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Name
Setting
Rank
XP
Race
Bennies
Player
Campaign
Age
Height
Weight
Gender
Attributes
Agility
d
Smarts
d
Spirit
d
Strength
d
Vigor
d
Derived Stats
Parry
B
M
Pace
B
M
Toughness
B
M
Charisma
B
M
Edges and Hindrances
Edge
Notes
Maj
Hindrance
Notes
Maj
Skills
Boating
d
Climbing
d
Driving
d
Fighting
d
Gambling
d
Guts
d
Healing
d
Intimidation
d
Investigation
d
Knowledge
d
Lockpicking
d
Notice
d
Persuasion
d
Piloting
d
Repair
d
Riding
d
Shooting
d
Stealth
d
Streetwise
d
Survival
d
Swimming
d
Taunt
d
Throwing
d
Tracking
d
Additional Skills
d
d
d
Weapons
Weapon
Damage
ROF
Rng
Wgt
Armor
Armor Type
Area
Protect
Weight
Trappings
Trapping (Power)
Drain
Rng
Dmg/Efct
Duration
Gear
Item
Location
Weight
Wealth
Currency:
Total Weight Carried:
Weight Limit:
Encumbrance Penalty:
Injuries
Fatigue
-1
-2
Wounds
-1
-2
-3
Permanent Injuries:
Languages
Statistic Block
[table=1,11][r=1,1][url=http://www.myth-weavers.com/sheetview.php'sheetid=269162][SIZE=4][B]Varn ver Sigurdstjon[/B][/SIZE][/url] [B]Saxa woodsman[/B] [r=1,2][B]Race:[/B] Human (Saxa) [r=1,3][b]Attributes:[/b] Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6 [r=1,4][b]Skills:[/b] Survival (Sm) d8 , Tracking (Sm) d8, Fighting (Ag) d6, Notice (Sm) d6, Lockpicking (Ag) d6, Healing (Sm) d4, Stealth (Ag) d6, Investigation (Sm) d6 [r=1,5][b]Pace:[/b] 6, [b]Parry:[/b] 5, [b]Toughness:[/b] 5(6), [b]Charisma:[/b] 0 [r=1,6][b]Edges:[/b] [ooc=Alertness]Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.[/ooc], [ooc=Woodsman]Varn is a skilled tracker and scout, and knows how to live off the land for months at a time. He gains +2 to Tracking, Survival and Stealth rolls made in the wilderness (not towns, ruins, or underground)[/ooc] [r=1,7][b]Hindrances:[/b] [ooc=One Arm]Varn lost an arm when it was cut off by Thorbjun. Fortunately, his other arm is (now) his 'good' one. Tasks that require two hands, such as Climbing, suffer a -4 modifier.[/ooc], [ooc=Orders (Guardian of the Arcane)]Varn is charged with protecting Ferguth Ap'Garth, and aiding him in his duties as a Reliquary[/ooc], [ooc=Enemy]While unwittingly trespassing on the lands of a neighbouring Saxa warlord, Varn as captured, accused of being a spy and a cattle thief, and tortured by the warlord's cruel son Thorbjun. He cut off Varn's right hand, and was to execute him at first light the following day as an 'example'. At that time, the warlord had been approached by a reliquary who sought the man's permission to investigate an old barrow on his lands. When he learned of Varn's fate, he offered the chieftain any spoils he found in the barrow in exchange for the young man's life. Against the wishes of his bloodthirsty son, for whom a burning hatred of Varn remains even after all these years[/ooc] [r=1,8][b]Powers:[/b] None [r=1,9][b]Gear:[/b] Leather Armour, Axe, Lockpicks, backpack, Healer's bag, winter clothing, bedroll, blanket, flint and steel, pouch, waterskin, whetstone [r=1,10][B]Power Points:[/B] 0; [B]Bennies:[/B] 4; [B]Injuries:[/B] -; [B]Fatigue:[/B] - [r=1,11][b]Languages:[/b]Trader, Saxa, Finnar, Auld Saxa [/table]
Notes
Description: Varn is a wiry Saxa man in his mid 40s. He has long grey hair (which he keeps tied in a braid), a bushy moustache, and piercing grey eyes. He dresses in clothing appropriate for the climate, and wears leather armour when travelling. His only weapon is a short-hafted, heavy bladed axe, which he wields in his left hand; his right hand is missing, with a leather cap covering the stump.