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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+2 AC against Opportunity Attacks on a charge.
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=236913][size=4][B]Brutus Magnus[/B][/size][/url], Minotaur Warden [B]Init[/B] +2 [B]HP[/B] 44/44 [B]Bloodied[/B] 22 [B]Healing Surge[/B] 11 (0 used /11) [B]AC[/B] 18 [B]Fort[/B] 17 [B]Reflex[/B] 13 [B]Will[/B] 16 [B]Speed[/B] 6 [B]Str[/B] 18 (+4) [B]Con[/B] 13 (+1) [B]Dex[/B] 13 (+1) [B]Int[/B] 10 (0) [B]Wis[/B] 14 (+2) [B]Cha[/B] 10 (0) [OOC='Second Wind(Enc.)'][B]Second Wind(Enc.)[/B] Effect: You spend a healing surge and regain 11 hitpoints. You gain a +2 bonus to all defenses until the start of your next turn.[/OOC], [OOC='Warden's Fury(At-Will)'][B]Warden's Fury(At-Will)[/B] Trigger: An enemy marked by you makes an attack that does not include you as a target Attack: Strength vs. Fortitude Hit: 1[W] + Strength mod.(+4) damage, and the target grants combat advantage to you and your allies until the end of your next turn.[/OOC], [OOC='Warden's Grasp(At-Will)'][B]Warden's Grasp(At-Will)[/B] trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of it's turn.[/OOC], [OOC='Earth Shield Strike(At-Will)'][B]Earth Shield Strike(At-Will)[/B] Attack: Strength vs. AC Hit: 1[W] + Strength Mod.(+4) damage, and you gain a +1 power bonus to AC until the end of your next turn.[/OOC], [OOC='Resilience of Life(At-Will)'][B]Resilience of Life(At-Will)[/B] Attack: Strength vs. AC Hit: 1[W] + Strength Mod.(+4) damage, and an ally adjacent to you gains temporary hit points equal to your Wisdom modifier (+3)[/OOC], [OOC='Goring Charge(Enc.)'][B]Goring Charge(Enc.)[/B] Effect: You charge and make the following attack in place of a melee basic attack. Target: One creature Attack: Strength+4 vs. AC Hit: 1d6 + Strength Mod.(+4) damage, and you knock the target prone. Level 11: 2d6+Strength(+4) damage. Level 21: 3d6+Strength(+4) damage.[/OOC], [OOC='Wildblood Frenzy(Enc.)'][B]Wildblood Frenzy(Enc.)[/B] Attack: Strength vs. AC Hit: 1[W] + Strength mod.(+4) damage Wildblood: The attack deals extra damage equal to your Wisdom mod.(+3) Effect: Make an attack one more time against the same target or a different one.[/OOC], [OOC='Form of the Relentless Panther Attack(Enc.)'][B]Form of the Relentless Panther Attack(Enc.)[/B] Requirement: The Form of the Relentless Panther power must be active to use this power. Effect: Before the attack, you shift your speed. Attack: Strength vs. Reflex Hit: 2[W] + Strength mod.(+4) damage, and ongoing 5 damage(save ends). Miss: Half damage, and ongoing 2 damage(save ends).[/OOC], [OOC='Pressing Attack(Enc.)'][B]Pressing Attack(Enc.)[/B] Effect Before the attack, you move 4 squares. Wildblood: Add your Wisdom mod.(+3) to the number of squares you can move. Attack: Strength vs. AC Hit: 2[W] + Strength mod.(+4) damage.[/OOC], [OOC='Form of the Relentless Panther(Daily)'][B]Form of the Relentless Panther(Daily)[/B] Effect: You assume the guardian form of the relentless panther until the end of the encounter. While you are in this form, you gain a +2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by you. In addition, you can shift 2 squares as a move action. Special: Once during the encounter, you can use the Form of the Relentless Panther Attack power while you are in this form.[/OOC], [OOC='Triumphant Vigor(Util.)'][B]Triumphant Vigor(Util.)[/B] Requirement: You must have reduced an enemy to 0 hit points during this turn. Minor Action Effect: You regain hit points equal to 1d6 + your Wisdom mod.(+3) + your Constitution mod.(+1).[/OOC], [OOC='Flesh Grinder Execution Axe +1'][B]Flesh Grinder Execution Axe +1[/B] High Crit, Brutal 2 Power(Daily): Free. Trigger: You make an attack with this weapon that targets AC. Effect: The triggering attack targets Fortitude instead and deals 1d6 extra damage on a hit.[/OOC], [OOC='Lifefont Hide Armor +1'][B]Lifefont Hide Armor +1[/B] When you make saving throws at the start of your turn using the Font of Life class feature, you gain a +1 item bonus to each saving throw. Power(Daily): No Action. Trigger: You start your turn and have the Font of Life class feature. Effect: You make a saving throw against each effect that a save can end instead of just one.[/OOC], [OOC='Amulet of Physical Resolve +1'][B]Amulet of Physical Resolve +1[/B] Gain a +2 item bonus to saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.[/OOC] [B]Notes[/B] +2 AC against Opportunity Attacks on a charge.
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Effect: You spend a healing surge and regain 11 hitpoints. You gain a +2 bonus to all defenses until the start of your next turn.
Trigger: An enemy marked by you makes an attack that does not include you as a target Attack: Strength vs. Fortitude Hit: 1[W] + Strength mod.(+4) damage, and the target grants combat advantage to you and your allies until the end of your next turn.
trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of it's turn.
Attack: Strength vs. AC Hit: 1[W] + Strength Mod.(+4) damage, and you gain a +1 power bonus to AC until the end of your next turn.
Attack: Strength vs. AC Hit: 1[W] + Strength Mod.(+4) damage, and an ally adjacent to you gains temporary hit points equal to your Wisdom modifier (+3)
Effect: You charge and make the following attack in place of a melee basic attack. Target: One creature Attack: Strength+4 vs. AC Hit: 1d6 + Strength Mod.(+4) damage, and you knock the target prone. Level 11: 2d6+Strength(+4) damage. Level 21: 3d6+Strength(+4) damage.
Attack: Strength vs. AC Hit: 1[W] + Strength mod.(+4) damage Wildblood: The attack deals extra damage equal to your Wisdom mod.(+3) Effect: Make an attack one more time against the same target or a different one.
Requirement: The Form of the Relentless Panther power must be active to use this power. Effect: Before the attack, you shift your speed. Attack: Strength vs. Reflex Hit: 2[W] + Strength mod.(+4) damage, and ongoing 5 damage(save ends). Miss: Half damage, and ongoing 2 damage(save ends).
Effect Before the attack, you move 4 squares. Wildblood: Add your Wisdom mod.(+3) to the number of squares you can move. Attack: Strength vs. AC Hit: 2[W] + Strength mod.(+4) damage.
Effect: You assume the guardian form of the relentless panther until the end of the encounter. While you are in this form, you gain a +2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by you. In addition, you can shift 2 squares as a move action. Special: Once during the encounter, you can use the Form of the Relentless Panther Attack power while you are in this form.
Requirement: You must have reduced an enemy to 0 hit points during this turn. Minor Action Effect: You regain hit points equal to 1d6 + your Wisdom mod.(+3) + your Constitution mod.(+1).
Powers
High Crit, Brutal 2 Power(Daily): Free. Trigger: You make an attack with this weapon that targets AC. Effect: The triggering attack targets Fortitude instead and deals 1d6 extra damage on a hit.
When you make saving throws at the start of your turn using the Font of Life class feature, you gain a +1 item bonus to each saving throw. Power(Daily): No Action. Trigger: You start your turn and have the Font of Life class feature. Effect: You make a saving throw against each effect that a save can end instead of just one.
Gain a +2 item bonus to saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
3 GP
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games