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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=272245][size=4][B]146[/B][/size][/url], Warforged Rouge [B]Init[/B] +6 [B]HP[/B] 51/51 [B]Bloodied[/B] 25 [B]Healing Surge[/B] 12 (0 used /8) [B]AC[/B] 21 [B]Fort[/B] 18 [B]Reflex[/B] 20 [B]Will[/B] 17 [B]Speed[/B] 5 [B]Str[/B] 16 (+3) [B]Con[/B] 14 (+2) [B]Dex[/B] 16 (+3) [B]Int[/B] 10 (0) [B]Wis[/B] 11 (0) [B]Cha[/B] 13 (+1) [OOC='Piercing Strike pg 118 PH1 (At-Will Lv 1)'][B]Piercing Strike pg 118 PH1 (At-Will Lv 1)[/B] A needle sharp point slips past armor and into tender flesh. At-Will * Martial, Weapon Standard Action Melee Weapon Requirement: You must be welding a light blade. Target: One Creature Attack: Dexterity vs. Reflex (+12 vs AC) Hit: 1[W] + Dexterity modifier damage (1d6+4). Increase damage to 2[W] + Dexterity modifier at 21st level.[/OOC], [OOC='One-Two Punch pg 59 MP2 (Encounter Lv 1)'][B]One-Two Punch pg 59 MP2 (Encounter Lv 1)[/B] You stab your blade the back of a foe and then into the chest of another. Encounter * Martial, Rattling, Weapon Standard Action Melee Weapon Requirement: You must be wielding a light blade Target: One or two creatures Attack: Dexterity vs. AC Hit: 1[W] damage (1d6). If you hit both targets, you can deal your sneak attack damage to each target instead of just one.[/OOC], [OOC='Tumble pg 119 PH1 (Utility Lv 2)'][B]Tumble pg 119 PH1 (Utility Lv 2)[/B] You tumble out of harm's way, dodging the opportunistic attacks of your enemies. Encounter * Martial Move Action Personal Prerequisite: You must be trained in Acrobatics Effect: You can shift a number of squares equal to one-half of your speed. [/OOC], [OOC='Bat Aside pg 61 MP2 (Daily Lv 5)'][B]Bat Aside pg 61 MP2 (Daily Lv 5)[/B] You ram into your foe, sending it flying into one of it's allies. Daily * Martial, Rattling, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade Target: One Creature Hit: Dexterity vs. AC (+12/+11 vs. AC) [/OOC], [OOC='Riposte Strike pg 118 PH1 (At-Will Lv 1)'][B]Riposte Strike pg 118 PH1 (At-Will Lv 1)[/B] With a calculated strike, you leave your foe vulnerable to an adroit riposte should he dare attack you. At-Will * Martial, Weapon Standard Action Melee Weapon Requirement: You must be welding a light blade Target: One Creature Attack: Dexterity vs. AC (+12 vs AC) Hit: 1[W] + Dexterity modifier damage (1d6+4). If the target attacks you before the start of your next turn, you make your riposte strike against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier damage (1d6+5). Increase damage to 2[W] + Dexterity modifier and riposte to 2 [W] + Strength modifier at 21st level. [/OOC], [OOC='Trick Strike pg 119 PH1 (Daily Lv 1)'][B]Trick Strike pg 119 PH1 (Daily Lv 1)[/B] Though a series of feints and lures you maneuver your foe right where you want him. Daily * Martial, Weapon Standard Action Melee or Ranged Weapon Requirement: You must be wielding a crossbow, light blade, or a sling. Target: One Creature Attack: Dexterity vs. AC (+12/+10/+11 vs AC) Hit: 3[W] + Dexterity modifier damage (3d6+5 or 4), and you slide the target 1 square. Effect: Until the end of the encounter, each time you hit the target you slide it 1 square.[/OOC], 'Flailing Shove pg 60 MP2 (Encounter Lv 3)', 'Perfect Feint pg 62 MP2 (Utility Lv 6)', 'Warforged Resolve pg 32 EPG (Encounter Lv 0)' [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
A needle sharp point slips past armor and into tender flesh. At-Will * Martial, Weapon Standard Action Melee Weapon Requirement: You must be welding a light blade. Target: One Creature Attack: Dexterity vs. Reflex (+12 vs AC) Hit: 1[W] + Dexterity modifier damage (1d6+4). Increase damage to 2[W] + Dexterity modifier at 21st level.
You stab your blade the back of a foe and then into the chest of another. Encounter * Martial, Rattling, Weapon Standard Action Melee Weapon Requirement: You must be wielding a light blade Target: One or two creatures Attack: Dexterity vs. AC Hit: 1[W] damage (1d6). If you hit both targets, you can deal your sneak attack damage to each target instead of just one.
You tumble out of harm's way, dodging the opportunistic attacks of your enemies. Encounter * Martial Move Action Personal Prerequisite: You must be trained in Acrobatics Effect: You can shift a number of squares equal to one-half of your speed.
You ram into your foe, sending it flying into one of it's allies. Daily * Martial, Rattling, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade Target: One Creature Hit: Dexterity vs. AC (+12/+11 vs. AC)
Powers
With a calculated strike, you leave your foe vulnerable to an adroit riposte should he dare attack you. At-Will * Martial, Weapon Standard Action Melee Weapon Requirement: You must be welding a light blade Target: One Creature Attack: Dexterity vs. AC (+12 vs AC) Hit: 1[W] + Dexterity modifier damage (1d6+4). If the target attacks you before the start of your next turn, you make your riposte strike against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier damage (1d6+5). Increase damage to 2[W] + Dexterity modifier and riposte to 2 [W] + Strength modifier at 21st level.
Though a series of feints and lures you maneuver your foe right where you want him. Daily * Martial, Weapon Standard Action Melee or Ranged Weapon Requirement: You must be wielding a crossbow, light blade, or a sling. Target: One Creature Attack: Dexterity vs. AC (+12/+10/+11 vs AC) Hit: 3[W] + Dexterity modifier damage (3d6+5 or 4), and you slide the target 1 square. Effect: Until the end of the encounter, each time you hit the target you slide it 1 square.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
AD - PP - GP - 40 SP - CP - In Bank -
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games