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Mutants and Masterminds
Character Name
Campaign
Group Affiliation
Base of Operations
Power Level
Power Point Total
Public Identity
Alternate Identity
Secret Identity
Fellow Heroes
Sidekicks or Minions
Arch Enemy
Size
Height
Gender
Age
Weight
Eyes
Hair
Abilities
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Total
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Misc.
Modifiers
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Will
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Combat
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Dex
Modifier
Power
Modifier
Feat
Modifier
Initiative
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Hero Points
Attacks
Attack
Bonus
Ranged
Bonus
Melee
Bonus
Damage Conditions
Bruised
Staggered
Unconscious
Injured
Disabled
Dying
Fatigue Conditions
Fatigued
Exhausted
Unconscious
Max Rank
Skills
Skill Name
Key
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Rank
Misc
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Total Skill Points:
0
Powers/Devices
Name
Rank
Action
Range
Duration
Base Feats (See Feats Section): - Attack Focus (M) 2, Attack Focus (R) 2, Defensive Attack, Defensive Roll 8, Dodge Focus 3, Improved Critical (Unarmed), Improved Throw, Improved Trip, Luck, Skill Mastery, Trance AP: Linked Enhanced Trait [Feat] - Linked (Hybrid) Extra - Attack Focus (M) 2, Chokehold, Diehard, Grappling Finesse, Improved Critical (Unarmed), Improved Grab, Improved Grapple, Improved Pin, Improved Sunder, Interpose, Last Stand, Power attack, Rapid Healing, Startle, Stunning Attack, Takedown Attack 2, Wallop, Withstand Damage. AP: Linked Enhanced Trait [Feat] - Linked (Animal) Extra - Acrobatic Bluff, Attack Focus (R) 1, Cat’s Feet, Defensive Roll 8, Dodge Focus 4, Evasion, Hide In Plain Sight, Move-By Action, Redirect, Uncanny Dodge (Auditory).
Name
Rank
Action
Range
Duration
Mighty Feat - Alternative Power: Blast 10 @ 0.5pp/rank (Full Round Action flaw, Distracting flaw, Homing feat)
Name
Rank
Action
Range
Duration
Hybrid Container (0pp Spare) Extra: Continuous Enhanced constitution 2, +2 Defence Enhanced Trait [Skill] 1 (+4 Intimidate) Growth 4 @ 3pp/rank Physical Prowers Array - Dynamic AP: Enhanced Strength 15 @ 1pp/rank - Dynamic AP: Super Strength 6 @ 2pp/rank (Ground Strike feat, Shock wave feat) - Dynamic AP: Leaping 15 @ 1pp/rank Impervious Protection 8 @ 2pp/rank
Name
Rank
Action
Range
Duration
AP: Animal Container (0pp Spare) Extra: Continuous Enhanced Dexterity 8, Enhanced Wisdom 2 Enhanced Trait [Skill] 4 (Notice +8, Stealth +6, Survival +2) Additional Limbs 1 @ 1pp/rank Super senses (Accurate Hearing, Scent, Tracking) 4 @ 1pp/rank Shrinking 8 @ 1pp/rank (Permanent) Kitsune Prowers Array 14 @ 2pp/rank - AP: Emotion control 11 @ 2pp/rank (Limited – Love flaw, Visual Sense Dependency flaw, Free Action extra) - AP: Hellfire Control (Foxfire) 11 @ 2pp/rank (Affects Insubstantial 1 feat, Indirect feat, Homing feat, Precise feat) - AP: Illusion 7 @ 4pp/rank (Action extra, Phantoms flaw) No Hands Drawback (-3 pp)
Name
Rank
Action
Range
Duration
Con +6, Fort +2, Attack -1, Intimidate +4, Str +22 (8 + dynamic enhance strength) Melee Attack 8 Toughness: 12 (7 imp)
Name
Rank
Action
Range
Duration
Strength -8, Dex +8, Wis +2, Notice +8, Stealth +14, Survival +2, Intimidate -4 Toughness: 3, Attack +2, Defense +2
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
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Rank
Action
Range
Duration
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Action
Range
Duration
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Action
Range
Duration
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Rank
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Range
Duration
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Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Feats
Name
Benefit
Equipment
Statistic Block
[size=3][b][url=http://www.myth-weavers.com/sheetview.php?sheetid=250019]Shiron K. Asuka[/url][/size][/b] [b]PL[/b] 10 (150), [b]Init[/b] +1, [b]Speed[/b] 30', [b]Hero Points[/b] 2 [b]Tough[/b] +6, [b]Fort[/b] +4, [b]Ref[/b] +4, [b]Will[/b] +8 [b]Defence[/b] 12 (flat-footed 8), [b]Base Attack Melee[/b] +10, [b]Base Attack Ranged[/b] +10 * [b]Unarmed Attack[/b] +10 (1 Damage / 19-20 Crit) * [b]Strike[/b] +10 (6 Damage / 19-20 Crit) * [b]Blast[/b] +10 (10 damage, Affects insubstantial partially) [b]Abilities[/b] Str 12, Dex 12, Con 14, Int 12, Wis 14, Cha 12 [b]Powers[/b] - Container [Hybrid] (Container [Animal]) 10. - Enhanced Trait [Feat] 12 (Defensive Attack, Defensive Roll 4, Improved Critical (Unarmed), Improved Throw, Improved Trip, Attack Focus Melee 2, Attack Focus Ranged 2) - Strike 5 [Mighty, Alt power [Blast] 10: Full round Action Flaw, Distracting Flaw, Affects insubstantial 1) [b]Feats:[/b] Luck, Skill Mastery (Acrobatics, Climb, Perform, Stealth), Trance. - Defensive Attack, Defensive Roll 4, Improved Critical (Unarmed), Improved Throw, Improved Trip, Attack Focus Melee 2, Attack Focus Ranged 2 [b]Skills:[/b] Acrobatics +11, Bluff +7, Climb +7, Medicine +8, Notice +8, Perform: Wind Instruments +15, Sense motive +8, Stealth +9, Survival +10 [b]Equipment:[/b] Flute [b]Condition[/b] None [b]Drawbacks[/b] Weakness when in water, Power loss (Morph) when in water - Hybrid Form - [b]Init[/b] +1, [b]Speed[/b] 30' [b]Tough[/b] +12 (7 Impervious), [b]Fort[/b] +8, [b]Ref[/b] +4, [b]Will[/b] +8 [b]Defence[/b] 8 (flat-footed 8), [b]Base Attack Melee[/b] +8, [b]Base Attack Ranged[/b] +7 * [b]Unarmed Attack[/b] +8 (5 Damage / 19-20 Crit) * [b]Enhanced Strength[/b] +8 (12 Damage / 19-20 Crit) [b]Abilities[/b] Str 20 (34), Dex 12, Con 20, Int 12, Wis 14, Cha 12 [b]Powers[/b] - Growth 4 - Protection 7 (Impervious) - Enhanced Constitution 2 - Dynamic Physical Prowess Array (Enhanced Strength 14, Super Strength 1 [Ground Strike, Shockwave] [b]Feats:[/b] Luck, Skill Mastery (Acrobatics, Climb, Perform, Stealth), Trance. - Chokehold, Diehard, Improved Critical (Unarmed), Improved Grab, Improved Grapple, Improved Pin, Improved Sunder, Power Attack, Attack Focus Melee [b]Skills:[/b] Acrobatics +11, Bluff +7, Climb +11 / +18, Intimidate +7, Medicine +8, Notice +8, Perform: Wind Instruments +16, Sense motive +8, Stealth +9, Survival +10 [b]Equipment:[/b] Flute [b]Condition[/b] None [b]Drawbacks[/b] Weakness when in water, Power loss (Morph) when in water - Animal Form - [b]Init[/b] +5, [b]Speed[/b] 30' [b]Tough[/b] +5 (2 flat footed), [b]Fort[/b] +4, [b]Ref[/b] +8, [b]Will[/b] +9 [b]Defence[/b] 15 (flat-footed 10), [b]Base Attack Melee[/b] +10, [b]Base Attack Ranged[/b] +10 * [b]Unarmed Attack[/b] +10 (-3 Damage) * [b]Fox Fire[/b] +10 (10 Damage) [b]Abilities[/b] Str 4, Dex 20, Con 14, Int 12, Wis 16, Cha 12 [b]Powers[/b] - Additional Limbs (Tail) - Kitsune Prowess Array (Emotion Control 10 [Limited - Love Flaw, Visual Dependency flaw, Move Action extra], Hellfire Control (Fox fire) 10 [Affects Insubstantial, Homing, Indirect, Precise], Illusion 6 [All Senses, Continuous Action, Phantoms flaw]) - Shrinking 8 - Super Senses 4 (Accurate Hearing [2], Scent [1], Tracking [1]) [b]Feats:[/b] Luck, Skill Mastery (Acrobatics, Climb, Perform, Stealth), Trance, Uncanny Dodge (Hearing). - Acrobatic Bluff, Defensive Roll 3, Hide in plain sight, Move-by Action, Sneak Attack 2 [b]Skills:[/b] Acrobatics +15, Bluff +7, Climb +3, Medicine +9, Notice +15, Perform: Wind Instruments +16, Sense motive +9, Stealth 19, Survival +11 [b]Equipment:[/b] Flute [b]Condition[/b] None [b]Drawbacks[/b] Weakness when in water, Power loss (Morph) when in water, No hands
Drawbacks and Complications
Weakness to the sea 13
Background & Other Notes