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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
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DEX
CON
INT
WIS
CHA
Action Points
TOTAL
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Misc
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Armor Type
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Load
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Drag
Saving Throws
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Magic
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Misc
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Temp
Mod
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WILL
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Special Properties
Ammunition
Weight
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Type
Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
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Skills
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Key
Ab
CC
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Mod
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Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
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2nd
3rd
4th
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Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
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2nd
3rd
4th
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6th
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Spell/Power Name
# Cast
/Mem
Spell/Power Name
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/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Starting GP= 80000 4000/Win= 52000 2000/Loss= 20000 Level-Up GP= 85600 Arena Gift= 8000 Total GP= 245600 GP Spent= 236935 GP Remaining= 8665
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Overall Record: 13-10 Level 12: 4-2 Fight 945 vs Myst: LOSS Fight 963 vs Hair Metal: WIN Fight 969 vs Longarm: LOSS Fight 977 vs Hair Metal: WIN Fight 986 vs Jigglypuff: WIN Fight 991 vs Gandalf: WIN Level 13: 3-3 Fight 995 w/Hair Metal vs Longarm: LOSS Fight 5 vs Incanter: LOSS Fight 8 vs Masher: WIN Fight 18 vs Panzer: LOSS Fight 35 vs SeeYouNextFall: WIN Fight 47 vs The Reaper: WIN Level 14: 4-2 Fight 67 vs Panzer: WIN Fight 94 vs Longarm: LOSS Fight 100 vs See You Next Fall: WIN Fight 106 vs The Marquis: WIN Fight 117 vs Puff the Magic Dragon: LOSS Fight 127 vs See You Next Fall: WIN Level 15: Fight 143 vs The Hulk: LOSS Fight 151 vs Longarm: LOSS Fight 164 vs Chompy: WIN Fight 181 vs See You Next Fall: WIN Fight 191 w/Predator vs The Thing: LOSS
Statistic Block
Condition and Effects
Additional Information
Evolved SLAs: Greater Dispel Magic 1/day See Invisibility 1/day Haste 1/day
Other Notes
[
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COMPONENT STRUCTURE: Sources: auto- Player's Handbook I&II, Dungeon Master's Guide I&II, Monster Manual I, Magic Item Compendium free- Savage Species, Complete Champion, Spell Comendium 1- Tome of Battle 2- Libris Mortis Races/Templates: 1- Anthro-Giant Squid (SS) 1- Vampire (MMI) 1- Evolved Undead (LM) Classes: free- Cleric (2 components) 1- Swordsage 1- Ordained Champion (CCh) 1- Master of Nine (ToB) TOTAL: 9 (taking 20% gp penalty for one extra component) Ability Scores--40 point buy Str: 18 (16pts) 41 (+3 levels; +8 anthro-squid, +6 vampire, +6 Evolved) Dex: 8 (0pts) 20 (+8 anthro-squid, +4 vampire) Con: 8 (0pts) -- (undead) Int: 10 (2pts) 12 (+2 vampire) Wis: 14 (6pts) 20 (+4 anthro-squid, +2 vampire) Cha: 18 (16pts) 22 (-4 anthro-squid, +4 vampire, +6 Evolved) Natural Armor- 14 (+6 anthro squid, +6 vampire, +3 evolved) Level 1- Monstrous Humanoid HD 1 || Swordsage 1 - bab 1; fort 0, ref 2, will 2; 1d12 hp Quick to Act +1, Discipline Focus-Weapon Focus-Stone Dragon Feat: Adaptive Style(L1) Skills: 28 points 4 each in Concentration, Jump, Listen, Tumble 2 each in Hide, Move Silently, Knowledge(religion)(cc) Stance Learned: Step of the Wind-DW1 Maneuvers Learned: 6 Wind Stride- DW1 **later traded out** Moment of Perfect Mind- DM1 Sapphire Nightmare Blade- DM1 **later traded out** Counter Charge- SS1 Clinging Shadow Strike- SH1 Wolf Fang Strike- TC1 **later traded out** Level 2- Monstrous Humanoid HD 2 || Swordsage 2 - bab 1; fort 0, ref 1, will 1; 1d12 hp AC Bonus Skills: 6 points 1 each in Concentration, Jump, Listen, Move Silently, Tumble 0.5 in Knowledge(religion), Use Magic Device(cc) Stance Learned: Stance of Clarity- DM1 Maneuver Learned: Sudden Leap- TC1 (1TC) Level 3- Monstrous Humanoid HD 3 || Cleric 1 - bab 1; fort 2, ref 0, will 2; 1d12 hp Cleric Spellcasting, Rebuke Undead, Law/Evil Domains Feats: Weapon Focus-Flail(L3), Law Devotion(traded Law Domain) Skills: 3 points 1 each in Concentration, Knowledge(religion) 0.5 in Use Magic Device(cc) Maneuver Learned: Steely Strike- IH1 **gained via Vest** **later lost** Level 4- Anthropomorphic LA 1 || Swordsage 3 - bab 1; fort 1, ref 0, will 0; 1d12hp Skills: 7 points 1 each in Concentration, Hide, Jump, Listen, Tumble 0.5 in Knowledge(religion), Use Magic Device(cc) Maneuver Learned: Action Before Thought- DM2 Level 5- Anthropomorphic LA 2 || Swordsage 4 - bab 1; fort 0, ref 1, will 1; 1d12 hp Darkvision 60, Extra Limbs, Tentacle Attacks Discipline Focus-Insightful Strike-Diamond Mind Skills: 7 points 1 each in Concentration, Hide, Jump, Listen, Move Silently, Tumble 0.5 in Use Magic Device(cc) Maneuvers Learned: Emerald Razor- DM2 (1DM) Rabid Wolf Strike- TC2 **traded out Wolf Fang Strike** **later traded out** Foehammer- DS2 **gained via Amulet** Level 6- Ordained Champion 1 || Swordsage 5 - bab 1; fort 2, ref 0, will 2; 1d12 hp Quick to Act +2, Bonus Domain-War, Continued Advancement, Modified Spontaneous Casting-War Domain Feats: Blind Fight(L6), Improved Unarmed Strike(traded Evil Domain) Skills: 7 points 1 each in Concentration, Hide, Jump, Listen, Move Silently, Tumble 0.5 in Use Magic Device(cc) Stance Learned: Pearl of Black Doubt- DM3 Maneuver Learned: Flesh Ripper- TC3 (2TC) Level 7- Vampire LA 1 || Ordained Champion 2 - bab 1; fort 1, ref 0, will 1; 1d12 hp Smite Feat: Diehard(class bonus) Skills: 3 points 1 in Concentration 0.5 each in Spot, Use Magic Device(cc) Level 8- Vampire LA 2 || Swordsage 6 - bab 1; fort 1, ref 1, will 1; 1d12 hp Skills: 7 points 1 each in Concentration, Hide, Jump, Listen, Move Silently, Tumble 0.1 in Use Magic Device(cc) Maneuvers Learned: Bounding Assault- DM4 (2DM) Ruby Nightmare Blade- DM4 **traded out Sapphire Nightmare Blade** Level 9- Vampire LA 3 || Swordsage 7 - bab 1; fort 0, ref 0, will 0; 1d12 hp Sense Magic Feat: Extend Reach(L9) Skills: 7 points 1 each in Concentration, Hide, Jump, Listen, Move Silently, Tumble 0.5 in Use Magic Device(cc) Maneuver Learned: Obscuring Shadow Veil- SH4 (2SH) Level 10- Vampire LA 4 || Swordsage 8 - bab 1; fort 0, ref 1, will 1; 1d12 hp Discipline Focus-Defensive Stance-Diamond Mind Skills; 7 points 1 each in Concentration, Hide, Jump, Listen, Move Silently, Tumble 0.5 in Spot(cc) Maneuvers Learned: Disrupting Blow- DM5 (2DM) Mirrored Pursuit- SS5 (2SS) **traded out Wind Stride** Level 11- Vampire LA 5 || Swordsage 9 - bab 0; fort 1, ref 0, will 0; 1d12 hp Evasion, Undead Type(details below), Blood Drain, Children of the Night, Energy Drain, Alternate Form, DR 10/silver & Magic, Fast Healing 5, Gaseous Form, Spider Climb, Energy Resistance 10 cold & electricity, Turn Resistance +4, (Skill Bonuses +8 Bluff, Hide, Listen, Move Silently, Search, Sense Motive, Spot) Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes(all Racial bonus) Skills: 7 points 1 each in Concentration, Listen, Tumble 1 in Use Magic Device(cc) 2 in Hide 0.5 in Spot(cc) Stance Learned: Step of the Dancing Moth- SH5 (2SH) Maneuver Learned: Pouncing Charge- TC5 (2TC) Level 12- Evolved Undead LA || Master of Nine 1 - bab 0; fort 0, ref 0, will 2; 1d12 hp Evolved SLA-Greater Dispel Magic Feat: Lifesense(L12) Skills: 7 points 1 in Concentration 1 each in Use Magic Device, Spot(cc) 2 in Tumble Maneuvers Learned: Soaring Throw- SS5 (2SS) Iron Heart Surge- IH3 (1IH) Level 13- Evolved Undead LA || Master of Nine 2 - bab 1; fort 0, ref 0, will 1; 1d12 hp Dual Stance Evolved SLA- See Invisibility Skills: 7 points 1 each in Concentration, Tumble, Listen 2 in Use Magic Device(cc) Stance Learned: Thicket of Blades- DS3 (1DS) Maneuvers Learned: Lightning Recovery- IH4 (2IH) Rabid Bear Strike- TC6 (2TC) Fight 1000 bonus feats: Toughness, Improved Toughness, Iron Will, Weapon Focus, Weapon Specialization, Improved Critical Level 14- Evolved Undead LA || Swordsage 10 - bab 1; fort 0, ref 1, will 1; 1d12 hp Quick to Act +3 Evolved SLA- Haste Skills: 7 points 1 each in Concentration, Tumble 4 in Listen 0.5 in Use Magic Device(cc) Maneuvers Learned: Shadow Blink- SH7 Quicksilver Motion- DM7 (3DM) **traded out Rabid Wolf Strike** Level 15- Swordsage 11 || Master of Nine 3 -- bab 1; fort 1, ref 1, will 0; 1d12 hp Perfect Form Feat: Power Attack(L15) Skills: 7 points 1 each in Concentration, Listen 3 in Tumble 0.5 in Use Magic Device, Spot(both cc) Maneuvers Learned: Avalanche of Blades- DM7 (3DM) **gained via Swordsage 11** Divine Surge- DS4 (1DS) **gained via Mo9 3** Finishing Move- IH7 (3IH) **gained via Mo9 3** Iron Heart Focus- IH5 (2IH) **gained via vest** General Undead: * No Constitution score. * Darkvision out to 60 feet. * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). * Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. * Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores, fatigue and exhaustion effects. * Negative energy (such as an inflict spell) can heal undead creatures. * Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). * Uses its Charisma modifier for Concentration checks. * Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. * Undead do not breathe, eat, or sleep.