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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
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=
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=
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=
+
+
=
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+
=
+
+
=
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=
+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Character Traits
Cool: Benefit: +2 bonus to all Chrisma checks and skills. Drawback: -2 penalty to all Inteligence and Wisdom checks and skills. Roleplaying Ideas: You are so cool that you draw others to you. Women want you and men want to be you. Too Pretty to Die: Benefit: You use your Charisma bonus instead of your Constitution modifier to determine HP, and your Charisma bonus instead of your Dexterity modifier for AC. Drawback: Due to your obvious cockiness from your odd resistance to harm, you receive a -6 penalty to Diplomacy and Gather Information checks. Musician: Benefit: +2 to all perform checks when your character is playing their preferred instrument. +2 to charisma because generally, if one loves to play music then others love to hear them play it.(unless you'd prefer this as a flaw, then -2 to charisma and perform checks because everyone wants you to stop doing it!) Drawback: -2 to Move Silently and Hide rolls when in battle. (Kind of difficult to hide when you are busy playing your instrument) and enemies within a 20ft radius (more or less depending on your situation. Indoor acoustics are better than outdoor acoustics... but walls and doors muffle sound, ask your DM if you're not sure) get a +2 (more or less... same reason) to their listen checks to see if they hear you playing!
Character Flaws
Vulnerable: -1 to AC. OCD (Obsession: Immaculate Appearance. Compulsion: His cleaning rituals every morning are time consuming and are more important to him than anything else.) You take a -2 moral penalty on saves vs. Charms or Compulsions and a -4 on saves vs. Charm or Compulsions related to your obsession/compulsion. You may choose to resist your compulsion, but for every day you do, your save penalties increase by 1 and you feel anxiety, giving your attacks, skills, and saves a -1 moral penalty for every day you resist your compulsion. Resisting a compulsion for long enough may cause you to crack and make you give in to your obsession. Every month you resist a compulsion, you take 1d2 wisdom damage. Narcissistic: A character with this flaw must make a Will Save (DC 15+character's HD) when they see themselves in any reflective surface, or pause and be Fascinated for 1d4 rounds. If the character takes a full HD's worth of damage (for example, if a Wizard takes 4 damage) in one attack, they MUST use an action (either move or standard) to check themselves to see if they've been made any less beautiful from the attack. Failure to do so will leave the character shaken until they do. Multiclassing characters must take the lower hit die as the hit die for this purpose.
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Other Notes
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Vow of Poverty Bonuses: AC BONUS: Exalted Armor +5 Bonus Exalted Feats: 2 Endure Elements (Ex): A 3rd-level ascetic is immune to the effects of being in a hot or cold environment. He can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves (as described in the Dungeon Master’s Guide). Vow of Non-Violence Bonuses: +4 to DC of non-damage dealing spells and spell like abilities. Vow of Peace Bonuses: +2 Natural Armor Bonus to AC, +2 Exalted Armor Bonus to AC, and +2 Deflection Bonus to AC. +4 to diplomacy.