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Psionics
Manifester
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Currency
100 pp diamonds: white clouded teardrop: 15kgp yellow teardrop: 10kgp slightly blue, clear square: 20kgp
Languages
Description
Samatichinfilli looks like whomever he is with. Usually unassuming and elderly. On the rare occasions that he is among his own kind, he is entirely unremarkable physically, but far more assuming. His dark mauve tentacles wave malevolently as he stands arrogantly and firmly. His psicrystal is a perfect sphere that often bobs aggressively when Sam is contradicted. It is often perfectly clear, but clouds up in various colours. The colours seem keyed to Sam's mental state, but in fact some believe that he has near conscious control over his crystal's hue. Undisguised, Sam wears a black leather dampsuit and a large hooded deep blue cloak held by a simple belt. On the belt hangs a tiny dagger fastened securely. Every time you have seen him, he was wearing a magical backpack, but little else was visible beyond a simple circlet on his head and amulet around his neck.
Personality
Samatichinfilli is the quintessential mind flayer: brilliant, patient, deeply proud and ruthlessly self-centred. Having always been a little smarter than his brethren, Sam always expected to play an important role in his Sept. In practice, he served much of that role away from his home. He spent many years infiltrating and manipulating other societies, psionically transformed and magically disguised. Sam is particularly self-reliant, and has developed powers that enable him to operate effectively without his own supply of thralls. He strongly prefers dominating others absolutely, but has had to operate for long periods where such luxuries had to be suspended. Sam always has a plan, and searches for data when he needs it, but is heavily decisive when he obtains it.
Character Traits
Nightsighted
Character Flaws
Vulnerable, Inattentive. But he has ruthlessly pushed himself to rid himself of weakness.
Contacts / Friends
Psicrystal (Hero) Diminutive Construct: 16HD (hp 1/2 Sam’s) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft, flight (50' poor)* Armor Class: 36 (+4 size, +2 Dex*, +7 NA, +13 Inertial Armour), touch 16, flat-footed 32, BAB: +12 Special Qualities: Construct traits, hardness 8, improved evasion, personality (hero), self-propulsion, flight, share powers, sighted(40'), telepathic link, deliver touch powers, telepathic speech, PR 20, sight link, channel power Saves as Sam's base+ability Abilities: Str 1*, Dex 15*, Con —, Int 13, Wis 10, Cha 10 Skill ranks as Sam except: Climb +12(Dex)*, Move Silently +4, Search +4 Feats: Alertness, Dragontouched, Dragon Aura (power), Martial Study (Leading the Attack), Martial Study (White Raven Tactics), Hidden Talent (Detect Psionics) *When self-propelling A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=252872][B][SIZE=+1]Samatichinfilli[/SIZE][/B][/URL] Hermaphrodite Lawful Evil Illithid (War troll form) Battle Telepath/Ardent, [B]Level[/B] 15, [B]Init[/B] +10, [B]HP[/B] 70/159, [B]Speed[/B] 40' (30') [B]AC[/B] 73, [B]Touch[/B] 36, [B]Flat-footed[/B] 70, [B]Fort[/B] +19, [B]Ref[/B] +17, [B]Will[/B] +20, [B]Base Attack Bonus[/B] +14/+9/+4, [B]Power Points[/B] 206/372 [B]Soulreaver, Mindreaver Psychic Blade (+5) ((weapon finesse, +5 enh + 1 WF)) [/B] Total Attack Bonus +6 (4d10+16, 18+/x2+SR) [B] Tentacle [/B] Total attack bonus (1d4-1, 20/x2) [B]Monk's Belt Unarmed Strike [/B] Total Attack Bonus (1d8-1, 20/x2) [B] Inertial Armour[/B], [B] Force Screen[/B] (+11 Armor, +7 Shield, +3 Dex, +19 Natural, +2 Deflect, +21 Misc) [B]Abilities[/B] Str 8, Dex 16, Con 20, Int 33, Wis 28, Cha 16 [B]Condition[/B] Shared Inertial Armour (15pp = +11 AC) Shared Psionic Mind Blank [spoilerbutton=StatBlock For SamCrystal] Psicrystal (Hero) War Troll: 15HD [b]HP[/b]: 79+80temp/79 Initiative: +3 Speed: 40 ft, flight (50' poor) Armor Class: 47 (-1 size, +2 Dex, +19 NA, +11 Inertial Armour,+7 Force Shield), touch 12, flat-footed 33, BAB: +11 Attacks: +22/+17 Claws 1d8+12, Bite 1d6+6 Special Attacks: Dazing Blow (DC 25 Fort or dazed) Special Qualities: Improved evasion, personality (hero), self-propulsion, flight, share powers telepathic link, deliver touch powers, telepathic speech, PR 20, sight link, channel power Saves as Sam's base+ability Abilities: Str 35, Dex 14, Con 29, Int 13, Wis 10, Cha 10 Skill ranks as Sam except: Climb +12(Dex)*, Move Silently +4, Search +4 Feats: Alertness, Dragontouched, Dragon Aura (power), Martial Study (Leading the Attack), Martial Study (White Raven Tactics), Hidden Talent (Detect Psionics) [/spoilerbutton]
Condition and Effects
Additional Information
Shared Inertial Armour (+13 AC, 34 hours) Shared Psionic Mind Blank Shared Sense Danger (13pp power) Shared Psionic True Seeing Schism Shared Stygian Ward Shared Vigour (90 temp hp) Shared Strength of my Enemy (max +14 str) Touchsight
Other Notes
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P1: Mind Thrust, Vigor, Crystal Shard, Syncronicity, Inertial Armor, Force Screen**, Offensive Precognition** P2: Read Thoughts, Ego Whip, Share Pain, Larval Flayers, Energy Stun** P3: Time Hop, Touchsight, Psionic Keen Edge, Sense Danger, P4: Schism, Psionic Dominate, Psionic Modify Memory, Psionic Divination, Metamorphosis* P5: Psionic True Seeing, Anticipatory Strike, Psionic Major Creation, Celestial Conduit P6: Temporal Acceleration, Psionic Disintegrate, Mind Over Energy P7: Personal Mind Blank, Oak Body, Eyes of the Basilisk, P8: Bend Reality [Magic, Life, Conflict] A1: Touch of Health, Psionic Identify, Expansion** A2: Damp Power, Strength of My Enemy, Hustle* A3: Dispel Psionics, A4: Stygian Ward A5: Psionic Revivify A6: Null Psionics Field * taken by feat ** taken by research Point Buy: Racial Levels Inherent S 8 (0) +2 D 8 (0) +4 C 14 (6) +2 I 16 (10) +8 +3 W 16 (10) +6 Ch 10 (2) +6 Misc AC bonus: +Int (insight, Telepathic Defence) + [1+Wis] (monk's belt) HP: 12 +14d8 (52) + 20 (psionic body) + 15*Con Level 1 - Illithid 1 // Warblade 1 - 12+6+Con hp Tentacles, +1 NA, Psion powers known: Inertial Armor, Mind Thrust, Vigor Battle Clarity (Reflex saves), Martial Aptitude (Devoted Spirit) [http://www.giantitp.com/forums/showthread.php?t=138322] Maneuvers: Moment of Perfect Mind, Steel Wind, Crusader's Strike, Martial Spirit (stance) Feats: Psionic Body, Narrow Mind (Flaw: Inattentive), Psicrystal Affinity (Hero) (Flaw: Weak Will) Trait: Nightsighted Skills (4+Int[4])*4: Bluff 4, Concentration 4, Psicraft 4, Listen 4, Spot 4, Tumble 4, Knowledge (psionics) 4, UMD 4 Level 2 - Illithid 2 // Ardent 1 - d6+Con hp +2 Str, Telepathy Psion Powers Known: Crystal Shard, Syncronicity (research Force Screen, Offensive Precognition 400 XP) Mantles: Life, Magic Ardent Powers Known: Touch of Health, Psionic Identify (research Expansion 200 XP) Skills (2+Int[4]): Concentration 1, Autohypnosis 3, Knowledge (psionics) 1, UMD 1 Level 3 - Illithid 3 // Ardent 2 d8+2+Con hp +2 Wis Feat: Practiced Manifester (Ardent) Psion Powers Known: Read Thoughts, Ego Whip (research Energy Stun 400 XP) Mantle: Conflict Ardent Power Known: Damp Power Skills (2+Int[4]): Bluff 1, Concentration 1, Psicraft 2, Spellcraft 1, UMD 1 Level 4 - Illithid 4 // Ardent 3 d6+Con hp Int +1 +2 Con, Mind Blast Psion Powers Known: Larval Flayers, Share Pain Ardent Power Known: Strength of My Enemy Skills (2+Int[4]): Autohypnosis 1, Concentration 1, Psicraft 1, Knowledge (psionics) 1, Knowledge (Arcana) 1, UMD 1 Level 5 - Illithid 5 // Psion 1 d8+2+Con hp +2 Int Psion bonus feat: Psionic Meditation Psion powers known: Time Hop, Touchsight Skills (2+Int[5]): Concentration 1, Psicraft 1, Knowledge (Nature) 1, Knowledge (Religion) 1, Knowledge (The Planes) 1, UMD 1 Level 6 - Illithid 6 // Battle Telepath 1 d8+2+Con hp +2 Dex, Power Resistance, +2 NA Psion Powers Known: Psionic Keen Edge, Sense Danger Telepathy (100'), Psychic Blade Feat: Linked Power Skills (2+Int[5]): Autohypnosis 1, Concentration 1, Psicraft 1, Tumble 1, Spellcraft 2, UMD 1 Level 7 - Illithid 7 // Battle Telepath 2 d8+Con hp +2 Cha +1 Psion manifesting, Telepathic Defence, Discipline Focus +2 Psion Powers Known: Schism, Psionic Dominate Skills (2+Int[5]): Bluff 2, Concentration 1, Psicraft 1, Tumble 2, UMD 1 Level 8 - Illithid 8 // Battle Telepath 3 d8+Con hp +1 Int Improved Grab +1 Psion Manifesting, Improved Psychic Blade Psion Powers Known: Psionic Modify Memory, Psionic Divination Skills (2+Int[6]): Bluff 1, Concentration 1, Psicraft 1, Tumble 4, UMD 1 Level 9 - Illithid 9 // Battle Telepath 4 d8+4+Con hp +2 Int, 4 tentacles, telepathy (100' again) +1 Psion Manifesting Psion Powers Known: Celestial Conduit, Psionic True Seeing Feats: Expanded Knowledge (Metamorphosis), Metamorphic Transfer (Battle Telepath Bonus) Skills (2+Int[7]): Bluff 1, Concentration 1, Psicraft 1, Listen 2, Spot 2, Knowledge (dungeoneering) 1, UMD 1 Level 10 - Illithid 10 // Battle Telepath 5 d8+Con hp +2 Wis, +3 NA +1 Psion Manifesting, Focusing Strike Psion Powers Known: Anticipatory Strike, Psionic Major Creation Skills (2+Int[7]): Bluff 2, Concentration 1, Psicraft 1, Listen 2, Spot 2, UMD 1 Level 11 - Illithid 11 // Battle Telepath 6 d8+Con hp +2 Cha +1 Psion Manifesting, Mindreaver Psion Power Known: Temporal Acceleration Skills (2+Int[7]): Bluff 1, Concentration 1, Psicraft 1, Listen 2, Spot 2, Knowledge (dungeoneering) 1, UMD 1 Level 12 - Illithid 12 // Battle Telepath 7 d8+2+Con hp +1 Int Extract Psion Powers Known: Psionic Disintegrate, Mind Over Energy +1 Ardent Manifesting, Greater Discipline Focus Ardent Power Known: Stygian Ward Feat: Mindsight Skills (2+Int[7]): Bluff 1, Concentration 1, Psicraft 1, Listen 2, Spot 2, Sense Motive 1, UMD 1 Level 13 - Illithid 13 // Battle Telepath 8 d8+2+Con hp +2 Int, +2 Dex +1 Ardent Manifesting Battle Telepath Bonus Feat: Expanded Knowledge (Hustle) Ardent Power Known: Dispel Psionics Psion Power Known: Personal Mind Blank Skills (2+Int[8]): Bluff 1, Concentration 1, Psicraft 1, Listen 2, Spot 2, Sense Motive 1, Spellcraft 1, UMD 1 Level 14 - Illithid 14 // Battle Telepath 9 d8+Con hp +2 Wis +1 Ardent Manifesting, Superior Psychic Blade Ardent Power Known: Psionic Revivify Psion Powers Known: Oak Body, Eyes of the Basilisk Skills (2+Int[8]): Bluff 1, Concentration 1, Psicraft 1, Listen 2, Spot 2, Sense Motive 1, Spellcraft 1, UMD 1 Level 15 - Illithid 15 // Battle Telepath 10 d8+Con hp +2 Cha +1 Ardent Manifesting, Soulreaver Ardent Power Known: Null Psionics Field Psion Power Known: Bend Reality Feat: Combat Manifestation Skills (2+Int[8]): Bluff 1, Concentration 1, Psicraft 1, Listen 2, Spot 2, Sense Motive 1, Spellcraft 1, UMD 1 Level 16 - Illithid Fate-bearer 1 // Psychokinetic Champion 1 d10+Con hp +1 Int Ilsensine's Favor, Bonus Psionic Feat: Metapower(Linked Power + Syncronicity) +1 Psion manifesting, Extended psychokinesis, Psychokinetic armour Psion Powers Known: Bestow Power, Shadow Body Skills (6+Int[9]): Bluff 1, Concentration 1, Psicraft 1, Listen 1, Spot 1, Sense Motive 1, Knowledge Arcana 4, Know Dungeoneering 1, Know Religion 2, Swift Concentration Psychic Blade (Su): The battle telepath’s skill in the discipline of telepathy allows him to distill his knowledge of the psionic power mind thrust into creating a potent weapon as a swift action. This weapon may take the form of any melee weapon the wielder wishes, but it always inflicts 1d10 points of damage plus the manifester’s primary manifesting attribute modifier (Intelligence for psions and lurks, Wisdom for ardents and psychic warriors, and Charisma for wilders). This weapon functions as a one handed weapon that may be used in conjunction with the Weapon Finesse feat, and has a critical threat range of 20/x2. The psychic blade may not be used in combination with Strength-based feats such as Power Attack; the ethereal nature of the weapon contains no substance with which to put forth physical strength with (which also makes it invulnerable to sunder and disarming attempts), but feats such as Psionic Weapon work normally. Even in places where psionic effects do not normally function (such as within a null psionics field), a battle telepath can attempt to sustain his psychic blade by making a DC 20 Will save. On a successful save, the battle telepath maintains his psychic blade for a number of rounds equal to his class level before he needs to check again. On an unsuccessful attempt, the psychic blade vanishes. As a swift action on his turn, the battle telepath can attempt a new Will save to rematerialize his psychic blade while he remains within the psionics negating effect. This is a mind-affecting ability. Telepathic Defense (Su): The battle telepath’s skill within his specialty grows to assist him in combat by reading the surface thoughts and intentions of his foes that lie within the range of his telepathy. He gains an insight bonus to his armor class equal to his primary manifesting attribute modifier to a maximum of his class level. A battle telepath must be capable of reading the thoughts of a creature to gain this bonus to armor class, thus he does not gain telepathic defense against mindless creatures such as oozes, most constructs, and some forms of undead. This bonus to armor class otherwise functions as the monk’s bonus to armor class, save that it functions in light armor as well. Discipline Focus (Ex): The character’s focus on telepathic powers grants you a +2 DC on telepathy powers that he manifests, and a +2 insight bonus to resist powers of that discipline. Bonus Psionic Feat: The battle telepath gains a bonus psionic or metapsionic feat of his choice at 4th level. He gains an additional bonus psionic feat or metapsionic feat of his choice at 8th level. The character must qualify for the feat to select it. Focusing Strike (Ex): A battle telepath’s success in battle with his psychic blade grants him strengthening mental clarity. Any time the character strikes the same foe twice in the same round with his psychic blade, he may regain his psionic focus as a swift action. Mindreaver (Su): A battle telepath of 6th level has gained incredible control over his telepathic abilities. The character may manifest a power of the telepathy discipline (maximum level of the power cannot exceed half of your manifester level) through his psychic blade as a swift action as part of an attack. The power manifested only affects the target of the psychic blade, regardless of the power’s normal area or augmentations that would allow for multiple targets. Greater Discipline Focus (Ex): Your strength with telepathic abilities grows due to specialization, granting you an additional +2 DC bonus to the saving throws of any telepathic power you manifest. Additionally, you gain a +2 bonus to manifester level checks to overcome power resistance when using a power of the telepathy discipline. Superior Psychic Blade (Su): A battle telepath of 9th level has mastered the manifestation of his telepathic might in the form of his psychic blade. The psychic blade now inflicts 4d10 points of damage plus the character’s primary manifesting attribute modifier. The physical nature of the weapon increases as well, making the weapon no longer a mind-affecting ability, and extending its critical threat range to 18-20/x2. Soulreaver (Su): The potency of the battle telepath’s psychic blade becomes crippling to enemies upon critical hits. Upon a successful critical hit, the weapon does damage as normal plus an additional 2d4 Charisma damage as if the victim had been subject to an ego whip (no save allowed). Vaxerilion Lestat