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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
ResPres: +6 damage/+4THP
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=248612][size=4][B]Lludd[/B][/size][/url], Changeling Warlord [B]Init[/B] +5 [B]HP[/B] 46/46 [B]Bloodied[/B] 23 [B]Healing Surge[/B] 11 (0 used /6) [B]AC[/B] 22 [B]Fort[/B] 19 [B]Reflex[/B] 20 [B]Will[/B] 19 [B]Speed[/B] 6 [B]Str[/B] 17 (+3) [B]Con[/B] 9 (-1) [B]Dex[/B] 10 (0) [B]Int[/B] 18 (+4) [B]Wis[/B] 12 (+1) [B]Cha[/B] 15 (+2) [OOC='[color=green]Changeling Disguise[/color]'][B][color=green]Changeling Disguise[/color][/B] You alter your form to look like another person. At-Will Polymorph Minor Action Personal Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.[/OOC], [OOC='[color=green]Direct the Attack[/color]'][B][color=green]Direct the Attack[/color][/B] You direct an ally to attack as an enemy lowers its guard. At-Will Martial Standard Action Ranged 5 Target: One ally Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.[/OOC], [OOC='[strike][color=green]Commander's Strike[/color][strike]'][B][strike][color=green]Commander's Strike[/color][strike][/B] With a shout, you command an ally to attack. At-Will Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier.[/OOC], [OOC='[color=red]Dimensional Scramble[/color]'][B][color=red]Dimensional Scramble[/color][/B] Your attack causes space to jumble and fragment, scattering creatures into different positions. At-Will Augmentable, Implement, Psionic, Teleportation Standard Action Area burst 1 within 10 squares Target: Each creature in burst Attack: Intelligence vs. Fortitude Hit: 1d6 + Intelligence modifier damage, and you teleport the target to a square adjacent to the burst.[/OOC], [OOC='[color=green]Psionic Image[/color]'][B][color=green]Psionic Image[/color][/B] At-Will Illusion, Psionic Minor Action Close burst 5 Target: One or more creatures in burst Effect Each target sees the image of a Small or smaller object in your hand or in a square in the burst. The image lasts until the end of your next turn.[/OOC], [OOC='[color=green]Object Projection[/color]'][B][color=green]Object Projection[/color][/B] At-Will Psionic, Teleportation Minor, Personal Effect: You teleport an object you are holding in one hand to an unoccupied square within 10 squares of you or to a willing creature within 10 squares of you.[/OOC], [OOC='[color=green]Sensing Eye[/color]'][B][color=green]Sensing Eye[/color][/B] At-Will Psionic Minor, Personal Effect: Choose one square you can see that is within 5 squares of you. Until the end of your next turn you can determine your line of sight from that square.[/OOC], [OOC='[color=red]Changeling Trick[/color]'][B][color=red]Changeling Trick[/color][/B] Your feint tricks a foe into giving you an advantage. Encounter Minor Action Melee 1 Target: One creature Effect: You make a Bluff check opposed by the target’s passive Insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn.[/OOC], [OOC='[color=red]Inspiring Word[/color]'][B][color=red]Inspiring Word[/color][/B] You call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal. Encounter (Special) Healing, Martial Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter. Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.[/OOC], [OOC='[color=red]Provocative Order[/color]'][B][color=red]Provocative Order[/color][/B] You prompt an ally to take the fight to the enemy. Encounter Martial Standard Action Close burst 5 Target: One ally who has line of sight to you and can hear you Effect: The target makes a charge attack as a free action. This attack deals 1[W] extra damage.[/OOC], [OOC='[color=red]Battering Command[/color]'][B][color=red]Battering Command[/color][/B] You slam your weapon into your foe’s gut and cause the creature to double over, enabling an ally to smash it. Encounter Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Fortitude Hit: You knock the target prone. Effect: One ally adjacent to the target can make a melee basic attack against it as a free action.[/OOC], [OOC='[color=blue]Reorient the Axis[/color]'][B][color=blue]Reorient the Axis[/color][/B] You realize that your allies need to adjust their formation, so you order several to move to new locations. Encounter Martial Move Action Close burst 5 Target: Each ally in the burst Effect: Each target can shift a number of squares equal to your Intelligence modifier as a free action. [/OOC], [OOC='[color=green]Paint the Bull's Eye[/color]'][B][color=green]Paint the Bull's Eye[/color][/B] You fire a red-fletched missile into your foe, creating a target for your allies to focus on when attacking the creature. At-Will Martial, Weapon Standard Action Ranged weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] damage. Until the start of your next turn, your allies gain a power bonus to damage rolls against the target equal to your Intelligence modifier or Wisdom modifier. Level 21: 2[W] damage.[/OOC], [OOC='[STRIKE]Orchestrated Offensive[/STRIKE]'][B]Orchestrated Offensive[/B] Your strike is the only signal your allies need to put your careful plan into motion. Daily Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Effect: Choose two different allies within 5 squares of you that can see and hear you. Each ally can make a charge attack, make a basic attack, or shift his or her speed as a free action. Allies that choose to charge or make basic attacks cannot attack the same creature or the target of this attack.[/OOC], [OOC='Stand The Fallen'][B]Stand The Fallen[/B] You make a powerful strike against your enemy and call to your comrades, lifting their spirits and restoring their battle lust. Daily Healing, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Effect: Each ally within 10 squares of you can spend a healing surge and regains additional hit points equal to your Charisma modifier.[/OOC], [OOC='[STRIKE][color=Blue]Knight's Move[/color][/STRIKE]'][B][color=Blue]Knight's Move[/color][/B] With a sharp wave of your arm, you direct one of your allies to a more tactically advantageous position. Encounter Martial Move Action Ranged 10 Target: One ally Effect: The target takes a move action as a free action. [/OOC], [OOC='[color=yellow]Communal Weapon[/color]'][B][color=yellow]Communal Weapon[/color][/B] Power (At-Will): Free Action. Use this power after an ally within 5 squares of you makes a d20 roll. Add a +1 power bonus to the result. You can do this a number of times in a day equal to the enhancement bonus of the weapon.[/OOC] [B]Notes[/B] ResPres: +6 damage/+4THP
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
You alter your form to look like another person. At-Will Polymorph Minor Action Personal Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.
You direct an ally to attack as an enemy lowers its guard. At-Will Martial Standard Action Ranged 5 Target: One ally Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
With a shout, you command an ally to attack. At-Will Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier.
Your attack causes space to jumble and fragment, scattering creatures into different positions. At-Will Augmentable, Implement, Psionic, Teleportation Standard Action Area burst 1 within 10 squares Target: Each creature in burst Attack: Intelligence vs. Fortitude Hit: 1d6 + Intelligence modifier damage, and you teleport the target to a square adjacent to the burst.
At-Will Illusion, Psionic Minor Action Close burst 5 Target: One or more creatures in burst Effect Each target sees the image of a Small or smaller object in your hand or in a square in the burst. The image lasts until the end of your next turn.
At-Will Psionic, Teleportation Minor, Personal Effect: You teleport an object you are holding in one hand to an unoccupied square within 10 squares of you or to a willing creature within 10 squares of you.
At-Will Psionic Minor, Personal Effect: Choose one square you can see that is within 5 squares of you. Until the end of your next turn you can determine your line of sight from that square.
Your feint tricks a foe into giving you an advantage. Encounter Minor Action Melee 1 Target: One creature Effect: You make a Bluff check opposed by the target’s passive Insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn.
You call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal. Encounter (Special) Healing, Martial Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter. Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
You prompt an ally to take the fight to the enemy. Encounter Martial Standard Action Close burst 5 Target: One ally who has line of sight to you and can hear you Effect: The target makes a charge attack as a free action. This attack deals 1[W] extra damage.
You slam your weapon into your foe’s gut and cause the creature to double over, enabling an ally to smash it. Encounter Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Fortitude Hit: You knock the target prone. Effect: One ally adjacent to the target can make a melee basic attack against it as a free action.
You realize that your allies need to adjust their formation, so you order several to move to new locations. Encounter Martial Move Action Close burst 5 Target: Each ally in the burst Effect: Each target can shift a number of squares equal to your Intelligence modifier as a free action.
Powers
You fire a red-fletched missile into your foe, creating a target for your allies to focus on when attacking the creature. At-Will Martial, Weapon Standard Action Ranged weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] damage. Until the start of your next turn, your allies gain a power bonus to damage rolls against the target equal to your Intelligence modifier or Wisdom modifier. Level 21: 2[W] damage.
Your strike is the only signal your allies need to put your careful plan into motion. Daily Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Effect: Choose two different allies within 5 squares of you that can see and hear you. Each ally can make a charge attack, make a basic attack, or shift his or her speed as a free action. Allies that choose to charge or make basic attacks cannot attack the same creature or the target of this attack.
You make a powerful strike against your enemy and call to your comrades, lifting their spirits and restoring their battle lust. Daily Healing, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Effect: Each ally within 10 squares of you can spend a healing surge and regains additional hit points equal to your Charisma modifier.
With a sharp wave of your arm, you direct one of your allies to a more tactically advantageous position. Encounter Martial Move Action Ranged 10 Target: One ally Effect: The target takes a move action as a free action.
Power (At-Will): Free Action. Use this power after an ally within 5 squares of you makes a d20 roll. Add a +1 power bonus to the result. You can do this a number of times in a day equal to the enhancement bonus of the weapon.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
245gp
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games