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Name
Concept
Chronicle
Age
Virtue
Faction
Player
Vice
Group
Mental
Physical
Social
Intelligence
Strength
Presence
Wits
Dexterity
Manipulation
Resolve
Stamina
Composure
Skills
Clear Skills
Fill Skills
Advantages
Pool
Value
Type
current/max
Powers
Merits
Flaws Etc
Morality
Size:
Speed:
Defense:
Armor:
Initiative:
Experience:
10
9
8
7
6
5
4
3
2
1
Weapons
Dice Mod
Equipment
Dice Mod
Health
Willpower
Statistic Block
Condition and Effects
Additional Information
handcuffs, pepper spray, taser and a collapsible baton, taclight that attaches underneath the rail, flashlight, first aid kit Pocket knife
Other Notes
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XP useage 3 points *stealth 3 points *science 3 points * academics 6 points persuasion ** 3 points streetwise * 3 points pistol firearms specialty iron stamina ** 4 points Strength *** 15 points resources ** 4 points empathy (detecting lies) 3 points Investigation *** 9 points Ally * 2 points Ally * 2 points Fame * 1 point 61/61 points