Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+5 vs poison saves(race) -1 to forced movement/save vs prone(race) SW as a minor action (race) Save at start of turn(Class) 1/round mark all adjacent enemies in free action(Class) Slide marked enemies within 2 squares 1 square and slow when SW is used (Class) AoP attacks slow on hit(feat) Attacks that slow deal extra damage =to Olaf's con(feat) +2 to primal attack after SW(Feat) when you reduce any enemy to 0 hit points, you slide each enemy marked by you 1 square as a free action.(Paragon) when AP is used, deal 5 extra damage or knock enemies prone by with all attacks until SoNT(Paragon)
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=242232][size=4][B]Olaf [/B][/size][/url], Dwarf Warden, Snow-Touched Disciple [B]Init[/B] +6 [B]HP[/B] 95/116 [B]Bloodied[/B] 58 [B]Healing Surge[/B] 33 (3 used /15) [B]AC[/B] 27 [B]Fort[/B] 21 [B]Reflex[/B] 18 [B]Will[/B] 18 [B]Speed[/B] 5 [B]Str[/B] 21 (+5) [B]Con[/B] 19 (+4) [B]Dex[/B] 12 (+1) [B]Int[/B] 11 (0) [B]Wis[/B] 15 (+2) [B]Cha[/B] 11 (0) [OOC='[STRIKE][color=darkorange]Lullaby Weapon+2[/color][/STRIKE]'][B][color=darkorange]Lullaby Weapon+2[/color][/B] Weapon: Flail, Hammer, Mace, Staff Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power (Daily ✦ Sleep): Free Action. Use this power when you hit with the weapon. Make a secondary attack against the target’s Will defense, with an attack bonus equal to the level of this weapon plus its enhancement bonus. If this attack hits, the target is slowed (save ends). If the target fails its first saving throw against this power, it becomes unconscious (save ends).[/OOC], [OOC='[color=darkorange]Backbone Belt(lvl11)[/color]'][B][color=darkorange]Backbone Belt(lvl11)[/color][/B] Item Slot: Waist 9,000 gp Property: Gain a +4 bonus (instead of the normal +2 bonus) to all defenses until the start of your next turn after using your second wind.[/OOC], [OOC='[color=green]Warden's Fury II[/color]'][B][color=green]Warden's Fury II[/color][/B] At-Will - Primal, Weapon Immediate Interrupt Melee weapon Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: +15 vs. Fortitude Hit: 1d10 + 9 damage, and the target grants combat advantage to you and your allies until the end of your next turn. Level 21: 2d10 + Strength modifier damage.[/OOC], [OOC='[color=green]Thorn Strike STD[/color]'][B][color=green]Thorn Strike STD[/color][/B] At-Will - Primal, Weapon Standard Action Melee 2 Target: One creature Attack: +15 vs. AC Hit: 1d10 + 9 damage, and you pull the target 1 square. Level 21: 2d10 + Strength modifier damage.[/OOC], [OOC='[STRIKE][color=red]Gale Strike[/color][/STRIKE]'][B][color=red]Gale Strike[/color][/B] Encounter + Primal. Weapon standard Action Melee weapon target: One creature Attack: +15 vs. AC Hit: 2d10+ 9 damage. and each enemy marked by you. other than the target . takes 4 damage. Storm heart: You also slide each enemy marked by you 1 square,[/OOC], [OOC='[STRIKE][color=red]Erupting Font Fre[/color][/STRIKE]'][B][color=red]Erupting Font Fre[/color][/B] Encounter + Primal No Action Close burst 5 Trigger: You succeed on the saving throw granted by your Font of Life class feature Target: Each enemy in burst Effect; You mark each target until the end of your next tum.[/OOC], [OOC='[STRIKE][color=grey]Winter's Grip Std[/color][/STRIKE]'][B][color=grey]Winter's Grip Std[/color][/B] Daily - Cold, Primal, Weapon, Zone Standard Action Close blast 3 Target: Each creature in blast Attack: +15 vs. Fortitude Hit: 1d10 + 13 cold damage, and the target is slowed (save ends). Miss: Half damage. Effect: The blast creates a zone of frost that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there takes 5 cold damage. Sustain Minor: The zone persists.[/OOC], [OOC='[color=red]Winter's Claws Std[/color]'][B][color=red]Winter's Claws Std[/color][/B] Encounter" Cold, Primal, Weapon Standard Action Melee weapon Target: One Creature Attack; +15 vs. AC Hit: 2d10 +13 cold damage, and the target is slowed until the end of your next turn. Stormheart: Until the end of your next turn. if the target makes an attack that does not include you as a target, the target and each enemy marked by you takes 4 cold damage.[/OOC], [OOC='[color=grey]Spiritual Rejuvenation Min[/color]'][B][color=grey]Spiritual Rejuvenation Min[/color][/B] Daily + Primal Minor Action Personal Requirement: You must have used your second wind during this Encounter Effect: You regain the use of your second wind.[/OOC], [OOC='[color=red] Call Of The Winds STD[/color]'][B][color=red] Call Of The Winds STD[/color][/B] Encounter + Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Fortitude Hit: 3d10+ 9. and you push the target 2 squares. The target and each enemy adjacent to it are then marked until the end of your next turn.[/OOC], [OOC='[color=darkorange]Armor Of Shared Suffering+2[/color]'][B][color=darkorange]Armor Of Shared Suffering+2[/color][/B] Armor: Any Enhancement: AC Power (Encounter): Immediate Reaction. Use this power when an attack gives you ongoing damage. The attacker gains an equal amount of untyped ongoing damage(save-ends).[/OOC], [OOC='[color=darkorange]Spiked Gauntlets(Strikebacks)[/color]'][B][color=darkorange]Spiked Gauntlets(Strikebacks)[/color][/B] Property: Gain a +1 item bonus to opportunity attacks. Power (Encounter): Immediate Reaction. Use this power when an adjacent enemy hits you. Make a melee basic attack against that enemy.[/OOC], [OOC='[color=green]Warden's Grasp IR[/color]'][B][color=green]Warden's Grasp IR[/color][/B] At-Will - Primal Immediate Reaction Close burst 5 Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Target: The triggering enemy in burst Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.[/OOC], [OOC='[color=green]Tempest Assault STD[/color]'][B][color=green]Tempest Assault STD[/color][/B] At·WiII + Lightning, Primal, Thunder, Weapon Standard Action Melee weapon Target: One creature Attack: +15 vs. AC Hit: 1d10 + 9 lightning damage. and one enemy within 2 squares of you that is marked by you, other than the target. takes 4 thunder damage. Level 21: 2d10+ Strength modifier lightning damage[/OOC], [OOC='[STRIKE][color=grey]Form Of The Winter Herald Min[/color][/STRIKE]'][B][color=grey]Form Of The Winter Herald Min[/color][/B] Daily - Cold, Polymorph, Primal Minor Action Personal Effect: You assume the guardian form of winter’s herald until the end of the encounter. While you are in this form, you gain a +1 bonus to AC and resist 5 cold. In addition, each square within 2 squares of you, wherever you move, is difficult terrain for your enemies. Once during this encounter, you can make the following weapon attack while you are in this form. Standard Action Close burst 1 Target: Each enemy in burst Attack: +15 vs. AC Hit: 1d10 + 9r cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is immobilized until the end of your next turn.[/OOC], [OOC='[color=red]Thundering Strike Std[/color]'][B][color=red]Thundering Strike Std[/color][/B] Encounter - Primal, Thunder, Weapon Standard Action Melee weapon Target: One creature Attack: +15 vs. AC Hit: 1d10 + 9 thunder damage, and the target is dazed and deafened until the end of your next turn.[/OOC], [OOC='[color=grey]Wrathful Mastery[/color]'][B][color=grey]Wrathful Mastery[/color][/B] Daily + Primal Immediate Reaction Personal Trigger: An enemy attack hits you and damages you Effect: You take extra damage from the triggering attack equal to one-half your level. The next time you attack any enemy marked by you before the end of the encounter, you gain a bonus equal to your Constitution modifier to the attack roll and the damage roll.[/OOC], [OOC='[STRIKE][color=grey]Form Of The Siroco Min[/color][/STRIKE]'][B][color=grey]Form Of The Siroco Min[/color][/B] Daily Polymorph, Primal Minor Action Personal Effect: You assume the guardian form of the sirocco until. the end of the encounter. While you are in this form, you gain resist 5 to all damage, and you can shift 2 squares as a move action, In addition, whenever you shift, you can move through enemies' spaces. Once during this encounter, you can make the follow· ing weapon attack while you are in this form. Standard Action Melee weapon Target: One creature Attack: +15 vs. Fortitude Hit: 1d10 + 9 damage, and the target is blinded (save-ends). Miss; Half damage, and the target is blinded until the end of your next turn.[/OOC], [OOC='Melee Basic Attack/ OA'][B]Melee Basic Attack/ OA[/B] Attack Roll= +15 Damage roll= 1d10+9 OA= as MBA but +4 to damage roll and slowed on hit[/OOC] [B]Notes[/B] +5 vs poison saves(race) -1 to forced movement/save vs prone(race) SW as a minor action (race) Save at start of turn(Class) 1/round mark all adjacent enemies in free action(Class) Slide marked enemies within 2 squares 1 square and slow when SW is used (Class) AoP attacks slow on hit(feat) Attacks that slow deal extra damage =to Olaf's con(feat) +2 to primal attack after SW(Feat) when you reduce any enemy to 0 hit points, you slide each enemy marked by you 1 square as a free action.(Paragon) when AP is used, deal 5 extra damage or knock enemies prone by with all attacks until SoNT(Paragon)
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Weapon: Flail, Hammer, Mace, Staff Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power (Daily ✦ Sleep): Free Action. Use this power when you hit with the weapon. Make a secondary attack against the target’s Will defense, with an attack bonus equal to the level of this weapon plus its enhancement bonus. If this attack hits, the target is slowed (save ends). If the target fails its first saving throw against this power, it becomes unconscious (save ends).
Item Slot: Waist 9,000 gp Property: Gain a +4 bonus (instead of the normal +2 bonus) to all defenses until the start of your next turn after using your second wind.
At-Will - Primal, Weapon Immediate Interrupt Melee weapon Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: +15 vs. Fortitude Hit: 1d10 + 9 damage, and the target grants combat advantage to you and your allies until the end of your next turn. Level 21: 2d10 + Strength modifier damage.
At-Will - Primal, Weapon Standard Action Melee 2 Target: One creature Attack: +15 vs. AC Hit: 1d10 + 9 damage, and you pull the target 1 square. Level 21: 2d10 + Strength modifier damage.
Encounter + Primal. Weapon standard Action Melee weapon target: One creature Attack: +15 vs. AC Hit: 2d10+ 9 damage. and each enemy marked by you. other than the target . takes 4 damage. Storm heart: You also slide each enemy marked by you 1 square,
Encounter + Primal No Action Close burst 5 Trigger: You succeed on the saving throw granted by your Font of Life class feature Target: Each enemy in burst Effect; You mark each target until the end of your next tum.
Daily - Cold, Primal, Weapon, Zone Standard Action Close blast 3 Target: Each creature in blast Attack: +15 vs. Fortitude Hit: 1d10 + 13 cold damage, and the target is slowed (save ends). Miss: Half damage. Effect: The blast creates a zone of frost that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there takes 5 cold damage. Sustain Minor: The zone persists.
Encounter" Cold, Primal, Weapon Standard Action Melee weapon Target: One Creature Attack; +15 vs. AC Hit: 2d10 +13 cold damage, and the target is slowed until the end of your next turn. Stormheart: Until the end of your next turn. if the target makes an attack that does not include you as a target, the target and each enemy marked by you takes 4 cold damage.
Daily + Primal Minor Action Personal Requirement: You must have used your second wind during this Encounter Effect: You regain the use of your second wind.
Encounter + Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Fortitude Hit: 3d10+ 9. and you push the target 2 squares. The target and each enemy adjacent to it are then marked until the end of your next turn.
Powers
Armor: Any Enhancement: AC Power (Encounter): Immediate Reaction. Use this power when an attack gives you ongoing damage. The attacker gains an equal amount of untyped ongoing damage(save-ends).
Property: Gain a +1 item bonus to opportunity attacks. Power (Encounter): Immediate Reaction. Use this power when an adjacent enemy hits you. Make a melee basic attack against that enemy.
At-Will - Primal Immediate Reaction Close burst 5 Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Target: The triggering enemy in burst Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
At·WiII + Lightning, Primal, Thunder, Weapon Standard Action Melee weapon Target: One creature Attack: +15 vs. AC Hit: 1d10 + 9 lightning damage. and one enemy within 2 squares of you that is marked by you, other than the target. takes 4 thunder damage. Level 21: 2d10+ Strength modifier lightning damage
Daily - Cold, Polymorph, Primal Minor Action Personal Effect: You assume the guardian form of winter’s herald until the end of the encounter. While you are in this form, you gain a +1 bonus to AC and resist 5 cold. In addition, each square within 2 squares of you, wherever you move, is difficult terrain for your enemies. Once during this encounter, you can make the following weapon attack while you are in this form. Standard Action Close burst 1 Target: Each enemy in burst Attack: +15 vs. AC Hit: 1d10 + 9r cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is immobilized until the end of your next turn.
Encounter - Primal, Thunder, Weapon Standard Action Melee weapon Target: One creature Attack: +15 vs. AC Hit: 1d10 + 9 thunder damage, and the target is dazed and deafened until the end of your next turn.
Daily + Primal Immediate Reaction Personal Trigger: An enemy attack hits you and damages you Effect: You take extra damage from the triggering attack equal to one-half your level. The next time you attack any enemy marked by you before the end of the encounter, you gain a bonus equal to your Constitution modifier to the attack roll and the damage roll.
Daily Polymorph, Primal Minor Action Personal Effect: You assume the guardian form of the sirocco until. the end of the encounter. While you are in this form, you gain resist 5 to all damage, and you can shift 2 squares as a move action, In addition, whenever you shift, you can move through enemies' spaces. Once during this encounter, you can make the follow· ing weapon attack while you are in this form. Standard Action Melee weapon Target: One creature Attack: +15 vs. Fortitude Hit: 1d10 + 9 damage, and the target is blinded (save-ends). Miss; Half damage, and the target is blinded until the end of your next turn.
Attack Roll= +15 Damage roll= 1d10+9 OA= as MBA but +4 to damage roll and slowed on hit
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Background: Brother In Arms
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games