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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[b]Race[/b] Eladrin Will: +5 to Saves vs Charm Effects [b]Class[/b] Resourceful Presence: When an ally who can see Kallie spends an AP to attack, they get +13 to Damage. If the attack hits no target, they gain 12 THP. Felling Action: Can spend an AP as a free action to allow an ally who can see and hear Kallie to reroll an attack roll. Infernal Pincer: When Kallie and ally flank an enemy, Kallie and that ally gain a +5 (+4 Int, +1 TA) bonus to melee damage rolls. [b]Items[/b] Golden Crown of Battle Command: When Kallie grants an MBA to an ally within her line of sight, that ally gains a +2 bonus to the attack roll and the damage roll. Tactician's Drakescale: When a power or class feature calls on Kallie's Intelligence modifier to determine a value other than her attack bonus, add 1 to that value. This does not change her Intelligence modifier for any other purpose.
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=228308][size=4][B]Kallistrate L'Agincoeur[/B][/size][/url], Eladrin Warlord, Infernal Strategist [B]Init[/B] +8 [B]HP[/B] 78/78 [B]Bloodied[/B] 39 [B]Healing Surge[/B] 19 (0 used /8) [B]AC[/B] 28 [B]Fort[/B] 25 [B]Reflex[/B] 26 [B]Will[/B] 26 [B]Speed[/B] 5 [B]Str[/B] 19 (+4) [B]Con[/B] 11 (0) [B]Dex[/B] 14 (+2) [B]Int[/B] 18 (+4) [B]Wis[/B] 9 (-1) [B]Cha[/B] 18 (+4) [OOC='[color=green]Melee Basic Attack Std[/color]'][B][color=green]Melee Basic Attack Std[/color][/B] At-Will - Weapon +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs AC or Mounted Charge: +17 (Lvl +6 Str +4 Prof +2 Enh +2 Feat +2 Charge +1) vs AC Hit: 1d8+11 damage (Str +4 Enh +3 Feat +2 IAP +2) Charge Hit: 2d10+1d8+10 damage (Str +4 Enh +2 Feat +2 IAP +2)[/OOC], [OOC='[color=green]Ranged Basic Attack Std[/color]'][B][color=green]Ranged Basic Attack Std[/color][/B] At-Will - Weapon +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs AC Hit: 1d8+9 damage (Str +4 Feat +2 Enh +3)[/OOC], [OOC='[color=Red]Battlefront Shift NoA[/color]'][B][color=Red]Battlefront Shift NoA[/color][/B] Encounter - Martial No Action - Close burst 3 Trigger: You roll initiative Target: You or one ally in burst Effect: The target shifts half his or her speed.[/OOC], [OOC='[color=green]Commander's Strike Std[/color]'][B][color=green]Commander's Strike Std[/color][/B] At-Will - Martial, Weapon Standard Action - Melee weapon Target: One creature Effect: One of your allies can take a free action to make a melee basic attack against the target. The ally gains a +5 (Int +4, TA +1) bonus to the damage roll.[/OOC], [OOC='[color=green]Paint the Bull's Eye Std[/color]'][B][color=green]Paint the Bull's Eye Std[/color][/B] At-Will - Martial, Weapon Standard Action - Ranged weapon Target: One creature Attack: +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs. AC Hit: 1d8+5 damage (Feat +2, Enh +3). Until the start of your next turn, your allies gain a +5 (+4 Int, +1 TA) power bonus to damage rolls against the target. Level 21: 2[W] damage.[/OOC], [OOC='[color=red]Vengeance is Mine IR[/color]'][B][color=red]Vengeance is Mine IR[/color][/B] Encounter - Martial Immediate Reaction - Personal Trigger: An enemy hits you Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.[/OOC], [OOC='[color=black]Lead the Attack Std[/color]'][B][color=black]Lead the Attack Std[/color][/B] Daily - Martial, Weapon Standard Action - Melee weapon Target: One creature Attack: +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs. AC Hit: 3d8+11 damage (Str +4 Enh +3 Feat +2 IAP +2) damage. Until the end of your next turn, each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 6 (1+4 Int+1 TA), while you gain a bonus equal to 5 (1+4 Int). Miss: Until the end of your next turn, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.[/OOC], [OOC='[color=red]Adaptive Strategem Min[/color]'][B][color=red]Adaptive Strategem Min[/color][/B] Encounter - Martial Minor Action - Close burst 10 Target: One ally in burst Effect: Until the end of your next turn, the ally gains a +5 (Int 4 TA 1) power bonus to damage or a +4 (Cha 4) power bonus to saving throws. Resourceful Presence: The ally gains both bonuses.[/OOC], [OOC='[color=red]Devastating Offensive Std[/color]'][B][color=red]Devastating Offensive Std[/color][/B] Encounter - Martial, Weapon Standard Action - Melee weapon Target: One creature Attack: +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs. AC Hit: 1d8 + 11 (Str +4 Enh +3 Feat +2 IAP +2) damage. You slide the target 1 square and slide one ally adjacent to you 3 squares to the square the target vacated. Then the ally can make a melee basic attack against the target as a free action. Resourceful Presence: Your ally gains a +2 (1/2 Cha) power bonus to attack rolls on the melee basic attack.[/OOC], [OOC='[color=black]Situational Advantage Std[/color]'][B][color=black]Situational Advantage Std[/color][/B] Daily - Martial, Weapon Standard Action - Ranged weapon Requirement: You must be wielding a heavy thrown weapon. Target: One creature Attack: +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs. AC Hit: 3d8 + 9 (Str +4 Enh +3 Feat +2) damage. Miss: Half damage. Effect: Until the end of your next turn, you and each ally within 10 squares of you deal 5 (+4 Int +1 TA) extra damage equal to your Intelligence modifier when hitting with combat advantage. Resourceful Presence: Your extra damage is 1d8+5 (+4 Int +1 TA) instead.[/OOC], [OOC='[color=red]Reorient the Axis Mov[/color]'][B][color=red]Reorient the Axis Mov[/color][/B] Encounter - Martial Move Action - Close burst 5 Target: Each ally in burst Effect: Each target can shift 5 (Int 4 TA 1) squares as a free action.[/OOC], [OOC='[color=red]On My Mark Std[/color]'][B][color=red]On My Mark Std[/color][/B] Encounter - Martial, Weapon Standard Action - Melee or Ranged weapon Target: One creature Attack: +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs. AC Hit: 1d8 + 11 (Melee) or 9 (Ranged) (Str +4 Enh +3 Feat +2 IAP +2) damage. Effect: Choose one ally you can see to make a basic attack against the target as a free action. If your attack hits the target, the ally gains a +5 (Int 4 TA1) power bonus to his or her attack roll.[/OOC], [OOC='[color=black]Iron Dragon Charge Std[/color]'][B][color=black]Iron Dragon Charge Std[/color][/B] Daily - Martial, Weapon Standard Action - Melee weapon Target: One creature Mounted Charge: +17 (Lvl +6 Str +4 Prof +2 Enh +2 Feat +2 Charge +1) vs AC Regular: +19 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2 Charge +1) vs AC Special: You must charge as part of this attack. Mounted Hit: 4d10+1d8+10 damage (Str +4 Enh +2 Feat +2 IAP +2) Hit: 3d8 + 11 (Str +4 Enh +3 Feat +2 IAP +2) damage. Effect: Until the end of the encounter, as an immediate reaction, an ally of your choice within 5 squares of you can charge a target that you charge.[/OOC], [OOC='[color=black]Instant Planning Min[/color]'][B][color=black]Instant Planning Min[/color][/B] Daily - Martial Minor Action - Close burst 5 Targets: You and each ally in burst Effect: Until the end of your next turn, every target gains your choice of a +4 (Cha) power bonus to attack rolls, a +4 (Cha) power bonus to speed, or a +5 (Int 4 TA 1) power bonus to all defenses. Resourceful Presence: You can grant a different bonus to each target.[/OOC], [OOC='[color=Red]Fey Step Min[/color]'][B][color=Red]Fey Step Min[/color][/B] Encounter - Teleportation Move Action - Personal Effect: Teleport up to 5 squares Iliyanbruen Guardian: Fey Step is a Minor action. You can also teleport an adjacent ally with you, and they teleport to a square adjacent to your destination.[/OOC], [OOC='[color=Red]Inspiring Word Min[/color]'][B][color=Red]Inspiring Word Min[/color][/B] Encounter (Special) - Martial, Healing Special: You can use this power thrice per encounter, but only once per round. Minor Action - Close burst 5 Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 3d6+5 (Int +4 TA +1) hit points.[/OOC], [OOC='[color=Red]Deceiver's Ploy Std[/color]'][B][color=Red]Deceiver's Ploy Std[/color][/B] Encounter - Martial, Weapon Standard Action - Melee weapon Target: One creature Attack: +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs. Will. If you are using a shield, you gain combat advantage for this attack. Hit: 2d8 + 11 damage (Str +4 Enh +3 Feat +2 IAP +2), and the target takes a -2 penalty to attack rolls until the end of your next turn.[/OOC], [OOC='[color=Red]Flexible Authority IR[/color]'][B][color=Red]Flexible Authority IR[/color][/B] Encounter - Healing, Martial Immediate Reaction - Close burst 10 Trigger: One ally within 10 squares of you spends an action point to take an extra action Target: The triggering ally in burst Effect: You choose for the target to gain one of the following benefits: regain 10 (Lvl +6 Cha +4) hit points; gain a +2 (1/2 Int) bonus to the extra action’s attack rolls; gain a +11 (Lvl +6 Int +4 TA +1) bonus to the extra action’s damage rolls; or make a basic attack or take a move action as a free action but grant combat advantage to all enemies until the end of his or her next turn.[/OOC], [OOC='[color=Black]Jade Horse Std[/color]'][B][color=Black]Jade Horse Std[/color][/B] Standard Action: A jade horse appears in an unoccupied space within 5 squares of you to obey your commands.The horse is an ally to you and your allies. While you are riding the horse, the normal rules for mounted combat apply (see the Rules Compendium). The only actions that the horse can take while riderless are move actions and free actions. When the horse makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties. The horse lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action.[/OOC], [OOC='[color=Black]Boots of Rapid Motion Min[/color]'][B][color=Black]Boots of Rapid Motion Min[/color][/B] Power (Dally): Minor Action. You gain a +1 power bonus to speed unlll the end of the encounter.[/OOC], [OOC='[color=Red]Boots of Rapid Motion IR[/color]'][B][color=Red]Boots of Rapid Motion IR[/color][/B] Power (Encounter): Immediate Reaction. Trigger. An effect slows you. Effect: You make a saving throw against the triggering effect. On a save, the effect ends.[/OOC], [OOC='[color=Black]Vanguard Lance Min[/color]'][B][color=Black]Vanguard Lance Min[/color][/B] Power (Daily): Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.[/OOC], [OOC='[color=Black]Steadfast Amulet II[/color]'][B][color=Black]Steadfast Amulet II[/color][/B] Power (Daily): Immediate Interrupt. Use this power when you are dazed or stunned by an attack. Make a saving throw against the condition. On a failure, you don’t expend the use of this power and no daily use of a magic item power occurs.[/OOC] [B]Notes[/B] [b]Race[/b] Eladrin Will: +5 to Saves vs Charm Effects [b]Class[/b] Resourceful Presence: When an ally who can see Kallie spends an AP to attack, they get +13 to Damage. If the attack hits no target, they gain 12 THP. Felling Action: Can spend an AP as a free action to allow an ally who can see and hear Kallie to reroll an attack roll. Infernal Pincer: When Kallie and ally flank an enemy, Kallie and that ally gain a +5 (+4 Int, +1 TA) bonus to melee damage rolls. [b]Items[/b] Golden Crown of Battle Command: When Kallie grants an MBA to an ally within her line of sight, that ally gains a +2 bonus to the attack roll and the damage roll. Tactician's Drakescale: When a power or class feature calls on Kallie's Intelligence modifier to determine a value other than her attack bonus, add 1 to that value. This does not change her Intelligence modifier for any other purpose.
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will - Weapon +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs AC or Mounted Charge: +17 (Lvl +6 Str +4 Prof +2 Enh +2 Feat +2 Charge +1) vs AC Hit: 1d8+11 damage (Str +4 Enh +3 Feat +2 IAP +2) Charge Hit: 2d10+1d8+10 damage (Str +4 Enh +2 Feat +2 IAP +2)
At-Will - Weapon +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs AC Hit: 1d8+9 damage (Str +4 Feat +2 Enh +3)
Encounter - Martial No Action - Close burst 3 Trigger: You roll initiative Target: You or one ally in burst Effect: The target shifts half his or her speed.
At-Will - Martial, Weapon Standard Action - Melee weapon Target: One creature Effect: One of your allies can take a free action to make a melee basic attack against the target. The ally gains a +5 (Int +4, TA +1) bonus to the damage roll.
At-Will - Martial, Weapon Standard Action - Ranged weapon Target: One creature Attack: +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs. AC Hit: 1d8+5 damage (Feat +2, Enh +3). Until the start of your next turn, your allies gain a +5 (+4 Int, +1 TA) power bonus to damage rolls against the target. Level 21: 2[W] damage.
Encounter - Martial Immediate Reaction - Personal Trigger: An enemy hits you Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.
Daily - Martial, Weapon Standard Action - Melee weapon Target: One creature Attack: +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs. AC Hit: 3d8+11 damage (Str +4 Enh +3 Feat +2 IAP +2) damage. Until the end of your next turn, each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 6 (1+4 Int+1 TA), while you gain a bonus equal to 5 (1+4 Int). Miss: Until the end of your next turn, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.
Encounter - Martial Minor Action - Close burst 10 Target: One ally in burst Effect: Until the end of your next turn, the ally gains a +5 (Int 4 TA 1) power bonus to damage or a +4 (Cha 4) power bonus to saving throws. Resourceful Presence: The ally gains both bonuses.
Encounter - Martial, Weapon Standard Action - Melee weapon Target: One creature Attack: +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs. AC Hit: 1d8 + 11 (Str +4 Enh +3 Feat +2 IAP +2) damage. You slide the target 1 square and slide one ally adjacent to you 3 squares to the square the target vacated. Then the ally can make a melee basic attack against the target as a free action. Resourceful Presence: Your ally gains a +2 (1/2 Cha) power bonus to attack rolls on the melee basic attack.
Daily - Martial, Weapon Standard Action - Ranged weapon Requirement: You must be wielding a heavy thrown weapon. Target: One creature Attack: +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs. AC Hit: 3d8 + 9 (Str +4 Enh +3 Feat +2) damage. Miss: Half damage. Effect: Until the end of your next turn, you and each ally within 10 squares of you deal 5 (+4 Int +1 TA) extra damage equal to your Intelligence modifier when hitting with combat advantage. Resourceful Presence: Your extra damage is 1d8+5 (+4 Int +1 TA) instead.
Encounter - Martial Move Action - Close burst 5 Target: Each ally in burst Effect: Each target can shift 5 (Int 4 TA 1) squares as a free action.
Encounter - Martial, Weapon Standard Action - Melee or Ranged weapon Target: One creature Attack: +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs. AC Hit: 1d8 + 11 (Melee) or 9 (Ranged) (Str +4 Enh +3 Feat +2 IAP +2) damage. Effect: Choose one ally you can see to make a basic attack against the target as a free action. If your attack hits the target, the ally gains a +5 (Int 4 TA1) power bonus to his or her attack roll.
Daily - Martial, Weapon Standard Action - Melee weapon Target: One creature Mounted Charge: +17 (Lvl +6 Str +4 Prof +2 Enh +2 Feat +2 Charge +1) vs AC Regular: +19 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2 Charge +1) vs AC Special: You must charge as part of this attack. Mounted Hit: 4d10+1d8+10 damage (Str +4 Enh +2 Feat +2 IAP +2) Hit: 3d8 + 11 (Str +4 Enh +3 Feat +2 IAP +2) damage. Effect: Until the end of the encounter, as an immediate reaction, an ally of your choice within 5 squares of you can charge a target that you charge.
Daily - Martial Minor Action - Close burst 5 Targets: You and each ally in burst Effect: Until the end of your next turn, every target gains your choice of a +4 (Cha) power bonus to attack rolls, a +4 (Cha) power bonus to speed, or a +5 (Int 4 TA 1) power bonus to all defenses. Resourceful Presence: You can grant a different bonus to each target.
Powers
Encounter - Teleportation Move Action - Personal Effect: Teleport up to 5 squares Iliyanbruen Guardian: Fey Step is a Minor action. You can also teleport an adjacent ally with you, and they teleport to a square adjacent to your destination.
Encounter (Special) - Martial, Healing Special: You can use this power thrice per encounter, but only once per round. Minor Action - Close burst 5 Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 3d6+5 (Int +4 TA +1) hit points.
Encounter - Martial, Weapon Standard Action - Melee weapon Target: One creature Attack: +18 (Lvl +6 Str +4 Prof +3 Enh +3 Feat +2) vs. Will. If you are using a shield, you gain combat advantage for this attack. Hit: 2d8 + 11 damage (Str +4 Enh +3 Feat +2 IAP +2), and the target takes a -2 penalty to attack rolls until the end of your next turn.
Encounter - Healing, Martial Immediate Reaction - Close burst 10 Trigger: One ally within 10 squares of you spends an action point to take an extra action Target: The triggering ally in burst Effect: You choose for the target to gain one of the following benefits: regain 10 (Lvl +6 Cha +4) hit points; gain a +2 (1/2 Int) bonus to the extra action’s attack rolls; gain a +11 (Lvl +6 Int +4 TA +1) bonus to the extra action’s damage rolls; or make a basic attack or take a move action as a free action but grant combat advantage to all enemies until the end of his or her next turn.
Standard Action: A jade horse appears in an unoccupied space within 5 squares of you to obey your commands.The horse is an ally to you and your allies. While you are riding the horse, the normal rules for mounted combat apply (see the Rules Compendium). The only actions that the horse can take while riderless are move actions and free actions. When the horse makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties. The horse lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action.
Power (Dally): Minor Action. You gain a +1 power bonus to speed unlll the end of the encounter.
Power (Encounter): Immediate Reaction. Trigger. An effect slows you. Effect: You make a saving throw against the triggering effect. On a save, the effect ends.
Power (Daily): Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.
Power (Daily): Immediate Interrupt. Use this power when you are dazed or stunned by an attack. Make a saving throw against the condition. On a failure, you don’t expend the use of this power and no daily use of a magic item power occurs.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
With a mane of blonde hair and piercing green eyes, the last scion of the disgraced House L'Agincoeur, Lady Kallistrate, is a sight to behold. She cuts a stunning figure with smooth skin, gentle hands and as worthy a bosom as to ever be emblazoned with the lilies of the old House. Yet it is Kallie's alluring eyes that always draw unsuspecting knaves in, for her gaze has made many a man weak at the knees. She is tall, slender, yet well built, with a pale complexion and such a commanding gaze. There was no question in the eyes of those unfamiliar with her that the still blooming fair flower, transplanted as she was from her formerly glorious hometown of Gwyneth, would make for quite the noblewoman in the prime of her years...
Session and Campaign Notes
Companions and Allies
HP 39/39 Healing Surges: Shares Kallistrate's Surges Defenses: 28-25-26-26 Skill Checks: Uses Kallistrate's Statistics Resist 5 All Speed 8 Traits: Nimble Charger (mount) The jade horse and its rider do not provoke opportunity attacks when charging. Standard Actions: MBA: Kick - At-Will Attack: Melee 1 (one creature); +15 (+12 Level +5 Bonus -2 Mounted) vs. AC Hit: 2d6 + 4 damage. Melee: Trample - Encounter Effect: The jade horse moves up to its speed and can move through enemies’ spaces during the move. Each time the horse enters an enemy’s space for the first time during the move, it makes the following attack against that enemy. Attack: Melee 0; +13 (+12 Level +3 Bonus -2 Mounted) vs. Reflex Hit: 2d8 + 4 damage, and the enemy falls prone.
Background & Other Notes
FEATS: Eladrin Soldier Prerequisite: Eladrin Benefit: You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all spears. Tactical Inspiration Prerequisites: Eladrin, warlord Benefit: Add your Intelligence modifier to the hit points restored by your inspiring word. Master at Arms Benefit: Minor Action to Switch Weapons Armored Warlord Prerequisites: Warlord, Battlefront Leader class feature Benefit: You gain proficiency with scale armour and the number of your healing surges increases by 1. Improved Resources Prerequisites: Warlord, Resourceful Presence class feature Benefit: Add 2 to the damage bonus and the temporary hit points granted by your Resourceful Presence. Fight On Prerequisite: 11th level, warlord. inspiring word encounter power Benefit: You can use your inspiring word one additional time per encounter. Fey Tactics Prerequisites: 11th level, eladrin, warlord Benefit: When you use your fey step racial power, you can also teleport one ally within 5 squares of your starting position a distance equal to your fey step distance. Improved Defenses Benefit: +1/2/3 scaling feat bonus to Fortitude, Reflex & Will ITEMS: Golden Crown of Battle Command Property: When you use a warlord power to grant a melee basic attack to an ally within your line of sight, that ally gains a +2 bonus to the attack roll and the damage roll. +3 Farbond Spellblade CriticaI: +1d6 damage per plus or +1d8 per plus when used as an implement for an arcane power Property:This weapon can be used as a heavy thrown weapon with a range of 5/10. +2 Tactician's Drakescale (Lvl 10) Armor: Chain, Scale, Plate Enhancement: AC Property: When a power or class feature calls on your Intelligence modifier to determine a value other than your attack bonus, add 1 to that value. This does not change your Intelligence modifier for any other purpose. +2 Vanguard Lance (Lvl 8) Critical: +1d8 damage per plus Property: Deal +1d8 damage on any successful charge. Iron Armbands of Power (Lvl 6) Item Slot: Arms Property: Gain a +2 item bonus to melee damage rolls.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games