Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
3 GP
Languages
Description
Personality
Character Traits
Focused- +1 on Concentration checks, -1 on Spot and Listen checks.
Character Flaws
Dark Premonition- You are known to see strange, dark dreams, often representing an unpleasant future event. Every 1d4 days or at any night of the DM's choice, the character has an upsetting prophetic dreams. Upon waking, s/he must succeed a Will save DC 10+Half ECL or take a -1 penalty to Saves and -2 Strength penalty for 1d4+4 hours. If the DM chose a specific night for a dream to occur, they must describe the dream to the player, and must manifest it either symbolically or literally later in the campaign. If the event perceived in the dream occurs, the DM must tell the player 1d3+Int modifier(or earlier if DM wishes) rounds before the traumatic event would occur. The character must pass a Will save DC 10+ ECL or take a-1 penalty to Saves and -2 penalty to Strength until the event occurs or must do everything s/he can to stop the event from happening, regardless of danger to him/herself or others.
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Other Notes
[
Show Printable Version
]
Ralston was born in Cormyr, the son of a minor noble. He was always intrigued by the courtly proceedings of his father and their extended family. His father and uncles were always working hard to improve their station, and prove their worth to the crown. This lead young Ralston to seek knowledge of the courts and their ways from his grandfather, an elderly cleric. Benson Allcott was a cleric of St.Cuthbert, a great tree of man who served in many battles and even minor wars with evil humanoids and other creatures foul. He taught young Ralstonthe ways of St.Cuthbert, retribution and justice. He told him what he needed to know of the courts and nobility of the land, but always his teachings came back to the destruction of the evil encroaching the free lands. Benson Allcott held a special hatred for the living dead. When Ralston grew to the age of manhood, his father asked him what course he would take in life. His only answer was "I want to serve St.Cuthbert, like grandfather Allcott" He started his clerical training almost immediately. At first Benson was his mentor, but after two years he was sent to the Grand Abby, and was considered for training as a paladin, given his penchant for the more hands on smiting of evil. In the end Ralstons abilites to fight the evils of the land were well rounded, and his life as a Cleric was put to the test. He underwent trials and quests for the Grand Abby, proving himself as a stalwart defender of Justice, and soon he was given leave to spread the good word of the church of St.Cuthbert among the countryside. It happened in near the blink of an eye. Ralston and several companions had been informed that a small burg in southern cormyr housed a wanted individual. The man was a cleric of some small power, and had a habit of raising small amounts of the dead. He was tracked down to a ramshackle building on the outskirts of town, and when confronted he set his skeletons and a single zombie on the adventurers, and fled into the surrounding woodlands. Ralston broke through the small gathering of the dead and went after the man. Clerical magic hampered the mans vision and senses, getting him turned about in the dark woodland. He began calling out, and after several frustrating moments cursing the budding necromancer and his foul creations. The mists came then. His pure hatred of the dead, and of the mans evil actions brought about some power, some evil force to take notice of the pious man. He began to stumble through the thickening mists, his spells of light hardly able to break the thick bank of fog. Soon he made his way to the other side. After some searching, he thought he had found his way back to the town whichhe had chased the man from. Soon after, a realization came to him: He was not in Cormyr anymore. It took the man quite some time to come to terms with his extra planar travels. Ralston clung to his faith, and his grandfathers righteous sermons from when he was young. Soon he tried to go back to his old ways, seeking out evil and doing good for the people of the land in which he was thrust. He soon found the place to be a dark, dismal environment. The people seemed more apt to ignore, or hide from the evils encroaching, or to accept them as given. Ralston was a minority in this foul place, and soon he b egan to travel. He wanted to see if this place was as black in its heart as he felt in those outlying towns and villages. The road was harsh, and his mind attacked with thoughts of gloom and the hidden glares of creatures beyond his vision. There was light at the end of the tunnel though. The first large city found by Ralston contained a bastion of hope: A temple controlled by a group called the Lightbringers. It was as if St.Cuthbert had reached down and parted the darkness about the man to bring him to such a place. He immediately sought entrance, and was given leave to stay at the temple for the night. The next day he pledged himself to the destruction of the undead menace in the land, and learned a frightening amount about the land in which he had been forced to. He was told of Barovia, and its dangers. The knowledge was mostly cryptic, and the members he spoke to all seemed to carry the attitude that they could do good in this place, despite it's penchant for darkness. Studying the texts and books provided by the Lightbringers, he learned of a legendary artifact, a holy symbol that was once carried to great effect by a goodly soul, in this very land. He gathered all the information he could on the Holy Symbol of Ravenkind, and thus began a new quest, to bring power to himself, and his quest to aide the Lightbringers in the detruction of the foul undead that plagued the land.