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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
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Temp
Mod
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CON
INT
WIS
CHA
Action Points
TOTAL
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Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
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Misc
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Armor Type
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Load
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Load
Max
Load
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Head
Off
Ground
Push/
Drag
Saving Throws
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Ability
Mod
Magic
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Misc
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Temp
Mod
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REFLEX
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WILL
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MELEE
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RANGED
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Misc Mod
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Weight
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Damage
Critical
Range
Special Properties
Ammunition
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Weapon
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Damage
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Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
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Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
526,52 +687,8 +1190
Languages
Description
At first sight, Arteris looks like a powerful build human. Tall (6’2”) with broad shoulder, he has black long hair that falls loosely on his back. Other characteristics like his red eyes, his dark red skin and his long curvy horns, that can be seen through his hairs, betrays his true nature. Even then, his charismatic features usually allowed him to move unhindered among human settlements.
Personality
Strong of will, Arteris is fully dedicated to one task which is to eradicate “evil” wherever it rest. Defenders of innocent and of ostracized peoples; he travels the land devoted to help those who are face with “evil” minions. Seeking repentance he strives to accomplish great deeds of heroism to prove his good nature! Serious, he approaches every situation with logic and calm. Rather than charging heedlessly toward the enemies, he carefully plans every moves and actions he makes.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=277957][B][SIZE=+1]Arteris The Fatelessness[/SIZE][/B][/URL] M L-G Hellbred Paladin / Pious Templar, [B]Level[/B] 5 / 3, [B]Init[/B] -1, [B]HP[/B] 76/76, [B]DR[/B] 1, [B]Speed[/B] 20 [B]AC[/B] 22, [B]Touch[/B] 9, [B]Flat-footed[/B] 22, [B]Fort[/B] +13, [B]Ref[/B] +4, [B]Will[/B] +9, [B]Base Attack Bonus[/B] 8/3 [B]Least Fiendslayer Crystal +1d6 Long Sword +1 (w.focus/spec) Haste [/B] +15/+10 (2d6+7, 19-20/ *2) [B] Warhammer [/B] +11/+6 (1d8+3, *3) [B]Least Fiendslayer Crystal +1d6 Long sword +1, with Ape's Fury [/B] +15/+10 (1d8+8, 19-20/*2) [B]Restful Crystal Half-Plate +2[/B], [B] Heavy Steel shield +2[/B] (+9 Armor, +4 Shield, -1 Dex, -1 Size, +1 Deflect) [B]Abilities[/B] Str 18, Dex 8, Con 16, Int 8, Wis 14, Cha 17 [B]Condition[/B] None +4 bonus on saves against poison Darkvision 60' Native outsider
Condition and Effects
Additional Information
+4 bonus on saves against poison Darkvision 60' Native outsider
Other Notes
[
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When he was young Arteris the lonely little thiefling was frequently the victim of bully’s. One day, those bullies attacked him and left him dying in an alley. He was then saved form certain death by a local thief. When he regained consciousness, Arteris vowed that one day he would avenge his self. Under the guardianship of Chack he quickly learned the thieves’ trade. He learned so quickly that his fast progress attracted the attention of the headmaster thieves’ guild. With his fast speed, his abilities to hide, to move silently and to leave no trace of is passage, Arteris quickly became one of the best assassin of the guild. Slowly then he started to kill, once in a while, each and every one who bullied him when he was young, hoping that once they would all be dead, he could finally rest in peace. He soon found out once he had killed them all, that this wasn’t the case. Like a drogue he needed the feeling he felt when he stalked and silently killed peoples. Some years later, he was sent to kill all those breathing in a Manor. This particular night, after he killed helpless children’s, his life changed forever. For the first time in his life, he was ashamed of his self, he had terrible nightmares, he started to question the decision he made in the past and was seeking suddenly forgiveness. That was the start of his downfall! Sincerely repentant he was going to leave town to seek salvation, but was kill by his apprentice before he could. With shadowy and vague memories of his past, he awakes in an unknown world. That day, he sincerely vowed that he would seek and destroy evil whatever the cost to him! To achieve this he vowed his allegiance to Heironeous, of which he is now a Paladin’s.