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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[list] [*][b]Resistances:[/b] 5 Fire; 5 Necrotic [*] Low-light vision [*] Save Daze and Stun at start of turn. (Superior Will). [*]+2 to weapon attack rolls (Master At Arms and Class Weapon Talent) [*]+2 bonus to weapon damage (Heroic Slayer) [*]Grants +1 to Diplomacy to all allies within' 10 squares. [*]A spellscarred creature knows when an area of Spellplague, or a plaguechanged or spellscarred creature, is within' 5 squares of him. [*]-2 penalty to all defenses and saving throws against the Spellplague, plaguechanged and spellscarred creatures. [*]Unless otherwise stated ZhuGuan is always in the mobile blade stance. [*]Does not provoke on charges (Badge of the Beserker) [*]+2dmg vs bloodied (Gauntlet's of Blood) [*] Trained: Athletics, Endurance, Intimidate [/list]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=294611][size=4][B]ZhuGuan Yu[/B][/size][/url], Half-Elf Slayer (Dune Trader Theme) [B]Init[/B] +3 [B]HP[/B] tracker/34 [B]Bloodied[/B] 17 [B]Healing Surge[/B] 8 (tracker used /10) [B]AC[/B] 19 [B]Fort[/B] 17 [B]Reflex[/B] 14 [B]Will[/B] 16 [B]Speed[/B] 5 [B]Str[/B] 16 (+3) [B]Con[/B] 13 (+1) [B]Dex[/B] 15 (+2) [B]Int[/B] 12 (+1) [B]Wis[/B] 15 (+2) [B]Cha[/B] 8 (-1) [OOC='[color=green][b]Far Hearing[/b][/color]'][B][color=green][b]Far Hearing[/b][/color][/B] At-Will * Minor Personal Keyword: Psionic Choose one square that you can see that is within' 10 squares of you. Until the end of your next turn, you can hear as though you occupied that square.[/OOC], [OOC='[color=green][b]Berserker's Charge[/b][/color]'][B][color=green][b]Berserker's Charge[/b][/color][/B] [i]Your skill with a glaive shows when you charge.[/i] At-Will * Martial, Stance Minor Action Personal [b]Effect:[/b] You assume the Berserker's Charge stance. Until the stance ends you gain +2 to speed and +2 power bonus to attacks when charging.[/OOC], [OOC='[color=green][b]Mobile Blade[/b][/color]'][B][color=green][b]Mobile Blade[/b][/color][/B] [i]The force of your weapon attack lets you spring away from your foe.[/i] At-Will * Martial, Stance Minor Action Personal [b]Effect:[/b] You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action.[/OOC], [OOC='[color=red][b]Slick Negotiator[/b][/color]'][B][color=red][b]Slick Negotiator[/b][/color][/B] [i]You've spent a lot of time not speaking and dreamed about what you would say in every circumstance and now you get to talk all you want.[/i] Encounter * Free Action Close Burst 5 Target: triggering creature [b]Keyword:[/b] Martial [b]Trigger:[/b] You or an ally in burst makes a Bluff, Diplomacy, Intimidate, or Streetwise check and dislike the result. [b]Effect:[/b] If you are the target, gain +3 power bonus to the skill check result. If an ally is the target, the ally can reroll the skill check using either result. [b]Prereq:[/b] Dune Trader (theme) [/OOC], [OOC='[color=red][b]Quick Formation[/b][/color]'][B][color=red][b]Quick Formation[/b][/color][/B] Encounter * Standard Action Melee or Ranged Weapon Target: One Creature [b]Keywords:[/b] Martial, Weapon [b]Attack:[/b] Primary Ability vs. AC [b]Hit:[/b] 1[w] + ability modifier damage, and either you shift 4 squares or each ally within 5 squares of you can shift 2 squares as a free action.[/OOC], [OOC='[color=red][b]Power Strike[/b][/color]'][B][color=red][b]Power Strike[/b][/color][/B] [i]By pushing yourself beyond your normal limits, you unleash your full wrath against a foe.[/i] Encounter * Martial, Weapon No Action Special [b]Trigger:[/b] You hit an enemy with a melee basic attack using a weapon. [b]Target:[/b] The enemy you hit [b]Effect:[/b] The target takes extra damage from the triggering attack. Level 01: 1[W] extra damage Level 17: 2[W] extra damage. Level 27: 3[W] extra damage.[/OOC], [OOC='[color=red][b]The Raven Queen's Shroud[/b][/color]'][B][color=red][b]The Raven Queen's Shroud[/b][/color][/B] [b]Power (Encounter):[/b] Minor Action. Choose a target within 10 squares of you. That target gains the mark of the Raven Queen until the end of the encounter. On your turn, you can reroll the result of one damage die against that target. This reroll does not alter the damage for other targets hit by an area or close attack. Power (Daily * Teleportation): Minor Action. You teleport adjacent to the target that bears the mark of the Raven Queen. [/OOC], [OOC='[color=red][b]Second Wind[/b][/color]'][B][color=red][b]Second Wind[/b][/color][/B] STANDARD ACTION Spend a healing surge to regain hit points. You gain a +2 bonus to all defenses until the start of your next turn.[/OOC], [OOC='[color=red][b]Unraveling Dart[/b][/color]'][B][color=red][b]Unraveling Dart[/b][/color][/B] [i]Gray, smoky darts leap from your fingertips to strike at your foes where they are weakest.[/i] Encounter * Arcane, Implement, Nethermancy, Shadow Standard Action Ranged 10 [b]Target:[/b] One or two creatures [b]Attack:[/b] Intelligence vs. Fortitude [b]Hit:[/b] 1d4 + Intelligence modifier damage. If the target has vulnerability to any damage types, the damage is of those types. If the target has no vulnerabilities, you gain a power bonus to the damage roll equal to your Wisdom modifier. Level 21: 2d4 + Intelligence modifier damage.[/OOC], [OOC='[color=red][b]Nine Lives of the Cat Lord[/b][/color]'][B][color=red][b]Nine Lives of the Cat Lord[/b][/color][/B] [i]In exchange for your services the Cat Lord has offered you a boon...[/i] Encounter * Free Action Trigger: You are the target of a critical hit Effect: Change the hit into a normal hit. Critical hit damage/effects still apply to any other targets of the critical hit.[/OOC], '[color=red][b]Action Point[/b][/color]', [OOC='[color=darkorange][b]Plasma Cutter[/b][/color]'][B][color=darkorange][b]Plasma Cutter[/b][/color][/B] Plasma Cutter +1 Level 5 (Rare) Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp Weapon: Crossbow Enhancement Bonus: Attack rolls and damage rolls Critical: +1d6 damage per plus Properties: This weapon requires no ammunition and cannot use ammunition. Malfunction: When you roll a 1 on an attack roll with this weapon, you instead attack a random target (including yourself) within 5 squares of you. You are not subject to further Fumble rolls when using this weapon. Attack Power (Radiant) At-Will (Standard Action) Attack: Ranged 20 (one creature); weapon’s level + 3 vs. Reflex Hit: 2d8 Radiant damage. Level 15 or 20: 3d8 fire damage. Level 25 or 30: 4d8 fire damage.[/OOC], [OOC='[color=darkorange][b]Demonskin Tattoo[/b][/color]'][B][color=darkorange][b]Demonskin Tattoo[/b][/color][/B] [b]Property:[/b] When you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. You gain resist 5 to the chosen damage type until the end of the encounter.[/OOC], [OOC='[color=darkorange][b]Vanguard Glaive+1[/b][/color]'][B][color=darkorange][b]Vanguard Glaive+1[/b][/color][/B] [b]Critical:[/b] +1d8 damage [b]Property:[/b] Deal +1d8 damage on any successful charge. [b]Power (Daily):[/b] Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.[/OOC], [OOC='[color=darkorange][b]Potion of Healing[/b][/color]'][B][color=darkorange][b]Potion of Healing[/b][/color][/B] [b]Consumable Minor Action Effect:[/b] Drink this potion and spend a healing surge. You don't get the normal benefits of a healing surge. Instead, you regain 10 hp.[/OOC], [OOC='[color=blue][b][strike]Second Chance +2 Bonus[/b][/color][/strike] '][B][color=blue][b][strike]Second Chance +2 Bonus[/b][/color][/strike] [/B] After you roll a natural 1 on a skill check in a skill challenge, use this card to reroll the die.[/OOC], [OOC='[color=blue][b]That'll Do +1 Bonus[/b][/color]'][B][color=blue][b]That'll Do +1 Bonus[/b][/color][/B] When you fail a skill check, use this card to treat the number rolled on the die as a natural 10; apply modifiers as normal.[/OOC], [OOC='[color=blue][b]Undead Slayer +2 Bonus[/b][/color]'][B][color=blue][b]Undead Slayer +2 Bonus[/b][/color][/B] After you kill at least two enemies with the undead keyword during an encounter, use this card to spend a healing surge and regain hit points equal to your healing surge value +1d8. This use does not use your second wind for the encounter. [/OOC] [B]Notes[/B] [list] [*][b]Resistances:[/b] 5 Fire; 5 Necrotic [*] Low-light vision [*] Save Daze and Stun at start of turn. (Superior Will). [*]+2 to weapon attack rolls (Master At Arms and Class Weapon Talent) [*]+2 bonus to weapon damage (Heroic Slayer) [*]Grants +1 to Diplomacy to all allies within' 10 squares. [*]A spellscarred creature knows when an area of Spellplague, or a plaguechanged or spellscarred creature, is within' 5 squares of him. [*]-2 penalty to all defenses and saving throws against the Spellplague, plaguechanged and spellscarred creatures. [*]Unless otherwise stated ZhuGuan is always in the mobile blade stance. [*]Does not provoke on charges (Badge of the Beserker) [*]+2dmg vs bloodied (Gauntlet's of Blood) [*] Trained: Athletics, Endurance, Intimidate [/list]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will * Minor Personal Keyword: Psionic Choose one square that you can see that is within' 10 squares of you. Until the end of your next turn, you can hear as though you occupied that square.
[i]Your skill with a glaive shows when you charge.[/i] At-Will * Martial, Stance Minor Action Personal [b]Effect:[/b] You assume the Berserker's Charge stance. Until the stance ends you gain +2 to speed and +2 power bonus to attacks when charging.
[i]The force of your weapon attack lets you spring away from your foe.[/i] At-Will * Martial, Stance Minor Action Personal [b]Effect:[/b] You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action.
[i]You've spent a lot of time not speaking and dreamed about what you would say in every circumstance and now you get to talk all you want.[/i] Encounter * Free Action Close Burst 5 Target: triggering creature [b]Keyword:[/b] Martial [b]Trigger:[/b] You or an ally in burst makes a Bluff, Diplomacy, Intimidate, or Streetwise check and dislike the result. [b]Effect:[/b] If you are the target, gain +3 power bonus to the skill check result. If an ally is the target, the ally can reroll the skill check using either result. [b]Prereq:[/b] Dune Trader (theme)
Encounter * Standard Action Melee or Ranged Weapon Target: One Creature [b]Keywords:[/b] Martial, Weapon [b]Attack:[/b] Primary Ability vs. AC [b]Hit:[/b] 1[w] + ability modifier damage, and either you shift 4 squares or each ally within 5 squares of you can shift 2 squares as a free action.
[i]By pushing yourself beyond your normal limits, you unleash your full wrath against a foe.[/i] Encounter * Martial, Weapon No Action Special [b]Trigger:[/b] You hit an enemy with a melee basic attack using a weapon. [b]Target:[/b] The enemy you hit [b]Effect:[/b] The target takes extra damage from the triggering attack. Level 01: 1[W] extra damage Level 17: 2[W] extra damage. Level 27: 3[W] extra damage.
[b]Power (Encounter):[/b] Minor Action. Choose a target within 10 squares of you. That target gains the mark of the Raven Queen until the end of the encounter. On your turn, you can reroll the result of one damage die against that target. This reroll does not alter the damage for other targets hit by an area or close attack. Power (Daily * Teleportation): Minor Action. You teleport adjacent to the target that bears the mark of the Raven Queen.
STANDARD ACTION Spend a healing surge to regain hit points. You gain a +2 bonus to all defenses until the start of your next turn.
[i]Gray, smoky darts leap from your fingertips to strike at your foes where they are weakest.[/i] Encounter * Arcane, Implement, Nethermancy, Shadow Standard Action Ranged 10 [b]Target:[/b] One or two creatures [b]Attack:[/b] Intelligence vs. Fortitude [b]Hit:[/b] 1d4 + Intelligence modifier damage. If the target has vulnerability to any damage types, the damage is of those types. If the target has no vulnerabilities, you gain a power bonus to the damage roll equal to your Wisdom modifier. Level 21: 2d4 + Intelligence modifier damage.
Powers
[i]In exchange for your services the Cat Lord has offered you a boon...[/i] Encounter * Free Action Trigger: You are the target of a critical hit Effect: Change the hit into a normal hit. Critical hit damage/effects still apply to any other targets of the critical hit.
Plasma Cutter +1 Level 5 (Rare) Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp Weapon: Crossbow Enhancement Bonus: Attack rolls and damage rolls Critical: +1d6 damage per plus Properties: This weapon requires no ammunition and cannot use ammunition. Malfunction: When you roll a 1 on an attack roll with this weapon, you instead attack a random target (including yourself) within 5 squares of you. You are not subject to further Fumble rolls when using this weapon. Attack Power (Radiant) At-Will (Standard Action) Attack: Ranged 20 (one creature); weapon’s level + 3 vs. Reflex Hit: 2d8 Radiant damage. Level 15 or 20: 3d8 fire damage. Level 25 or 30: 4d8 fire damage.
[b]Property:[/b] When you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. You gain resist 5 to the chosen damage type until the end of the encounter.
[b]Critical:[/b] +1d8 damage [b]Property:[/b] Deal +1d8 damage on any successful charge. [b]Power (Daily):[/b] Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.
[b]Consumable Minor Action Effect:[/b] Drink this potion and spend a healing surge. You don't get the normal benefits of a healing surge. Instead, you regain 10 hp.
After you roll a natural 1 on a skill check in a skill challenge, use this card to reroll the die.
When you fail a skill check, use this card to treat the number rolled on the die as a natural 10; apply modifiers as normal.
After you kill at least two enemies with the undead keyword during an encounter, use this card to spend a healing surge and regain hit points equal to your healing surge value +1d8. This use does not use your second wind for the encounter.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Enjoys exploring. Determined. Possessed of a renewed passion for life's simple things. Bold. Intelligent.
Mannerisms and Appearance
31 yr old paralyzed man approaching the last days of a wasting disease.
Session and Campaign Notes
The Voice is his Sponsor.
Companions and Allies
Background & Other Notes
Guan soaked up the warmth of the summer noonday sun; enjoying one more brief moment of warmth before heading into the cave. The surrounding suggested interesting mineral formations in the area. Perhaps he'd find some fossils as well. Guan enjoyed these outings. He was a geology grad student at the university in town and spent many free days outside, climbing rocks, searching caves or generally exploring any rocky undeveloped areas he could find. That was 9 years ago before the first strange tingling that would herald the onset of his ALS. Now he lay immobile, remembering younger days when he could explore caves. He could barely breath on his own now. Passing days were spent fantasizing about being normal or, when he was more bored, of being something super human. Imagination was all he had to keep sanity and pass the days. "It'd be nice to walk again wouldn't it?" A voice beside him asked. He couldn't see the owner of the voice. When asked later he wouldn't even clearly remember if it was a real voice or something he had imagined. "Yes," he thought. "Accept the exchange then?" He somehow understood the deal even thought it wasn't discussed. A chance for something more in exchange he would risk a horrible death but it was a death he could face standing. Anything was better than wasting away on his bed. Guan never said yes... perhaps because he could not speak but he didn't imagine saying yes either. He had accepted the offer though. That much was clear, but much like other parts of the conversation he didn't quite remember how it had exactly went when he tried to recall events. Last of the Breed Background.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games