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Phase One
Where Did You Come From? (Background) William grew up in a middle class home just outside New York City, raised by his mother Henrietta, his father Wyatt, and much of their close extended family. It was a mostly quiet life, at least until he hit his teens and discovered his rather unusual.. gift, and the truth of his family's legacy. William discovers that his abilities are passed down to every firstborn of the family, a blessing placed upon the Bannons centuries ago by Raven, the mythological trickster god of folklore himself. The Bannon family has historically used this gift to keep an eye out on the supernatural world, and to protect those unaware of it and its dangers. Coming into his power, William's father Wyatt, a wereraven as well, teaches him how to best make use of it and the inherent abilities of the raven.
First Aspect
Second Aspect
Phase Two
What Shaped You? (Rising Conflict) William decides to continue the family tradition, making use of his burgeoning abilities and working as an informant for the NYPD's Special Crimes Branch. His abilities lending him towards such work, giving him the edge on finding vital information on both mundane and supernatural cases. Sticking his beak where it doesn't belong and taking his first tentative steps into the supernatural world, William makes his fair share of enemies, but also a few friends along the way. His first real 'case' involves a string of bizarre and grisly murders. When no easy answers are available, William goes to his family for aid. With the help of his cousin Danica, he tracks down a Lamia who has been responsible for the crimes. And through skill, deceit, and a truckload of sheer luck, the wereraven manages to come out on top.
Patron
First Aspect
Second Aspect
Phase Three
What Was Your First Adventure? (The Story) Winter Chills When people start leaving their graves to kill during one of the coldest New York winters on record, wereraven William Bannon is dead set on finding answers. But can William succeed when faced with a deadly necromancer, a missing cousin, a pile of bills and every ghost in the city?
Guest Starring
First Aspect
Second Aspect
Phase Four
Whose Path Have You Crossed? (Guest Starring) Exploring the city at night, Hagrid heard the sound of a child crying. In a dark alley, he found a bizarre creature -- like a spider made up entirely of human arms covered in a shaggy black fur -- dragging a sobbing child towards an open manhole. He charged in, pouncing on the monster. It grabbed him, and he found himself rolling on the ground trying to keep hold of one of its arms in his mouth while it wrestled him into submission. The child somehow found the presence of mind to run away. Hagrid began to panic -- here he was in the darkness wrestling with something stronger than he was, just gnawing on its arm. At that moment, the child came back with an adult, William Bannon. William shines his flashlight into the alley, illuminating Hagrid and the monster . The creature seemed to be burned by the light, and suddenly it was the one panicking. Hagrid let go of its arm as it scrambled into the sewers, pulling the manhole cover closed. Hagrid patrolled the area for several more nights before he found the thing again. Steeling himself with a fervent prayer, he charged in again, grabbing one arm in his mouth and slamming the creature against the alley wall. He soon had the creature on the run, but he didn't let it escape into the sewers again. He dragged it out of the shadows, into the glow of a streetlamp, and gnawed on it while the light melted it away into ectoplasm. He stuck around for a few more days to make sure it wouldn't come back -- and something strange happened. The two children he'd rescued told others about him. Most of the adults patted them on the head and laughed about their wild imagination. But one family put out a bowl of water on their front stoop. Then another put out food. Somehow he found himself adopted into the community. Tapped as a consultant on a missing person's case, William decides to check out the neighborhood. A fleeing child helps him in the right direction, arriving just in time to inadvertently send the creature fleeing with his flashlight.
First Aspect
Second Aspect
Phase Five
Who Else's Path Have You Crossed? (Guest Starring Redux)
First Aspect
Second Aspect
Personality / Description
Personality: Personality-wise, William does his best to be an alright sort of guy. Despite the temptations to use his powers for personal gain, being accosted by ghosts, carrying the family legacy on his shoulders, and being the sometimes target of Raven's mischief, he's managed not to snap. He does sincerely want to help people out, but with a pile of bills perpetually sitting on his table, he'd just like to make a little money while he does it. Description: He's young, just barely into his twenties with, no pun intended, raven black hair, faint green eyes, and a slight smile always on his lips. He's short, seeming fairly skinny though he does keep in shape given his line of work, and always looks as though he's just gotten out of bed: mussed up hair, wrinkled clothes, and a half-tired look in his eye. Character Picture- http://i28.photobucket.com/albums/c212/EmbodimentOfRomance/williambannon4.jpg
Statistic Block
Background & Other Notes
Aspect Explanations, Invokes, and Compels: High Concept: Wereraven Snoop - With the ability to turn into a raven, William can (for the most part) go wherever he pleases without being noticed, which means he can keep an eye out. While this allows him to spy inconspicuously, it also has a habit of putting him in dangerous or very difficult positions. Invoke: William's abilities make him particularly sneaky, and so aid him when he's out and about, watching out for bad guys or even worse creatures. Compel: Of course, when he finds those bad people in the middle of bad stuff, he can't just sit by and let something happen! Trouble: Featherheaded - William isn't stupid, but he's young and has a tendency to do act rash and foolishly. Of course, while this also gets him in his fair share of trouble, it means he's willing to take risks that might very well pay off. Invoke: Young, reckless, and foolish. He's willing to take risks and do stupid things to get the job done, and he's quite good at it. Compel: The problem is getting out of the trouble he often finds himself waist deep in afterwards. Phase 1: Birds Of A Feather - One of the benefits of being a member of a supernatural bloodline means that its much easier to get help, advice, or information from older, more experienced, family members. Of course, the trade off is that these family members often call upon William, the younger, more able, wereraven, to help them out in return. Invoke: Being part of a supernatural bloodline means that its much easier to get help, advice, and information from older, more experienced, family members. Compel: But it's always a two way street, and as such those older family members may come to William for help from time to time. Phase 2: Blessed By Raven - Being the recipient of abilities bestowed by a trickster god is always going to be a mixed blessing. Raven is a fickle god, just as willing to help as he is to hinder, not above playing tricks upon those he favors. It's all in good fun, after all, and Raven is always making sure that the Bannon family hasn't lost its touch. Invoke: A bit of extra luck during most situations where Raven would deem it appropriate. Most likely when trying to trick, deceive, or escape an opponent. Compel: What Raven giveth, Raven taketh away. As a trickster god, Raven isn't above playing a few tricks on those he blesses, and he's sometimes keen to throw a bit more trouble William's way to test him. Phase 3: Custodian Of The Dead - After developing the ability to see and speak with ghosts (Or perhaps receiving the ability from Raven, he isn't sure), William has found himself becoming more and more often a go-between for the living and the dead, helping restless spirits to pass on and bring some peace to their friends and family that they leave behind after death. Of course, not all ghosts are benevolent, and some aren't interested in passing on at all. Invoke: When helping or dealing with ghosts and ghost-related activities. Compel: Saddling William with a troublesome ghost, or having ghosts harass him at already difficult or inappropriate times. Phase 4: 'Impeccable Timing, Mr. Bannon' Invoke: Being in the right place at the right time. Compel: Being in the right place at the wrong time. Short, skinny, something of a geek, and often looking like he just got out of bed, William is a fairly unimpressive sort. He's not particularly striking and definitely not intimidating, often fading into the background just beyond most people's notice. Which is just the way he likes it. As far as personality goes, William tries his best to be a good person. There's a legacy that he is trying to live up to which often weighs on his shoulders, driving him to work as hard as he can to find answers, bring the guilty to justice, and to try and bring a little peace if he can. He has a romanticized vision of what he does, which of course the reality never lives up to. Hee's not perfect and he's made his fair share of mistakes, which only add fuel to the fire of his nagging doubts. I'm not really sure where William lives in the city as I'm not as knowledgeable as I'd like to be when it comes to NYC. However, I assume he probably lives with his cousin Danica who, while not a wereraven, has proven to be a good source of information. He makes money where he can get it, working as an informant of sorts for the NYPD's Special Crimes Branch. And he's not above lifting some cash off of less than reputable sorts who have more money then they need.