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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=268093][size=4][B]Brim Tensor[/B][/size][/url], Human Shadowy Rouge [B]Init[/B] +14 [B]HP[/B] 57/57 [B]Bloodied[/B] 28 [B]Healing Surge[/B] 14 (0 used /6) [B]AC[/B] 24 [B]Fort[/B] 15 [B]Reflex[/B] 23 [B]Will[/B] 15 [B]Speed[/B] 6 [B]Str[/B] 10 (0) [B]Con[/B] 10 (0) [B]Dex[/B] 22 (+6) [B]Int[/B] 15 (+2) [B]Wis[/B] 8 (-1) [B]Cha[/B] 11 (0) 'Gloaming Cut: At-will (Lv. 1)', 'Preparatory Shot: At-will (Lv. 1)', 'Trick Strike: Daily (Lv. 1)', 'Shadow Steel Roll: Encounter (Lv. 3)', 'Perfect Feint: Utility - Encounter (Lv. 6)', 'Hellish Rebuke: Encounter (Feat)', 'Deft Strike: At will (Lv. 1)', 'Shadow Stirke: Encounter (Lv. 1)', 'Deadly Knowledge: Utility-Encounter (Lv. 2) ', 'Lurker's Assault: Daily (Lv. 5)', 'Killer's Ambush: Encounter (Lv. 7)' [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
AD - PP - GP - SP - CP -
Personality Traits
Brim's life has been a hard one, but he doesn't ask for anyone's sympathy. He's hard to get along with, due to a love of bad jokes and his constantly sour mooed. He Sarcastic, Self-centered, and Mean. But under all that is kinder disposition. Those who know him well, he can count them on one hand, say that he's not a bad person. The outer Brim is a shell to protect the ones around him. He works well on a team, preferring to hang back and let the others charge in with there big swords while he proves just how deadly a crossbow can be.
Mannerisms and Appearance
Brim is tall and slim. He sees his light weight as an advantage. His burning, Red eyes are set mid center in his face. A permanent scowl is painted across face, just below his nose which has been broken in several places. Light stubble grows on his chin. Long black robes cover a suit of leather that has obviously been enchanted. On his back a crossbow hangs loosely. The barrel is in the form of a hawk head, with it's wings sweeping out to it's sides. At his wast is a wide belt. A few daggers and short sword hang there. Because of his contact with a infernal power, his very presence attractants demons.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Brim's mother always said that darkness clung to the boy. This was, in fact, true, On the day Brim was born the gods waged war. A bit of chaos fell for the sky. It was weak and injured. It found shelter in the form of a young baby just born. As Brim aged the chaos grew strong again. One night it left his his body. The next morning Brim fell deathly ill. His fever topped all ever seen in the small village, He thrashed and groaned then lay still as stone. His mother cried thinking her baby gone. Then he rose his eyes were bright red and he spoke in a low rasping voice. No one knows what he said, for none could speak the language he spoke. Brims's eyes returned to the shade of black they had been before, except for the tinge of red. Duner, only 15 at the time, was exiled after the leaders of the village determined through rituals that the boy had been a carrier of a powerful demon. When the demon left, he left payment for use the body. The boy had been touched by infernal powers and so he was unfit to remain in the village. For most likely he would now attract demons, minor and major. So Brim set out and tried to make a new life.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games