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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
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Shield
Dex
Size
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Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
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Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
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Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
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REFLEX
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WILL
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Misc Mod
Temp Mod
MELEE
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RANGED
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Misc Mod
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Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Starting GP= 40000 4000/Win= 120000 2000/Loss= 24000 Level-Ups= 206400 Arena Gift: 12000 Total= 402400 Spent= 382898 GP remaining= 19502
Languages
Description
Personality
Character Traits
Absent-Minded Plucky
Character Flaws
Shaky Meager Fortitude
Contacts / Friends
Enemies
Overall Record: 27-12 Level 10: 2-1 2 Free WINS Fight 860: WIN by forfeit Fight 873 vs Charles E Queso: WIN Fight 879 vs Koloss mitDeinhoden Jr: WIN Fight 889 vs Inspiration: LOSS Level 11: 3-3 Fight 893 vs Run DMC: LOSS Fight 898 vs Incanter: LOSS Fight 904 vs Myst: WIN Fight 914 w/Hulk vs Cornugon: WIN Fight 923 w/Incanter vs Longarm: LOSS Fight 932 vs Legion: WIN Level 12: 5-1 Fight 942 vs Bullseye: WIN Fight 956 vs Hair Metal: WIN Fight 965 w/Prodigy vs Longarm: LOSS Fight 975 vs Jigglypuff: WIN Fight 988 vs SeeYouNextFall & Six: WIN Fight 994 w/Jigglypuff vs Hair Metal: WIN Level 13: 5-1 Fight 4 vs Hair Metal: WIN Fight 14 vs Panzer: WIN Fight 23 vs SeeYouNextFall: WIN Fight 32 vs Reaper: WIN Fight 44 vs Uzi: WIN Fight 58 vs Panzer: LOSS Level 14: 4-2 Fight 79 vs Panzer: WIN Fight 86 vs Longarm: LOSS Fight 93 vs Uzi: WIN Fight 104 vs The Thing: LOSS Fight 113 vs See You Next Fall: WIN Fight 129 vs Marquis: WIN Level 15: 4-2 Fight 141 vs The Thing: LOSS Fight 153 vs The Hulk: WIN Fight 171 vs Panzer: WIN Fight 188 vs Puff the Magic Dragon: WIN Fight 198 vs Red the Courageous & Squiggy: LOSS Fight 207 vs See You Next Fall: WIN Level 16: 4-2 Fight 215 vs The Thing: WIN Fight 226 vs The Hulk: LOSS Fight 232 w/Red vs Crusader: WIN Fight 255 vs Fnug: WIN Fight 276 vs Fnug: LOSS Fight 277 vs See You Next Fall: WIN Level 17:
Statistic Block
Condition and Effects
Additional Information
Evolved SLAs: See Invisibility 1/day Haste 2/day Greater Invisibility 1/day Greater Dispel Magic 1/day Cloudkill 1/day
Other Notes
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COMPONENT STRUCTURE: Sources: free- Player's Handbook I&II, Dungeon Master's Guide I&II, Monster Manual I, Magic Item Compendium free- Spell Compendium, Savage Species, Unearthed Arcana 1- Complete Divine 1- Complete Champion 2- Libris Mortis Races/Templates: free- human 1- Insectile 1- Gravetouched Ghoul 1- Evolved Undead Classes: free- Cleric (2 components) 1- Rogue 1- Prestige Paladin TOTAL= 9 (taking 20% penalty to GP for one extra component) Abilities -- 40 point buy Str: 18 (16pts) 36 (+4 levels; +2 Gravetouched; +12 Evolved Undead) Dex: 12 (4pts) 20 (+4 Gravetouched; +4 Insectile) Con: 8 (0pts) -- (undead) Int: 12 (4pts) 14 (+2 Gravetouched) Wis: 16 (10pts) 22 (+4 Gravetouched; +2 Insectile) Cha: 14 (6pts) 28 (+2 Gravetouched; +12 Evolved Undead) Natural Armor: +2 Gravetouched; +6 Evolved Undead; +2 Insectile Level 1-- Insectile LA 1 || Cloistered Cleric 1 -- bab 0; fort 2, ref 0, will 2; 1d12 hp ACF: Cloistered Cleric: d6 HD, Poor bab, 6+INT skill points/level, Knowledge Domain, Proficient with simple weapons and light armor Divine Spellcasting, Turn Undead Feats: Quicken Spell(L1), Extra Turning(flaw), Travel Devotion(flaw), Extra Turning(human), Law Devotion* (Giving up Law Domain & Knowledge Domain granted powers and spell lists to add Law Devotion & Knowledge Devotion as bonus feats) Skills: 36 points 4 each in Concentration, Knowledge(arcane), Knowledge(local), Knowledge(nature), Knowledge(religion), Spellcraft 2 each in Knowledge(nobility), Ride(cc), Tumble(cc) 1 in Listen(cc) Level 2-- Insectile LA 2 || Cloistered Cleric 2 -- bab 1; fort 1, ref 0, will 1; 1d12 hp Darkvision 60, Tremorsense, Wide Vision, Extra Limbs Feat: Knowledge Devotion(see above) Skills: 9pts 2 each in Knowledge(local) 1 each in Concentration, Knowledge(arcane), Knowledge(dungeoneering), Knowledge(the planes), Spellcraft 0.5 each in Ride(cc), Tumble(cc) Level 3-- Rogue 1 || Cloistered Cleric 3 -- bab 0; fort 0, ref 2, will 0; 1d12 hp ACF: Feat Rogue (UA): gives up sneak attack for fighter bonus feats Trapfinding Feats: Craft Wondrous Item(L3), Mounted Combat(Rogue1) Skills: 11pts 1 each in Concentration, Listen, Tumble 7 in Use Magic Device 0.5 in Ride(cc) Level 4-- Rogue 2 || Cloistered Cleric 4 -- bab 1; fort 1, ref 1, will 1; 1d12 hp Evasion Feat: Power Attack(Rogue2) Skills: 11pts 1 each in Concentration, Knowledge(arcane), Knowledge(local), Knowledge(nature), Listen, Spellcraft, Use Magic Device 3 in Tumble 0.5 in Ride(cc) Level 5-- Rogue 3 || Cloistered Cleric 5 -- bab 1; fort 1, ref 0, will 1; 1d12 hp Trap Sense +1 Skills: 11pts 1 each in Concentration, Knowledge(local), Knowledge(religion), Knowledge(the planes), Listen, Spellcraft, Use Magic Device 3 in Tumble 0.5 in Ride(cc) Level 6-- Gravetouched Ghoul LA 1 || Prestige Paladin 1 -- bab 1; fort 2, ref 0, will 0; 1d12 hp Detect Evil, Smite Evil, +1 level of Divine Casting Feat: Battle Blessing(L6) Skills: 5pts 1 each in Concentration, Knowledge(religion), Knowledge(the planes) 0.5 in Listen(cc), Tumble(cc) Level 7-- Gravetouched Ghoul LA 2 || Cloistered Cleric 6 -- bab 1; fort 1, ref 1, will 1; 1d12 hp Bite/Claw Attacks, Ghoul Fever, Paralysis, Turn Resistance, Diet Dependant, Undead Type Feat: Multiattack(GG) Skills: 9pts 1 each in Concentration, Knowledge(arcane), Knowledge(local), Knowledge(religion), Spellcraft 0.5 in Listen(cc), Tumble(cc) 2 in Knowledge(nature) Level 8-- Rogue 4 || Cloistered Cleric 7 -- bab 1; fort 0, ref 1, will 0; 1d12 hp Uncanny Dodge Feat: Exotic Weapon Proficiency-Spiked Chain(Rogue4) Skills: 11pts 1 each in Concentration, Knowledge(arcane), Knowledge(dungeoneering), Knowledge(local), Knowledge(nature), Knowledge(religion), Knowledge(the planes), Listen, Spellcraft, Tumble, Use Magic Device Level 9-- Evolved Undead LA || Cloistered Cleric 8 -- bab 1; fort 1, ref 0, will 1; 1d12 hp Evolved SLA: See Invisibility Feats: Divine Metamagic-Quicken(L9) Skills: 8pts 1 each in Concentration, Knowledge(dungeoneering), Knowledge(local), Knowledge(the planes), Spellcraft 0.5 in Listen(cc), Tumble(cc) 2 in Knowledge(arcane) Level 10--Prestige Paladin 2 || Cloistered Cleric 9 -- bab 1; fort 1, ref 1, will 0; 1d12 hp Divine Grace Evolved SLA: Cone of Cold Skills: 9pts 1 each in Concentration, Knowledge(arcane), Knowledge(local), Knowledge(nature), Knowledge(religion), Knowledge(the planes), Spellcraft 0.5 each in, Listen(cc), Tumble(cc) Level 11-- Evolved Undead LA || Cloistered Cleric 10 -- bab 1; fort 1, ref 0, will 1, 1d12 hp Evolved SLA: Haste Skills: 9pts 1 each in Concentration, Knowledge(arcane), Knowledge(local), Knowledge(nature), Knowledge(religion), Knowledge(the planes), Spellcraft 0.5 each in Listen(cc), Tumble(cc) Level 12 -- Evolved Undead LA || Cloistered Cleric 11 -- bab 0; fort 0, ref 0, will 0; 1d12 hp Evolved SLA: Greater Invisibility Feat: Extra Turning(L12) Skills: 9pts 1 each in Concentration, Knowledge(arcane), Knowledge(local), Knowledge(nature), Knowledge(religion), Knowledge(the planes), Spellcraft 0.5 each in Listen(cc), Tumble(cc) Level 13 -- Evolved Undead LA || Cloistered Cleric 12 -- bab 1; fort 1, ref 0, will 1; 1d12 hp Evolved SLA: Greater Dispel Magic Skills: 9pts 1 each in Concentration, Knowledge(arcane), Knowledge(local), Knowledge(nature), Knowledge(religion), Knowledge(the planes), Spellcraft 0.5 each in Listen(cc), Tumble(cc) Level 14 -- Evolved Undead LA || Cloistered Cleric 13 -- bab 0; fort 0, ref 0, will 0; 1d12 hp Evolved SLA: Haste Skills: 9pts 1 each in Concentration, Knowledge(arcane), Knowledge(local), Knowledge(nature), Knowledge(religion), Knowledge(the planes), Spellcraft 0.5 each in Listen(cc), Tumble(cc) Level 15 -- Rogue 5 || Cloistered Cleric 14 -- bab 1; fort 1, ref 0, will 1; 1d12 hp Feat: Maximize Spell(L15) Skills: 11pts 1 each in Concentration, Listen, Spellcraft, Tumble 3 in Knowledge(the planes) 4 in Knowledge(arcane) Level 16 -- Rogue 6 || Cloistered Cleric 15 -- bab 1; fort 1, ref 1, will 1; 1d12 hp Feat: Combat Reflexes(rogue) Skills: 11pts 1 in Concentration 3 in Listen, Spellcraft 2 each in Tumble, Spellcraft, Use Magic Device 1 in Knowledge(the planes) Level 17 -- Evolved Undead LA || Cloistered Cleric 16 -- bab 1; fort 1, ref 0, will 1; 1d12hp Skills: 9 pts 4 in Knowledge(nature) 2 in Knowledge(local) 1 each in Knowledge(arcane), Knowledge(the planes) 0.5 in Tumble(cc) General Undead: * No Constitution score. * Darkvision out to 60 feet. * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). * Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. * Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores, fatigue and exhaustion effects. * Negative energy (such as an inflict spell) can heal undead creatures. * Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). * Uses its Charisma modifier for Concentration checks. * Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. * Undead do not breathe, eat, or sleep.