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Character Name
Player
Game Master
Current XP
Next Level XP
XP Change
Class
Profession
Campaign
Race
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
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Mod
Temp
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Mod
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Nonlethal Damage
Dmg
Red
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Defense
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Misc
INIT
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Ammunition
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Armor/Protective Item
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Equip. Bonus
Check Pen
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Skills
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Rank
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Total Skill Points:
0
Feats
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Allegiances
Languages
Language
Read/Write
Language
Read/Write
Talents/Special Abilities
FX Abilities
Arcane Spells
Divine Spells
Psionic Powers
Description
Standing 5'9" and weighing in at 180 lbs, Frank is of average height and a fairly muscular physique. While not a body builder by any means, Franks previous ambitions involving the military and later law enforcement gave him good reason to stay in shape. It's been several years since those ambitions, however, and security gaurds aren't the most active people in the galaxy. Franks recent adjustment to the high-income (relatively high because of the bribes, compared to the area he's in at least,) and drug using lifestyle has contributed to a degredation of his stamina in general, although he remains more physically fit than most. Frank's brown hair is buzzed short and tight on the sides of his head, while he allows the top to grow a bit of length; Frank never lets his bangs grow long enough to obstruct the vision of his blue eyes, though. Frank has soft-set features that reveal his youth, but hide his true nature.
Personality
Frank grew up around a plethora of crime and violence. Frank's parents could be considered lower-middle class, and as a result he lived close to, but not in, the more crime ridden areas. Frank's parents made their best effort to shield him from the majority of the violence around them, but he still had exposure to it through the media and his friends. When he was 13, Frank and a friend were jumped by a group of teenagers on the street. While Frank was able to escape unscathed by running, his friend's body was later found beaten so badly that Frank could only ID it based on the clothes his friend had been wearing. That day would stick with Frank until the end of his life, and he often wondered how things might have turned out if he had acted differently. From that day on, Frank knew a burning desire to prove himself in combat, as well as a strongly held belief that anybody could die at any time for any reason, and that life was like constant series of dice rolls. Not coincidentally, Frank also aquired a deep appericiation of gambling and thrill seeking. Though he respected his father, Frank regaurded his career choice as wasted potential, and throughout his teenage years, explored his mischievous side, though he was careful to hide it from his parents. By the time he came of age, Frank regaurded the law as simply another obstacle or hoop to jump though on the way to attaining certain goals. He also reconized the power that those who enforce the law had, and wanted some for himself. This led to his rejection from both the military and law enforcement, which biterly colored his view of organized governemnt in most of its forms. Quick to become angry or frustrated and slow to trust, Frank's primary goal after his rejection by law enforcment was to save money and get off the rock he was born on so he could find other opportunities to prove himself in combat.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Other Notes
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Raised on a highly colonized planet in a crime-ridden urban neighborhood, Frank was the son of a white collar worker. His father repaired and maintained computer systems for a large medical facility in his home town. Wanting nothing more than to avoid the 9-5 lifestyle of his father, Frank enrolled in the military and made it all the way to basic training before washing out because of a bum knee. After being rejected by his local planetary law enforcement agency due to the same reasons, Frank began to lose hope that he would ever see any real "action". Frank's father, concerned his son would follow in the footsteps of the area's many career criminals, landed him a job as a security gaurd at the medical facility he worked at. Long hours, boring shifts, and sub-par pay made a local gang's request all too tempting. Frank began supplying the gang with information about shipments of drugs coming to the facility in return for a steady stream of cash and narcotics. Frank's only contact in the gang disappeared without warning one day, and another gaurd on the gang's payroll tipped him off that several members were arrested for drug trafficking, and their friends suspected he had something to do with it. Deciding it was time to get the hell out of dodge, Frank took the first contract that promised to take him far away from his home planet and offered the possibility of danger.