes ongoing 5 fire damage (save ends). Iron Armbands of Power Item Slot: Arms Property: Gain a +2 item bonus to melee damage rolls. +1 Darkleaf Hide Armor Enhancement: AC Property: Gain a +2 item bonus to AC against the first attack made against you each encounter. Rageblood Vigor: You gain the swift charge power. In addition, whenever your attack reduces an enemy to 0 hit points, you gain temporary hit points equal to your Constitution modifier. The number of temporary hit points equals 5 + your Constitution modifier at 11th level and 10 + your Constitution modifier at 21st level. Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you scored a critical hit against. Bludgeon Expertise: +1 feat bonus to attack rolls with hammers and maces. In addition, any time you push with a weapon attack using a mace or hammer, you gain a +1 feat bonus to that push. Deadly Rage: You gain a +1 bonus to damage rolls while raging. The bonus increases to +2 at 11th level and +3 at 21st level. Crow's Flight: You ignore difficult terrain when you run. You gain a +2 feat bonus to Athletics and Acrobatics checks
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games