Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
269.8 2 gp tips from Avner :)
Languages
Description
Dressed in fancy aristocrat clothes, Juste Leblanc looks to be well at home in them. Always spotless clean, the half-elf keeps himself well-groomed from head to toe. His hair is combed backwards, with the style completed by a single earring. His face is pale, even for an elf, an indication he does not get out much. The fancy blade that is always at his side seems to be awkward, but he wields it adroitly. Although frail-looking, like most elves, Juste appears to be quite athletic, and able to carry his way about with style - much like everything he does. Also, while the elf does not partake in practice with the other shipmates, the look of confidence he carries with him is enough not to be bothered by them.
Personality
Juste Leblanc is good. Very good. He knows it, and will go out of his way to flaunt the fact. After all, what good is it being great if the others are not allowed to bask in his glory! Juste's goal in life is simple. Become the best swordsman in existence. To achieve this goal, instead of getting to the practice field, Juste prefers hours of intense study of the history of swordplay. So adept he has become with almost any weapon, with but a few katas, he can become acquainted with even the most bizarre of them.
Character Traits
Character Flaws
Contacts / Friends
Avner (current employer)
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=253145][B][SIZE=+1]Juste Leblanc[/SIZE][/B][/URL] Male LN Human Wizard/Warblade/JPM, [B]Level[/B] 5/1/1, [B]Init[/B] +6, [B]HP[/B] 63/48, [B]Speed[/B] 30/Swim 30 [B]AC[/B] 17, [B]Touch[/B] 12, [B]Flat-footed[/B] 15, [B]Fort[/B] +8, [B]Ref[/B] +5, [B]Will[/B] +5, [B]Base Attack Bonus[/B] 4 [B] Greatsword +1 [/B] +8 (2d6+5, 19/x2) [B]Buffed Greatsword +1 [/B] +9 (2d6+7, 19/x2) [B]Twilight Mithral Chain Shirt +1[/B], [B] Shield Spell[/B] (+5 Armor, +2 Dex) [B]Abilities[/B] Str 16, Dex 14, Con 14, Int 17, Wis 10, Cha 10 [B]Condition[/B] Morning Ritual (Spells cast every morning): Heart of Air (7 hours) False Life (7 hours) Heart of Water (7 hours) +4 to casting defensively Caster Level 7 +2 Save vs Death Effects +2 Save vs Fear Can make knowledge checks untrained +10 enhancement on fly speed Water Breathing Light Fortification (20%)
Condition and Effects
Additional Information
Water Breathing
+4 to casting defensively Caster Level 7 +2 Save vs Death Effects +2 Save vs Fear Can make knowledge checks untrained
Other Notes
[
Show Printable Version
]
Morning Ritual (Spells cast every morning): Heart of Air (7 hours) False Life (7 hours) Heart of Water (7 hours) (Additional Information from Heart of water / Heart of air +10 enhancement on fly speed Water Breathing Light Fortification (20%) (And elsewhere on sheet) +10 bonus to Jump skill Swim speed of 30' +8 bonus to swim skill +5 to Escape Artist skill Background: Main lines: -Grew up in wealthy family and had a very cozy upbringing -Learned arcane magic as a youth. Was very adept at it, but lacked the discipline of other students. Would always be fascinated by fencing, mostly those that used their brains over brawns -Eventually stopped studying magic to learn complex combat techniques. Has gotten fascinated by the application of magic into said combat technique -Started to get jobs as bodyguard of wealthy patrons; got the attention of Avner -Recently took a job to protect Avner on a ship ride. Turns out there was much to the ride (!) -Has remained quiet in Avner's quarters, except for the occasional humiliation of a rowdy shipmate. Usually one that had insulted Avner one way or another. Spellbook: Level 0 (All): Resistance, Detect Poison, Detect Magic, Read Magic, Ghost Sound, Silent Portal, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Amanuensis, Launch Bolt, Launch Item, Repair Minor Damage, Stick, Arcane Mark, Prestidigitation Level 1 (7): Enlarge Person, Nerveskitter (SC 146), Swift Expeditious Retreat (SC 85), Ray of Enfeeblement, Chill Touch, Protection from Evil, Shield, Alarm, Endure Elements, True Strike, Silent Image, Protection from Chaos Level 2 (4): Bull's Strength, Mirror Image, False Life, Wraithstrike (SC 243), Heart of Air (CM 106), Protection from Arrows, Resist Energy, Bear's Endurance Level 3 (2): Keen Edge, Fly, Heart of Water (CM 107), Crown of Might (PHB2 108)