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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[spoiler=Noteworthy Features][spoiler=Racial][b]Dragonborn Fury:[/b] +1 to Attack rolls when bloodied. [b]Dragon Fear:[/b] Fear effect. Grants CA.[/spoiler][spoiler=Class][b]Virtue of Valor:[/b] Once per round, when an ally within 5 squares bloodies or reduces an enemy to 0 HP, can grant 1+Con modifier temporary hit points as free action. ([b]5[/b]) [b]Song of Rest:[/b] Used during a short rest. All allies able to hear can regain bonus HP equal to Charisma modifier with each healing surge. ([b]+5[/b]) [b]Swordbond:[/b] As a standard action, can call bonded weapon to hand from 10 squares away. [b]Sensate:[/b] Gain THP equal to half-level every time an encounter or daily power is used. ([b]4[/b])[/spoiler][spoiler=Items][b]+2 Githyanki Silver Longsword:[/b] Free action psychic damage. Daily attack power. [b]+2 Screaming Armor:[/b] Bonus to Intimidate. Encounter Fear Power. [b]+2 Healer's Brooch:[/b] +2 bonus to all healing powers. [b]Acrobat Boots:[/b] Minor action to stand up from prone. [b]Preservation Shield:[/b] Daily THP power. [b]Gem of Colloquy:[/b] Diplomacy and Bluff bonus. Bonus Language. [b]Viper Belt:[/b] Resist 5 poison. +2 Power bonus to saves against ongoing poison damage. [b]Hedge Wizard's Gloves:[/b] [I]Mage Hand[/I] and [I]Prestidigitation[/I] powers at will.[/spoiler][/spoiler]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=277010][size=4][B]Rinakahl[/B][/size][/url], Dragonborn Bard (MC: Swordmage) [B]Init[/B] +6 [B]HP[/B] 67/67 [B]Bloodied[/B] 33 [B]Healing Surge[/B] 20 (0 used /11) [B]AC[/B] 25 [B]Fort[/B] 21 [B]Reflex[/B] 21 [B]Will[/B] 23 [B]Speed[/B] 5 [B]Str[/B] 13 (+1) [B]Con[/B] 18 (+4) [B]Dex[/B] 14 (+2) [B]Int[/B] 10 (0) [B]Wis[/B] 8 (-1) [B]Cha[/B] 20 (+5) [OOC='[color=Red]Thriller[/color]'][B][color=Red]Thriller[/color][/B] [I]And though you fight to stay alive, your body starts to shiver. For no mere mortal can resist The evil of the thriller.[/I] [b]Dragon Fear[/b] [b][I]Dragonborn Racial[/I][/b] Encounter --- Fear Minor Action --- Close Burst 5 [b]Target:[/b] Each enemy in burst [b]Attack:[/b] Charisma + 2 vs. Will ([B]1d20+7[/B]) [b]Hit:[/b] The target takes a -2 penalty to attack rolls and grants combat advantage until the end of your next turn.[/OOC], [OOC='[color=Red]Don't Stop Me Now[/color]'][B][color=Red]Don't Stop Me Now[/color][/B] [I]I'm a shooting star leaping through the skies Like a tiger defying the laws of gravity I'm a racing car passing by like Lady Godiva I'm gonna go go go, There's no stopping me![/I] [B]Majestic Word[/B] [b][I]Bard Feature[/I][/b] Encounter (Special) --- Arcane, Healing Minor Action --- Close Burst 5 [b]Target:[/b] You or one ally in burst [b]Effect:[/b] The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. ([b]7 incl. Brooch[/b]) You also slide the target 1 square. ([b]2 incl. feat[/b]) [I]Level 6: 1d6 + Charisma modifier additional hit points. ([b]1d6+7 incl. Brooch[/b]) [/I] [b]Special:[/b] You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.[/OOC], [OOC='[color=Red]Sympathy for the Devil[/color]'][B][color=Red]Sympathy for the Devil[/color][/B] [I]Pleased to meet you, Hope you guess my name. But what's puzzling you, Is the nature of my game.[/I] [b]Words of Friendship[/b] [b][I]Bard Feature[/I][/b] Encounter --- Arcane Minor Action --- Personal [b]Effect:[/b] You gain a +5 power bonus to the next Diplomacy check before the end of your next turn.[/OOC], [OOC='[color=Teal]Thunderstruck![/color]'][B][color=Teal]Thunderstruck![/color][/B] [I]Sound of the drums Beatin' in my heart. The thunder of guns Tore me apart. You've been - Thunderstruck![/I] [b]Guiding Strike[/b] [b][I]Bard Attack 1[/I][/b] At-Will --- Arcane, Weapon Standard Action --- Melee weapon [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. AC ([b]1d20+15[/b]) [b]Hit:[/b] 1[W] + Charisma modifier damage, and the target takes a -2 penalty to a defense of your choice until the end of your next turn. ([b]1d8+7[/b]) [I]Level 21: 2[W] + Charisma modifier damage.[/I][/OOC], [OOC='[color=Teal]Hold on to Your Hat[/color]'][B][color=Teal]Hold on to Your Hat[/color][/B] [I]Hold on to your butt, Hold on to your hat. You're heading out of here, And never coming back![/I] [b]Staggering Note[/b] [b][I]Bard Attack 1[/I][/b] At-Will --- Arcane, Implement, Thunder Standard Action --- Ranged 10 [B]Target:[/B] One creature [b]Attack:[/b] Charisma vs. Will ([b]1d20+12[/b]) [b]Hit:[/b] Charisma modifier damage ([b]7 incl. bonus[/b]), and you push the target 2 squares ([b]3 incl. feat[/b]). As a free action, an ally of your choice can make a basic melee attack against the target before, after, or during this forced movement.[/OOC], [OOC='[color=Red]Symphony of Destruction[/color]'][B][color=Red]Symphony of Destruction[/color][/B] [I]Just like the Pied Piper Led rats through the streets. We dance like marionettes, Swaying to the Symphony... of Destruction.[/I] [b]Shout of Triumph[/b] [b][I]Bard Attack 1[/I][/b] Encounter --- Arcane, Implement, Thunder Standard Action --- Close blast 3 [b]Target:[/b] Each enemy in blast [b]Attack:[/b] Charisma vs. Fortitude ([b]1d20+12[/b]) [b]Hit:[/b] 1d6 + Charisma modifier thunder damage, and you push the target 1 square. ([b]1d6+7 & 2 sq. incl. feat bonus[/b]) [b]Effect:[/b] You slide each ally in the blast 1 square. [b]Virtue of Valor:[/b] The number of squares you push the target and slide the allies is equal to your Constitution modifier. ([b]5 incl. feat bonus[/b])[/OOC], [OOC='[color=Grey]Bad Moon Rising[/color]'][B][color=Grey]Bad Moon Rising[/color][/B] [I]Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. One eye is taken for an eye.[/I] [b]Stirring Shout[/b] [b][I]Bard Attack 1[/I][/b] Daily --- Arcane, Healing, Implement, Psychic Standard Action --- Ranged 10 [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Will ([b]1d20+12[/b]) [b]Hit:[/b] 2d6 + Charisma modifier psychic damage ([b]2d6+7[/b]) [b]Effect:[/b] Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier. ([b]7 incl. Brooch[/b])[/OOC], [OOC='[color=Red]Wish You Were Here[/color]'][B][color=Red]Wish You Were Here[/color][/B] [I]Running over the same old ground. What have we found? The same old fears. Wish you were here~[/I] [b]Moment of Escape[/b] [b][I]Bard Utility 2[/I][/b] Encounter --- Arcane Move Action --- Ranged 10 [b]Target:[/b] One ally [b]Effect:[/b] You slide the target 4 squares. ([b]5 incl. feat bonus[/b])[/OOC], [OOC='[color=Red]Hit the Road, Jack![/color]'][B][color=Red]Hit the Road, Jack![/color][/B] [I]And don't you come back No more, no more, no more, no more~[/I] [B]Impelling Force[/b] [b][I]Bard Attack 3[/I][/b] Encounter --- Arcane, Force, Implement Standard Action --- Ranged 10 [B]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Fortitude ([b]1d20+12[/b]) [b]Hit:[/b] 1d10 + Charisma modifier force damage, and you slide the target 5 squares to a space adjacent to one of your allies. ([b]1d10+7 & 6 sq. incl. feat[/b])[/OOC], [OOC='[color=Grey]Comfortably Numb[/color]'][B][color=Grey]Comfortably Numb[/color][/B] [I]Can you stand up? I do believe it's working, Good. That'll keep you going through the show. Come on, It's time to go.[/I] [b]Song of Discord[/b] [b][I]Bard Attack 5[/I][/b] Daily --- Arcane, Charm, Implement Standard Action --- Ranged 10 [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Will ([b]1d20+12[/b]) [b]Hit:[/b] The target is dominated until the end of your next turn. [b]Effect:[/b] The target makes a basic attack against an enemy of your choice as a free action.[/OOC], [OOC='[color=Red]Little Wing[/color]'][B][color=Red]Little Wing[/color][/B] [I]When I'm sad, she comes to me, With a thousand smiles, she gives to me free. It's alright she says it's alright. Take anything you want from me. Anything.[/I] [b]Ode to Sacrifice[/b] [B][I]Bard Utility 6[/I][/B] Encounter --- Arcane Minor Action --- Close burst 5 [b]Target:[/b] One ally in burst [b]Effect:[/b] You transfer one effect on the target that a save can end to yourself or to another ally in the burst. The new subject of the effect gains a power bonus to saving throws against that effect equal to your Constitution modifier. ([b]+4[/b])[/OOC], [OOC='[color=Red]Ain't That a Kick in the Head?[/color]'][B][color=Red]Ain't That a Kick in the Head?[/color][/B] [I]Like the fella once said, Ain't that a kick in the head?[/I] [b]Scorpion's Claw Strike[/b] [B][I]Bard Attack 7[/I][/B] Encounter --- Arcane, Weapon Standard Action --- Melee weapon [B]Target:[/B] One creature [B]Attack:[/B] Charisma vs. AC ([b]1d20+15[/b]) [B]Hit:[/B] 2[W] + Charisma modifier damage ([b]2d8+7[/b]), and you slide an ally who is adjacent to the target to another space adjacent to it. [B]Virtue of Valor:[/B] Until the end of your next turn, the ally also gains a power bonus to AC equal to your Constitution modifier. ([b]+4[/b])[/OOC], [OOC='[color=DarkOrange]Screaming Armor[/color]'][B][color=DarkOrange]Screaming Armor[/color][/B] [b]Item Power[/b] Encounter --- Fear Minor Action An enemy within 5 squares of you takes a -2 penalty to attack rolls until the end of your next turn.[/OOC], [OOC='[color=DarkOrange]Githyanki Silver Longsword[/color]'][B][color=DarkOrange]Githyanki Silver Longsword[/color][/B] [b]Item Power[/b] At-Will --- Psychic Free Action All damage dealt by this weapon is Psychic damage. Another free action returns the damage to normal. Daily --- Teleportation Free Action Use this power when you hit with the weapon. The target is banished to a demiplane (save ends). It disappears from sight, cannot take actions and cannot be targeted. On a save, the target reappears in the last space it occupied. If that space is occupied, the target returns to the nearest unoccupied space of its choosing.[/OOC], [OOC='[color=DarkOrange]Acrobat Boots[/color]'][B][color=DarkOrange]Acrobat Boots[/color][/B] [b]Item Power[/b] At-Will Minor Action Stand up from prone.[/OOC], [OOC='[color=DarkOrange]Preservation Shield[/color]'][B][color=DarkOrange]Preservation Shield[/color][/B] [b]Item Power[/b] Daily Minor Action You and each ally within 5 squares of you gain temporary hit points equal to the number of healing surges you have remaining.[/OOC] [B]Notes[/B] [spoiler=Noteworthy Features][spoiler=Racial][b]Dragonborn Fury:[/b] +1 to Attack rolls when bloodied. [b]Dragon Fear:[/b] Fear effect. Grants CA.[/spoiler][spoiler=Class][b]Virtue of Valor:[/b] Once per round, when an ally within 5 squares bloodies or reduces an enemy to 0 HP, can grant 1+Con modifier temporary hit points as free action. ([b]5[/b]) [b]Song of Rest:[/b] Used during a short rest. All allies able to hear can regain bonus HP equal to Charisma modifier with each healing surge. ([b]+5[/b]) [b]Swordbond:[/b] As a standard action, can call bonded weapon to hand from 10 squares away. [b]Sensate:[/b] Gain THP equal to half-level every time an encounter or daily power is used. ([b]4[/b])[/spoiler][spoiler=Items][b]+2 Githyanki Silver Longsword:[/b] Free action psychic damage. Daily attack power. [b]+2 Screaming Armor:[/b] Bonus to Intimidate. Encounter Fear Power. [b]+2 Healer's Brooch:[/b] +2 bonus to all healing powers. [b]Acrobat Boots:[/b] Minor action to stand up from prone. [b]Preservation Shield:[/b] Daily THP power. [b]Gem of Colloquy:[/b] Diplomacy and Bluff bonus. Bonus Language. [b]Viper Belt:[/b] Resist 5 poison. +2 Power bonus to saves against ongoing poison damage. [b]Hedge Wizard's Gloves:[/b] [I]Mage Hand[/I] and [I]Prestidigitation[/I] powers at will.[/spoiler][/spoiler]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[I]And though you fight to stay alive, your body starts to shiver. For no mere mortal can resist The evil of the thriller.[/I] [b]Dragon Fear[/b] [b][I]Dragonborn Racial[/I][/b] Encounter --- Fear Minor Action --- Close Burst 5 [b]Target:[/b] Each enemy in burst [b]Attack:[/b] Charisma + 2 vs. Will ([B]1d20+7[/B]) [b]Hit:[/b] The target takes a -2 penalty to attack rolls and grants combat advantage until the end of your next turn.
[I]I'm a shooting star leaping through the skies Like a tiger defying the laws of gravity I'm a racing car passing by like Lady Godiva I'm gonna go go go, There's no stopping me![/I] [B]Majestic Word[/B] [b][I]Bard Feature[/I][/b] Encounter (Special) --- Arcane, Healing Minor Action --- Close Burst 5 [b]Target:[/b] You or one ally in burst [b]Effect:[/b] The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. ([b]7 incl. Brooch[/b]) You also slide the target 1 square. ([b]2 incl. feat[/b]) [I]Level 6: 1d6 + Charisma modifier additional hit points. ([b]1d6+7 incl. Brooch[/b]) [/I] [b]Special:[/b] You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.
[I]Pleased to meet you, Hope you guess my name. But what's puzzling you, Is the nature of my game.[/I] [b]Words of Friendship[/b] [b][I]Bard Feature[/I][/b] Encounter --- Arcane Minor Action --- Personal [b]Effect:[/b] You gain a +5 power bonus to the next Diplomacy check before the end of your next turn.
[I]Sound of the drums Beatin' in my heart. The thunder of guns Tore me apart. You've been - Thunderstruck![/I] [b]Guiding Strike[/b] [b][I]Bard Attack 1[/I][/b] At-Will --- Arcane, Weapon Standard Action --- Melee weapon [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. AC ([b]1d20+15[/b]) [b]Hit:[/b] 1[W] + Charisma modifier damage, and the target takes a -2 penalty to a defense of your choice until the end of your next turn. ([b]1d8+7[/b]) [I]Level 21: 2[W] + Charisma modifier damage.[/I]
[I]Hold on to your butt, Hold on to your hat. You're heading out of here, And never coming back![/I] [b]Staggering Note[/b] [b][I]Bard Attack 1[/I][/b] At-Will --- Arcane, Implement, Thunder Standard Action --- Ranged 10 [B]Target:[/B] One creature [b]Attack:[/b] Charisma vs. Will ([b]1d20+12[/b]) [b]Hit:[/b] Charisma modifier damage ([b]7 incl. bonus[/b]), and you push the target 2 squares ([b]3 incl. feat[/b]). As a free action, an ally of your choice can make a basic melee attack against the target before, after, or during this forced movement.
[I]Just like the Pied Piper Led rats through the streets. We dance like marionettes, Swaying to the Symphony... of Destruction.[/I] [b]Shout of Triumph[/b] [b][I]Bard Attack 1[/I][/b] Encounter --- Arcane, Implement, Thunder Standard Action --- Close blast 3 [b]Target:[/b] Each enemy in blast [b]Attack:[/b] Charisma vs. Fortitude ([b]1d20+12[/b]) [b]Hit:[/b] 1d6 + Charisma modifier thunder damage, and you push the target 1 square. ([b]1d6+7 & 2 sq. incl. feat bonus[/b]) [b]Effect:[/b] You slide each ally in the blast 1 square. [b]Virtue of Valor:[/b] The number of squares you push the target and slide the allies is equal to your Constitution modifier. ([b]5 incl. feat bonus[/b])
[I]Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. One eye is taken for an eye.[/I] [b]Stirring Shout[/b] [b][I]Bard Attack 1[/I][/b] Daily --- Arcane, Healing, Implement, Psychic Standard Action --- Ranged 10 [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Will ([b]1d20+12[/b]) [b]Hit:[/b] 2d6 + Charisma modifier psychic damage ([b]2d6+7[/b]) [b]Effect:[/b] Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier. ([b]7 incl. Brooch[/b])
[I]Running over the same old ground. What have we found? The same old fears. Wish you were here~[/I] [b]Moment of Escape[/b] [b][I]Bard Utility 2[/I][/b] Encounter --- Arcane Move Action --- Ranged 10 [b]Target:[/b] One ally [b]Effect:[/b] You slide the target 4 squares. ([b]5 incl. feat bonus[/b])
[I]And don't you come back No more, no more, no more, no more~[/I] [B]Impelling Force[/b] [b][I]Bard Attack 3[/I][/b] Encounter --- Arcane, Force, Implement Standard Action --- Ranged 10 [B]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Fortitude ([b]1d20+12[/b]) [b]Hit:[/b] 1d10 + Charisma modifier force damage, and you slide the target 5 squares to a space adjacent to one of your allies. ([b]1d10+7 & 6 sq. incl. feat[/b])
[I]Can you stand up? I do believe it's working, Good. That'll keep you going through the show. Come on, It's time to go.[/I] [b]Song of Discord[/b] [b][I]Bard Attack 5[/I][/b] Daily --- Arcane, Charm, Implement Standard Action --- Ranged 10 [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Will ([b]1d20+12[/b]) [b]Hit:[/b] The target is dominated until the end of your next turn. [b]Effect:[/b] The target makes a basic attack against an enemy of your choice as a free action.
[I]When I'm sad, she comes to me, With a thousand smiles, she gives to me free. It's alright she says it's alright. Take anything you want from me. Anything.[/I] [b]Ode to Sacrifice[/b] [B][I]Bard Utility 6[/I][/B] Encounter --- Arcane Minor Action --- Close burst 5 [b]Target:[/b] One ally in burst [b]Effect:[/b] You transfer one effect on the target that a save can end to yourself or to another ally in the burst. The new subject of the effect gains a power bonus to saving throws against that effect equal to your Constitution modifier. ([b]+4[/b])
[I]Like the fella once said, Ain't that a kick in the head?[/I] [b]Scorpion's Claw Strike[/b] [B][I]Bard Attack 7[/I][/B] Encounter --- Arcane, Weapon Standard Action --- Melee weapon [B]Target:[/B] One creature [B]Attack:[/B] Charisma vs. AC ([b]1d20+15[/b]) [B]Hit:[/B] 2[W] + Charisma modifier damage ([b]2d8+7[/b]), and you slide an ally who is adjacent to the target to another space adjacent to it. [B]Virtue of Valor:[/B] Until the end of your next turn, the ally also gains a power bonus to AC equal to your Constitution modifier. ([b]+4[/b])
Powers
[b]Item Power[/b] Encounter --- Fear Minor Action An enemy within 5 squares of you takes a -2 penalty to attack rolls until the end of your next turn.
[b]Item Power[/b] At-Will --- Psychic Free Action All damage dealt by this weapon is Psychic damage. Another free action returns the damage to normal. Daily --- Teleportation Free Action Use this power when you hit with the weapon. The target is banished to a demiplane (save ends). It disappears from sight, cannot take actions and cannot be targeted. On a save, the target reappears in the last space it occupied. If that space is occupied, the target returns to the nearest unoccupied space of its choosing.
[b]Item Power[/b] At-Will Minor Action Stand up from prone.
[b]Item Power[/b] Daily Minor Action You and each ally within 5 squares of you gain temporary hit points equal to the number of healing surges you have remaining.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
55 plat 25 gp
Personality Traits
Curious, sly, and full of life, Rinakahl is in some ways the embodiment of the free-spirited adventurer. A peppy dragonborn with a never ending love of the arts, he is rarely ever provoked into sullen or rancorous moods, just as he is almost always prepared for a performance; whether it be through the strum of his lute, the tune of his fiddle, or the wind of his flute. Some would accuse him of being too lackadaisical for his own good, to the point of being afflicted with a touch of madness. He would retort by claiming that very few things in life deserve such a grave outlook. With a mind always open for new people, new tastes and new challenges, Rinakahl is an affable companion to have on the road, and a dependable backup to trust in a fight. Though a roguish fellow with a flexible grasp on morality, Rinakahl is slanted more toward upholding the virtues of justice and loyalty. He's largely alright with skirting the law whenever it suits him, as he's never been keen on being trapped by the sometimes terribly encroaching boundaries set by civilized society. Nevertheless, the dragonborn is no vicious felon. He at least acknowledges the benevolent spirit behind such rules, never choosing to break them in the name of malevolent desires... most of the time. Rinakahl is too whimsical and impulsive to hold a stable, life-long goal. He enjoys life on a daily basis, not prone to planning for the distant future. He has yet to realize however, that deep down, he seeks to conquer fate: To live without being bound or vulnerable to the whims of those more powerful than him, whether they be kings, dragons or gods.
Mannerisms and Appearance
Despite his good health and tall posture, Rinakahl tends to draw curious looks, if only because of his unusually slim figure for a dragonborn. The tall, yet wiry reptilian boasts a bright ochre hue complexion from head to toe: A blend of the earthly light brown colors of his scales, with the streaks of frosted white lined along their tips. No notable scars or blemishes seem to occupy the dragonborn's scales, giving them a clean and polished look. With solid icy blue eyes beneath a low frill and crests tied together in a haphazard fashion behind his head, Rinakahl's visage brightly reflects his whimsical, untamed essence to onlookers, further augmented by an ever-present devious smile. In keeping with his lean build, Rinakahl possesses a voice pure and light, his tone ranging from middle to high. Much like his voice, raw energy threatens to spill from his movements, as the dragonborn always seems to maintain a spring in his steps, and a coiled stance in his gait. Rinakahl's choice in attire is indicative of his turbulent nature as much as his visage. Beneath a plain traveler's cloak, the dragonborn wears a tunic of rough, thick leather on his chest and shoulders, lined with simple, yet graceful sewing patterns and embraced by a leather harness, fashioned out of two belts. Various little pouches and tools hang from the harness, giving it a quirky, yet utilitarian image. Buckled in tightly with another plain belt, his leggings are as usual as they come, save for the few patches sewn in where the fabric seems to have failed in the face entropy. Last but not least, a polished pair of leather boots provide his feet with a snug cover, seemingly failing to hinder the energy in his steps. The dragonborn's choice in armaments further affirms his capricious approach to life. A quality crafted longsword remains secured to his right, accompanied by a plain yet durable metal buckler strapped on the left arm. Closer examination beneath his cloak also reveals a small dagger strapped to the lower back, as well as a wooden hand crossbow attached to a harness beneath the right arm. Any person knowledgeable enough in draconic lore and biology, would have no trouble discerning that while Rinakahl carries the few light traits of a silver dragon, he's still a few generations too early to be considered a true Dragonshadow. The dragonborn possesses a slightly chilly breath that seems to grow even colder when excited, but clearly lacks the frostbite-inducing blast of his larger and stronger cousins.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
“Chop! Slash! SPLAT! Two swings, two strikes! And the ogre crumpled like a broken lute! No, literally! Legs and head fell one way, torso and arms the other. Lost a bundle on that bet, buddy, but it's all good. I was still better off than the poor shmuck charged with cleaning that mess! Poor fella probably lost his lunch twice just cleaning up the losers splattered bowels! So anyway the-...wait. Is that?... I'm sorry, is that a child I hear crying? Which astute master of keen wisdom and impeccable foresight, thought it was a grand idea to bring the spawn of his indiscriminating loins to a tavern bursting with wenches and drunkards? I applaud you sir, for wisely rebelling against the uptight wills of social traditions so hopelessly obsessed with the sparing of the clearly worthless sanity of our young ones. I can't wait to see the grandchildren your son will sire in your name!... No, you may not demand a refund! At what point during my tales of rampaging bugbear bandits, shadow assassins of royal lines, horny kobold fight rings and rumors of lacto-muco-podo-gnomephiliac nobility, did you stop to think “Oh! This would make a great story for my runt before his bedtime!” and proceeded to fetch him, quite likely from his bed, where he was already sleeping in? You'll have better luck at squeezing the tits of a bear for ale than for getting your silver back, thank you!” “Fellas, fellas! What's with all the hostility? Let's put the chairs and the pitchforks and the...mysteriously large executioners-axe-on-a-stick down and talk, no? This is why I love traveling in the country side! You rustic folk really have a sense of community, always coming together in a dash... Like flies on a fresh, steamy pile of sh- What? Oh nothing. Just counting your refunds under my breath, yessiree. Here now, let's have a sit down while I figure out how much each of you generous folk had paid up, eh? I'll even fetch us all pitchers of ale, and throw in a free story to pass time!... How about my own? It's not as if I haven't noticed the flurry of curious glances in my direction all day.” “Bottoms up gentlemen! Good! Now that we've freshened our whistles, anyone here ever heard of Dagger Peaks?... I'm not surprised. It's far, far up to the north and east from here, well beyond lines of mountains, even Stonehammer for that matter! That's home, folks. A tight cluster of mountains, with a few sparse villages within. Not much going on there, as you might imagine, except for a few small towns and settlements on the outerskirts...built around rich veins of metals and minerals... and the influx of criminal fugitives from nearby kingdoms... and the keep of Shardfang the silver dragon... Oh yes, Shardfang. Dragon. Keep. Well, I call it 'keep', it's more of an elaborate complex dug within the highest peak... Considering that the furthest any of you kind folk have ever traveled from your warm little village here, was probably when the tavern in the next village over had a going-out-of-business-so-all-drinks-quarter-the-price night, I don't blame you for your ignorance... Dragons don't always live in solitude you see. Being the clever creatures they are, with lots of time and gold in their hands, they can be quiet shrewd in utilizing both to further fatten up their hoard: Followers, to put it simply. They gain and organize lots of loyal subjects.” “My humble little clan was the sole in service of Shardfang. Still is, actually...high atop Dagger Peaks, along with an army of kobolds and goblins. It's not quite what you'd imagine though... You see, as I said before, there isn't much to the region around Dagger Peaks. Yes, some small villages within, and larger settlements on the outskirts. But instead of pristine lakes, we have permafrost. In place of fertile farmlands, permafrost. In place of pleasant fauna and bountiful forests, we have cold predators and...permafrost. Sounds like a slice of heaven on earth, isn't it? Add in the frequent influx of law fugitives and cutthroats, arriving in numbers comparable to legitimate migrants, and the whole place is a step away from becoming an unrepentant hive of scum and villainy. Now, for a dragon aiming to gain riches, it's not exactly fertile territory. But Shardfang, he was smart alright, made good use of what he had to work with.” “You see, Shardfang didn't pillage the settlements for their gold and goods like most dragons would: That would do him little good. Add any more terror into the volatile mix of the region, and trade of any notable wealth in the area would dry up within one human generation. Who'd want to live in a frozen-over hell hole like that? After all the honest trade leaves, what's Shardfang gonna do? Hoard pelts of wolves and snow leopards instead? Flaunt to his dragon buddies, his impeccable style in fur fashion? Nah, he decided to forge a sphere of security instead. It's pretty simple: He commands the strongest force in the region -a whole army of hardy goblins and sneaky kobolds- with dragonborn commanders. All he does, is keep the peace in the region...for a price. Settlements and towns pay monthly tithes to the dragon, and in return they're provided protection from raiders and the wildlife... Not to mention each other; conflicting claims of mining rights were common in the region after all. He had envoys stationed in every town and village to handle the particulars, as well as stand in as fair arbitrators for disputes between settlements. The point is, with the dangers of crime and strife minimized in the region, plenty of wealth from trade flowed in and out, and Shardfang got to carve himself a healthy cut from the growing profits. The perfect setup in response to the circumstances!” “So, what about me? Oh I wasn't quite up to the task of military work, as you can no doubt discern from my svelte yet dashing physique. So, I took up the tasks of an envoy at first; handling tithe negotiations, arbitrating disputes and all that. Wasn't bad work either at all; I got to spend plenty of time among the mixed races of humans and dwarves, reporting back to the Shardfang only once every few weeks or so. Enjoying the taste of fine ale, riches and human joys, and possessing the trust of a dragon: The perfect job... or so I thought at the time. My true calling, folks, as you can see, was the art of sight and sound, fed by the touch of the arcane. It seems Shardfang came to notice that too, for my every visit before him came to last longer and longer, and before I knew it, I had a fiddle in my hands and a seat among the dragon's personal aides! Shardfang had a weakness for the arts, as I came to learn; he saw something in me, and chose to nurture it on the side. How could I turn something like that down? So, play for him I did, and by the gods, did I love it.” “Ah, but all good things come to an end. Play as much as I do gentlemen, and no matter how much your music provides sustenence for your soul, you eventually thirst for a new audience, a new stage... My muse was drying up, and it didn't take long for my master to take notice. Of course, when he confronted me about it, what else could I say but the truth? You don't lie to dragons, friends, not unless you've got a mighty pair...that you don't mind risking. So, I fessed up. I told that my inspiration wasn't dark caverns, mountains of gold or snowy peaks, -though the gold did help- but rather people, with their wildly differing customs, and cultures. My mind sought new challenges, my eyes sought new lands, my ears sought new stories... and my soul sought new people. He was silent for a long moment in response, and I was busy being thankful that I had voided my bowels not an hour ago from all this; If I was going to be literally flung off the mountain and into the horizon, I rathered not leaving a contrail of frozen sh*t in my wake.” “A dragon full of surprises, that Shardfang. A close aide openly confesses his boredom of accompanying the most powerful and richest being in the region, and he simply ponders for a moment, before nodding his approval. As I said, he truly did have a weak spot for the arts. He actually offered me to take my leave, and travel distant lands! Feed my inspiration, and spread my wings!... No, no, figuratively... I don't care what the lazy-eyed soothsayer who lives in a ditch just south of here said! Dragonborn do not have wings!... Not that I would mind having a pair to call my own, but that's a mite touch of impossible to the left of tough-luck alley. Ah well... Point is, I was granted a rare privilege, if only for my talent with an instrument. What do you do at such an offer? Dance a jig, take a bow, and start packing, that's what.” “I travel light folks, but not unprepared! Shardfang was kind enough to grant me a few gifts, and a small fund of gold to see me through for a while. I was glad to once again stop by the settlements around Dagger Peaks, but stay for long I didn't. Big world out there to see, after all. Couldn't afford to dawdle anymore. When you become your own master, horizons tend to stretch, and suddenly you find yourself trampled under a stampede of choices; the big, smelly hooves of possibilities ramming into your face and mangling your nethers, one after another. At least, that's what Shardfang had advised on the day of my leave... Is he right? Maybe. The open road sure looks intimidating at first, but fear of the unknown is but a speck compared to the fear of a life trapped in dull routine. I traveled south until grass replaced snow, and forests of life usurped hills of ice. Every village, every town I encountered was like a fresh library of songs, stories, legends and traditions, all waiting to be heard. And people always appreciate a little song and dance in their daily lives...though they're sure good at hiding it when the coin plate is passed around... No offense meant, fellas. You sure were generous for my services, until this tiny little bit of mishap... So, as I was saying, music and stories were both my joy and livelihood. They don't bring vast riches, but provide more than enough for a hot meal and a bed to sleep in. What more can a bard ever ask for? Plenty, but that's besides the point.” “I haven't told you of course, about the most interesting of my experiences. Largely because it doesn't prove to be as interesting for folk like you, who are more tickled by tales of gutted ogres and raunchy elven maidens, but let's give it a try shall we? I suppose, some of you may have heard tales of more...dangerous dragons. Not my old master, far off in northern lands perhaps, but ones that roam much closer, robbing you a little of the comforts of your quaint villages... For one, I'm sure the terror of Scorpion's Sting must've seen mention once or twice in your nightly gossips at times, in between bitter mugs of ale. Yep, thought so...” “Heschal, her name was. Vicious dragon queen of a vicious keep, right in the belly of a mountain. We're talking the volcanic kind of vicious, fellas. Numerous hordes of kobolds, entire tribes of ogres and unified clans of dragonborn to boot. No offense to my master, but this dragon's operation was far larger. Not too much of a surprise, I suppose. She had settled in a far more hospitable, and dare I say, fertile region after all: Plenty of settlements ripe for periodic raids, plump caravans of merchants passing to and fro... All in all, perfect for a dragon looking for riches to collect. Where do I enter the picture? Travel as long as I have, folks, and you'll wander into hot water sooner or later.” “It was a rather serene summer night that I was traveling from a small village, much like yours, in the vicinity of the Sting. I'd caught wind that a raid was overdue, and preferred not to have a front-row seat to the carnage. Walking off in the middle of the night is not so wise, of course, but I figured I stood a better chance this way of still having a head on my shoulders, come morning. Lady fate was feeling peckish that night, sadly, and while I avoided the intermittent squads of raiders rushing the village, I wasn't so fortunate as to avoid the ones returning. One minute, I'm taking a quick 'road-break' by the bushes under the soft light of a full moon, the next moment I've got a dozen or so spears gently jabbing at my throat and nethers. Kobolds... sneaky little gits. Turns out a small pack was resting just beyond the shrubbery: They had the distinct privilege of witnessing two full-moons that night, thanks to yours truly.” “So there I am, standing surrounded by an excitable pack of kobolds, my sword still sheathed, and five paces to the side, with my leggings around my ankles, wondering how to turn this little predicament around... I know as the yipping furor around me dies down to silence, that whoever's leading this pack has just arrived behind me, probably wondering why his beauty rest was so rudely interrupted. A quick glance over the shoulder, and suddenly things are looking up; A dragonborn! Curiously short and wide, but a dragonborn nevertheless. I felt lady luck sneak a smile at me, for sending me one of my kin of all people in this precarious situation; somebody most likely to hear me out. So, I turn around with a smile, clear my throat and open my mouth to present a quickly improvised oratory of my harmless innocence.” “I woke up much later, with a painfully stiff jaw, and a sore throat irritated by the heavy presence of smoke and soot all over my being. Seems the dragonborn had been in no mood for a chat, and had chosen to instead pre-emptively coax me into a sweet and steady slumber, through the tender application of a clenched fist. Though I suppose I should still thank my stars: At least he'd thought I was worth taking alive. Much later did I learn, that with scales of a markedly different complexion to the crimson followers of Heschal, I was clearly a dragonborn of foreign origins for them, and thus deemed worthy of a brief interrogation... before a prompt dip into a river of lava. My interrogator? Not the nice short dragonborn blessed with a talent for love taps, no. Just Heschal, the queen dragon of Scorpion's Sting herself... If nothing else, good people, I at least seem to have a knack for ensuring my bowels are properly voided before trouble. I sincerely doubt my luck would have lasted as long before the dragon, had I managed to soil myself there and then.” “The lovingly terrifying queen was naturally curious of my origins, and desired to learn more before she flung me into a river of molten rock. As I mentioned before, it is rarely ever wise to lie to a dragon, so I spoke the plain truth: I was but a mere bard of Shardfang the dragon, given leave to wander the lands. I was of no threat to her sovereignty, but would serve happily if she spared me but a chance. Her response was one of mocking disdain; a dragonborn as slim as I was clearly not fit for neither a warrior's nor a laborer's work, she claimed, what service could I bring to her? Knowing I was minutes away from a scorching demise, I asked for nothing other than my fiddle: Either I would convince her of my talent for a performance, or I would dance my last jig in what was clearly hell's waiting room on earth.” “To say that I had a giant dragon swooning would be a massive, shameless overstatement...as much as I like to dream as such. No, but I did at least manage to amuse her a little. Suffice to say, Heschal was someone too busy coordinating assaults and reveling in her ever-growing hoard, to give any room of thought for a little personal entertainment. I like to think my little show prompted her to reflect on that. And I think I have that right. After all, she chose to keep me around just a while longer. Mind you, fellas, It was no pleasant vacation. Only a suicidal masochist would find joy in playing on and off for a dragon queen, chained to a corner in her lair, knowing that on any given day, she could get bored enough wih you to deliver that promised lava dive. So why, I hear you ask in your ale-addled eyes, do I stand before you, quite healthy from not being deep fried? Quite simply good people, thanks to a little charm on my part, and plenty of greed on Heschal's.” “Every week, Heschal's platoons of raiders would return with wagons full of loot, but for every shiny piece of jewelry or jingling pouches of gold, there'd be a carts of tools too shoddy for use, weapons too warped or bent for war. Junk. Garbage destined for a dump into the lava. All part of the downside to pillaging, you could say; no time to stop and consider what's worth taking and what isn't. Just grab everything that isn't bolted down, and sift through it later. In our short, unnerving conversations between bouts of music, Heschal revealed her desire for putting such garbage to some use. It might be scrap for her minions, she claimed, but they'd still be of some worth for others. Her minor frustration was the lack of options in that regard... You see, raiding and pillaging can be a profitable business venture, but it also tends to strike a terrible stain on one's reputation. You can't exactly waltz into the town of your victims and offer to sell them what you smashed and grabbed just last week.... or can you? The dragon's followers, the locals could recognize from a mile away; all simmering with smoke in their crimson red hides and bulging muscles... But a rather pasty and slim fellow like me, who couldn't breath a spark of flame, even if you shoved a bottle of alchemist's fire down his throat? I was a golden opportunity, gentlemen, and a penny-wise dragon like Heschal soon figured a better use out of me than a moment's worth of amusement from watching me waddle about in molten rock.” “Thus for Heschal, I became a trader of 'legitimate' goods. All pillaged swag deemed useless for the dragon, yet worth a coin or two, was shoveled into my care. Every week I'd sort out the most promising junk, load it on a wagon and ride around the region, hocking them to villagers and passing merchants. Scraps don't rake in much gold, as you can guess, but consider the immense and practically free supply, and you've got a sizable profit in your hands. I know what you're really thinking though. You dumb sack of scale-itch, you wonder, why didn't you just run, the moment you were out in the sun? A question both apt and wise, no doubt, with an answer in the form of several reasons. Firstly, I wasn't quite alone. Considering the coin I was expected to return with, I had a small escort of kobolds and a dragonborn superior to ensure their safekeeping throughout the way. These folk were gifted at making themselves scarce as I approached settlements, just as they were good at reappearing once I departed. Secondly, dragons live a very, very long time, and aren't so keen on the noble practice of forgiving and forgetting. Heschal wouldn't bat an eye if a whole squad of kobolds were squashed by a stray boulder, but she certainly wouldn't ever forgive the indiscretions of a golden egg like yours truly: If I ran then, I couldn't have taken so much as a piss without checking my flank for the rest of my life. Finally -and I'm not ashamed to admit this fellas- I couldn't leave because it was just all too interesting. I sought new experiences didn't I? How many souls get the chance to observe the inner workings of a dragon's organization? Sure, I came from one myself, but this one was so much more intriguing! So large and organized, it was a culture, a kingdom in and of itself! Heschal's domain was a mountain come alive, and one quite hungry for blood and gold; a sight I couldn't bring myself to look away from, always curious about it's next move...” “Nothing ever lasts though, does it? Respect them as I might, I don't tend to envy dragons. Sure, they've got might and wits rarely matched across the lands, and mountains of gold to boot... But really now, they can't seem to resist flaunting it. I'm sure it does wonders for the ego, but it's also a screaming advertisement for trouble. Every now and then, some warrior adventurers would brave the dangers and infiltrate Heschal's domain, hungry for her glory and riches... I'd learn about it shortly after the fact, when their weapons, armors and various tidbits were delivered to my room, stained fresh with their blood and bowels... Why Heschal couldn't bother to delegate a kobold or two to at least clean them for me first, I'll never know; that alone doubles the offered coin! Anywho, turns out this one group of intruders actually had pairs big enough for the job. Snuck through all those trapped mazes, cut down all the guards that stood in their way, broke into Heschal's lair... and chopped her dead! Hey, don't ask me how, I wasn't even there at the time! Found out almost a month later, when I returned from my latest rounds through the region. First hint that something wasn't right, was the lack of guards at the entrance. Plenty of fresh corpses though; and I thought that was a marginal improvement in decoration. I step inside with my escorts, and quickly find out about the change in management. Specifically, the complete lack of one. Can you believe it? The dragon that terrorized an entire region, slayed in a bloody assault and I missed it! Somedays I still kick myself about it...” “On the brighter side, Heschal's demise was the perfect opportunity for me to bug it. With her gone, things wouldn't be as exciting anyway... Actually, I take that back. With her gone, things had gotten very exciting in some ways; just ways that I preferred not to witness for once. By that time you see, I'd felt like I'd learned enough about the dragon's little kingdom and it's heavily centralized system. Her dragonborn minions coordinated the details, but damn near everything had to be run by Heschal first. Removing her from the hierarchy, was like removing the peg of a wagon's wheel as it was barelling down a steep hill: You just know it's going to fly off like an angry bat on fire, smacking and mangling anybody misfortunate enough to be in it's way. For all the lava and brimstone that place possessed, it still wasn't quite like hell as long as there was order to it's chaos. And the law of the land now laid silent, hacked to pieces for it's precious hoard and hide. The immense army and workforce that once obeyed Heschal feverishly, was now a pack of splintered tribes and gangs, out for each other's blood. Somewhere between witnessing a band of ogres using kobold skulls as currency and a mad dragonborn 'shaman' performing 'rituals' with the gutted bowels of his friends, I chose to run and never look back. Haven't returned there to this day, just in case the chaos within still thrives on, like flies around a big pile of draconic muck.” “Any one of you fellows ever been imprisoned? Cause that's about the only way you can come to really appreciate the open sky. Even though I kept riding under it for many months while working under Heschal, I was never really quite outside all that time. Knowing how long a dragon can live, I was more or less certain I'd still be held in one's claws, even as youth departed my bones, followed eventually by my life... Well, I was free once more, and by the cushioned asses of the gods, did I enjoy it. Didn't take long before I fell back into my old jolly routine of traveling. It's the best way to challenge fate for something new if you ask me, hitting the lush open road. Adventuring's like a friend you just can't quit.” “Let's see... and another two silvers for the elderly gentleman in the corner table. I believe that's the last of it! Well folks, I hope you enjoyed your evening. I certainly did. It's not everyday you get the privilege of entertaining such sophisticated folk for free. Think nothing of it! I'm sure the boy will be fine, sleeping soundly knowing he's in the care of such a wonderful and caring community. Judging from the weary eyes and the long yawns, I'd wager the rest of you will be too, soon enough. In that case, allow me to plant a few pieces of humble wisdom to consider in your merry dreams, and hopefully for the days that follow: Always keep your minds open for new tastes and cultures. And never attempt to deceive or swindle a dragon. For that matter, never attempt to deceive or swindle an honest bard from his wages either. Lastly, be very wary of strangers offering you free, open drinks. Tonight, all I've cost you is what was rightfully mine to begin with. With another person, on another night, it could cost you far, far more... Farewell, and sweet dreams!”
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games