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Star Wars Saga Edition Character Record Sheet
Character Name
Player
Class
Character Level
Current XP
Next Level XP
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
TOTAL
Current
Hit Dice
HP
=
+
Damage Threshold
Fort Defense
Misc Bonus
Destiny
Speed
BAB
INIT
Darkside
Modifier
Points Tracker
Force Pts.
Destiny Pts.
CONDITION
Normal
-1
-2
-5
-10
Helpless
Defense
Total
Level/
Armor
Class
Bonus
Ability
Mod
Misc
Mod
FORTITUDE
=
10
+
+
+
+
REFLEX
=
10
+
+
+
+
WILL
=
10
+
+
+
+
Total
BAB
Str
Size
Misc
Temp
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total
BAB
Dex
Size
Misc
Temp
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
Bonus
Check Pen
Max Dex
Special Properties
Weight
Misc
Speed
Credits
3763 Credits
Skills
Skill Name
Key
Ab
Skill
Mod
1/2
Level
Ab
Mod
Trained
Skill
Focus
Misc
Mod
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+
+
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Special Combat Actions
Languages
Other Possessions
Item
Weight
(kgs)
Loc
Total Weight:
0
Heavy Load:
0
kg +
Max Load:
0
kg
Max Lift:
0
kg
Campaign
Size
Species
Age
Birth Date
Height
Weight
Gender
Eyes
Skin
Handedness
Personality
Description:
Dual Phase Lightsaber - It is a green blade that grows espically bright. When it is running in its longer Phase it has a bluish green blade (closer to blue). The sapith crystal that is in the blade with the other two crystals generates an intense blade, which is easier to control than most other blades. This allows the duel phase to work effectively.
Character Traits
Character Flaws
Contacts / Friends
Bien Eerin - His Friend. Unknown where she is Kyp Soulshard - His Master. Unknown where he is Kass Axela - Human - Former Information Broker for the Jedi Sandro Tass - Twilek - Spy on Nar Shadaar that he is using to find information on the Children and what is going on in the Empire Sol - Jedi Friend - He was the Jedi that supported Ronan being accepted into the Jedi Order and has helped him a lot while at the Jedi Temple. They have lost track of each other since the Order 66 went out. Onissius - Jedi Friend - He was another Jedi that supported Ronan and helped him though the Jedi Temple. He disappeared before the Order 66 went out and he has not seen him since.
Enemies
Frendo Gunrey - Major Enemy. Still in hiding Dukat Andarr - Republic Fleet Captain - Hunting down Jedi Koval Nar - Mandalorian Bounty Hunter - Hunting Jedi Onissius - Dark Jedi
Encumbrance
Size Multiplier:
Misc Multiplier:
Feats, Talents, and Force Powers
Statistic Block
Ronan Masamune CL 12Medium Human Jedi 6/noble 2/Jedi Knight 4 Init +9; Senses Perception +14 Languages Basic, Miralukese, Bocce, Ryl, Binary, Mon Calamarian Defenses Ref 28 (25 flat-footed), Fort 27, Will 28; Block, Deflect, 0 [b]hp 47/125[/b]; Threshold 32 Speed 6 squares Melee lightsaber, dual-phase +18 (2d8+18) Melee lightsaber, dual-phase +13/+13 (2d8+18) with Double Attack Melee lightsaber, dual-phase +13 (4d8+18) with Improved Rapid Strike Melee lightsaber, dual-phase +8/+8 (4d8+18) with Double Attack and Improved Rapid Strike Melee lightsaber, dual-phase +16 (3d8+18) with Rapid Strike Melee lightsaber, dual-phase +11/+11 (3d8+18) with Double Attack and Rapid Strike Ranged by weapon +14 Base Atk +11; Grp +16 Atk Options Double Attack (lightsabers), Melee Defense, Rapid Strike, Whirlwind Attack Force Powers Known (Use the Force +19) Battle Strike, Force Slam (2), Rebuke (2), Shatterpoint, Surge, Vital Transfer Force Techniques Known Force Point Recovery, Improved Force Slam Abilities Str 20, Dex 16, Con 14, Int 14, Wis 16, Cha 16 Special Qualities Bonus Trained Skill, Bonus Feat , Build Lightsaber Talents Guardian Strike, Block, Deflect, Born Leader, Combat Trance, Shii-Cho Feats Double Attack (lightsabers), Force Sensitivity, Force Training, Improved Damage Threshold, Improved Defenses, Linguist, Melee Defense, Rapid Strike, Skill Focus (Use the Force), Skill Training (Persuasion), Weapon Proficiency (lightsabers), Weapon Proficiency (simple), Whirlwind Attack Skills Acrobatics +14, Gather Information +14, Mechanics +13, Perception +14, Persuasion +14, Use the Force +19 Possessions dual-phase lightsaber (self-built), all-temperature cloak, black robes, comlink, earbud, utility belt, tool kit // Battle Strike (swift; you) DC 15: +1 next attack made before end of next turn, gain +1d6 damage DC 20: as DC 15 but gain +2d6 damage DC 25: as DC 15 but gain +3d6 damage Spend a Force Point to deal an additional +2d6 damage // Force Slam (standard; all targets within a 6 square cone) •Telekinetic +19 vs. Will, deal 4d6 damage and targets are knocked prone; half damage on a miss Spend a Force Point to deal +2d6 damage Increase time to full action to target all targets within a 2-square radius Spend a Force Point to increase area to a 4-square radius // Rebuke (reaction; one Force power directed at you) +19 vs. check of Force power to negate, beat check of Force power by 5 or more and redirect against creator; if the creator in turn rebukes, both of you suffer the effects of the power Spend a Force Point for no effect on 2nd rebuke // Shatterpoint (swift; you) DC 25: if next attack hits, the target's damage threshold is treated as 5 lower DC 30: as DC 25 except damage threshold is 10 lower DC 35: as DC 25 except damage threshold is 15 lower DC 40: as DC 25 except damage threshold is 20 lower Spend Force Point to also ignore the target's damage reduction // Surge (free; you) DC 10: +10 Force bonus to Jump (+21), speed 8 DC 15: +20 Force bonus to Jump (+31), speed 10 DC 20: +30 Force bonus to Jump (+41), speed 12 Spend a Force Point to increase Jump bonus by +10 and movement by +2 squares Using the surge power counts as a running start for determining a Jump DC Spend a Destiny Point to gain +4 squares of movement; when you do so, you may also use any and all movement for the round as a part of a jump (no Jump check required) // Vital Transfer (standard; one ally touched) •Light Side DC 15: heals 24 hit points DC 20: heals 36 hit points DC25: heals 48 hit points Take half of the damage you heal; spend Force Point to avoid taking damage; spend Destiny Point to move target +5 steps up the condition track
Persistent Conditions and Active Effects
Additional Information
Background & Other Notes
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Ronan grew up in part of the upper class on Talus. His family worked with the Queen of Talus and made a good living. Ronan was being groomed to be a leader of Talus and even went though training with the Talus military on how to lead men. Ronan was about 8 when he started to have strange things happening to him. He seemed to be moving faster and even anticipating things before they happened. Ronan was even able to move things without touching them. Ronan was not sure what was happening until a fleet of the Republic came to Talus. On board the fleet was a few Jedi. One of them a, Miraluka Jedi Master, came for Ronan. He could feel Ronan in the force and was drawn to him. Kyp Soulshard told Ronan about what he was and that he was needed for the Republic. Kyp took Ronan back to Coruscant to train at the Jedi Temple. Ronan trained there for a long time developing relationships with many of the Jedi and support staff there. Ronan became good friends with Bien Eerin, a female Mon Calamarian Jedi, and they worked together in dueling and force training. While Ronan focused most of his training into battle and war Bien focused on the more diplomatic techniques of the force. She taught Ronan how to use the force to heal wounds and even how to use the force to stop other Jedi attacks against him. They trained with the teachers of the temple for a while learning many techniques to serve them in the war against the growing threats of the Republic. The Clone War started not long after his initial training at the temple. He and his master Kyp were sent on many missions to defend the Republic and protect the planets from the Separatists. Ronan was a strong leader for the Clones and was instrumental in many of the battles against the Separatists. He was able to use his noble background to seek conferences with the leaders on many planets and even able to talk effectively when needed but still it was on the battlefield that Ronan was in his element. He focused his training on protection and then striking back at critical points to disable or kill his opponents. Even though he still used only 1 lightsaber that lightsaber was a blur when he was controlling it. One such battle occurred on Thule. In the year 21.9 BBY Ronan and Kyp were sent to Thule to assist in the long drawn out trench war that was occurring there. Ronan and Kyp lead a team to free a group of clone troopers that were captured by the separatists. Ronan and Kyp were able to break though the separatists lines and save the troopers and their leader Draal Sur'ar. They were able to capture the superweapon (the Dark Reaper) and return that back to the Republic. Ronan went back to Talus to protect the planet from the Separatists and to spend more time with his family. During this time he learned how to use his connections to get information he needed and how to talk to diplomats and other people, a subject he was lacking in. The Separatists finally attacked Talus and were almost successful in taking it over. It was Ronan's skills in leading men and his political clout that helped in defending the planet. This is where he met his first nemesis Frendo Gungey. This Neimoidian was a thorn in the Republic's side. He was a master of striking and fading away before he could be held in an extended battle. He lead the group in the almost successful take over of Talus. Ronan and Kyp had to try and keep one step in front of him in order to stop this threat but it was almost impossible. Ronan was able to help the Republic to destroy most of Frendo's army but was never able to capture or kill him. It was about this time that he was sent back to Coruscant to go though the trials. The Jedi Knight trials is different for each person. For Ronan it focused on him losing control in battle and skimming to close to the Dark Side. The test was setup that a Jedi Knight had been seduced by the Separatists and went over to their side. This Jedi had to be destroyed or the Republic would fall, as this Jedi had information on special defenses of Coruscant. Ronan went after this Jedi and learned to use his connections and silver tongue to find out where the Jedi was. It was in one such meeting that he learned that his friend Bien was the Jedi that had fallen. Ronan was crushed with the news but knew he had to keep moving and stop her. On one of the moons around Yavin is where he finally caught up with Bien. She used every force technique that she knew to stop him but he was able to rebuke most of the attacks. He tracked her to a clearing in the forest and this is where they would duel for the Republic… but something came over Ronan. He looked at her and knew that she had to be killed, but should he really do that? He could feel the force calling to him. Strike her down and save the Republic but that was the easy path, something was not right. Ronan threw his lightsaber away and approached Bien weaponless. She held her lightsaber at the ready but held off her strike waiting for him to talk. Ronan talked to Bien about why she was doing this and why she would turn her back on the Republic and him. He talked for a long time reaching out with the force to read her emotions and try to understand what was happening with her. They talked for a while about how this war was corrupt on both sides and that they were heading down to crossroad that might just end the Jedi. Ronan listened and nodded. When she finally finished he asked her to put away her weapon and join him in helping to stop this from happening and keeping the Republic safe. From out of the shadows a clapping was heard. A dozen Jedi came into the clearing smiling and clapping for Ronan. They had used the force to hide themselves and find out if he was truly ready to be a Jedi Knight or if he was heading to the Dark Side. Ronan had passed the test and Bien beamed at him seeing that her friend was really a Jedi now and not just a leader. Bien and Ronan traveled to Dantooine, in order to work with the Jedi Masters there and to search for new Force Sensitive children to bring to the Jedi. Bien and Ronan were very good at finding children and bringing them back to the Jedi Temples to learn. The Clone War was getting near the end as the Jedi and Republic pushed them back off of worlds and secured them for the Republic. Ronan and Bien said goodbye on the fateful day that was the end of the Republic and the Jedi. They were both following up on leads for the Jedi and sent to different planets. Ronan was on a Clone Trooper shuttle when the Order came in. He could sense the change in the Troopers and the Pilot and was just able to ignite his lightsaber before they attacked. Ronan killed them all and took control of the shuttle and was able to fly it to a backwater planet to find out what was going on. Ronan learned of the Order 66 and how the Jedi are now all being hunted. Ronan used his skills to program the shuttle to ram into a moon and destroy itself. This trail made it seem that he had died in the crash after fighting off the clone troopers. Ronan stayed hidden for months trying to put together a plan that he could follow to survive this and try and gather other Jedi together. Ronan has been only marginally successful at gather other Jedi and getting them to safer places while he seeks out other Force Sensitive people to join the Jedi. He traveled to Nar Shaddar on hearing rumors of two children that have force sensitivity that is so powerful that they might tip the balance back to the Jedi. He has been on Nar Shaddar for a while as he searches for the children.